Xorn
05/17/2003, 01:01
Hey, if any of you that theoretically have the point cost charts, please by all means post the hypothetical costs of these ideas.
Firstly you have the normal multiple man. The sculpt is of the green body suit, with the yellow lines and circles on it. This version of him would be Really common.
The charge represents how Multiple man can literally "bums Rush" an opponent with duplicates.
Enhancement covers just how generally useful haveing a Multiple man with you is. It keeps you in contact with all the other multiple men.
Rookie Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 8 15 2
Slot 2 7 7 14 1 Enhancement
Slot 3 6 6 13 1 Enhancement
Slot 4 5 5 12 1
Now The Mastermind would be one of Multiple man's main "toss the damage around" tatics.
Experienced Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 9 15 Mastermind 2
Slot 2 7 Charge 8 15 Mastermind 2
Slot 3 7 7 14 Mastermind 1 Enhancement
Slot 4 6 6 13 1 Enhancement
Slot 5 6 5 12 1
Veteran Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 10 16 Mastermind 3
Slot 2 7 Charge 9 15 Mastermind 2
Slot 3 7 8 14 Mastermind 2 Enhancement
Slot 4 6 7 13 Mastermind 1 Enhancement
Slot 5 6 6 12 Mastermind 1
Then we have Unique Multiple man. He is in his old Dark Blue bodysuit with the trenchcoat from his X-factor years. His head is still covered, but it has the X on his forehead. This is Multiple man at his most combat effective.
Flurry Represents this level of Multiple man never hitting you with just one set of arms.
Defend is his healthy bit of producing and re-absorbing Dupes to keep them up and comeing.
Perplex represents the smart alleck attitude of this version of Multiple man. He was constantly cracking jokes via Peter David's good writing.
His Leadership is this most experienced version of Multiple man Keeping track of all those dupes.
Unique Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Flurry 11 17 Defend 3 Perplex
Slot 2 8 Flurry 10 16 Defend 2 Perplex
Slot 3 7 9 15 Mastermind 2 Perplex
Slot 4 7 8 14 Mastermind 1 Leadership
Slot 5 6 7 13 Mastermind 1 Leadership
Slot 6 6 6 12 Mastermind 1 Leadership
Finally since this would be a common as dirt minature we make a Limited Edition version of him named Jamie Madrox.
Lim. Etd- Jamie Madrox Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 10 17 Defend 2 Leadership
Slot 2 8 Charge 9 16 Mastermind 2 Leadership
Slot 3 7 8 16 Mastermind 1 Enhancement
Slot 4 6 7 15 Mastermind 1 Enhancement
Slot 5 6 6 14 Mastermind 1
Multiple man would be great for several strategies and themes. Firstly you could play an army of all multiple man. Or you could throw in a few cheap ones to round out an X-men team. That first click on the rookie could be passed off to an ally with a good range (via the X-men team) and set up the Enhanced shots.
Firstly you have the normal multiple man. The sculpt is of the green body suit, with the yellow lines and circles on it. This version of him would be Really common.
The charge represents how Multiple man can literally "bums Rush" an opponent with duplicates.
Enhancement covers just how generally useful haveing a Multiple man with you is. It keeps you in contact with all the other multiple men.
Rookie Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 8 15 2
Slot 2 7 7 14 1 Enhancement
Slot 3 6 6 13 1 Enhancement
Slot 4 5 5 12 1
Now The Mastermind would be one of Multiple man's main "toss the damage around" tatics.
Experienced Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 9 15 Mastermind 2
Slot 2 7 Charge 8 15 Mastermind 2
Slot 3 7 7 14 Mastermind 1 Enhancement
Slot 4 6 6 13 1 Enhancement
Slot 5 6 5 12 1
Veteran Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 10 16 Mastermind 3
Slot 2 7 Charge 9 15 Mastermind 2
Slot 3 7 8 14 Mastermind 2 Enhancement
Slot 4 6 7 13 Mastermind 1 Enhancement
Slot 5 6 6 12 Mastermind 1
Then we have Unique Multiple man. He is in his old Dark Blue bodysuit with the trenchcoat from his X-factor years. His head is still covered, but it has the X on his forehead. This is Multiple man at his most combat effective.
Flurry Represents this level of Multiple man never hitting you with just one set of arms.
Defend is his healthy bit of producing and re-absorbing Dupes to keep them up and comeing.
Perplex represents the smart alleck attitude of this version of Multiple man. He was constantly cracking jokes via Peter David's good writing.
His Leadership is this most experienced version of Multiple man Keeping track of all those dupes.
Unique Multiple Man Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Flurry 11 17 Defend 3 Perplex
Slot 2 8 Flurry 10 16 Defend 2 Perplex
Slot 3 7 9 15 Mastermind 2 Perplex
Slot 4 7 8 14 Mastermind 1 Leadership
Slot 5 6 7 13 Mastermind 1 Leadership
Slot 6 6 6 12 Mastermind 1 Leadership
Finally since this would be a common as dirt minature we make a Limited Edition version of him named Jamie Madrox.
Lim. Etd- Jamie Madrox Team: X-men 0 Range
Movement Attack Defense Damage
Slot 1 8 Charge 10 17 Defend 2 Leadership
Slot 2 8 Charge 9 16 Mastermind 2 Leadership
Slot 3 7 8 16 Mastermind 1 Enhancement
Slot 4 6 7 15 Mastermind 1 Enhancement
Slot 5 6 6 14 Mastermind 1
Multiple man would be great for several strategies and themes. Firstly you could play an army of all multiple man. Or you could throw in a few cheap ones to round out an X-men team. That first click on the rookie could be passed off to an ally with a good range (via the X-men team) and set up the Enhanced shots.