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Xorn
05/17/2003, 01:01
Hey, if any of you that theoretically have the point cost charts, please by all means post the hypothetical costs of these ideas.

Firstly you have the normal multiple man. The sculpt is of the green body suit, with the yellow lines and circles on it. This version of him would be Really common.

The charge represents how Multiple man can literally "bums Rush" an opponent with duplicates.

Enhancement covers just how generally useful haveing a Multiple man with you is. It keeps you in contact with all the other multiple men.

Rookie Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 8 15 2
Slot 2 7 7 14 1 Enhancement
Slot 3 6 6 13 1 Enhancement
Slot 4 5 5 12 1

Now The Mastermind would be one of Multiple man's main "toss the damage around" tatics.

Experienced Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 9 15 Mastermind 2
Slot 2 7 Charge 8 15 Mastermind 2
Slot 3 7 7 14 Mastermind 1 Enhancement
Slot 4 6 6 13 1 Enhancement
Slot 5 6 5 12 1

Veteran Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 10 16 Mastermind 3
Slot 2 7 Charge 9 15 Mastermind 2
Slot 3 7 8 14 Mastermind 2 Enhancement
Slot 4 6 7 13 Mastermind 1 Enhancement
Slot 5 6 6 12 Mastermind 1

Then we have Unique Multiple man. He is in his old Dark Blue bodysuit with the trenchcoat from his X-factor years. His head is still covered, but it has the X on his forehead. This is Multiple man at his most combat effective.

Flurry Represents this level of Multiple man never hitting you with just one set of arms.

Defend is his healthy bit of producing and re-absorbing Dupes to keep them up and comeing.

Perplex represents the smart alleck attitude of this version of Multiple man. He was constantly cracking jokes via Peter David's good writing.

His Leadership is this most experienced version of Multiple man Keeping track of all those dupes.

Unique Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Flurry 11 17 Defend 3 Perplex
Slot 2 8 Flurry 10 16 Defend 2 Perplex
Slot 3 7 9 15 Mastermind 2 Perplex
Slot 4 7 8 14 Mastermind 1 Leadership
Slot 5 6 7 13 Mastermind 1 Leadership
Slot 6 6 6 12 Mastermind 1 Leadership

Finally since this would be a common as dirt minature we make a Limited Edition version of him named Jamie Madrox.

Lim. Etd- Jamie Madrox Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 10 17 Defend 2 Leadership
Slot 2 8 Charge 9 16 Mastermind 2 Leadership
Slot 3 7 8 16 Mastermind 1 Enhancement
Slot 4 6 7 15 Mastermind 1 Enhancement
Slot 5 6 6 14 Mastermind 1

Multiple man would be great for several strategies and themes. Firstly you could play an army of all multiple man. Or you could throw in a few cheap ones to round out an X-men team. That first click on the rookie could be passed off to an ally with a good range (via the X-men team) and set up the Enhanced shots.

Xorn
05/17/2003, 01:07
that's kida confusing to read:

slot then #,

next number movement value with possibly the move power beside it.

the third number is the attack value.

the fourth number is the defense value and possibly the defence power beside it.

The fiflth number is the damage value and the damage power is to it's right.

CactuarSensei
05/17/2003, 01:35
Multiple Man shouldn't have Mastermind because he disperses damage amongst his dupes, not his own teammates. Also, Flurry should be his most common power by far (attacking with multiple dupes of himself)
3 dmg seems a bit much for a regular guy like him. Especially with Perplex... 4 dmg from a guy like Madrox is out of his league.
I suppose between Flurry/Perplex/Enhancement you could imagine his multiples are actually on the board justifying those powers, so that concern is addressed well.

sliverbelt
05/17/2003, 01:58
I think the best way to do Multiple Man is by point cost.

Rookie 10 points, no powers

Experienced 15 points, no powers

Veteran 20 points, Mastermind all the way down the dial.

Experienced and Veteran could have the X-Men team ability.




That way You could build an army of Multiple Men.

hmm, maybe They should ALL have the X-Men team ability to reflect the health transfer.......

If They make a Unique He could be 30 points and have both perplex and Mastermind.

Xorn
05/17/2003, 11:06
The point to the mastermind, is that multiple man passes his damage off on multiple man. that's why only the yellow one doesn't have it.:laugh: