View Full Version : Firelord Test Game Series 3: Bakija v Beezly
This is the first game of Bakija v Beezly
My team is:
E Firelord (81)
E Firelord (81)
U Wasp (44)
E Wasp (33)
E Black Panther (36)
R Vulture (15)
E Paramedic (10)
300
My roll for set up is 8.
Waiting for Beezly to post his team and roll for set up.
-Peter
Wow. That's kinda funny. Without trying, Brazil and I have, like, almost the exact same team, except he has V Vulture and R Panther, where I have R Vulture and E Panther. Cracks me up...
-Peter
Adam rolled a 7 for set up, so I am player 1. I'll pick a map as soon as Adam posts his team.
-Peter
ok
i'm here, my armys at
http://www.hcrealms.com/cgi-bin/qui...&action=graphic
but if you want i can post it here;
E. Taskmaster
E. Taskmaster
V. Doombot
V. Doombot
E. Wasp
U. Elektra
R. Black Panther
V. Paramedic
Cool. I pick the Marvel basic outdoor map. Which edge would you like as player 2?
-Peter
the top edge (row 24 and 23)
just a second though, i'm setting everything up in a photoshop document so i can put everything in a moveable position
if u want i'll email it to you
>>the top edge (row 24 and 23)>>
Putting me on the bottom.
>>just a second though, i'm setting everything up in a photoshop document so i can put everything in a moveable position>>
I have a movable map set up on my computer, so I'm solid.
Neither of us have SS or TK, so just put 3 objects (large or small is unimportant) somewhere. I'll put them in:
Q8
A1
B1
-Peter
I14, L14, M14 are my objects
Solid. My team set up:
Firelord 1 Q1
Firelord 2 R1
E Panther S1
E Medic T1
U Wasp R2
E Wasp S2
R Vulture T2
I'll do my first turn as soon as you set up.
-Peter
Taskmaster 1 L23
Taskmaster 2 O23
Doombot 1 M23
Doombot 2 N23
Black Panther R24
paremeic E24
Wasp N24
Elektra M24
Peter's Turn 1
Roll for leadership: 4
-U Wasp free moves to S7, taxiing Firelord 1 to S6.
-E Wasp free moves to T7, taxiing FL 2 to T6.
-R Vulture moves to R7, taxiing E Panther to Q8.
-E Medic moves to S4.
Final Positions:
-U Wasp S7 @
-FL1 S6
-E Wasp T7 @
-FL2 T6
-R Vulture R7 @
-E Panther Q8
-E Paramedic S4 @
Your turn.
-Peter
leme roll for 2 leaderships
ok, i rolled 5 and 6 for leadership, that means that its my go
however, i have 5 actions, but i'm using 0
Doombot 1 to M15, Landing Taskmaster 1 to M14, Doombot 2 to N15, landing taskmaster 1 to N14, wasp moves to G20 dropping elektra at G19, Black panther moves to T18
Don't you have 4 leaderships? (2 on the Doombots and 2 on the Taskmasters?)
After doing each move, if you could write up a list of final positions, including tokens like:
-Doombot 1 M15 @
-Taskmaster 1 M14
-Doombot 2 N15 @
-Taskmaster 2 N14
-E Wasp G20 @
-U Elektra G19
-R Panther T18 @
It makes moving the positions to the map easier.
I'll do my move 2 now.
Thanks!
-Peter
so i do...but leadership isn't comulative remember, so only get 1 extra action
Don't mean to interupt, but even if you have more than one person with leadership and they all roll successfully, you can only receive one extra action for it.
Yeah, we're good. I just wanted to make sure that he rolled 4 times for leadership.
-Peter
u took a shot at my doombot...u want to tell me ur moves?
Peter's T2
Roll for leadership: 4--success.
-R Vulture pushes to move to X10. 1 click. Taxis E Panther to W10.
-E Wasp pushes to free move to U7. 1 click. Taxis FL2 to U8.
-E Panther outwits Doombot 2s (in N15). toughness.
-FL2 shoots Doombot 2 with RCE. FL2 has a 12 attack. Doombot has a 15 defense. FL2 needs a 3. Firelord rolls a 4 and hits. Doombot takes 5 damage and is vaporized.
-FL1 sets up a barrier in Q6, R7, S8, T7.
-U Wasp clears.
-E Medic clears.
Final positions:
-R Vulture X10 @@ 1 click.
-E Panther W9.
-E Wasp U7 @@ 1 click.
-FL2 U8 @.
-U Wasp S7.
-FL1 S6 @.
-E Medic S4.
Barrier in Q6, R7, S8, T7.
-Peter
>>u took a shot at my doombot...u want to tell me ur moves?
>>
I rolled as I was writing the moves up.
-Peter
oh
well i'm going to skip my leadership roll, but i'm going to outwit Firelord 2's RCE, and clear my figs
Peter's T3
I roll for leadership--I roll a 1. Failure.
Barrier vanishes.
-E Panther moves to W14.
-E Panther outwits Doombot 1's Toughness.
-U Wasp free moves to V15. Taxis FL1 to U15.
-FL1 pushes to shoot Doombot 1 with RCE. FL1 has a 12 attack. Doombot has a 15 defense. FL1 needs a 3. He rolls a 5. Doombot 1 is vaporized. FL1 takes a click.
-R Vulture clears.
-FL2 clears.
