WakandaMan
05/15/2003, 04:05
So yeah, everyone has their own take on how Cap should've been made. Here's my shot at it, what I'd like to see if they ever redo him. I like to make R/E/V versions which are distinctive from each other, for variety. I use Retardog's nifty point generator (the most accurate one to date) to work out the costs. On with it:
Captain America - Rookie
Cost: 59 pts
Team: Avengers
Range 6
Arrows 1
Speed - -8- -8- 7- 7- 6- 6
Attack - -10- 9- 8- 8- 7- 7
Defense- 17 16 15 14 13 11
Damage- -2- 2- 2- 2- 1- 1
Notes: This Cap is a real team player, with Leadership and Defend (closest to yellow I could manage). Flurry here represents his reasonable combat skills, but keep in mind that this is Cap early on in his career. One click of CCE. Please note that this Cap does NOT have will power....read on...
Captain America - Exp
Cost: 73 pts
Team: None (with reservations)
Range 6
Arrows 2
Speed - - 9- -8- -8- 7- 7- 6- 6- 5
Attack - -11- 10- 9- 8- 8- 7- 7- 6
Defense- 17 17 16 15 14 13 12 11
Damage- -2- 2- 2- 2- 2- 1- 1- -1
This Cap is from a time when he had taken leave from the Avengers and was working solo. Hence, no team Affiliation, less leadership, and Stealth. His fighting skills have improved markedly, with Willpower to start, and lots of CCE and a great AV worthy of the best fighter on the planet. Plus his shield flinging skills have improved with a double whammy Incap to start. Note the change in use of his shield- at the start of the battle he flings it around causing havoc, and then at the end he uses it defensively (after taking a couple of hits). I had toyed with putting this Cap in SHIELD (makes him 77pts) or Spidey team (79pts), but decided against it. And finally...
Captain America - Vet
Cost: 114 pts
Team: Avengers
Range 6
Arrows 3
Speed - - 9- 8- 8- 7- 7- 7- 6- 6- 5
Attack - -11 10 10 9- 8- 8- 8- 7- 7-
Defense- 17 17 16 16 15 14 13 12 11
Damage- -2- 2- 2- 2- 2- 2- 1- 1- 1
This cap is a monster. He's the one that'll make you wet yourself when your opponent place him on the table. "Oh heck! Not Captain America!". Running shot with Triple Incapacitate at first and 11 attack. Willpower so he can just keep at it. Come in close and you're in for a beating with Flurry, and then CCE (note that CCE can't be used with Flurry or willpower on click 4). Are you ready for pain?
Noted omissions:
No L/C- I don't think it's really appropriate. I know he can bound around acrobatically, but not from the ground to a roof top.
No Charge- Cap more often fights from a distance until his opponent comes to him and then he lays a smack down. Hence Running shot instead.
No Outwit- Cap is not batman. His skill is more in fighting than in thinking. Certainly he is a master strategist in the field, but that is better represented with Leadership than outwit.
Well....what do y'all think? And in the immortal words of Johnny Storm; "Flame On!"
Captain America - Rookie
Cost: 59 pts
Team: Avengers
Range 6
Arrows 1
Speed - -8- -8- 7- 7- 6- 6
Attack - -10- 9- 8- 8- 7- 7
Defense- 17 16 15 14 13 11
Damage- -2- 2- 2- 2- 1- 1
Notes: This Cap is a real team player, with Leadership and Defend (closest to yellow I could manage). Flurry here represents his reasonable combat skills, but keep in mind that this is Cap early on in his career. One click of CCE. Please note that this Cap does NOT have will power....read on...
Captain America - Exp
Cost: 73 pts
Team: None (with reservations)
Range 6
Arrows 2
Speed - - 9- -8- -8- 7- 7- 6- 6- 5
Attack - -11- 10- 9- 8- 8- 7- 7- 6
Defense- 17 17 16 15 14 13 12 11
Damage- -2- 2- 2- 2- 2- 1- 1- -1
This Cap is from a time when he had taken leave from the Avengers and was working solo. Hence, no team Affiliation, less leadership, and Stealth. His fighting skills have improved markedly, with Willpower to start, and lots of CCE and a great AV worthy of the best fighter on the planet. Plus his shield flinging skills have improved with a double whammy Incap to start. Note the change in use of his shield- at the start of the battle he flings it around causing havoc, and then at the end he uses it defensively (after taking a couple of hits). I had toyed with putting this Cap in SHIELD (makes him 77pts) or Spidey team (79pts), but decided against it. And finally...
Captain America - Vet
Cost: 114 pts
Team: Avengers
Range 6
Arrows 3
Speed - - 9- 8- 8- 7- 7- 7- 6- 6- 5
Attack - -11 10 10 9- 8- 8- 8- 7- 7-
Defense- 17 17 16 16 15 14 13 12 11
Damage- -2- 2- 2- 2- 2- 2- 1- 1- 1
This cap is a monster. He's the one that'll make you wet yourself when your opponent place him on the table. "Oh heck! Not Captain America!". Running shot with Triple Incapacitate at first and 11 attack. Willpower so he can just keep at it. Come in close and you're in for a beating with Flurry, and then CCE (note that CCE can't be used with Flurry or willpower on click 4). Are you ready for pain?
Noted omissions:
No L/C- I don't think it's really appropriate. I know he can bound around acrobatically, but not from the ground to a roof top.
No Charge- Cap more often fights from a distance until his opponent comes to him and then he lays a smack down. Hence Running shot instead.
No Outwit- Cap is not batman. His skill is more in fighting than in thinking. Certainly he is a master strategist in the field, but that is better represented with Leadership than outwit.
Well....what do y'all think? And in the immortal words of Johnny Storm; "Flame On!"