View Full Version : Firelord Test Game - Series 14 (Thor665 vs. NateTG)
By mutual agreement Thor665 and I will be alternating who goes first in the three games.
I will be playing:
70 U Deathbird
71 U Moondragon
20 R Destiny
66 2x E Wasp
35 R Blizzard
16 V Con Artist
22 2x R Con Artist
CCTelander
05/31/2003, 03:32
Originally posted by NateTG
By mutual agreement Thor665 and I will be alternating who goes first in the three games.
I will be playing:
70 U Deathbird
71 U Moondragon
20 R Destiny
66 2x E Wasp
35 R Blizzard
16 V Con Artist
22 2x R Con Artist
Are you going first in this one NateTG? Just want to keep things straight.
We rolled off, and he got a 2+6=8, I got a 2+5=7, so he will be going first on the first and third games.
Greetings,
Oh yes, I rule with my firstness. I'll post my team and map selection soon. Sorry for the delays. Some blame the server, I blame Mr. Rogers.
Regards,
Thor.
Team Thor's Chedder (cause Cheddah is bettah!)
R Firelord - 66
R Firelord - 66
E Wasp - 33
E Doombot - 33
V Pyro - 42
R Vulture - 15
R Paramedic - 8
E Paramedic - 10
R Panther - 27
300 total.
I figured, let's go all Firelord-ed out if we're going to do this at all. Right? I also can't go out without the obligatory R Panther (a figure I don't actually have, but hey, I suppose I could have fielded Nightcrawler too.) I couldn't leave my boy Vet Pyro at home, so I brought him. And the winsome Wasp adds the needed sex appeal to the team.
Off of CM I choose Marvel 1 map (the shopping mall)
Indeed your force shall face the horrible burning of leather insoles and posturepedic beds verily anon! I await your placement (and I believe we need a roll off for weapon selection. As I've seen it done high roller gets 2 heavy 1 light and the low roller gets 2 light 1 heavy)
Regards,
Thor.
I will set up on the side with the playground and the green building.
Also, I'm having trouble getting the creation matrix set up, so If you would let me know how you want the coordinates set up?
No problem,
First to clarify. I'm using the Mavel *Indoor* map. Tha mall, the shopping center, the map with the pretty fountain, whatever you want to call it. (Methinks I want to avoid your team outdoors)
Now, on said indoor map, position so the parking lot and planter are on the right side.
Letter A-X top to bottom
Number 1-24 left to right.
In example, the fountain is L-M 13-14.
Bopping along happily,
Thor.
Originally posted by Thor665
(Methinks I want to avoid your team outdoors)
Glad to hear it.
Now, on said indoor map, position so the parking lot and planter are on the right side.
Letter A-X top to bottom
Number 1-24 left to right.
In example, the fountain is L-M 13-14.
Bopping along happily,
Thor.
Ok, Give me a sec, and I'll pick my side...
Ok, I'll start on the 1-2 side (Putting you in the parking lot.) Figure placement in a few...
Ah good, the...parking lot...um...yes, my plan goes as planned! <nervous laughter>
I'm off to eat with the extended family for a extended family get together and eat thing (my family is *not* good at names) e back later to post up my position and oooh, maybe even a first move or something if'n we're crazy.
Regards,
Thor.
Figure placement:
R Blizzard I-1
R Con Artist (Bambi) J-1
R Con Artist (Giggles) K-1
V Con Artist (The Shnoz) L-1
U Deathbird O-1
E Wasp (Isp) O-2
U Moondragon P-1
E Wasp (Asp) P-2
R Destiny Q-2
They should all be in the big room at the center of the line.
Starting position for Thor's Team Bettah Cheddah
R Firelord - P24
R Firelord - I24
E Wasp - I23
E Doombot - P23
V Pyro - M24
R Vulture - M23
R Panther - N23
R Paramedic - O24
E Paramedic - O23
Will do first move once we get weapons placed.
I will place my items at LM-6, and at M-17. Depending on how we end up playing, it will either be three heavy objects, or lights at LM 6 and heavy at M17.
Nate check e-mail about weapons thing.
I rolled a 3 for 1 heavy and 2 light, giving you 2 heavy and 1 light. Placed heavy at M17, simply clarify which weapon L6 or M6 is the other heavy.
My weapon placement;
Heavy - G16
Light - K14
Light - R16
Actions:
Vulture picks up Pyro an flies off for some private Aussie time.
Doombot picks up Firelord and flies off for quality Herald time.
Wasp picks up Firelord and flies off for special alone time (this Firelord is the only taxi recipient who feels lucky)
Placement n' tokens:
R Firelord - R16
R Firelord - G16
E Wasp - H16 @
E Doombot - Q16 @
V Pyro - D16
R Vulture - E16 @
R Panther - N23
R Paramedic - O24
E Paramedic - O23
Off, off, and away,
Thor.
OK, so it's heavy at M-17. Just so you're aware, the dice roll for items stuff is a house rule.
My move will be up shortly.
Ok -- Unless I'm mistaken you're standing against the wall.
(Put the Heavy at L6)
Destiny Free Moves to O5
Blizzard Makes a running Shot move to J4
An attack of 9 to hit 13 defense needs a 4 or better to hit. Rolls 6+2=8. All three take 1 point of damage.
Bambi Moves to k6
Positions at end of turn:
Blizzard J-4 @
R Con Artist (Bambi) K-6 (1 Click) @
R Con Artist (Giggles) K-1(1 Click)
V Con Artist (The Shnoz) L-1(1 Click)
U Deathbird O-1
E Wasp (Isp) O-2
U Moondragon P-1
E Wasp (Asp) P-2
R Destiny O-5 @
Top of the second turn.
No need to exert myself. All my troops pass.
Placement n' tokens:
R Firelord - R16
R Firelord - G16
E Wasp - H16
E Doombot - Q16
V Pyro - D16
R Vulture - E16
R Panther - N23
R Paramedic - O24
E Paramedic - O23
Wasp (Isp) Picks up Deathbird and free moves to I-7 (Just accross the doorway) Drops Deathbird off at J8.
Dealthbird shoots out the wall next to R16. 4 Damage with RCE, autmatically hits. Place Rubble at R15 and R16.
Destiny free moves to N-9. She is pushed, and takes one Click of damage.
Wasp (Asp) Picks up Moondragon and free moves to N-8, dropping off Moondragon at M-9.
All three Con Artists Perplex up Moondragon's attack, so her attack is 13.
Moondragon has a line of fire to Firelord in R16, and he is in range. Moondragon is making a Mind Control attack on Firelord.
He has a 17 defense +1 for hindering terrain is 18, so Moondragon needs a 5+ to hit.
Rolls a 4+5=9. Firelord is hit.
Firelord takes aim at Doombot on Q16. Firelord has an 11 attack, needs a 4 to hit.
Firelord Rolls a 6+2=8.
E Doombot Takes 5-1=4 Points of damage.
Blizzard Places a barrier at KLMN10 Blizzard is pused, and takes a click of damage.
Bambi Clears
Final Positions:
Wasp (Isp) I7 @
Deathbird J8 @
Destiny N9 @@ (1 Click)
Wasp (Asp) N8 @
Moondragon (M9) @
Blizzard (J9) @@ 1 Click
R Con Artist (Giggles) K-1(1 Click)
V Con Artist (The Shnoz) L-1(1 Click)
R Con Artist (Bambi) K-6 (1 Click)
Also:
Doombot at Q16 takes 4 Clicks of Damage
Firelord at R16 has a token
Edit to correct Doombot damage.
Note: Probable tactical error:
I should have gone after the FL on G16 instead.
I haven't. Perhaps I entered my e-mail addy incorrectly.
OT: Anyone who wants to PM me with criticism is welcome.
Greetings,
Yes, I got the rolls, so maybe it was just your e-mail. All the numbers seem to match up as you said.
--Question--
How did Blizzard get to J9 from J4?
Also I agree, nailing Wasp would have seemed the better plan overall. Then again, I rarely play with ol' Fire-head and I've never done a double Fire-head, so I'm having to develop a bit for that...still, obviously you're hurting more then I since my big woe is 'oh boo-hoo, double Firelord's, they're so powerful, boo-hoo' ;)
I'll make my move once we figure out where Blizzard is. He couldn't do running shot and barrier since Barrier is a move action, so I'm guessing he's still back at J4 and you just mis-typed, right?
Regards,
Thor.
Yeah, Blizzard is at J4. He's in range for the barrier standing still.
Stupid fingers...
Cool, no problem. I'll try to burninate you now.
Turn 3
Actions
Firelord at R16 pushes to blast the barrier at M10. Says 'I see yoooou!
Panther free moves to M17 and outwits Super Senses on Moondragon.
Wasp freemoves to M16 and places Firelord in M15
Firelord opts off RCE and attacks, needs 6 rolls 4+4 for 8 (darn knockback! 3 damage to Moonie. *also* first roll was a fluke, didn't enter right dice, ignore all the crazy numbers)
Pyro then places a barrier at K9, L8, M8, N7
R Firelord - R16 @@ (1 click)
R Firelord - M156 @
E Wasp - M16 @
E Doombot - Q16 (4 clicks)
V Pyro - D16 @
R Vulture - E16
R Panther - M17 @
R Paramedic - O24
E Paramedic - O23
Greetings,
If only I'd put up the barrier *first* then I could have done a bit more damage with KB, still not put Moonie on her regen clicks and been overall in a better spot.
Oh well, I'm still fairly pleased...more or less.
Regards,
Thor.
Assuming FL is at M15
Giggles (K1) Perplexes Moondragon's damage to 3.
Moondragon Shots out the barrier at M14. Moondragon is pushed and takes a click of damage.
Wasp (Isp) free moves to K14 and drops Deathbird at L15 Wasp is pushed, and takes a click of damage.
The Shnoz Moves to L6 and Perplexes Firelord's Defense down.
Bambi (K6) Perplexes Flirelord's Defense down
Deathbird has a 10 attack, and needs a 6 to hit FL for 4 damage rolls 1+5=6. Firelord takes 4 Damage.
Deathbird is pushed and takes a click of damage.
Everyone else clears.
Wasp (Isp) K14 @@ (1 Click)
Deathbird L15 @@ (1 Click)
Moondragon M6 @@ (4 Clicks)
V Con Artist (The Shnoz) L6 @(1 Click)
R Con Artist (Giggles) K1 (1 Click)
R Con Artist (Bambi) K6 (1 Click)
R Destiny N9 (1 Click)
R Blizzard J4
Wasp (Asp) N8
Firelord is indeed at M15 (left the 6 by accident)
There is no barrier at M14
Pyro then places a barrier at K9, L8, M8, N7
I presume maybe you meant to blow out the barrier at L8, your move would be legal then. ::double checks:: Yep. I'm gonna assume you just mis-typed and that this was your intended move except for the wrong barrier spot being listed. You can edit that part and we should be just fine.
I guess my M156 placement just got the numbers messed up for you. Please confirm that I'm right and not just whistling Dixie over here, then we can continue on (or in Firelord's case...limp on)
Regards,
Thor.
Yep, pop a square out of your barrier etc. I don't think I can edit the other post anymore.
Turn 4
Here I go, to position for death n' stuff. I'm surprised you pushed Deathbird, it definately is worthy of a "Giant Feathery Shi'ar Balls" award, forsooth! Since both of your big guns are pushed I see no reason to push mine, so...
Doombot picks up Firelord and flies to L20 placing Firelord at L19.
E Paramedic moves to M20
R Paramedic moves to M21
All others pass.
R Firelord - L19 (1 click)
R Firelord - M15 (4 clicks)
E Wasp - M16
E Doombot - L20 (4 clicks) @
V Pyro - D16
R Vulture - E16
R Panther - M17
R Paramedic - M21 @
E Paramedic - M20 @
Desperate Measures...
Giggles Perplexes Blizzard's Range up by 1
Bambi (K6) Moves to K12
The Shnoz Perlpexes Wasp (asp)'s range up by 1.
Bambi Perplexes Wasp(Asp)'s range up by 1.
Destiny free moves to O 14
Blizzard places a barrier at K13,J14,K15,L16
Wasp now has LOF and range to Firelord
(You thought pushing Deathbird was crazy)
Wasp has a 7 attack, Firelord has a 14 defense (11+2ESD+1 Terrain) Wasp needs a 7+ to hit
Wasp rolls 5+5=10..Knockback...Firelord takes an additional point of damage.