-E Wasp clears.
-E Medic moves to V5
Final positions:
-FL1 U15 1 click @@.
-U Wasp V15 @.
-E Panther W14 @.
-R Vulture X9 1 click.
-FL2 U8.
-E Wasp U7 1 click.
-E Medic V5 @.
Your turn 3.
-Peter
CCTelander
06/02/2003, 17:47
Pardon the interruption. I'm just posting to all these threads to make sure I get e-mail notification when they're updated. Makes things easier to keep track of.
ok, well, this game looks bleak, but i shall press on, i learned something though, it doesn't matter if your taskmasters are stealthed if you have mastermind, cause then the doombots toughness can just be blocked from being outwitted...or maybe i should've just used hobgoblins... ciest la vie
Anyway, I move my taskmasters
T1 To Q13
T2 To Q14
Exp wasp to L15, dropping elektra at M14.
I use black panther's outwit to outwit FL 2's RCE
So its
T1 at Q13 with 1 token
T2 at Q14 with 1 token
Wasp at L15 with 1 token
Elektra @ M14 with 0 token
everything else is the same
Peter Turn 4
Solid. I roll for leadership: 5. Success.
-FL1 clears.
-U Wasp clears.
-E Panther outwits TM1's mastermind.
-E Panther clears.
-R Vulture moves to U16.
-E Wasp freemoves to X12, taxiing FL2 to X13.
-FL2 shoots at TM1. TM1 has a defense of 16. FL1 has an attack of 12. He needs a 4. He rolls a 6 and hits TM1. TM1 takes 3 damage.
-E Medic clears.
Final Positions:
-R Vulture U16 1 click @
-FL1 U15 1 click
-U Wasp V15
-E Panther W14
-FL2 X13 @
-E Wasp X12 1 click @
-E Medic V5
Your turn 4.
-Peter
Taskmaster 2 Pushes to do RC against FL2 (although it might've mistyped and put FL 1 on the roll), i need a 7, i roll an 8, with knockback, moving him to V12
I push wasp to move to T11, moving elektra to U11, Elektra needs a 2 to hit FL, she hits, i roll for B/C/F and i get a 2.
Taskmaster 1 pushes to hit FL 2 For 2 clicks (using T2's enhancement)
8 on 11, i need a 3. i get a 7 for 2 damage to your FL
(i'll post my ending moves later, i gotta run)
oh and i move my r. black panther to W18 to outwit your other BP's Outwit (however odd that sounds)
Ok so i'm at
Task 2 @@ at Q14
Task 1 @@ at Q13
Wasp @@ T11
Elektra @ U11
BP @ W18
ur turn
Beezly wrote:
>>Taskmaster 2 Pushes to do RC against FL2 (although it might've mistyped and put FL 1 on the roll), i need a 7, i roll an 8, with knockback, moving him to V12>>
Taskmaster 2 is 7 squares from Firelord 2 (TM2 is in Q14, FL2 in in X13). Taskmaster only has a range of 6.
>>oh and i move my r. black panther to W18 to outwit your other BP's Outwit (however odd that sounds)>>
There isn't anyway for R Panther to get to W18 (assuming he is in T18, which is where I have him recorded as being)--as he starts in hindering terrain, he only can move 4, and if he moves by Vulture (U16), he gets pinned. If he goes the other way (say, S19, T20, U20, V19), he can't reach W18.
I'd say reset everything and do the turn over from the start.
-Peter
The positions as I have them at the end of my T4 are:
Me:
-R Vulture U16 1 click @
-FL1 U15 1 click
-U Wasp V15
-E Panther W14
-FL2 X13 @
-E Wasp X12 1 click @
-E Medic V5
You:
-E Wasp L15 @
-U Electra M14
-TM2 Q14 @
-TM1 Q13 3 clicks @
-V Medic E24
-R Panther T18
-Peter
thanks a lot, photoshop was a bit messsed up and if you move something and don't realize it messes up your game
alright, now that i have everything set TM2 is going to attack you firelord 1 (which he is in range for) i need a 6, i get a 6, your firelord gets 2 clicks
I move my e wasp carrying U elektra, landing on T17, droppig her on T16. Elektra attacks Firelord, she needs a non crit miss, she gets a 3 (whew) rolls for B/C/F and gets a 2, hitting Firelord for two clicks.
Taskmaster 1 will now shoot Firelord 1, needing a 4, and getting a 10, for 2 clicks
R. Black panther moves to V17 and outwits the other BP's outwit
Final moves
You
-R Vulture U16 1 click @
-FL1 U15 7 click
-U Wasp V15
-E Panther W14
-FL2 X13 @
-E Wasp X12 1 click @
-E Medic V5
Me
-E Wasp L15 @@ 1 click
-U Electra M14@
-TM2 Q14 @@ w click
-TM1 Q13 4 clicks @@
-V Medic E24
-R Panther V14 @
Reasonable.
R Panther, again, can't really move to V17, as if you start in hindering terrain, you have half move for the turn (and you can't go the other way, 'cause of Vulture), but if he moves to V19 (which he can), he can still outwit my E Panther, so I'll assume that is where he goes?
Peter's T5.
I roll for leadership--3. Failure.
-U Wasp free moves to V7, taxiing Firelord 1 to V6.
-E Panther moves to T9.
-E Wasp pushes to free move to V9, taxiing Firelord 2 to U9. E Wasp takes a second click.
