sol
05/09/2003, 17:15
Mimic Unique X-Men(?) 10 range 1 arrow Flight
9 8 7 7 6 5 5
9 8 7 6 6 6 5 4
16 15 15 14 14 13 12
2 2 2 1 1 1 1
Play Tip:
Mimic possesses all the powers of the original X-Men, but in limited quantities. He starts with Charge and Toughness to simulate te Beast's physical abilities, switches to Telekinesis, Energy Deflection and RCE for Marvel Girl and Cyclops. He then gains Barrier and Incapacitate to copy Iceman's abilities. Top it off with Angel's flight and you have a highly versatile figure.
Design: Mimic uses all the earliest versions of the X-men's powers Unique Cyclops, Rookie Jean Grey, Rookie Beast, and Rookie Iceman. He also has Flight to simulate the Angel's power. He has a somewhat confusing dial (similar to Super Skrull or Doctor Strange), but know the piece and he should be able to respond to a number of threats. I gave him one arrow of range instead of 2 to show that he isn't as skilled using Cyclops' Optic Blasts, but he still has a 10 range.
9 8 7 7 6 5 5
9 8 7 6 6 6 5 4
16 15 15 14 14 13 12
2 2 2 1 1 1 1
Play Tip:
Mimic possesses all the powers of the original X-Men, but in limited quantities. He starts with Charge and Toughness to simulate te Beast's physical abilities, switches to Telekinesis, Energy Deflection and RCE for Marvel Girl and Cyclops. He then gains Barrier and Incapacitate to copy Iceman's abilities. Top it off with Angel's flight and you have a highly versatile figure.
Design: Mimic uses all the earliest versions of the X-men's powers Unique Cyclops, Rookie Jean Grey, Rookie Beast, and Rookie Iceman. He also has Flight to simulate the Angel's power. He has a somewhat confusing dial (similar to Super Skrull or Doctor Strange), but know the piece and he should be able to respond to a number of threats. I gave him one arrow of range instead of 2 to show that he isn't as skilled using Cyclops' Optic Blasts, but he still has a 10 range.