End of turn:
Barrier at:
K13,J14,K15,L16
Blizzard J4 (1 Click) @
Con Artist (Giggles) K1 (1 Click)
Con Artist (The Shnoz) L7 (1 Click)
Con Artist (Bambi) K12 (1 Click) @
Wasp (Asp) N8 @
Wasp (Isp) K14 (1 Click)
Deathbird L15 (1 Click)
Moondragon M6 (4 Clicks)
Destiny O14 @
Wasp is in N8, Firelord is in M15, that's 7 spaces away.
Wasp has 4 range, perplexed twice to 6 range. She can't hit him.
Please refigure your move.
Thanks,
Thor.
Sorry.
Rewritten move:
Giggles(K1) Perplexes Blizzards range up. Blizzard puts a barrier at K13, J14, K15, L16
Bambi (K6) moves to J12
Bambi (K12) and The Shnoz (L6) Perplex Wasp's movement up to 10.
Wasp Free moves to N18 and Drops Destiny at O19. Destiny Free Moves to N20
Giggles moves to N6
Everyone else clears
Final Positions:
Wasp (Asp) N18 @
Destiny O20 @ (1 Click)
Giggles N6 @ (1 Click)
Bambi J12 @ (1 Click)
The Shnoz L6 (1 Click)
Moondragon M6 (4 Clicks)
Deathbird L15 (1 Click)
Wasp (Isp) K14 (1 Click)
Blizzard J4 @ (1 Click)
That should all be kosher.
Sorry, I'm still having some map issues. Hopefully they've been resolved.
Wasp rolls breakaway (6) and escapes the clutches of evil (or good, depending which side you're rooting for) Wasp moves to M22 and places Firelord at L22
Black Panther freemoves to P19 and outwits Deathbird's energy shield deflection.
Doombot freemove pushes to M17, KOing himself and placing Firelord at N16.
Firelord attacks Deathbird needing a 5, rolls 3, (aw crud) miss.
Vulture picks up Pyro and flies to M17, placing Pyro at M16.
Pyro ranged attacks Deathbird needing a 7, rolls a 7 for 3 damage to Deathbird.
R Firelord - N16 (1 click) @
R Firelord - L22 (4 clicks)
E Wasp - M22
V Pyro - M16 @
R Vulture - M17 @
R Panther - P19 @
R Paramedic - M21
E Paramedic - M20
E Doombot - KOed
Ooops!
I had your Wasp at the wrong spot during my move. please shift it so Panther goes to P11 and everything works out.
Panther P11 @ (outwits ESD on Deathbird)
Correction, I had Destiny's final position at O20 should be N20 (Was written that way in the move) My apologies.
Black Panther needs to make a breakaway roll in order for your move to work since he started on M17 and wasp was on N18 which is adjacent.
When you're right, you're right.
I'll go back and redo my move as the last one may be totally illegal now.
Turn 5
Panther breaks away (roll 4) to move to P11 Outwits ESD on Deathbird.
Doombot freemove pushes to N15, KOing himself and placing Firelord at M14.
Firelord attacks Deathbird with ranged attack needing a 5, rolls 12 CRIT! (once again I clicked to early and sent you one of my patented 7 rolls of 4 dice, once again I re-rolled with the right number of dice) 4 dam+1 for crit +1 for knockback into wall. Deathbird KOed!
Vulture flies to J13 placing Pyro at K12
Pyro does a double energy explosion on Con Artists at N6 and L6, needing a 4 to hit both. rolls 5.
1 damage to all the COn Artists (I rolled Moonie's super senses - 2, but the hindering would have pushed her defense to 15 and I would have missed anyway)
Wasp freemoves to M22 setting Firelord in L22
So, Con Artists at 1 damage each from energy explosion.
Deathbird KOed from crit.
R Firelord - M14 (1 click) @
R Firelord - L22 (4 clicks)
E Wasp - M22 @
V Pyro - K12 @
R Vulture - J13 @
R Panther - P11 @
R Paramedic - M21
E Paramedic - M20
E Doombot - KOed
Whew, I think that's it. Sorry for my earlier errors. Methinks I'm getting much needed practice with this online play thing.
Pyro on K12 is adjacent to Bambi on J12 and cannot make ranged attacks.
Also, how does doombot get to N15?
And please make a note if you 'pick up' in the middle of a turn. Otherwise it confuses me.
Yes, I suck.
Okay, what if I just have Vulture fly out to I19, put Pyro in J19 and have Pyro blast down the barrier so Firelord can make his shot from there?
The major change would be Firelord's position, Doombot not being KOed, Deathbird not being Koed (instead on her last clock in L10) and Pyro not blasting the Con Artists.
if you'd like I could redo Firelord's attack again with the above moves.
Or I could redo the whole move from the start if you prefer.
I'll go with whichever option you prefer
Regards, (and feelin' stupid with this map thing)
Thor.
Originally posted by Thor665
Okay, what if I just have Vulture fly out to I19, put Pyro in J19 and have Pyro blast down the barrier so Firelord can make his shot from there?
The major change would be Firelord's position, Doombot not being KOed, Deathbird not being Koed (instead on her last clock in L10) and Pyro not blasting the Con Artists.
if you'd like I could redo Firelord's attack again with the above moves.
Or I could redo the whole move from the start if you prefer.
I'll go with whichever option you prefer
Regards, (and feelin' stupid with this map thing)
Thor.
No problem. I've also had problems with it (see the mysterious 7 range Wasp).
This is a dilemma for me because you had several things go your way this turn -- two successful breakaways and a critical hit -- and I'm clearly biased.
I think we have the following options for handling this type of thing:
Either
1. Pick up the turn at the point where the illegal move occurred, and redo all dice rolls from there
or
2. Redo the entire move including all dice rolls.
or
3. Let the active player choose from 1 and 2.
Unfortunately pre-knowledge of dice rolls can influence player behavior, so I don't think we can keep the dice rolls from after illegal moves.
If you would like to propose a different solution, I'm certainly willing to listen.
Apparently we've been using 3. I chose option 2 when I re-did my turn, and you chose option 1 regarding the breakaway roll. Since option 2 heavily favors me in this situation I am biased.
What I'm going to do is as Funky Jett for a ruling on how to handle this type of issue in general, and specific advice for this situation. I intend to abide by his descision for the rest of the series. I will ask him to post his response to this thread.
Funky Jett
06/03/2003, 17:30
Hey guys... I found it. I'm at work and in a meeting, so give me a few and I will respond as soon as I can. Also, please give me a quick synopsis of what went wrong. Thanks!
Normally, I can catch up rather quickly, but work is a bear today. I'll need your help. Thanks again!
Go SMSU Bears!
Funky Jett
06/03/2003, 18:55
Ok, here's the questions as I was given them:
1. It would be nice to know wheter the active player redoes from the illegal move, or from the beginning of the turn
It depends upon when the illegal moves are discovered. For example, say NateTG shot someone further than his range allowed. As long as Thor hasn't made a move, then if at all possible, Nate should be able to back up your turn and attempt a different course of action. If Thor has already moved, then all of Nate's actions have been accepted by Thor.
2. What happens to the dice rolls.
Basically, they would all be rerolled, if you can back everything up exactly. Usually you can, provided the discovery was close to when it happened. If you change the offending action, then everything that HAD happened after that could change quite easily.
If there is more, or this didn't help, please let me know.
Funky Jett
06/03/2003, 18:56
I will have to check my notes when I get home to verify this as well. (Have I mentioned I hate work?) :)
CCTelander
06/03/2003, 19:52
Sorry to interrupt again, but I had a thought. There have been a few issues with map orientation and lettering/numbering. Not too many, but enough to make the problem solver in me take note. Would it help if I found a way to get all the maps I currently have up on a web site, with all the lettering/numbering laid out, and names, as sort of an "official" map set for these games? There are a few kinks that I'd have to work out, but I think I can manage to get just the basic maps up if that would help.
Funky Jett
06/03/2003, 20:31
You should roll it back to the illegal action, if at all possible. Of course, say in the case of Running Shot, you might have to roll it back past the action occurred. If that makes sense...
Greetings,
Okay, so from now on when we (and by we I probably mean me) mess up on a move then we go back to the old turn and pick up from the illegal move.
My first illegal move; Doombot's movement.
I'll go back and copy the old move, then redo the turn from the illegal move on.
Thanks for the clear up, and we'll do it this way from now on in.
Thor.
Ok, so Thor665, you turn 5 starts like this:
Turn 5
Wasp rolls breakaway (6) and escapes the clutches of evil (or good, depending which side you're rooting for) Wasp moves to M22 and places Firelord at L22
Panther breaks away (roll 4) to move to P11 Outwits ESD on Deathbird.
Take it from here.
(Edited to correct tags)
Panther breaks away (roll 4) to move to P11 Outwits ESD on Deathbird.
Wasp tries breakaway (1) failed.
Vulture flies to J15 sets Pyro in J16
Pyro destroys L16 Barrier
Firelord attacks Deathbird (5) miss.
All others pass
R Firelord - L19 (1 click) @
R Firelord - M15 (4 clicks)
E Wasp - M16 @
V Pyro - J16 @
R Vulture - J15 @
R Panther - P11 @
R Paramedic - M21
E Paramedic - M20
E Doombot - L20
Ok, expect my turn in 45 mins or so.
Moondragon Moves to O13. Picks up the Shnoz (L6) ad drops The Schnoz off at O14
The Shnoz has LOF to Firelord, and Perplexes Firelord's Defense Down
Giggles Perplexes Blizzard's Range to 9 and he places a Barrier at I13,J14,K15,K16. Blizzard is pushed and takes a click of damage.
Wasp (Isp) May now move without a breakaway roll.
Isp Moves to (L13,M13,N13,O14,O15,O16)N17 (and Drops Deathbird at M18.
Deatbird makes a BCF attack on Firelord and needs a 6 to hit.
The roll is 5+3=8, a Hit
Rolls a 1 for damage. Using PC to re-roll
Rolls a 5 for damage.
All others clear
Final positions forthcoming.
R Blizzard J9 @@ (2 Clicks)
R Con Artist (Giggles) N6 (1 Click)
R Con Artist (Bambi) J12 (1 Click)
U Moondragon O13 @ (4 Clicks)
V Con Artist (The Schnoz) O14 (1 Click)
E Wasp (Isp) N17 @ (1 Click)
U Deathbird M 18 @ (1 Click)
R Destiny N20 (1 Click)
E Wasp (Asp) N18
Turn 6
Doombot picks up R paramedic, freemoves to K17, puts medic in L16.
Paramedic heals Firelord need non-crit miss rolls 9. Heals 6 clicks. Firelord at first click.
Wasp pushes to breakaway (5) carries Firelord L17, putting herself in K18
Firelord punches Deathbird in the nose, needing a 5 rolls 6 for 3 damage
Panther outwits J12 Con Artist's Perplex
Vulture pushes to N15 placing Pyro at M14
R Firelord - L19 (6 click)
R Firelord - L17 @
E Wasp - K18 @@ (1 click)
V Pyro - M14
R Vulture - N15 @@ (1 click)
R Panther - P11
R Paramedic - L16 @
E Paramedic - M20
E Doombot - K17 @
Hey! Let's see if I get through today without an illegal action! Whoo-hoo!
Regards,
Thor.
Originally posted by NateTG
[B]Ok, so Thor665, you turn 5 starts like this:
Take it from here.
Hey, just to let you know why i didn't (yeesh I'm slow on catching up to things today...must be too much mental energy spent grasping the die server) But the Wasp breakaway and the Panther breakaway were 2 seperate turns and rolls. I didn't want to claim both breakaways (okay I *did* want to, but it seemed wrong) Thusly I just restarted from my most recent batch of evil errors. I went with the Panther over the Wasp breakaway to penalize myself somewhat (the Wasp breakaway would have been much nicer) for my continued foppishness on getting a turn done. That was what, an entire day for one turn? I'm pretty sure I've got to be pushing a record.
Okay, now back to my game face; Uh...you suck...yeah!
(heh, that'll leave him with wounded pride, oh yes, I rule.)
Regards,
Thor.
Hey, just to let you know why i didn't (yeesh I'm slow on catching up to things today...must be too much mental energy spent grasping the die server) But the Wasp breakaway and the Panther breakaway were 2 seperate turns and rolls. I didn't want to claim both breakaways (okay I *did* want to, but it seemed wrong.)