-Firelord 2 shoots U Electra with RCE. FL2 has an attack of 12. U Electra has a defense of 16. FL2 needs a 4. He rolls a 4 (phew...). U Elektra takes 5 clicks of damage. FL2 takes a point of push damage.
-E Medic heals Firelord 1. She has an 8 attack. Firelord has a 8 defense. She needs not to fumble. She rolls a 7 and doesn't kill him. She heals 5 damage. FL1 gets 5 clicks back (leaving him at 2 clicks damage).
-Firelord 1 clears.
-R Vulture clears.
My Final Positions:
-R Vulture U16 1 click
-E Panther T9 @
-Firelord 2 U9 1 click @@
-E Wasp V9 2 clicks @@
-U Wasp V7 @
-Firelord 1 V6 2 clicks
-E Medic V5 @
Your final positions:
-Taskmaster 1 Q13 4 clicks @@
-Taskmaster 2 Q14 1 click @@
-E Wasp T17 1 click @@
-U Elektra T16 5 clicks @
-V Medic E24
-R Panther V19 (???)
Your turn 5.
-Peter
Beezly also wrote:
>>thanks a lot, photoshop was a bit messsed up and if you move something and don't realize it messes up your game>>
Yeah, that Photoshop can be trouble--I set up the map in a paint program (AppleWorks, as I'm a big Mac communist :-), and I find it much easier to move things around, as you don't have to muck about with layers.
-Peter
I wrote:
>> R Panther, again, can't really move to V17, as if you start in hindering terrain, you have half move for the turn (and you can't go the other way, 'cause of Vulture), but if he moves to V19 (which he can), he can still outwit my E Panther, so I'll assume that is where he goes?>>
My apologies. R Panther can get to V17 by way of U18, V17 (apparently, if you start in hidering terrain, you can still move at half speed through hindering terrain--it doesn't stop you for entering it--my bad).
So your R Panther is, in fact, in V17.
Again, apologies.
-Peter
arg! My panther was supposed to based your U wasp, at W15, but i messed up, well, i mislabeled its my fault,s he probably would've broken away. I'll do my turn tomorrow, but right now it looks very bleak for me
Beezly wrote:
>>arg! My panther was supposed to based your U wasp, at W15, but i messed up, well, i mislabeled its my fault,s he probably would've broken away.>>
Doh! Yeah--that would have helped. I probably just would have shot up Panther (killing off the outwit) and let FL die in that case, but I don't think it would have made that much of a difference in the long run.
>> I'll do my turn tomorrow, but right now it looks very bleak for me>>
Yeah--on on the upside, once this one is done, we get to start over :-)
-Peter
yeah
i've found the taskmasters' stealth doesn't matter if your using doombots, cause your better of blocking outwitters. Well, live and learn
peace
Well, because i can do a big nothing without severley limiting my abilities to do anything, i'm going to pass this turn and clear my figs, its ur turn
Fair.
Peter's T6
I roll for leadership--5, success.
-R Vulture attacks U Elektra. Vulture has a 6 attack. Elektra has a 12 defense. Vulture needs a 6. He rolls an 8 with knockback. Elektra takes a click and is KO'ed (5 from FL +1 from Vulture).
-Firelord 1 puts up a barrier in S10, T10, U10, V10.
-Everyone else clears.
Final positions:
-R Vulture U16 1 click @
-E Panther T9
-Firelord 2 U9 1 click
-E Wasp V9 2 clicks
-U Wasp V7
-Firelord 1 V6 2 clicks @
-E Medic V5
Your turn 6.
-Peter
alright, in the words of the great monty python: Run away!
Taskmaster 1 Moves to T16
Taskmaster 2 Moves to S16
Black Panther moves to X10 and outwits FL2's RCE
-Taskmaster 1 T16 4 clicks @
-Taskmaster 2 S16 1 click @
-E Wasp T17 1 click
-V Medic E24
-R Panther X10@
your turn
Beezly wrote:
>>Black Panther moves to X10 and outwits FL2's RCE>>
I'm fairly certain that FL2 is well hidden by the barrier in S10, T10, U10, V10 (i.e. no LOS for Panther).
You may want to do something else with Panther.
-Peter
(whether or not R Panther can outwit FL2's RCE is mostly irrelevant, so I'll just assume he could for the sake of continuance...)
Peter's T7
I roll for leadership--4, success.
-E Medic heals Firelord 1. FL1 has a defense of 13. E Medic has an attack of 8. She needs a 5. She rolls a 7 and succeeds. She heals 4 clicks. Firelord 1 is at full health.
-U Wasp free moves to O10, taxiing Firelord 1 with her. She drops FL1 in P10.
-Firelord 1 pushes to shoot R Black Panther with RCE. FL1 has an attack of 12. R Panther has a defense of 15. He needs a 3. He rolls an 11, doing 5 clicks to R Panther, who is vaporized. Firelord 1 takes a point of push damage.
-E Panther outwits Taskmaster 1's deflection.
-Firelord 2 shoots Taskmaster 1 with his RCE. FL2 has an attack of 11. TM1 has a defense of 14. FL1 needs a 3. He rolls a 4 and hits for 5 clicks. TM1 is vaporized.
-R Vulture clears.
-E Panther clears.
-E Wasp clears.
Final Positions:
-R Vulture U16 1 click.
