Riksheare
05/22/2003, 04:02
With the point formula's out and the dial-maker up, I'm going a bit hog-wild with my own conversions/creations, as are many of you. I would like feedback and point cost suggestions for some team abilities I'm working on, please.
NEW WARRIORS: Members of the New Warriors can target members of their own army.
WHY: From page one, panel one, the Warriors have been betraying and backstabbing each other and whomever else they need too, to get the job done.
THUNDERBOLTS: At the start of a game, a member of the Thunderbolts can designate one member of the opposing force to be an Arch-Enemy. All rules governing Arch-Enemies apply, and the chosen figure cannot duplicate a hero (name) on the Thunderbolts' side.
WHY: It seems as if every fight the T-Bolts got into, there was someone who "owed" them, or a villian who resented them going straight, or someone the T-Bolt themselves had a grudge against.
OUTSIDERS: Wildcard as Spider-Man Team.
WHY: The Outsiders are pulled from alot of different backgrounds and other teams, even more blatantly prevelant in the new book about to come out. Plus, the "mainstream" DCU should have at least one Wildcard team. Marvel has two.
AUTHORITY: I've had many ponderings with this. I would like to manipulate the starting area rules of the game with this team ability, owed to the "Doors" technology of the Ship, but its hard to do without really messing up the balance of the game. The best ideas so far:
1) Members of the Authority can start anywhere on the map, so long as it is at least two sqaures from any other starting area.
2) Members of the Authority can start three squares deep into the map, instead of two, or three squares from any edge of a map, as opposed to four for normal starts.
The outsiders Team ability is easy enough to point, assuming noone comes up with a better suggestion that totally blows mine from the water, but the rest are a bit more dicey, and I haven't been working enough with the point formulas out there to give an educated guess.
Thank you in advance for the tips/suggestions/feedback. And by the way, Rookie Hindsight Lad is THE most worthless piece ever created! 4 whopping points of ab-so-lut-ley nothin', baby! :)
NEW WARRIORS: Members of the New Warriors can target members of their own army.
WHY: From page one, panel one, the Warriors have been betraying and backstabbing each other and whomever else they need too, to get the job done.
THUNDERBOLTS: At the start of a game, a member of the Thunderbolts can designate one member of the opposing force to be an Arch-Enemy. All rules governing Arch-Enemies apply, and the chosen figure cannot duplicate a hero (name) on the Thunderbolts' side.
WHY: It seems as if every fight the T-Bolts got into, there was someone who "owed" them, or a villian who resented them going straight, or someone the T-Bolt themselves had a grudge against.
OUTSIDERS: Wildcard as Spider-Man Team.
WHY: The Outsiders are pulled from alot of different backgrounds and other teams, even more blatantly prevelant in the new book about to come out. Plus, the "mainstream" DCU should have at least one Wildcard team. Marvel has two.
AUTHORITY: I've had many ponderings with this. I would like to manipulate the starting area rules of the game with this team ability, owed to the "Doors" technology of the Ship, but its hard to do without really messing up the balance of the game. The best ideas so far:
1) Members of the Authority can start anywhere on the map, so long as it is at least two sqaures from any other starting area.
2) Members of the Authority can start three squares deep into the map, instead of two, or three squares from any edge of a map, as opposed to four for normal starts.
The outsiders Team ability is easy enough to point, assuming noone comes up with a better suggestion that totally blows mine from the water, but the rest are a bit more dicey, and I haven't been working enough with the point formulas out there to give an educated guess.
Thank you in advance for the tips/suggestions/feedback. And by the way, Rookie Hindsight Lad is THE most worthless piece ever created! 4 whopping points of ab-so-lut-ley nothin', baby! :)