You should have. There's nothing wrong with rolling well, and the DB move happened after the breakaway rolls.
Thusly I just restarted from my most recent batch of evil errors. I went with the Panther over the Wasp breakaway to penalize myself somewhat (the Wasp breakaway would have been much nicer) for my continued foppishness on getting a turn done. That was what, an entire day for one turn? I'm pretty sure I've got to be pushing a record.
Both of the breakaways were important. Since you rolle poorly on the attack the Panther move ends up being less significant.
Batman1983
06/04/2003, 14:27
Go Thor! May this game treat you better than Survivor will.... MWUAH HA HA!!!
Bookkeeeping error: Blizzard Should be at J4. It doesn not matter, so unless you've got issues, we'll just leave him there.
Moondagon moves from O13 to N16 and drops the Con Artist (The Shnoz) at M16.
Moondragon is pushed and takes a click of damage.
Wasp (Asp) moves from N18 to L20 (O19,O20,O21,N22,M22,L22,K21,L20)
And drops Deathbird at M19.
Deatbird makes a ranged attack on Doombot in K17
8 Attack against 11 Defense, she needs to not critically miss.
Deathbird is pushed and takes a click of damage.
Rolls a 3+5=8. Doombot is KO'ed
The Con Artist (The Schnoz) in M16 Perplexes Wasp (Isp)'s damage up to 3.
Wasp (Isp) in N17 makes a ranged attack against
Firelord L19. Wasp has a 6 attack, FL has a defense of 9+1 for hindering terrain. Wasp needs a 4 or better to hit.
Rolls a 4+3=7 Firelord is KO.
Wasp (Isp) is pushed and takes a click of damage.
Destiny attempts to make a breakaway (6)
and moves to K19.
Final Positions
R Blizzard J4 (2 Clicks)
R Con Artist N6 (1 Click)
R Con Artist J12 (1 Click)
V Con Artist M16 (1 Click)
U Moondragon N16 (5 Clicks) @@
E Wasp (Asp) N17 (2 Clicks) @@
E Wasp (Isp) L20 @
R Destiny K19 (1 Click) @
U Deathbird M19 (5 Clicks) @@
A little confused with the order of your actions. But even if I flipped the Deathbird and Wasp attacks around the Deathbird attack would still be illegal because she's basing my E Paramedic and thus can't range attack Doombot.
Also was just mentioning my breakaway choice because you'd posted that I should "pick-up" my turn after both breakaways.
I'll wait for you to fix the move so it's legal. (ain't these little maps kinda annoying to keep order on? Yeesh, it's far more work then I had anticipated. I've started to triple check my moves.)
But yeah, to reiterate the illegal move.
Deathbird at M19 made a range attack to the Doombot (2 spaces away) while based by *both* Firelord and a Paramedic.
If Wasp had killed Firelord first it would have been slightly more legal, but I looked at my map and saw the Paramedic was also lurking back there.
Please pick up from the last legal move before Deathbird's attack and then we'll see what damage I can do to your forces.
Regards,
Thor.
Originally posted by Batman1983
Go Thor! May this game treat you better than Survivor will.... MWUAH HA HA!!!
Oh? A peanut gallery, eh? Good to see they picked one of the biggest nuts around. Hey, Benny shalt own thy backside at the Isalnd, oh yeah, I said it. And I'm not sure if I need luck, I had a shot or two go awry, but my last turn with the medic was pretty much pure gold. It *also* really underlined the primary problem with the ol' cheese-whiz wonder. Nate built an *excellent* team (in my opinion) But they're really gonna suffer to rip up a fully restored Firelord. Of course...I am considering myself lucky that he didn't play a medic of his own, most of his peeps are eminently healable. (I gotta get that Deathbird figure now though, Nate's shown me what a nasty beast she can be!)
Regards Batman, and for you...forsooth!
Thor.
Doh!
It'll be a litte while...
Bookkeeeping error: Blizzard Should be at J4. It doesn not matter, so unless you've got issues, we'll just leave him there.
Moondagon moves from O13 to N16 and drops the Con Artist (The Shnoz) at M16.
Moondragon is pushed and takes a click of damage.
Wasp (Asp) moves from N18 to L20 (O19,O20,O21,N22,M22,L22,K21,L20)
And drops Deathbird at M19.
...
Breaking at illegal action
...
OK. The Shnoz Perplexes Deathbird's damage up to 3, and Deathbird attacks Firelord witha CC attack.
Deathbird has an 8 attack. She needs to not critically miss in order to KO Firelord.
She rolls a 2+6=8. Firelord is KO.
Destiny attempts a breakaway...(3) re-rolls (3 again :(
Con Artist moves from J12 to J17
Final Positions
R Blizzard J4 (2 Clicks)
R Con Artist N6 (1 Click)
R Con Artist J17 (1 Click) @
V Con Artist M16 (1 Click)
U Moondragon N16 (5 Clicks) @@
E Wasp (Asp) N17 (2 Clicks) @@
E Wasp (Isp) L20
R Destiny K19 (1 Click) @
U Deathbird M19 (5 Clicks) @@
Originally posted by NateTG
Destiny attempts a breakaway...(3) re-rolls (3 again :(
Oh man, that sucked.
Expect my next turn within a few more minutes.
Sniff Sniff...
I smell roast hooker.
Turn 7
(minor bookeeping note, you seemed to have mislabled your Wasp's action tokens in your last action post (Asp shouldn't have pushed and Isp should have an action token, unless I'm mistaking)
Panther freemoves to O15 and outwits probability control on Destiny.
Pyro attacks M16 Con Artist (the vet) rolls 7 (needed 3) for 3 damage and KO
Rest of the team passes
(yeah faithful viewers, I know the Doombot's as good as dead, but...eh.)
R Firelord - L17
E Wasp - K18 (1 click)
V Pyro - M14 @
R Vulture - N15 (1 click)
R Panther - P11 @
R Paramedic - L16
E Paramedic - M20
E Doombot - K17
R Firelord - KOed
Originally posted by NateTG
Sniff Sniff...
I smell roast hooker.
Yeah, but somehow I smell a frickin' Con Artist about to wuss slap a Doombot to death. I mean...think of *my* feelings here. Poor Doom don't build em like he used ta.
::lookin' at die rolls::
Agggh! The Wuss slap o' death!!!
By Popular Demand, the Con Artist in J17 perplexes her attack up to 7 and needs a 4 to KO the doombot.
Rolls 2+5=7 RIP Doombot.
Destiny Rolls to Break Away. (4) Free moves to M18
Blizzard moves to L9
E Wasp (asp) in N17 takes a shot at the Paramedic in L16. She needs a 7 to hit, and rolls a 6.
Final Positions:
R Con Artist J17 (2 Clicks) @@
R Destiny M18 (2 Clicks) @@
U Deathbird M20 (5 Clicks)
E Wasp L20
U Moondagon N16 (5 Clicks)
E Wasp N17 (1 Click)
R Con Artist N6 (1 Click)
R Blizzard L9 (2 Clicks) @
:confused: <--- stinging from slap
Two points of order; 1st, where are your Wasp's action tokens? (minor point)
2nd (major point) How did Blizzard get out there? Between his 5 movement, coming out of hindering and the weapons at L+M 6 I don't see how he did it. Did you mean L6?
Also I presume Wasp is shooting at the medic next to her? Oh wait, wrong Wasp! I get it! never mind this one.
OK.
Wasp N17 should have a token.
Is it ok with you if I just move Blizzard to M6 Instead
Turn 8
Pyro pushes to attack Destiny needing a non 2, rolls 4 hit for KO
Firelord attacks Deathbird, needs not snake eyes rolls 11, Deathbird hit for KO
Wasp attacks Con Artist needs 6 rolls 7 for Con Artist KO
Panther outwits Regeneration on Moondragon.
R Firelord - L17 @
E Wasp - K18 (1 click) @
V Pyro - M14 @@ (1 click)
R Vulture - N15 (1 click)
R Panther - P11
R Paramedic - L16
E Paramedic - M20
R Firelord - KOed
E Doombot - KOed (and how!)
Desperation Time.
The Con artist perplexes Blizzard's attack up to 6.
Blizzard needs a 9 or better to hit, and misses.
I concede. (Unless you want to play for point total I don't see a point in continuing.)
I think you're right, it doesn't seem like there's much left but mop up work for my team. In any case I don't think point totals were that important to CCTelander's little charts and graphs, just the wins and losses.
We're supposed to keep posting in the same thread so I guess with you as First Player I await that nice open outdoors map you've been dreaming of unleashing on my poor team. Declare what you're using and I'll pick sides sometime tomorrow afternoon.
I really enjoyed this first game (besides my horrible twenty re-do move which just had me spitting in annoyance) You controlled the map far better then I expected you to and definately made it a pain to get around to blasting your guys.
Regards,
Thor.
Originally posted by Thor665
I think you're right, it doesn't seem like there's much left but mop up work for my team. In any case I don't think point totals were that important to CCTelander's little charts and graphs, just the wins and losses.
OK, so we're moving on.
We're supposed to keep posting in the same thread so I guess with you as First Player I await that nice open outdoors map you've been dreaming of unleashing on my poor team. Declare what you're using and I'll pick sides sometime tomorrow afternoon.
We're playing on the Marvel outdoor map from the starter (4 corners).
I really enjoyed this first game (besides my horrible twenty re-do move which just had me spitting in annoyance) You controlled the map far better then I expected you to and definately made it a pain to get around to blasting your guys.
.
Yeah, thanks for the game. Learned a bunch this time around since I'm not accustomed to playing against FL -- hopefully I won't make as many mistakes this time. (English Translation: You outplayed me. Good Job)
I'll be out of town this weekend, so don't be surprised if I don't post for a while.
(edited to fix a tag)
Thor in action eh? Forsooth indeed! :grin: Exciting stuff and a good game - I look forward to the rest!
Thanks Greebo, I think this next match will really showcase the power of Nate's team. It's big and open and he's got my team spanked for range. Should be good fun!
As far as the map goes I'm gonna nab up that east side of the map (23-24 A-X) I figure I should nab that nice open area so your Ho train can't sit there and boost up your already formidable attack, speed, range, and damage values
To reiterate if you don't want to read my mumblings.
Map Side Choice
East side (23-24 A-X)
I await your positions, though am fine with waiting while you're out.
Have a good trip, Nate.
Thor.
P.S. I'm gonna *kill* those frickin' Con Artists for that slap, mark my words...
Map Side Choice
East side (23-24 A-X)
Which side do you have the playground on?
Greetings,
I'm using Creation Matrix again. The playground is positioned in the bottom right corner. I would be taking the right side. The purple building is also on this side.
Hope that helps,
Thor.
Ok, I've got the same coordinates but my map is turned (A-X accross the top)
Ok, I rolled for objects, got 1 heavy.
Place light objects at EF18
Heavy at K17
Figures:
V Con Artist (The Schnoz)N2
R Con Artist (Bambi) O2
R Con Artist (Giggles)P2
R Blizzard M2
E Wasp (Asp) H2
E Wasp (Isp) Q2
U Moondragon H1
U Deathbird Q1
Hey, though I wouldn't mind not having to deal with her, i do believe you forgot to place Destiny.
My placement;
R Firelord (Swiss) - F24
R Firelord (Gouda) - H24
E Wasp - G23
E Doombot - E23
V Pyro - I24
R Vulture - H23
R Panther - S1
E Paramedic - I23
R Paramedic - F23
Weapons;
Heavy - K21
Heavy - Q24
Light - L12
Doh! Destiny mysteriously appears at J2
Destiny Free Moves to J7
Wasp H2 Free Moves to H7, and Drops Moondragon off at I7
Wasp at Q2 Free Moves to R7 and Drops Deathbird at S7
Blizzard Takes a running shot pulse wave to P6 needs better than a 4, less than a 12...Rolls 1+2=3... Rerolling
gets 4+6=10.