-U Wasp O10 @
-Firelord 1 P10 1 click @@
-E Panther T9
-Firelord 2 U9 1 click @
-E Wasp V9 2 clicks
-E Medic V5 @
Your turn 7
-Peter
taskmaster 1 has mastermind, do you want to outwit that>?
Beezly wrote:
>>taskmaster 1 has mastermind, do you want to outwit that?
Taskmaster 1 was the one with 4 clicks of damage, which left him with deflection (which E Panther outwitted) and no Mastermind. Taskmaster 2, with only one click of damage, is the one with the Mastermind, but I didn't shoot him.
-Peter
oh my bad, ok, time for my turn:
E. wasp moves to W10 dropping E Taskmaster at V10 E. Taskmaster is going to attempt to push to injure the firelord
i need an 8 (gulp) and i get a 7 (####) pushing taskmaster. this is probably it for me, but whatever
final moves
-E. Taskmaster 2 2 Clicks @@
-E Wasp W10@ 1 click
-V Medic E24
Otay.
Peter's T8
I roll for Leadership. I get a 3--failure.
-E Panther moves to T12.
-E Panther outwits Taskmaster's defelction.
-Firelord 2 pushes to shoot TM2 with his RCE. FL2 has an 11 attack. TM2 has a 15 defense. FL2 needs a 4. He rolls an 11. TM2 takes 5 damage and vanishes. FL2 takes a click of push damage.
-R Vulture moves to U11.
-E Wasp clears.
-U Wasp clears.
-Firelord 1 clears.
-E Medic clears.
Final positions:
-E Panther T12 @
-R Vulture U11 1 click @
-U Wasp O10
-Firelord 1 P10 1 click
-Firelord 2 U9 2 clicks @@
-E Wasp V9 2 clicks
-E Medic V5
Well, I think that is pretty much it--you have a wounded E Wasp and a medic. I have my whole team with a couple clicks of damage. We can keep going, or we can start the next game whenever you are ready.
Score 1 for Firelord. What were the significant factors in this game:
A) Firelord does 5 damage, which KO's, like, 60% of the figures in the game, including the V Doombots you needed as taxis. Your main fighters had stealth, which was good, but the Doombots didn't, and it is difficult to protect the taxis if they don't have stealth. As you couldn't really protect them, I could vaporize them with one shot (and judicious use of outwit on toughness).
B) Firelord has a 12 attack. I rolled kind of cruddily, really, but it didn't matter so much, as I only needed, like, 3's and 4's most of the time, so the 4's and 5's I kept rolling weren't really an issue.
C) Firelord has 9 clicks of life. You gave him a significant pounding, doing 7 clicks in 1 turn, but he was still alive, and really easy to heal when I got him to the medic.
Regardless, that was fun. I think the intention is that we play a total of three game using the same teams, to minimize the effects of luck.
I'm ready when you are.
Rock on,
-Peter
My major mistake was stealthing my taskmasters when i could've just MM'ed the damage
i think that FL is only cheesy in multiples, because i could've dealt with 1 FL, i had done 7 clicks to it and if i had been a bit lucker with the B/C/F roll, or i had played better. Either way, i would've killed at least one of your firelords. I also know to take out the outwit or at least block it from outwitting my doombots.
ok thats it, new game?
Bezzly wrote:
>>My major mistake was stealthing my taskmasters when i could've just MM'ed the damage>>
I wasn't planning on ever shooting the Taskmasters, unless A) they had no one to mastermind damage on or B) I could outwit the mastermind. From the get go, I looked at your team, which was really dangerous up close, what with all the BCF action, and said "Hmm--clearly, I ignore the combatants and I instead kill the taxis". Without taxis, the stealthed BCFs can't really hurt my team, and they have to come out of the hindering terrain to attack in any case.
>>i think that FL is only cheesy in multiples, because i could've dealt with 1 FL,>>
While I'm not saying you are wrong, that other 81 point FL could have been, like, an E Klaw or something who, while certainly not as good, probably would have done similar damage.
>>i had done 7 clicks to it and if i had been a bit lucker with the B/C/F roll, or i had played better. Either way, i would've killed at least one of your firelords.>>
That one FL is only alive by virtue of luck, but it probably would not have made much difference in the long run.
>>I also know to take out the outwit or at least block it from outwitting my doombots.>>
That would have been key.
>>ok thats it, new game?>>
Solid. I'm ready to go when you are. I'll roll for set up as soon as I get home (I'm at work, and I don't know the url for the dice server off hand...)
-Peter
Starting Game 2 of Series 3:
Same teams.
I roll an 8 for setup.
-Peter
5 (or 6, whatever it was, it was less than 8)
I'll pick the same map (Marvel basic outdoor).
What edge do you want?
-Peter
I take top edge.
I put objects in A24, I18, Q17.
My initial team set up is:
-Firelord 1 in E24
-U Wasp in E23
-Firelord 2 in F24
-E Wasp in F23
-E Medic in G23
-E Panther in H24
-R Vulture in H23
I'll do my firts move as soon as you set up.
-Peter
Objects: H8, Q8 and R8
Experienced wasp: g2,
elektra, G1,
Rookie black panther P2,
Doombot 2 at R2,
doombot 1 at S2,
Taskmaster 2 at R1
Taskmaster 2 at S1,
Veteran paramedic is at T2
ok, go!
