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CyberVenom
05/29/2003, 17:09
Hey everyone! I'm looking to play a game. I don't care on the rules except the following:

1. Honor Roll Dice System. I've never liked the online dice rolling generators.

That's it! I don't care about which universe (or if you want to mix), duplicates, or anything else.

If you want to play, just respond here. If you want to meet me over Yahoo! IM, my name is CyberVenom2001.

JoFo
05/29/2003, 17:21
I guess I can have a quick game, if you're not already playing.

CyberVenom
05/29/2003, 17:22
Nope, not playing anyone....yet. :)

How many points you wanna go with?

JoFo
05/29/2003, 17:29
Well, I should probably just play something quick like 200, my schedule for the night is pretty full. Ok with you?

CyberVenom
05/29/2003, 17:31
200 good for me. :) Let me get my team graphic done, and I'll be ready to go.

JoFo
05/29/2003, 17:39
Team graphic, eh? Here's mine:

http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=Doomssquad&username=JoFo&action=graphic

CyberVenom
05/29/2003, 17:43
And here's mine:

http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=QuickBattleTeamAlpha&username=CyberVenom&action=graphic

Or as I like to call it:
Quick Battle Team Alpha

CyberVenom
05/29/2003, 17:46
My roll to see who picks map and such: 6
If I win, I'm picking Marvel 3 on Creation Matrix

My roll for objects: 5

JoFo
05/29/2003, 17:53
Roll for map: 5. You do win.

Roll for objects: 6. I win that.

CyberVenom
05/29/2003, 17:59
Okey doke. On Marvel 3 (The Pond/Park), here's my team placement:

Bane: W11
Klaw: W13
Green Goblin: W12

Here's my object placement:
Light Objects: R5, P21
Heavy Object: J21

JoFo
05/29/2003, 18:07
Blastaar: B12
Bullseye: A18
Doombot: B18
Medic: A12
Whirlwind: A5

Heavy: H8, G17
Light: D9

CyberVenom
05/29/2003, 18:14
Klaw moves to P7.
Green Goblin taxi's Bane to O5, dropping Bane in O4.

Bane: 04
Klaw: P7 @
Green Goblin: O5 @

Your turn. :)

JoFo
05/29/2003, 18:21
First, Blastaar's leadership: 4, passes.

Doombot carries Bullseye to H12, dropping Bullseye in I11.

Bullseye will take a shot at GG (with Hydra ability from Doombot). Need a 4. Get a... 3+2. Hits Goblin for 3.

Whirlwind moves to K6.

End turn.

CyberVenom
05/29/2003, 18:31
Ooh! Nice move!

Green Goblin pushes to taxi Bane to J13, dropping Bane in i12. No push damage due to Willpower.
Bane attacks Doombot. Need a 5. Rolled a 10 (6+4), doing 5 clix of damage with CCE, KOing Doombot.

Bane: i12 @
Klaw: P7
Green Goblin: J13 @@ 3 damage.

JoFo
05/29/2003, 18:39
That was a nice move too. :)

Blastaar running shots up to C12 (bringing medic to B12). He'll take a shot at Bane. Needs a 7 after Hydra bonus. Gets a... 6+2, hits for 1 click after Toughness.

Bullseye will push to attempt a breakaway. Gets a... 3, fails.

Clear Whirlwind. Done.

CyberVenom
05/29/2003, 18:45
Hmm.....

Klaw attacks Whirlwind. With the +2 to Defense, Klaw needs an 8 to hit. Rolls a 7, missing.

Bane and Goblin clear.

Bane: i12 (1 damage)
Klaw: P7 @
Green Goblin: J13 (3 damage)

JoFo
05/29/2003, 18:55
Blastaar will push to attack Bane again. Need a 6 with Hydra help. Get a... 2+4, hits for 1 after toughness.

Whirlwind moves to H14.

Done

CyberVenom
05/29/2003, 19:03
Ouch!

Nice try with the block from Whirlwind (if that was what you were going for).

Green Goblin taxi's Bane to D14 (I can track my movement is need be), dropping Bane on D13.

Bane attacks Blaastar. Needs a 5 to hit. Rolls a 6 (4+2) for 3 damage after CCE and Blaastar's Toughness.

Klaw: P7
Bane: D13 @ 2 Damage
Green Goblin: D14 @ 3 Damage

JoFo
05/29/2003, 19:11
Yeah, I was hoping that I could get Whirlwind to reach GG, but when I saw that he couldn't, I just left him there to block. I figured that you could just go around him though.

Bullseye will attack Bane. Need a 5. Get a... 3+3! 2 after toughness and knockback to B15.

Medic will take a risky shot at healing Blastaar. Need a big 9. Get a... 5+1, fails.

Clear Blastaar and Whirlwind. Done.

JoFo
05/29/2003, 19:18
I have to go for supper. Do you mind if we finish this off later tonight or tomorrow?

CyberVenom
05/29/2003, 19:19
Ouch! That (great!) move has possibilities of changing the whole blasted game! Awesome move!

Klaw attacks Bullseye. +2 to Defense means Klaw needs an 8 to hit. Rolls a 9 (5+4) for 5 damage, due to RCE, KOing Bullseye (if I'm not mistaken).

Green Goblin pushes to attack Hydra Medic. Needs an 8 to hit. Rolls a 4, missing. Willpower=no push damage.

Bane: B15 (4 damage)
Klaw: P7 @
Green Goblin: D14 @@ (3 damage)

CyberVenom
05/29/2003, 19:20
I'm cool with finishing tonight or whatnot. Good eats, friend! :)

JoFo
05/29/2003, 19:24
Thanks for the compliment. I've been practicing with this team for a bit, so I know a few decent tricks.

BTW, I just noticed that the dial is shown wrong on the website. On my R Klaw and this website, it says he does 2+RCE.

Well, bye for now. :)

CyberVenom
05/29/2003, 22:24
I'm back and ready whenever you are. :)