N2 Moves to M5
M5, O2 and P2 Perplex 02's move up to 8, O2 Moves to Q8
Final Positions:
Wasp (Asp) H7 @
Moondragon I7
Wasp (Isp) R7 @
Deathbird S7
Blizzard P6 @
R CA (Giggles) Q8 (1 Click) @
V CA (The Schnoz) M5 (1 Click) @
R CA (Bambi) O2
R Destiny J7 @
Turn 1 Game 2
Panther freemoves to K17 and stealths. Outwit Destiny Super Senses
Vulture picks up Pyro and flies to I16 placing Pyro at I15
Pyro attacks Destiny needing a 4 (I presumed you'd probability it, thus the two rolls). first roll 5, hit, second roll 6 hit and knock back for 3 spaces (Destiny in J4 3 clicks down)
Doombot freemoves to G19 placing Firelord (Swiss) at F20
Firelord (Swiss) creates a barrier.
Barrier at L17, K16, J15, I14
R Firelord (Swiss) - F20 @
R Firelord (Gouda) - H24
E Wasp - G23
E Doombot - G19@
V Pyro - I15 @
R Vulture - I16 @
R Panther - K17 @
E Paramedic - I23
R Paramedic - F23
Also, a slight bookeeping issue. I noted I listed Panther's initial position as S1 when updating him. Obviously he wasn't on your side of the board, he was meant to be in S24. I just flipped the numbers in my head I suppose.
Regards,
Thor.
Doh, I would have tried to KO him if I had realized he was there...
Well, I'll move on.
Yeah that would have been great.
Your entire team turns around and sees Black Panther standing there.
Panther: Uh...hi, I'm...uh...OUTWIT RCE!
Deathbird: Oh yeah, *that'll* help...idiot.
My team: Hey guys, do you hear some screaming in the distance?
Destiny Commits Suicide.
Wasp (Isp) moves to L11
Wasp (Isp ) Is pushed and takes a click of damage.
Deathbird Blows out the Barrier at J15
The CA's at Q8,P8 and M5 Perplex Moondragon's Damage to 5
Wasp (Asp) Moves to J15 and Drops
Wasp is pushed and takes a click of damage.
Moondragon at J16
Moondragon attemps to knock Black Panther into next week, Needs a 5 to hit.
Rolls 6+4=10. RIP Black Panther
Con Artist Moves from O2 to P8
Final Positions
Destiny KO
Wasp Isp L11 (1 Click) @@
Deathbird L12 @
Moondragon J16 @
Wasp (Asp) (1 Click) J15 @@
R CA P8 (1 Click) @
R CA Q8 (1 Click)
V CA M5 (1 Click)
R Blizzard P6
Hmmm, I expected a play on Panther...needless to say didn't quite expect *that* :knockedou In any case;
Turn 2
Wasp freemoves to I19 places Firelord (Gouda) at I18
Firelord (Gouda) attacks Moondragon hits 5, but she makes super senses roll.
Doombot pushes to J13 puts Firelord at K12
Firelord (Swiss) pushes to attack hand to hand on Deathbird, needs 6 rolls 4.
Pyro pushes to attack Moondragon, needs 7 (by now I have to get it...) rolls 4 and she made super senses
Well...that was unimpressive to say the least.
R Firelord (Swiss) - K12 @@ (1 click)
R Firelord (Gouda) - I18 @
E Wasp - I19 @
E Doombot - J13 @@ (1 click)
V Pyro - I15 @@ (1 click)
R Vulture - I16
R Panther - KOed
E Paramedic - I23
R Paramedic - F23
It's time for my second stringer to try something...
The hookers boost Blizzard's attack to 12.
Blizzard Running Shot's to K9 and shoots at FL.
He needs a 4 to hit.
Rolls a 5+1=6
Firelord takes a click of damage.
Con Artist M5 moves to R9
Everyone else clears
Final Positions
V CA (The Schnoz) R9 (1 Click) @
R CA (Q8 (1 Click)
R CA P8 (1 Click)
U Deathbird L12
E Wasp(Isp) L11 (1 Click)
E Wasp(Asp) J15 (1 Click)
U Moondragon J16
U Deathbird L12
R Blizzard K9 @
R Destiny KO
There is one Deathbird on L12, not two.
Also, if it's not too much trouble, can we try to list moves with the starting and ending squares? It makes it a heck of a lot easier to update my map.
Nathan
Turn 3
As requested; Starting position;
R Firelord (Swiss) - K12 @@ (1 click)
R Firelord (Gouda) - I18 @
E Wasp - I19 @
E Doombot - J13 @@ (1 click)
V Pyro - I15 @@ (1 click)
R Vulture - I16
R Panther - KOed
E Paramedic - I23
R Paramedic - F23
R Vulture goes for a breakaway.(5) Moves to H17 puts Pyro at I16
Firelord (Gouda) pushes to shoot Moondragon hits (11) but yet again gets 6 for super senses (that's 3 sixes now...obviously the die gods hate Firelord dupe teams! I apologize oh die gods, forgive this humble trespasser!)
Ending positions;
R Firelord (Swiss) - K12 (1 click)
R Firelord (Gouda) - I18 @@ (1 click)
E Wasp - I19
E Doombot - J13 (1 click)
V Pyro - I16 (1 click)
R Vulture - H17 @
R Panther - KOed
E Paramedic - I23
R Paramedic - F23
The Firelord (Swiss) on K12 should have 2 clicks of damage -- one from pushing and one from Blizzard's shot last turn.
Thanks for listing the starting positions.
Final Positions
V CA (The Schnoz) R9 (1 Click) @
R CA (Q8 (1 Click)
R CA P8 (1 Click)
U Deathbird L12
E Wasp(Isp) L11 (1 Click)
E Wasp(Asp) J15 (1 Click)
U Moondragon J16
U Deathbird L12
R Blizzard K9 @
R Destiny KO
Deathbird (I wrote Moondragon on the Dice server by accident) Has a 10 attack and needs a 3 or better to hit FL on K12
Roll 3+4=7 A Hit. Firelord takes 4 clciks of damage.
The Hooker in P8 perplexes Wasp(Isp) 's Damage up to 3. Wasp has a 6 attack, and needs a 3 or better to hit Firelord
Rolls a 6+4=10. RIP Firelord.
The Con Artist at Q8 perplexes Moondragon's atack up to 11.
Moondragon decides that Pyro looks hungry and attempts to feed him the heavy object from M17. Needs a 5 to hit.
Rolls a 1+2=3.
E Wasp in 19 attempts to break away.
rolls a (1)
Final Positions:
V CA (The Schnoz) R9 (1 Click)
R CA (Q8 (1 Click)
R CA P8 (1 Click)
U Deathbird L12
E Wasp(Isp) L11 (1 Click) @
E Wasp(Asp) J15 (1 Click) @
U Moondragon J16 @
U Deathbird L12 @
R Blizzard K9
Just so you know you don't need to worry about posting starting positions for me. But here's mine once more;
R Firelord (Gouda) - I18 @@ (1 click)
E Wasp - I19
E Doombot - J13 (1 click)
V Pyro - I16 (1 click)
R Vulture - H17 @
E Paramedic - I23
R Paramedic - F23
R Panther - KOed
R Firelord (Swiss) - KOed
Now. Wasp free moves to G19 putting Firelord at G20
Vulture moves to K15 placing Pyro at L15
Pyro attacks the two R Con Artists rolls 9 to do 1 damage to each of them.
Doomy the DOombot goes "Can I get in the way?" and free moves to K12
R Firelord (Gouda) - I18 (1 click)
E Wasp - I19 @
E Doombot - K12 @ (1 click)
V Pyro - L15 @ (1 click)
R Vulture - K15 @@ (1 click)
E Paramedic - I23
R Paramedic - F23
R Panther - KOed
R Firelord (Swiss) - KOed
Let's see if I can recover from those two turns of nothing, shall we? I'm hoping you get no breakaways (though I swear any feelings you have of voodoo cursing are *totally* coincidental and not my fault) .
Regards,
Thor.
Wasp (Isp L11) Attempts to break away... Rolls a (3) (Please ignore 2die roll)
Wasp is pushed and takes a click of damage.
Wasp (Asp J15) Attempts to break away... Rolls a (3)
Wasp is pushed and takes a click of damage.
Deathbird takes a shot at the Doombot. Needs a 4 tto hit. Rolls a critical miss. (Ouch!)
Deatbird is pushed and takes a click of damage.
...Voodoo curse indeed. I doubt that the turn could be going worse...
The Vet CA Perplexes Blizzard's Movement up to 9.
Blizzard Moves to E14 and takes a running shot at Firelord. 9 Attack vs 16 Defense, needs a 7 to hit, rolls a 3.
Final Positions:
V CA (The Schnoz) R9 (1 Click)
R CA (Q8 (1 Click)
R CA P8 (1 Click)
E Wasp(Isp) L11 (2 Clicks) @@
E Wasp(Asp) J15 (2 Clicks) @@
U Moondragon J16
U Deathbird L12 @@ (2Clicks)
R Blizzard E14 @
R Destiny KO
Holy cow! The voodoo worked!
I mean...it is all part of my plan.
I almost wish I could even keep your Blizzard action, but it's actually not legit. I forgot to update Firelord's position in my final listing, but if you eyeball my actions you'll note I picked him up with Wasp and shoved his flaming backside into G20 (trying to protect him since I really wasn't counting on the voodoo) My bad, but it makes Blizzard's shot a no go (which actually you could consider a good thing I suppose)
As such Blizzard's action is illegal and you should redo it. So, come up with another horrible plot for Blizzard and I'll take my move from there.
Regards,
Thor.
Originally posted by Thor665
Holy cow! The voodoo worked!
Serves me right for playing without a map...
Wasp (Isp L11) Attempts to break away... Rolls a (3) (Please ignore 2die roll)
Wasp is pushed and takes a click of damage.
Wasp (Asp J15) Attempts to break away... Rolls a (3)
Wasp is pushed and takes a click of damage.
Deathbird takes a shot at the Doombot. Needs a 4 tto hit. Rolls a critical miss. (Ouch!)
Deatbird is pushed and takes a click of damage.
...Voodoo curse indeed. I doubt that the turn could be going worse...
The Vet CA Perplexes Blizzard's Movement up to 9.
(Resuming Turn)
Blizzard Makes a running shot to I13 and takes a shot at Vulture 9 attack vs. 18 Defense is a 9+ to hit...
4+2 is a miss.
Final Positions:
V CA (The Schnoz) R9 (1 Click)
R CA (Q8 (1 Click)
R CA P8 (1 Click)
E Wasp(Isp) L11 (2 Clicks) @@
E Wasp(Asp) J15 (2 Clicks) @@
U Moondragon J16
U Deathbird L12 @@ (2Clicks)
R Blizzard I13 @
R Destiny KO
Originally posted by NateTG
Blizzard Makes a running shot to I13 and takes a shot at Vulture 9 attack vs. 18 Defense is a 9+ to hit...
4+2 is a miss.
Unless we're playing the alternate reality game of clix where R Vulture has an 18 defense I'm really pretty certain you tagged the winged bum for 1 damage. (Man, that would be one hard-core Vulture!)
My turn to follow shortly.
Turn 5
R Firelord (Gouda) - I18 (1 click)
E Wasp - I19 @
E Doombot - K12 @ (1 click)
V Pyro - L15 @ (1 click)
R Vulture - K15 @@ (1 click)
E Paramedic - I23
R Paramedic - F23
R Panther - KOed
R Firelord (Swiss) - KOed
Doombot pushes to punch Deathbird, needs 7 rolls 6, miss
R Paramedic moves up to help to F20
All others pass.
R Firelord (Gouda) - I18 (1 click)
E Wasp - I19
E Doombot - K12 @@ (2 clicks)
V Pyro - L15 (1 click)
R Vulture - K15 (2 clicks)
E Paramedic - I23
R Paramedic - F20 @
R Panther - KOed
R Firelord (Swiss) - KOed
...I'm busy beating myself over the head with a ripe sock...
I meant that he was shooting at Pyro.
Hmmm, from I13 you wouldn't have even had a shot at Pyro.
If you really want you can redo Blizzard again and I'll redo my last move. Or we could just let it ride as is. I really don't mind either choice. I'll take the hit to Vulture happily, or get a chance to redo my move. So I'm fine either way.
And may I just say. Ripe Sock!?!
LOL!
I guess I'll take the click on Vulture. I had vulture and pyro crossed. (Firebird?)
Moondragon attempts to break away. She fails (1).
The Schnoz perplexes her movement to 6 and moves to L14
R CA Moves from P8 to L10
Everyone else clears.