Solid. I think U Elektra is actually standing somewhere illegal (G1 is blocking terain), but you could just have her in F1 or H1.
Peter T1. Leadership is a 2. Failure.
-R Vulture to H19, taxis E Panther to I18.
-E Wasp free moves to F19, taxis Firelord 2 to G19.
-U Wasp free moves to E19, taxis Firelord 1 to D19.
-E Medic moves to E21.
Final Positions:
-R Vulture H19 @
-E Panther I18
-E Wasp F19 @
-Firelord 2 G19
-U Wasp E19 @
-Firelord 1 D19
-E Medic E21 @
Your T1.
-Peter
oh my bad, sorry about that, yeah whatever, it was H1
no command roll yet. no need
anyway, black panther moves to R9
Doombot 2 (free) Moves Taskmaster 1 to Q8 and lands on R7
Doombot 1 (free) moves Taskmaster 2 to R8 and lands on S7
E. Wasp carries elektra to H8, and lands on G7
final moves:
Doombot 1 S7@
Doombot 2 R7@
Taskmaster 1 Q8
Taskmaster 2 R8
E wasp G7@
Elektra H8
Black panther R9@
Veteran Parmaedic T2
My T2.
I roll for leadership. I get a 3 and fail.
-Firelord 1 moves to A16, taxis U Wasp to A15.
-Firelord 2 puts up a barrier in A17, B16, B15, A14.
All others pass.
Final positions:
-E Medic E21
-E Wasp F19
-Firelord 2 G19 @
-R Vulture H19
-E Panther I18
-Firelord 1 A16 @
-U Wasp A15
Barrier A17, B16, B15, A14
Your T2.
-Peter
i move wasp to C3, pushing her, and moving elektra to D3
Doombot 1 S7
Doombot 2 R7
Taskmaster 1 Q8
Taskmaster 2 R8
E wasp C3@@ 1 click
Elektra D3
Black panther R9
Veteran Parmaedic T2
whew, i was having trouble finding a way to save wasp, i'm glad the blocking terrain was there!
My T3
I roll for leadership. I get a 6. Success.
-U Wasp free moves to A9, taxiing Firelord 1 to B8.
-E Wasp free moves to A11, taxiing Firelord 2 to A10.
-R Vulture moves to A12, taxiing E Panther to A13.
-E Medic to A19.
-All others pass.
Final Positions:
-U Wasp A9 @
-FL1 B8
-E Wasp A11 @
-FL2 A10
-R Vulture A12 @
-E Panther A13
-E Medic A19 @
Your T3.
-Peter
Veteran Doombot 1 moves to J3 Landing taskmaster 1 on J4
Veteran Doombot 2 moves to K3 landting taskmaster 2 on K4
everybody else clears. its your turn
Doombot 1 J3@
Doombot 2 K3@
Taskmaster 1 J4
Taskmaster 2 K4
E wasp C3 1 click
Elektra D3
Black panther R9
Veteran Parmaedic T2
Peter T4
I roll for leadership. I get a 3. failure.
-E Wasp pushes to move to A6, taxiing Firelord 2 to A5. E Wasp takes a click.
-Firelord 2 shoots your E Wasp with RCE. FL2 has an attack of 12. E Wasp has a defense of 17. FL 2 needs a 5. He rolls a 6. E Wasp takes 5 damage and is vaporized.
-R Vulture pushes to move to A8, taxiing E Panther to B7.
-Firelord 1 places a barrier in C7, B6, B5, A4.
-E Medic passes.
-E Panther passes.
-U Wasp passes.
Final Positions:
-E Medic A19
-U Wasp A9
-R Vulture A8 @@ 1 click
-Firelord 1 B8 @
-E Panther B7
-E Wasp A6 @@ 1 click
-Firelord 2 A5 @
Barrier in C7, B6, B5, A4.
Your Turn 4.
-Peter
alright, doombot 1 i sgoing to taxi taskmaster 1 to B8, landing on C8,
taskmaster 1 is going to attempt to hit black panther i need a 4 i get a 3 (####)
Doombot 2 will push to move to C10, dropping taskmaster 2 at B10, taskmaster 2 will attempt to hit FL 2, needing a 6, getting a 5 (wow thats horrible luck)
so final moves
Doombot 1 C8 @@ 1 click
Doombot 2 C10 @@ 1 click
taskmaster 1 B8@
Taskmaster 2 B10@
Elektra D3
Black panther R9
Veteran Parmaedic T2
Hmm. While I'm perfectly happy with the outcome of this turn, what with you missing and all :-), it doesn't really work, as you put Taskmaster 1 into B8, which has Firelord 1 in it, and then you had Taskmaster 2 trying to attack Firelord 2, who is far away and behind both other figures and a barrier. And your various attack numbers were wrong (TM needs a 5 to hit Panther, and a 7 to hit Firelord...).
I suspect the best thing to do is to reset the turn and go again.
-Peter
ok, i'll do my turn tomorrow, russian finals...yeah!
elektra is going to move B4, everybody else will pass,
Peter's T5.
I roll for leadership. I get a 4. Success.
Barrier drops.
-E Panther moves to G6.
-E Panther outwits Doombot 1's (who is in J4) toughness.
-U Wasp free moves to H2, taxiing Firelord 1 to I2.