V CA (The Schnoz) L14 (1 Click) @
R CA Q8 (2 Click)
R CA L10 (2 Click) @
E Wasp(Isp) L11 (2 Clicks)
E Wasp(Asp) J15 (2 Clicks)
U Moondragon J16 @
U Deathbird L12 (2Clicks)
R Blizzard I13
The Schnoz was in R9, which is hindering. Thus her movement is halved coming out of it so she can't make it all the way to L14 (as nice as it would be to tie up Pyro).
Hey, also now that we're far enough into the game for me asking to not matter... Was the entire purpose of moving up Destiny where you did to lure out Panther to be killed? I suspected you'd be gunning for him; was Destiny the bait? Just curious if that was the intended plan.
Regards,
Thor.
OK, the Schnoz moves to T12
Q8 Moves to S4
V CA (The Schnoz) T12 (1 Click) @
R CA S4 (2 Click) @
R CA P8 (2 Click)
E Wasp(Isp) L11 (2 Clicks)
E Wasp(Asp) J15 (2 Clicks)
U Moondragon J16 @
U Deathbird L12 (2Clicks)
R Blizzard I13
Originally posted by Thor665
Hey, also now that we're far enough into the game for me asking to not matter... Was the entire purpose of moving up Destiny where you did to lure out Panther to be killed? I suspected you'd be gunning for him; was Destiny the bait? Just curious if that was the intended plan.
Nope. I was trying to get Destiny into a central location s.t. she could help, and forgot about Pyro's 8 range.
If I'd been gunning for Panther, I would have gone with something like:
Pop the CA's
Wasp 1 Moves to R10 Drops Deatbird D at Q11
Wasp 2 Moves to O9 Drops Moondragon at P10
CA's Boost MD's damage
Deathbird moves to V22, drops MD at U23.
MD Shoots at Panther
for a 1st round KO.
Turn 6
R Firelord (Gouda) - I18 (1 click)
E Wasp - I19
E Doombot - K12 @@ (2 clicks)
V Pyro - L15 (1 click)
R Vulture - K15 (2 clicks)
E Paramedic - I23
R Paramedic - F20 @
R Panther - KOed
R Firelord (Swiss) - KOed
Vulture rolls for breakaway (5) moves nowhere and places Pyro at L16
Wasp moves to nowhere, places Firelord at I18
Firelord attacks Moondragon rolls 4 (miss) and a 5 for super senses (double miss...yeesh)
Pyro screams 'I'm goin' for the glory mates!' he double attacks Moonie and Deathbird (needing 8 for Moonie and 11 for the Bird) I roll another 4.
I take my two 4s and go home to whine...
R Firelord (Gouda) - I18 @ (1 click)
E Wasp - I19 @
E Doombot - K12 (2 clicks)
V Pyro - L15 @ (1 click)
R Vulture - K15 @ (2 clicks)
E Paramedic - I23
R Paramedic - F20
R Panther - KOed
R Firelord (Swiss) - KOed
Is it just me or, besides your super senses, are neither of us exactly tearing it up as far as rolls go? I think with pushes and crit misses we've managed to hurt ourselves more then our opponent has.
Turn 7
The Schnoz Perplexes Deathbird's damage up to 3.
Deathbird takes a swing at doombot, and rolls 1+1=2.
:( Wow, that's two in a row.
Wasp (J15) Attempts to break away. (3)
Wasp (L11) Attempts to break away -- Makes it (6) !
Picks up Deathbird and moves to G17, Dropping Deathbird at F17
Blizzard moves to J14 takes a shot at vulture gets a 3+6=9 hits for one click.
P8 Moves to L11
V CA (The Schnoz) T12 (1 Click)
R CA S4 (2 Click)
R CA L11 (2 Click) @
E Wasp(Isp) G17 (2 Clicks) @
E Wasp(Asp) J15 (2 Clicks) @
U Moondragon J16
U Deathbird F17 (3Clicks) @
R Blizzard J14 @
R Destiny KO
Originally posted by Thor665
Is it just me or, besides your super senses, are neither of us exactly tearing it up as far as rolls go? I think with pushes and crit misses we've managed to hurt ourselves more then our opponent has. [/B]
I have -- but I'm a bit push-happy.
I don't think you've taken more than 14 clicks from pushes and critical damage yet.
Originally posted by NateTG
I don't think you've taken more than 14 clicks from pushes and critical damage yet.
Touche' I'll now have to hate you and attempt to actually hit someone this turn to avenge Firelord.
Have at thee!
My turn will be posted in a few...
Turn 7
R Firelord (Gouda) - I18 @ (1 click)
E Wasp - I19 @
E Doombot - K12 (2 clicks)
V Pyro - L15 @ (1 click)
R Vulture - K15 @ (2 clicks)
E Paramedic - I23
R Paramedic - F20
R Panther - KOed
R Firelord (Swiss) - KOed
Wasp pushes to move Firelord to F18
Firelord pushes to attack Deathbird needs 6 rolls 3!
Doombot moves to G16
Paramedic moves to E19
R Firelord (Gouda) - I18 @@ (2 click)
E Wasp - I19 @@ (1 click)
E Doombot - K12 @ (2 clicks)
V Pyro - L15 (1 click)
R Vulture - K15 (3 clicks)
E Paramedic - E19 @
R Paramedic - F20
R Panther - KOed
R Firelord (Swiss) - KOed
Well...my streak remains untouched! Forsooth!
Please either update the final positions, or note the updated positions. Is Wasp on E 18?
Also, please roll breakaway for the Doombot, unless I missed something he's adjacent to my CA.
Turn 8
OK. I'll assume that Wasp is on E18, and let the breakaway slide. If she's somewhere else, I'll have to change my play.
Here goes.
The Schnoz Perplexes Blizzard's damage up to 2.
Blizzard shoots at Vulture, needing a 3 or better to hit.
Rolls 3+5=8 it's a hit. RIP Vulture.
Blizzard is pushed, and takes a click of damage.
Wasp (J15) pushes to free move to G20, and drops
moondragon at G19
Moondragon has an attack of 10, and decides to punk Firelord with her knuckles. She needs 3 or better to hit. Rolls a 2+4=6 for 2 Damage to the flaming one.
Wasp (G17) attempts a breakaway. Rolls a 2
Wasp is pushed and takes a click of damage
Everyone else clears.
Final Positions:
Wasp G20 (3 clicks) @@
Moondragon G19 @
Deathbird F17 (3 Clicks)
Wasp G17 (3 Clicks) @@
Blizzard J14 (1 Click) @@
R CA L11 (2 Clicks)
V CA T12 (1 Click)
R CA S4 (2 Clicks)
R Destiny KO
Turn 8
Sorry for confusion, my life's been busy of late and I rushed that last move. *Correct* final positions (I just put Wasp in E18 since you gave me the breakaway, no worries)
R Firelord (Gouda) - F18 @@ (2 click)
E Wasp - E18 @@ (1 click)
E Doombot - G16 @ (2 clicks)
V Pyro - L15 (1 click)
R Vulture - K15 (3 clicks)
E Paramedic - E19 @
R Paramedic - F20
R Panther - KOed
R Firelord (Swiss) - KOed
My team passes
R Firelord (Gouda) - F18 (4 click)
E Wasp - E18 (1 click)
E Doombot - G16 (2 clicks)
V Pyro - L15 (1 click)
E Paramedic - E19
R Paramedic - F20
R Panther - KOed
R Firelord (Swiss) - KOed
R Vulture - KOed
Originally posted by Thor665
Turn 8
Sorry for confusion, my life's been busy of late and I rushed that last move. *Correct* final positions (I just put Wasp in E18 since you gave me the breakaway, no worries)
It's not a bad place for her. No problem, just let me know if you're not going to be posting for a couple of days...
Turn 9
Deathbird takes a swing at the Doombot. 8 attack vs 13 defense means she needs a 5 or better to hit.
Gets a 4+2 and hits. Doombot takes 2 points of damage.
Moondragon takes a swing at Firelord she needs not to critically miss in order to hit. Rolls a 5+1=6 Firelord takes 2 clicks of damage. Moondragon is pushed and takes a click of damage.
The R CA moves from L11 to L15 (tying up Pyro)
Final Positions:
Wasp G20 (3 clicks)
Moondragon G19 (1 click) @@
Deathbird F17 (3 Clicks) @
Wasp G17 (3 Clicks)
Blizzard J14 (1 Click)
R CA L15 (2 Clicks) @
V CA T12 (1 Click)
R CA S4 (2 Clicks)
Turn 9
Thor: Okay troops, there's been a *lot* of missing of rolls out there. Now we're in the final thing and I need my men to have some frickin' kahunas! Ya hear!?!
My Clix: Sir, yes sir!
Thor: Okay, let's do this. Remember, nobody said it was easy in Easy (sorry, I'm just excited about CJ!)
R Firelord (Gouda) - F18 (6 click)
E Wasp - E18 (1 click)
E Doombot - G16 (4 clicks)
V Pyro - L15 (1 click)
E Paramedic - E19
R Paramedic - F20
R Panther - KOed
R Firelord (Swiss) - KOed
R Vulture - KOed
Wasp picks up Firelord and moves to D19 putting him in E18
E paramedic goes to heal Gouda needs not crit miss rolls 4 to hit and heals 5
Firelord attacks Deathbird, needs 6 rolls 7. Deathbird KOed
Pryo punches the Con Artist needs 4 rolls 9. Con Artist KOed
R Firelord (Gouda) - E18 @ (1 click)
E Wasp - D19 @ (1 click)
E Doombot - G16 (4 clicks)
V Pyro - L15 @ (1 click)
E Paramedic - E19 @
R Paramedic - F20
R Panther - KOed
R Firelord (Swiss) - KOed
R Vulture - KOed
That went well, I doubled my number of successful attacks this game in one turn. Hoody-hoo! In retrospect maybe Pyro should have used barrier...but the idea of a Ho getting up in his face seemed, I dunno, insulting somehow.
Regards,
Thor.
Dorf... I misread your medic's position. My move will be up in a few.
Turn 10
Blizzard moves to H16 and takes a running shot at the doombot. He needs a 4 to hit. He rolls a 5+2=7. Doombot is KO.
Wasp (G17) Moves to D20 (Soar, F18,E19,D20, Hover)
V CA (T12) Moves to X12
Wasp (G20) Attempts to break away...makes it (4), stays at G20, and drops Moondragon at F19.
Wasp G20 (3 clicks) @
Moondragon F19 (1 click)
Deathbird F17 KO
Wasp D20 (3 Clicks) @
Blizzard H16 (1 Click) @
V CA X12 (1 Click) @
R CA S4 (2 Clicks)
Current Scores:
NateTG: 300-70-20+33+15+27+66=351
Thor665: 300+70+20-33-15-27-66=249
You'll need a couple of good rolls to win this one.
Unless I'm mistaking I need a Critical hit with a Paramedic to win this one...well, let's see what we can do...
Firelord pushes, attacks Moonie, needs a 4 rolls a 7, hit for 5 damage putting her on her last click
Next I tried with both Paramedics to get a critical hit on Moonie, the E needed a 4, the rookie a 5...to hit. I needed a critical to kill. E rolled 8, R rolled 3. No dice.
End my turn and game.
Well, it was nice that the game came back to be so close. For a while there I thought you were pretty much going to maul me with Destiny as your only loss (stupid Moonie and her stupid super senses) I probably should have freemoved the Doombot onto the roof, I might have if I had been playing a regular board and seen it. I don't like to play "hide-the-points" but in this case it would have been a smart move methinks.
Okay, for the third matchup of our games I select the indoor map from the Marvel premire set. That would be the warehouse map.
-Warehouse map-
I have it with the trucks on the left and right sides and the offices on the top.
You have side selection.
Regards,
Thor.
Warehouse map. Ick...
I'm at work right now, so you'll have to wait 'till tonight for side selection.
scottcoz
06/12/2003, 15:28
Originally posted by NateTG
Current Scores:
NateTG: 300-70-20+33+15+27+66=351
Thor665: 300+70+20-33-15-27-66=249
Hey guys, sorry to interrupt - just want to make sure I've got the VP's correct. I believe, Nate, you forgot to add in the point value of the R Con Artist which also was KO'd. That would put your total at 340, and Thor's at 260.
Please let me know if I've got that wrong.
Don't know if VP's will end up being important, or just win/loss ratios, but I'm recording them just in case.
Originally posted by NateTG
Warehouse map. Ick...
I'll take your enthusiasm to mean I picked a good map. LOL.
A-X letf to right top, 1-24 bottom to top. A2&A3 are hindering right?
I'll start on AB.
After a die roll mistake, you get 2 heavy, and 1 light objects, I get 2 light and 1 heavy.
A2 and A3 can't be hindering no matter how I flip the map with your numbering
I'm using Creation Matrix for the map I'm looking at, which are you using?
The map from the resources page.
http://www.geocities.com/cchristelander/calltoarmsresourceshome.html
AH-ha! 1-24 *bottom* to top. I got it now. If you're AB I'm WX. I'll post up my starting positions sometime mid to late tomorrow.
(I'll even try not to put Panther in your starting area, for a lark)
Regards,
Thor.
Greetings,
Firstly congrats to your win last time. You really placed people excellently (I think mayhaps I lucked out when you didn't base that medic) Secondly, huzzah! On to the next game.
By the map on the resource page;
Weapons:
Light S14
Heavy S5
Heavy V16
R Firelord (Cheese) - W10
R Firelord (Filling) - W5
E Wasp - W6
E Doombot - X10
V Pyro - X20
R Vulture - W20
R Paramedic - X16
E Paramedic - X17
R Panther - W12
Light objects at T13,U12, Heavy at R1
R Destiny B18
R Blizzard B 8
E Wasp B16
U Moondragon A16
E Wasp B15
U Deathbird B17
R CA B14
R CA B12
R CA B10
Originally posted by Thor665
Greetings,
Firstly congrats to your win last time. You really placed people excellently (I think mayhaps I lucked out when you didn't base that medic) Secondly, huzzah! On to the next game.
Yah, I read your moves wrong. That mistake probably cost me 272 points.
Greetings,
Just as a note I'm probably going to be slipping down to a post a day for a while. Maybe not, but I thought I'd give you heads up just in case. Ah, life.
On a positive note I just won a tourney today. Placed first with a MoE theme team (I actually used the team ability 4 times in 1 match, whoo-hoo!) Fought a Firelord and killed him just fine (okay, I admit, the first hit was *hard*), it was the frickin' E Thor who was unstoppable though (except to V Scorpion's double HYDRA boosted Incapacitate attack, if you can believe that)
In any case, my turn!
Turn 1
R Firelord (Cheese) - W10
R Firelord (Filling) - W5
E Wasp - W6
E Doombot - X10
V Pyro - X20
R Vulture - W20
R Paramedic - X16
E Paramedic - X17
R Panther - W12
Wasp freemoves to S4 setting Firelord (Filling) at S3
Vulture flies to T14 placing Pyro at U14
Doombot moves (disdaining freemove, ha!) to T9 and drops the F-lord (Cheese) at T8
R Firelord (Cheese) - T8
R Firelord (Filling) - S3
E Wasp - S4 @
E Doombot - T9 @
V Pyro - U14
R Vulture - T14 @
R Paramedic - X16
E Paramedic - X17
R Panther - W12
Regards,
Thor.
Oops, I forgot that one of CA"s is a Vet. Let's make it A14
Wasp B16 free moves to H17, Dropping Deathbird at G17
Wasp B17 free moves to G11 dropping Moondragon at G10
Blizzard goes with a running shot Pulse Wave to F11
Rolls 2+2=4 Bareley hitting all of the CA's and knocking them back to A14,A12 and A10.
A10 Moves to C13
A14 Has her movement perplexed up and moves to
E16 (A14,B14,C14,D14,E14,F15,E16)
Final Positions:
R Destiny B18
E Wasp H17 @
U Dealthbird G17
V CA E16 (1 Click) @
R CA C13 (1 Click) @
R CA A10((1 Click)
R Blizzard F11 @
E Wasp G11@
U Moondragon G10
Turn 2
R Firelord (Cheese) - T8
R Firelord (Filling) - S3
E Wasp - S4 @
E Doombot - T9 @
V Pyro - U14
R Vulture - T14 @
R Paramedic - X16
E Paramedic - X17
R Panther - W12
C'mon girls, let's go! The Paramedics of Doom advance...to T14 and T11
All others pass and dream of burnination.
R Firelord (Cheese) - T8
R Firelord (Filling) - S3
E Wasp - S4
E Doombot - T9
V Pyro - U14
R Vulture - T14
R Paramedic - T11 @
E Paramedic - T14 @
R Panther - W12
Originally posted by Thor665
On a positive note I just won a tourney today. Placed first with a MoE theme team (I actually used the team ability 4 times in 1 match, whoo-hoo!) Fought a Firelord and killed him just fine (okay, I admit, the first hit was *hard*), it was the frickin' E Thor who was unstoppable though (except to V Scorpion's double HYDRA boosted Incapacitate attack, if you can believe that).
Well, one of the fastest ways to kill a figure is to base it with Spiral and V Whirlwind simultaneously. Not a whole lot that stands up to that sort of abuse.
Congrats...
Now, please explain this...
R Vulture - T14
R Paramedic - T11 @
E Paramedic - T14 @
You've got both Vulture and the Paramedic on T14.
Originally posted by NateTG
Well, one of the fastest ways to kill a figure is to base it with Spiral and V Whirlwind simultaneously. Not a whole lot that stands up to that sort of abuse.
Now, please explain this...
You've got both Vulture and the Paramedic on T14.
Well, one day I'll have a Spiral and then I'll have to try that out. And with MoE it'll only cost me one action too. Also thanks to you for your Blizzard use. My Vet Blizzard was definately up in everyone's face and causing all sorts of problems with that 11 attack value.
And as for my move...um. I *meant* to confuse you. Yeah, that's it! (I covered that up pretty well)
How about we bounce ol' missy medic up a row to T15?
R Firelord (Cheese) - T8
R Firelord (Filling) - S3
E Wasp - S4
E Doombot - T9
V Pyro - U14
R Vulture - T14
R Paramedic - T11 @
E Paramedic - T15 @
R Panther - W12
There, that should work out. (my bad, going to this new map without tokens is showcasing my poor...map-ese?)
Attempting to be non-illegal,
Thor.
The paramedic would have had to stop when moving through the diagonal of hindering terrain, but I'll let it slide.
CA Moves from A10 to G14. Everyone else clears.
R Destiny B18
E Wasp H17
U Dealthbird G17
V CA E16 (1 Click)
R CA C13 (1 Click)
R CA G14((1 Click) @
R Blizzard F11
E Wasp G11
U Moondragon G10
Turn 3
You were right about hindering, my bad, the source map and creation matrix map have that truck at a differing point so switching between them becomes more challenging. I'll stick with the truck in the position it's in on CCTelander's source page from here on out (I didn't even realize they were different until now). I just messed that one up, thanks for allowing the move.
R Firelord (Cheese) - T8
R Firelord (Filling) - S3
E Wasp - S4
E Doombot - T9
V Pyro - U14
R Vulture - T14
R Paramedic - T11 @
E Paramedic - T15 @
R Panther - W12
Vulture flies up the mini burninator (aka Pyro) to O14 Vulture in P14
Pyro attacks the Vet Con artist rolls a 9 for 3 damage and the KO
Doombot freemoves to T14 placing F-lord (Cheese) in U14
F-lord (Cheese) creates a barrier to protect wittle bitty Pyro and places it at O13, N14, O15, P15
Pyro feels safe (smart he ain't).
R Firelord (Cheese) - U14@
R Firelord (Filling) - S3
E Wasp - S4
E Doombot - T14 @
V Pyro - O14 @
R Vulture - P14 @
R Paramedic - T11
E Paramedic - T15
R Panther - W12
Edit: Barrier at O13, N14, O15, P15
I'll assume you meant the R CA in G14 since the V CA at E16 is out of Pyro's range.
R CA C13 Perplexes Wasp(H17) 's movement up to 9. Wasp moves to
E Wasp (H17) Moves to Q15 and drops Deathbird at R16.
Destiny free moves to H17.
Deathbird takes a shot at the medic in T11. The medic has a defense of 13 and is in hindering terrain. Deathbird needs a 4 to hit.
Rolls a 4+2=6 and puts the medic's lights out.
Wasp moves to D12 and Drops Moondragon at E12.
Moondragon moves to J20, dropping Blizzard at
I20.
Blizzard puts up a barrier at S13,S12,.R12,Q12
Final Positions
V CA E16
R CA C13
R Destiny H17 @
R Blizzard I20 @
U Moondragon J20 @
E Wasp Q15 @
U Deathbird R16 @
E Wasp D12 @
Barrier at S13,S12,.R12,Q12
As a side note it looks like I'm going to nail my current projects to the wall by tomorrow so hopefully come Thursday I can start doing more then a move or so a day. Thanks for all your calm and poise over my work woes.
Now to the burnination.
Turn 4
R Firelord (Cheese) - U14@
R Firelord (Filling) - S3
E Wasp - S4
E Doombot - T14 @
V Pyro - O14 @
R Vulture - P14 @
R Paramedic - T11
E Paramedic - T15
R Panther - W12
Wasp freemoves to P9 and places Firelord in P10
Firelord blasts Wasp, needing an 8, rolls a 9. Wasp takes 5 damage and is KOed
Vulture pushes to J17, placing Pyro at K17
Pryo pushes to attack Blizzard and Moondragon with energy explosion needing a 6 and an 7 respectively. Rolls a 9 for a hit on both.
Moondragon rolls 6 on Super senses for the hit on her, then a 1 for the splash, probability from Destiny yields a 2 on the reroll.
Moondragon and Blizzard both take 1 damage from energy explosion.
R Firelord (Cheese) - U14
R Firelord (Filling) - P10 @
E Wasp - P9 @
E Doombot - T14
V Pyro - K17 @@ (1 click)
R Vulture - J17 @@ (1 click)
E Paramedic - T15
R Panther - W12
R Paramedic - KOed
Thoughts: in retrospect if I'd flown Vulture over enough to base Destiny I could have prevented the probability of Super Senses. It wouldn't have made any difference, but after the fact it seems a better move.
Pryo pushes to attack Blizzard and Moondragon with energy explosion needing a 6 and an 7 respectively. Rolls a 9 for a hit on both.
Moondragon rolls 6 on Super senses for the hit on her, then a 1 for the splash, probability from Destiny yields a 2 on the reroll.
Moondragon and Blizzard both take 1 damage from energy explosion.
Ok
1. Super Senses affects all of the damage or none of it. (Feel free to refer to Funky Jett)
2. In that situation, the proper PC is Pyro's attack roll since he needs a 6/7 to hit. (6+ is 26/36, 7+ is 21 out of 36 marginally better than SS for Moondragon, and better for Blizzard. The PC reroll takes place before the SS roll.)
So, I will re-roll the attack.
Pyro rolls 4+2=6. The attack misses Deathbird and hits Blizzard for 1.
(Similar result, so I will just continue from your turn -- if you want to end your turn differently, feel free.)
The CA from E16 moves to H14 and Perplexes Deathbird's damage up by 1.
Deathbird moves to 015 and takes a running shot at Pyro. Deathbird needs a 6 to hit.
Rolls a 3+4=7. Pyro takes 3 clicks of damage.
Deathbird is pushed and takes a click of damage.
Blizzard puts a barrier at:
P12, Q12, R13, S13
Blizzard is pushed and takes a click of damage.
Everyone else clears:
V CA H14 @ (1 Click)
R CA C13 (1 Click)
R Destiny H17
R Blizzard I20 @@ (2 Clicks)
U Moondragon J20
U Deathbird O15 @@ (1 Click)
E Wasp D12
E Wasp KO
R CA KO
Wow... I completely missed the Pyro move...
Beating self over head. Let me redo my move...
(I Meant Vulture move. This makes the shot vs. Pyro illegal.)
V CA E16
R CA C13
R Destiny H17 @
R Blizzard I20 @
U Moondragon J20 @
U Deathbird R16 @
E Wasp D12 @
(Restarting turn)
The CA from E16 moves to H14 and Perplexes Deathbird's damage up to 3.
(Illegal action was here)
Wasp free moves to J12 Dropping a CA at K12.
The CA at J16 Perplexes Deathbird's damage up to 4
Deathbird takes a running shot on Vulture, moving to M20.
Vulture has a defense of 14 -- 15 with hindering terrain, so Deathbird needs a 5 to hit. Rolls 2+2=4. Using Destiny... 5+6=11 Vulture takes 4 clix of damage and takes a nap.