-Firelord 1 pushes to shoot Doombot 1 with RCE. FL1 has a 12 attack. Doombot 1 has a 15 defense. I need a 3. I roll a 6. Doombot takes 5 damage and is vaporized. Firelord 1 takes a point of push damage.
-Firelord 2 pushes to shoot U Elektra in B4 with RCE. FL2 has a 12 attack. U Elektra has a 16 defense. I need a 4. I roll a 5. U Elektra takes 5 damage and is beaten within an inch of her life.
-R Vulture clears.
-E Wasp clears.
-E Medic clears.
My Final Positions:
-E Medic A19
-R Vulture A8 1 click
-E Wasp A6 1 click
-Firelord 2 A5 1 click @@
-E Panther G6 @
-U Wasp H2 @
-Firelord 1 I2 1 click @@
Your final positions at the end of my T5:
-U Elektra B4 5 clicks @
-Taskmaster 1 J4
-Taskmaster 2 J5
-Doombot 2 K3
-R Panther Q9
-Vet Medic T2
-E Wasp KO
-Doombot 1 KO
Your T5
-Peter
Just hoping Beezly comes back soon (and the thread doesn't get whacked...)
:-)
-Peter
sorry, my band had a show last night, and i have finals this week, (+ fathers day) so this thread slipped my mind
actually taskmasters were on J4 and K4
doombot 1 carries taskmaster 2 to h2, landin gon i2, taskmaster rolls to attack firelord with b/c/f, gets a 6, and rolls 4 on b/c/f
taskmaster 1 is oging to shoot firelord, he needs not to bloch and doesn't, rolling a 4, he hits firelord, for 2 clicks
final position:
taskmaster 1 J4 @
taskmaster 2 H1 @
doombot 2 I1 @
r. black panther R9
v. paramedic T2
i just realized how good a player you are, i commend you for your barrier strategy
Beezly wrote:
>>sorry, my band had a show last night, and i have finals this week, (+ fathers day) so this thread slipped my mind>>
No problem--what kind of a band are you in?
>>actually taskmasters were on J4 and K4>>
You are correct--that is where they are on my map--I must have typoed while transfering the locations.
>>i just realized how good a player you are, i commend you for your barrier strategy>>
That is very kind. Thanks! Most folks really pooh-pooh the Barrier on FL, which I think just makes them more versitile.
On to my next turn!
(Nice shooting, by the way!)
-Peter
My T6.
I roll for leadership (habit, mostly) and get a 4. Woo! Success!
-R Vulture moves to B5.
-'Cause I'm feeling risky, U Wasp pushes to make a dual incapacitate attack against Taskmaster 2 and Doombot 2. TM2 has a 16 defense, and DB2 has a 15 defense. U Wasp has an 8 attack. I need an 8 to hit both, or a 7 to hit just the Doombot. I roll a 7 and just hit the Doombot. Doh. Doombot gets an action counter, is pushed, and takes a point of damage. U Wasp takes a point of push damage.
-Everyone else clears.
My final positions:
-E Medic E19
-E Wasp A6 1 click
-Firelord 2 A5 1 click
-R Vulture B5 1 click @
-E Panther G6
-U Wasp H2 1 click @@
-Firelord 1 I2 7 clicks
Your current positions (double check for accuracy):
-R Panther R9
-V Medic S2
-Taskmaster 1 J4 @
-Taskmaster 2 H1 @
-Doombot 2 I1 1 click @@
-U Elektra B4 5 clicks
-E Wasp KOed
-Doombot 1 KOed
Your turn 6.
-Peter
actually you could've saved FL without the breakaway, according to new FAQ, you don't have to breakaway if your moving firelord without moving yourself....but their not in effect yet :p
anyway, taskmaster 2 is going to push to hit firelord 1 with b/c/f, i need only not to fumble (i think) and get a 10, i get a 1 on the b/c/f roll (darn)
taskmaster 1 is going to ranged FL again, i again, need not fumble, and i hit firelord w/ knockback (if he doe anything idk, but he's KO'ed anyway)
Doombot clears
-R Panther R9
-V Medic S2
-Taskmaster 1 J4 1 click @@
-Taskmaster 2 H1 1 click @@
-Doombot 2 I1 1 click
-U Elektra B4 5 clicks
-E Wasp KOed
-Doombot 1 KOed
ur turn
i'm in a local band, we play punk/pop-punk ish stuff. check us out
www.moofusmusic.com
>>i'm in a local band, we play punk/pop-punk ish stuff. check us out>>
Fantastic! One of my students recently burned me a comprehensive Catch-22 comp. They freaking rock, but then I love the Ska (and I play the bass too--####ily, and mostly, like, Ramones and Pixies songs, but I'm getting there...)
-Peter
Wow. I totally missed that you posted your turn up there. I'm spacy...
Peter T7
Anyways, I roll a 6 for leadership. Success!
-R Vulture pushes to punch U Elektra. V has a 6 attack. Elektra has a 12 defense. I need a 6. I roll a 7. Elektra takes 1 click of damage and is KOed. Vulture takes a click from pushing.
-E Panther walks to C6. Panther outwits Taskmaster's Mastermind.
-E Wasp free moves to D3, taxiing Firelord 2 to E4.
-Firelord 2 shoots Taskmaster with RCE. Firelord has an 11 attack. Taskmaster has a 15 defense. I need a 4. I roll a 6. Taskmaster takes 5 clicks of damage, and is vaporized.