Blizzard puts a barrier at:
P12, Q12, R13, S13
Everyone else clears:
V CA H14 @ (1 Click)
R CA K12 (1 Click)
R Destiny H17
R Blizzard I20 @@ (2 Clicks)
U Moondragon J20
U Deathbird M20 @@ (1 Click)
E Wasp J12 @@ (1 Click)
E Wasp KO
R CA KO
Greetings,
Um...I really didn't see the illegal move you made in your first turn. What illegal move did you redo the turn for?
The CA from E16 moves to H14 and Perplexes Deathbird's damage up to 3.
(Illegal action was here)
Wasp free moves to J12 Dropping a CA at K12.
The CA from E16 moves to H14 and Perplexes Deathbird's damage up by 1.
*Deathbird moves to 015 and takes a running shot at Pyro.* (em) Deathbird needs a 6 to hit.
Rolls a 3+4=7. Pyro takes 3 clicks of damage.
From O15 Deathbird had LOF on Pyro and shot him, this isn't an illegal move.
Am I missing something?
I need to get better glasses or something. First I missed that Vulture had moved Pyro, and then I misread that you had Vulture in L17 instead of J17.
Feel free to play from the other turn.
That also makes the MD SS roll thing an issue since I can't PC Pyro.
Doh. Please accept my apologies for screwing things up... again.
I need to get better glasses or something. First I missed that Vulture had moved Pyro, and then I misread that you had Vulture in L17 instead of J17.
That means that the MD SS roll thing is an issue since I can't PC Pyro.
Or, if you like, you can just start playing from the other turn. and attempt to burninate Deathbird.
Your call.
I had thought when you noted Pyro's position had moved was when you realized he couldn't be PCed, that's why I hadn't asked if you wanted to PC his shot in my turn and why I PCed the SS (though that was an error on my part, so yeah, Moonie didn't get zapped)
As you've noted before it's probably inappropriate for either of us to make a "your call" when playing as both of us tend to probably be biased to help ourselves (ah yes, I'll just make you sit there and do nothing so Firelord can *kill* you! Mwu-ha-ha!) In any case I'll PM ol' Funky so he can wander over and do that judge thing we're paying him for (we *are* paying that poor guy, aren't we?)
We'll pick up after his ruling.
Regards,
Thor.
I sent the PM. Hopefully he can figure out;
a) if there was an illegal action.
b) If so...which one?
c) where we start over.
After that's all sorted out I'll be happy to start burninating you again.
Regards,
Thor.
Originally posted by NateTG
That also makes the MD SS roll thing an issue since I can't PC Pyro.
I figured you'd understood that when you PCed Deathbird's 4.
Originally posted by Thor665
I figured you'd understood that when you PCed Deathbird's 4.
I'm referring to Pyro's double EE attack on Moondragon and Blizzard -- I thought I would have been able to force Pyro to re-roll the attack because I had Vulture in the wrong location.
The way you had it written, Blizzard takes 1 and Moondragon takes 1 which is not possible if you're shooting at both.
I thought I'd done an end run around the issue by forcing Pyro to re-roll (during your turn) instead of re-rolling SS and getting a result that only hit Blizzard.
It should probably be Moodragon takes 0, Blizzard takes 1.
Funky Jett
06/18/2003, 19:09
I need some aspirin... ;) And where did you guys hear about them paying me? I must have stepped out of the room when they said that! Anyway...
Since you are both offline as I am reading this, I am going to go home and look at this one a bit longer. My kneejerk reaction is to have you start from Thor's turn 4 again, but let me see if I can salvage something out of this. Sound good? I hope so, cause it's quitting time! Be back before dinner.
FJ
Originally posted by NateTG
I'm referring to Pyro's double EE attack on Moondragon and Blizzard -- I thought I would have been able to force Pyro to re-roll the attack because I had Vulture in the wrong location.
The way you had it written, Blizzard takes 1 and Moondragon takes 1 which is not possible if you're shooting at both.
I thought I'd done an end run around the issue by forcing Pyro to re-roll (during your turn) instead of re-rolling SS and getting a result that only hit Blizzard.
It should probably be Moodragon takes 0, Blizzard takes 1.
Yeah, you're totally right on the damage and I don't question it in the least. (and thanks for pointing out my rules misunderstanding, I usually don't EE people with SS for some reason, and thus it hardly comes up)
I'm *sorry* for any time you spent wondering about what I wrote on that post. I was just about to hit the sack before posting it and for some reason whatever I was trying to say seemed very witty and/or funny to me.
Now I look at it and...I dunno. I can honestly say I have *no* idea what I was trying to say to you. :laugh: I swear, it seemed sooo funny at the time...I think maybe I was somehow thinking you only got one probability control every two turns? Or maybe something about the Pyro/Vulture position confusion? My bad for practicing my less-then-rapier wit when only half-awake.
Regards,
Thor.
Funky Jett
06/18/2003, 21:19
Ok, let me know if this is ok with you guys... I'm gonna go with my initial reaction. Things started getting out of whack on Thor's turn 4. Why don't we back it up to that point and just start all the actions over from there?
PM me if you have a different idea.
Okay, so we pick up from the begining of Nate's turn?
::mutters about edit times::
Nate, if you just want to go with that second turn then it's fine with me to keep that move. Or if you want to just do a brand new turn that too would be fine.
Regards,
Thor.
Using my last turn:
Bottom of turn 4
V CA E16
R CA C13
R Destiny H17 @
R Blizzard I20 @
U Moondragon J20 @
U Deathbird R16 @
E Wasp D12 @
(Restarting turn)
The CA from E16 moves to H14 and Perplexes Deathbird's damage up to 3.
(Illegal action was here)
Wasp free moves to J12 Dropping a CA at K12.
The CA at J16 Perplexes Deathbird's damage up to 4
Deathbird takes a running shot on Vulture, moving to M20.
Vulture has a defense of 14 -- 15 with hindering terrain, so Deathbird needs a 5 to hit. Rolls 2+2=4. Using Destiny... 5+6=11 Vulture takes 4 clix of damage and takes a nap.
Blizzard puts a barrier at:
P12, Q12, R13, S13
Everyone else clears:
V CA H14 @ (1 Click)
R CA K12 (1 Click)
R Destiny H17
R Blizzard I20 @@ (2 Clicks)
U Moondragon J20
U Deathbird M20 @@ (1 Click)
E Wasp J12 @@ (1 Click)
E Wasp KO
R CA KO
Okay, and we're off again with the fury of an irate snail!
Turn 5
R Firelord (Cheese) - U14
R Firelord (Filling) - P10 @
E Wasp - P9 @
E Doombot - T14
V Pyro - K17 @@ (1 click)
R Vulture - J17 @@ (1 click)
E Paramedic - T15
R Panther - W12
R Paramedic - KOed
Wasp freemoves, pushes to S9 placing Firelord at S10
Firelord goes "I burninate!" and destroys the barrier at S13 (Edit, called it S12 barrier)
Doombot freemoves to O19 placing Firelord (cheese) in N20
Firelord (Cheese) punches Deathbird in the face, needing a 5 rolls 9 (isn't that like my third in a row? weird.) Hits Deathbird for 3 damage.
Panther freemoves to T13 and outwits Moondragon's Mind Control.
R Firelord (Cheese) - N20 @
R Firelord (Filling) - S10 @@ (1 click)
E Wasp - P9 @@ (1 click)
E Doombot - O19 @
V Pyro - K17 (1 click)
E Paramedic - T15
R Panther - T13 @
R Paramedic - KOed
R Vulture - KOed
There we go. Oh, if you don't mind me asking, was the new plan to MC Pyro for his barrier? Or was that just me outsmarting myself?
Let's see here. I can force FL to reroll with Destiny which may affect my move.
Firelord gets a 6+5=11. What a hit...
Both CA's boost moondragon's damge
Moodragon takes a shot at pyro.
10 attack vs. 17 defense. needs a 7 to hit.
Rolls, misses, rerolls, hits with a 7! Pyro takes 4 clicks of damage.
V CA moves to J17
Destiny free moves to K19
Everyone else clears:
V CA J17 (1 Click) @
R CA K12 (1 Click)
R Destiny H17
R Blizzard I20 (2 Clicks)
U Moondragon J20 @
U Deathbird M20 (4 Clicks)
E Wasp J12 (1 Click)
Oops, V CA should be pushed (@@, 2 clicks)
Just so you know, Destiny didn't have LOF on Firelord, that's why I didn't do a re-roll for him. Deathbird was in the way and blocked LOF.
Turn 6
R Firelord (Cheese) - N20 @
R Firelord (Filling) - S10 @@ (1 click)
E Wasp - P9 @@ (1 click)
E Doombot - O19 @
V Pyro - K17 (1 click)
E Paramedic - T15
R Panther - T13 @
R Paramedic - KOed
R Vulture - KOed
Firelord (Cheese) pushes to burninate Deathbird, needs non crit miss. rolls 7. Deathbird KOed
Pyro punches the Vet Con Artist, needs a 6 (in rolls e-mails I said 5, forgot push), rolls 10. Assumed probability and rolled a 9. Vet Con Artist takes 1 damage and loses perplex.
Panther belatedly outwits probability control.
Paramedic moves to S13
Doombot pushes to S14 placing Firelord (Cheese) in R13
R Firelord (Cheese) - R13 @@ (1 click)
R Firelord (Filling) - S10 (1 click)
E Wasp - P9 (1 click)
E Doombot - S14 @@ (1 click)
V Pyro - K17 (5 clicks) @
E Paramedic - S13 @
R Panther - T13
R Paramedic - KOed
R Vulture - KOed
Just so you know, Destiny didn't have LOF on Firelord, that's why I didn't do a re-roll for him. Deathbird was in the way and blocked LOF.
I'm having trouble with the PbF stuff. I'll play a simpler team in the next series -- that should help.
I totally understand where you're coming from. I've gone out of my way to try and block Destiny just so I can avoid the headache of posting part of a move and saying "Hey, wanna PC that?...no?...how 'bout this?..."
I think my next team I may slim down the numbers a bit, just so there're less things to place and follow. I mean, usually I'm the guy playing the thirty R Thugs army....or not.
Feelin' lazy,
Thor.
Bottom of turn 5.
Wasp free moves to Q12, dropping R CA at Q13.
R CA perplexes her own attack up to 7. She needs an 8 to hit Black Panther. Rolls a 4.
Blizzard shoots at Pyro, needs a 6 to hit, gets a 12. Pyro takes a nap.
V CA H14 (3 Clicks)
R CA Q13 @(1 Click)
R Destiny H17
R Blizzard I20 (2 Clicks) @
U Moondragon J20
E Wasp Q12 (1 Click)
Originally posted by Thor665
I totally understand where you're coming from. I've gone out of my way to try and block Destiny just so I can avoid the headache of posting part of a move and saying "Hey, wanna PC that?...no?...how 'bout this?..."
Unfortunately, PC is so powerful, I have a really hard time building teams without it, and (in theory) it mitigates FL's high defense, and makes Moondragon's SS much better.
[QUTE]
I think my next team I may slim down the numbers a bit, just so there're less things to place and follow. I mean, usually I'm the guy playing the thirty R Thugs army....or not.[QUOTE]
Actually, I was planning to field a team that removes my opponent's pieces quickly so there's less to place, but I suppose it's the same Philosophy ;)
Originally posted by NateTG
Unfortunately, PC is so powerful, I have a really hard time building teams without it, and (in theory) it mitigates FL's high defense, and makes Moondragon's SS much better.
I totally agree with you on this point. I've faced a pretty brutal Black Cat + 6 arm Spider-man and V Daredevil team. I must have burned up about 5 attacks before I nailed one of those bums and they kept fleeing back to medics to boot. (I had no outwit to make it easier on me)
Finally I got smart and nailed Black Cat, but it was still brutal. You of course slip by that by having the accursed probability controlling super sensed figure. It's an excellent stratagy.
I also really love how you built such a brutally effective range team. That is an excellent idea on how to deal with Firelord too. There's a reason I'm picking crowded indoor maps let me tell you.
The only weakness I feel from your team is the somewhat shallow dials and front end loadedness on your figures. Is there a reason you didn't play a medic? I often don't myself, but when playing a Firelord with his A-drunk-Pokemon-can-hit-me defense after a few clicks it seemed more obligatory.
My turn up in a few... (I didn't expect that Con Artist to come over, let me tell you.)
Actually, putting together the map I just saw that the Con Artist isn't adjacent to Black Panther (In T13) and no matter how look at it I can't figure out how you could get adjacent. (movement of 7 from J12 combined with the placement of Doombot, Firelord, and the Paramedic.
If I'm wrong please let me know, but I don't think you can get back there to even try and tag the little rotter.
Did I mention I've got issues with PbF...
Since I missed anyway, why don't we just say he made an ill-fated attack on the Firelord instead?
I'm fine with that if you are.
Plus that way Blizzard gets to be the man and impress Moonie by being the ice guy dropping the fire guy! (I'm pretty sure the poor guy doesn't get many dates after all.
My turn up soon (really this time)
Originally posted by Thor665
Plus that way Blizzard gets to be the man and impress Moonie by being the ice guy dropping the fire guy! (I'm pretty sure the poor guy doesn't get many dates after all.
Actually, his mini is pretty good for making a Pimp mod, since he's one of a handfull of figures that are well suited to kicking off the CA's. All you really need to do is add a big hat, a cane, and a feather boa. :)
Turn 7
R Firelord (Cheese) - R13 @@ (1 click)
R Firelord (Filling) - S10 (1 click)
E Wasp - P9 (1 click)
E Doombot - S14 @@ (1 click)
V Pyro - K17 (5 clicks) @
E Paramedic - S13 @
R Panther - T13
R Paramedic - KOed
R Vulture - KOed
Panther freemoves to S15 and outwits Probability control
Wasp freemoves to Q15 placing (Filling) at R15
Firelord attacks the Con Artist needing not a crit and rolls...a crit! for 1 damage to his punk butt
All others clear.
R Firelord (Cheese) - R13 (1 click)
R Firelord (Filling) - R15 @ (2 click)
E Wasp - Q15 (1 click) @
E Doombot - S14 (1 click)
E Paramedic - S13
R Panther - S15 @
R Paramedic - KOed
R Vulture - KOed
V Pyro - KOed
Bookeeping
Destiny starts this turn at K19
V CA Starts this turn at J17
Destiny free moves H17
R CA Perplexes Moondragon's Attack up to 11.
E Wasp attempts breakaway Gets a 4.
Wasp moves to T12, Dropping R CA at T12
Moodragon attempts to make a ranged Mind Control attack on the Firelord in R13.
Rolls a 3 (Miss)
V CA moves to N18
Final Positions
V CA N18 (3 Clicks) @
R CA Q13 (1 Click)
R Destiny H17 @
R Blizzard I20 (2 Clicks)
U Moondragon J20 @
E Wasp Q12 (2 Clicks) @@
I will be out of town this weekend (again) and probably won't be able to post Fri night 'till Monday morning.
Cool, no problem at all. Just one question before I try my turn.
Originally posted by NateTG
Wasp moves to T12, Dropping R CA at T12
I'm thinking you listed where they ended wrong (certainly they're not both in T12. I mean, this *is* a PG rated thread. Think of the children!) Would you mind telling me where they really moved to?
When Wasp gets to R12 she's adjacent to the E Paramedic, and thus has to stop, so she can't get to T12, though she can put the Con Artist there.
Doh!
OK Wasp to Q13, and CA to R14 then
Doh!
OK Wasp to R12, and CA to S12 then
OK Wasp to R12, and CA to S12 then
(Q13/R14 doesn't work)
Turn 8
R Firelord (Cheese) - R13 (1 click)
R Firelord (Filling) - R15 @ (2 click)
E Wasp - Q15 (1 click) @
E Doombot - S14 (1 click)
E Paramedic - S13
R Panther - S15 @
R Paramedic - KOed
R Vulture - KOed
V Pyro - KOed
Firelord (Filling) pushes to place a Barrier K20, J19, I18, I17
Doombot freemoves, staying in place but putting medic in R14.
Paramedic tries to heal Filling, needs a 4, rolls a 3 (drat!)
Firelord (Cheese) attacks Wasp, needing a 4 rolls a crit miss! (double drat!)
Everyone else passes and shakes their heads.
R Firelord (Cheese) - R13 @ (2 click)
R Firelord (Filling) - R15 @@ (3 click)
E Wasp - Q15 (1 click)
E Doombot - S14 @ (1 click)
E Paramedic - R14 @
R Panther - S15
R Paramedic - KOed
R Vulture - KOed
V Pyro - KOed
Barrier K20, J19, I18, I17
Looks like my last post didn't take. Will put it up again when I get a break at work.
Ok
My move:
CA Makes a Breakaway roll and moves to Q13
Blizzard puts a barrier at P15,QRS16
Final positions:
Blizzard I20 (2 Clicks) @
Moondragon J20
Destiny H17
R CA (1 Click) Q13 @
E Wasp (2 Clicks) R12
V CA N18
Turn 9
R Firelord (Cheese) - R13 @ (2 click)
R Firelord (Filling) - R15 @@ (3 click)
E Wasp - Q15 (1 click)
E Doombot - S14 @ (1 click)
E Paramedic - R14 @
R Panther - S15
R Paramedic - KOed
R Vulture - KOed
V Pyro - KOed
Wasp decides she doesn't need the competition and zaps the Con Artist. Needed a 5, rolled a 7. Con Artist KOed
Paramedic pushes to heal F-lord (filling) rolls 5 (barely!)
Heals 6.
F-lord (Cheese) pushes on Wasp, needs a 5 and rolls...4! Miss.
R Firelord (Cheese) - R13 @@ (3 click)
R Firelord (Filling) - R15
E Wasp - Q15 @ (1 click)
E Doombot - S14 (1 click)
E Paramedic - R14 @@ (1 click)
R Panther - S15
R Paramedic - KOed
R Vulture - KOed
V Pyro - KOed
V CA moves to P14.
Moondragon makes a Mind Control attempt on Wasp
10 Attack vs 18 Defense.. Rolls a critical miss.
Takes advantage of Destiny gets a 5+3=8.
Wasp gets jealous, and decides that Paramedic has been giving FL too much attention recently... and hits for 2.
Wasp is pushed, and takes a click of damage.
My wasp attempts to break away & Fails
Blizzard puts up a barrier at P15,QRS16
...
Final positions:
Blizzard I20 (3 Clicks) @@
Moondragon J20 @
Destiny H17
E Wasp (2 Clicks) R12 @
V CA P14
Barrier P15,Q16,R16,S16
Looks like you're going to win by about 150-200 points.
Turn 10
R Firelord (Cheese) - R13 @@ (3 click)
R Firelord (Filling) - R15
E Wasp - Q15 @@ (2 click)
E Doombot - S14 (1 click)
E Paramedic - R14 @@ (1 click)
R Panther - S15
R Paramedic - KOed
R Vulture - KOed
V Pyro - KOed
Panther freemoves to O15 and outwits Mind Control
Dommbot moves to N15 placing F-Lord (filling) at M16
Firelord attacks Blizzard rolls a 6, probability re-roll is 9. KOs Blizzard
R Firelord (Cheese) - R13 (3 click)
R Firelord (Filling) - @ M16
E Wasp - Q15 (2 click)
E Doombot - N15 @ (1 click)
E Paramedic - R14 (3 click)
R Panther - O15 @
R Paramedic - KOed
R Vulture - KOed
V Pyro - KOed
Yeah, not a bad win for me at all. Those crit misses by each Firelord in the second half hurt me, but I definately lucked out nicely with those first few attacks and some excellent rolls. i.e. that miss by Moonie to MC Firelord was very good for me, she only needed a 7, and could have had me toast something important.
Oops! Missed that CA move, my last move is illegal from whoever moved adjacent to her on. Gimme a sec...
Turn 10
R Firelord (Cheese) - R13 @@ (3 click)
R Firelord (Filling) - R15
E Wasp - Q15 @@ (2 click)
E Doombot - S14 (1 click)
E Paramedic - R14 @@ (1 click)
R Panther - S15
R Paramedic - KOed
R Vulture - KOed
V Pyro - KOed
[illegal move was Panther, so, starting over]
Doombot moves nowhere, but places Firelord (Filling) in S13
Firelord attacks Wasp, rolls a 6. Wasp KOed
Panther freemoves to P12 and outwits MC on Moonie (must protect medic...)
R Firelord (Cheese) - R13 (3 click)
R Firelord (Filling) - @ S13
E Wasp - Q15 (2 click)
E Doombot - S14 @ (1 click)
E Paramedic - R14 (3 click)
R Panther - P12 @
R Paramedic - KOed
R Vulture - KOed
V Pyro - KOed
Okay, *this* move is all legal. Ugh, you and those accurssed Con Artists. I'd zap them for one and then they immediately kamikazie my ranks and force break aways and annoyances. An *excellent* use of them after they lose their perplex. You play CAs far more aggressively then I, and I think it's a better tactic to boot. I'll have to try it.
Regards,
Thor.
I"ve lost, so here goes nothing...
V CA attacks Black Panther, needs an 11 to hit.
The CA misses, is pushed and dies.
Moodragon fires at Wasp, needing a 12 for a KO
gets a 7, then a 4.
Scores:
Me:
(20+35+71)+(15+42+8)=191
You:
(66+66+33+33+10+27)+(70+33+33+11+11+16)=409
-- 218 point difference. Pushing the CA was too much fun.
Final Results, NateTG vs. Thor665:
Game 1:
Thor665 goes first. Marvel Starter Indoor map
Thor665: 501
NateTG: 99
Game 2:
NateTG goes first, Marvel Starter Outdoor map
Thor665: 260
NateTG: 340
Game 3:
Thor665 goes first, Warehouse map
Thor665:409
NateTG:191
Totals:
Thor665: 1170
NateTG: 630
Notes:
The disparity in scores is somewhat misleading since I made a probable 136 point mistake late in Game 2 because of unfamiliarity with pbf allowing FL to heal and take a shot to KO Deathbird, 16 points for the V CA that I gratuitusly pushed at the end of Game 3, and probably 60-100 points for the first game that I conceded before I was aware that scores were being kept.
In general I think I lost these games because Thor665 outplayed me on the indoor maps and because I made mistakes, and not because FL is any more broken than Moondragon or Deathbird. These mistakes include failing to base the both medics in the second game, shooting out the wrong taxi in the first game, and seperating from my taxis in the third game.
I also think that this matchup was dependant on map selection, and that my team was at a disadvantage on indoor maps.
Regardless, congratulations to the winner for three well played games. Good job Thor665.
Greetings,
As a post game wrap up for myself. I think Nate is right in thinking that map selection was a big part of these games. I, of course, had a better indoor then outdoor team (3 barriers is brutal indoors methinks)
As regards the first game I fully agree that if he had gone for the Wasp taxied Firelord things would have gone better for him even if only insomuch as killing one of my taxis outright.
As regards the second game. I actually felt this one could have gone a lot different on many different levels. Nate and I had some rough die rolls. Nate couldn't break away to save his life and managed a painful critical miss. I made a grand total of about 4-5 successful attacks (I missed a couple of "gimme" 4 or 5 to hit rolls, and I swear Moondragon's super senses would not quit) I would be curious to see how it might have played out if dice hadn't been so screwy. It would have been worse on me if Nate hadn't pushed his own Destiny to death for me.
As regards the third game. Nate suffered major mobility issues. As soon as he seperated Moondragon from her taxi I cheered. (I'll admit with her freakin' 10 range she was still a threat...just one easier to avoid. *much* easier. To compound this I made that very nice attack on Deathbird's Wasp to take her out of the picture. The lack of mobility Nate then suffered allowed me to keep a steady control of the pace from there on out.
I must say I mostly had fun playing these matches. I think rolling the "dice" was more nerve wracking when you're just tapping a dumb button as opposed to being able to roll the real thing in your hands (call me crazy, I *do* believe I roll better with certain dice and certain methods).
I must thank Nate, whom I think was overall a better sportsman then me (I sure thought much evilness). He also showed me some pretty cool little tricks that I'd not really done before and that I now intend to use. See? Even if Firelord is "borken" or not it seems the non-Firelord player was more fun to oppose. Also I've discovered that Deathbird is *sick* without outwit I probably never would have risked the shot at her. Yeesh. Gotta get me one of those!
Thanks for the games, your patience, and your conduct Nate, they all made dealing with the maps and the rollers easier to bear.
Regards,
Thor.
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