-U Wasp clears.
-E Medic passes.
My final positions:
-E Medic A19
-E Panther C6 @
-R Vulture B5 2 clicks @@
-Firelord 2 E4 1 click @
-E Wasp D3 1 click @
-U Wasp H2 1 click
-Firelord 1 KOed
Your final positions:
-Taskmaster 1 J4 1 click @@
-Doombot 2 1 click
-R Panther R9
-V Medic S2
-Taskmaster 1 KOed
-Doombot 1 KOed
-E Wasp KOed
-U Elektra KOed
Your T7.
-Peter
catch 22 is the best (third wave) ska band, ever, but their singer for keasby nights quit, and it hasn't had the same energy w/o them, hard to impress and point the blame (however good) don't compare to keasby nights, dear sergio, and kristina she don't know i exist
i'm going to do my turn tomm (after history finals)
alright, i'm going to attempt to move to break with doombot 2, i roll a 6, success, doombot 2, moves to J3, as long as you dn't miss the next doombot shot i'm screwed
Beezly wrote:
>>alright, i'm going to attempt to move to break with doombot 2, i roll a 6, success, doombot 2, moves to J3, as long as you dn't miss the next doombot shot i'm screwed>>
I got sent 2 die rolls for breakaway. The first was a 3. The second was a 6. But, whatever. It isn't really important.
Peter T8
-E Wasp Pushes to move to I3, taxiing Firelord 2 to I2. E Wasp takes a click.
-Firelord 2 pushes to shoot Doombot 2 with RCE. FL2 has an 11 attack. Doombot 2 has a 14 defense. I need a 3. I roll an 8. Doombot 2 takes 5 clicks of damage, reduced to 4 by toughness. Doombot 2 is vaporized. Firelord 2 takes a click.
-E Panther clears.
-R Vulture clears.
-E Medic passes.
-U Wasp clears.
My final positions:
-E Medic A19
-E Panther C6
-R Vulture B5 2 clicks
-E Wasp I3 2 clicks @@
-U Wasp H2 1 click
-Firelord 2 I2 2 clicks @@
-Firelord 1 KOed
Your final positions:
-R Panther R9
-V Medic S2
-Taskmaster 1 J4 1 click
-Taskmaster 2 KOed
-Doombot 1 KOed
-Doombot 2 KOed
-U Elektra KOed
-E Wasp KOed
Your turn 8.
-Peter
bio finals, too much work, turn tomorrow
(my last finals though, yay!)
Just bumping the thread to avoid deletion.
-Peter
haha sorry, my life has been hectic, i spent all day out yesterday
ok
Rookie black panther moves to N7, and outwits Firelords RCE
Taskmaster moves to J2
Final positions:
-R Panther N7@
-V Medic S2
-Taskmaster 1 J2 1 click@
-Taskmaster 2 KOed
-Doombot 1 KOed
-Doombot 2 KOed
-U Elektra KOed
-E Wasp KOed
>>haha sorry, my life has been hectic, i spent all day out yesterday>>
Not a problem :-)
Peter T9
-R Vulture moves to H1, taxiing E Black Panther to I1.
-E Panther Outwits Taskmaster's Blades/Claws.
-U Wasp freemoves to J1.
-Everyone else clears.
My final positions:
-E Medic A19
-E Panther I1.
-R Vulture H1 2 clicks @
-E Wasp I3 2 clicks
-U Wasp J1 1 click @
-Firelord 2 I2 2 clicks
-Firelord 1 KOed
Your T9.
-Peter
in a last ditch effort, i'm going to attempt to shoot firelord with taskmaster (and pushing), i need a 4...and i get a 4, your firelord takes 2 clicks, my taskmaster takes 1 lcikc of push
final moves:
-R Panther N7
-V Medic S2
-Taskmaster 1 J2 2 clicks @@
-Taskmaster 2 KOed
-Doombot 1 KOed
-Doombot 2 KOed
-U Elektra KOed
-E Wasp KOed
Peter's T10.
I roll for leadership. I get a 2 and fail.
-R Vulture pushes to move to L1, taxiing E Panther to K1. R Vulture takes a click.
-E Panther outwits R Panther's Outwit (Firelord 2 gets his RCE back).
-E Panther close combat attacks Taskmaster with Blades/Claws. Panther has a 9 attack. Taskmaster has a 15 defense. panther needs a 6. He rolls a 10 (5+5--Go Panther! Stick it to The Man!), with knockback. He rolls 3 damage. Taskmaster takes 3 damage, is thrown diagonally into the wall and takes 3 more damage (and might break the wall...). Taskmaster is KOed.
-Firelord 2 shoots R Panther with RCE. Firelord has a 9 attack. Panther has a 15 defense. Firelord needs a 6. He rolls a 5 and misses.
-Everyone else clears.
My final positions:
-E Medic A19
-E Wasp I3 2 clicks
-Firelord 2 I2 4 clicks @
-U Wasp J1 1 click
-E Panther K1 @
-R Vulture L1 3 clicks @@
-Firelord 1 KOed
Well, that's pretty much the end. You can move for your half of T10, but you can't hurt anyone, and I don't get another move to clean things up.
Final Score:
Team Firelord: 480
Team Not Firelord: 120
Score 2 for Team Firelord.
This one was closer, and if the dice had fallen a bit more in your direction, you could have done better (having to shoot Firelord 1 four different times due to the bad B/C/F roll was not so good for you, but then one of the reasons Firelord is broken is 'cause he gets 9 clicks of life and if you don't waste the effort killing him, he just gets healed :-)
On to game 3. I'm perfectly willing, for the sake of gameliness, to assume that you win the setup die roll for game 3--you get to choose the map and be player 1 if you want. Granted, your choice of map is basically Marvel outdoor or Marvel indoor, but if you want it, the choice is yours :-)
Rock on,
-Peter
i'm going to try outdoor one more time, this time i'm going to not leave my elektra isolated, so set up my 3 items across the roof, Q,R 8 and Q7
alright, where are ur items
Assuming you are setting up on the bottom edge of the map, I'll be on the top (24, 23 rows), and I'll put my objects in:
H11
K9
K8
Your set up?
-Peter
Black Panther: P2
Doombot 1: Q2
Taskmaster 1: Q1
Doombot 2: R2
Taskmaster 2: R1
Elektra: T2
Wasp:U2
Paramedic: T1
ur go
Peter's Initial Set Up--Game 3 of 3
-E Medic C23
-E Panther D24
-R Vulture D23
-Firelord 2 E24
-E Wasp E23
-Firelord 1 F24
-U Wasp F23
You are player 1. Go nuts!
-Peter
Doombot 1 free moves to R7 dropping taskmaster 1 on Q8
Doombot 2 Free moves to S7 Dropping taskmaster 2 on R8
Wasp free moves to R6, dropping elktra at Q7
Black panther moves to K9
V. Paramedic moves to S6
final moves:
Doombot 1: R7 @
Taskmaster 1 Q8
Doombot 2 S7 @
Taskmaster 2 R8
Wasp R6@
elektra Q7
black panther K9@
v. paramedic S6@
Cool.
Peter's T1.
I roll for leadership. I get a 6. Woo!
-E Wasp freemoves to H20, taxiing Firelord 2 to G20.
-U Wasp free moves to G19, taxiing Firelord 1 to H19.
-R Vulture moves to E19, taxiing E Panther to F19.
-E Medic moves to E20.
Final positions
-E Wasp H20 @
-Firelord 2 G20
-U Wasp G19 @
-Firelord 1 H19
-R Vulture E19 @
-E Panther F19
-E Medic E20
Your turn 2. I'll do my next move in the morning.
Rock on,
-Peter
well my turn two is going to consist of me clearing all my figures, its your turn
Doombot 1: R7
Taskmaster 1 Q8
Doombot 2 S7
Taskmaster 2 R8
Wasp R6
elektra Q7
black panther K9
v. paramedic S6
well my turn two is going to consist of me clearing all my figures, its your turn
Peter's Turn 2.
-Everyone clears.
My positions:
-E Wasp H20
-Firelord 2 G20
-U Wasp G19
-Firelord 1 H19
-R Vulture E19
-E Panther F19
-E Medic E20
Your Turn 3.
-Peter
i think my best option would be to hold where i am...so thats what i'm going to do
Hmm. We could keep this up all day...
But I don't really need to.
Peter's Turn 3.
I roll leadership. I get a 3. Failure.
-R Vulture moves to I11, taxiing E Black Panther to J10.
-E Panther attacks R Panther with his Claws. E Panther has a 9 attack. R Panther has a 15 defense. I need a 6. I roll a 9 and hit. I do 2 damage.
-Firelord 2 puts up a Barrier in I12, J11, K10, J9.
-Everyone else passes.
My final positions:
-E Wasp H20
-Firelord 2 G20
-U Wasp G19
-Firelord 1 H19
-R Vulture I11 @
-E Panther J10 @
-E Medic E20
Your T4.
-Peter
Black panther moves to K8, and its your turn
Peter's T4
-Firelord 1 places a new barrier in I12, J11, K10, J9
-E Wasp free moves to A12, taxiing Firelord 2 to A11.
-E Medic moves to F19.
-Everyone else passes.
Final positions:
-E Wasp A12 @
-Firelord 2 A11
-U Wasp G19
-Firelord 1 H19 @
-R Vulture I11
-E Panther J10
-E Medic F19 @
Your T5.
-Peter
ok, i'm going to keep my defensive position...your turn
Rock solid.
Peter's T5
I roll for leadership. I get a 3 and fail. Sad.
-R Vulture moves to J6, taxiing E Panther to J7.
-E Panther strikes R Panther with his Claws. E Panther has a 9 attack. R Panther has a 13 defense. I need a 4. I roll a 10 and hit. I do 2 damage again. Panther returns his claws to WalMart for replacement.
-E Wasp pushes to move to E7, taxiing Firelord 2 to F7. E Wasp takes a click.
-Firelord 2 places a barrier in J8, K7, K6, J5.
Final positions:
-E Wasp E7 @@
-Firelord 2 F7 @
-U Wasp G19
-Firelord 1 H19
-R Vulture J6 @
-E Panther J7 @
-E Medic F19
The dice seem to be falling your way. Take advantage of them ;-)
Your T6
-Peter
ok, i'm gooing to take my turn in an hour or two, i gotta do breakfast and stuff
if you got aim, we could do this much faster
anyway, black panther is going to futily move away, going to N5
other than that, i pass (i have a decent postition right now
>>if you got aim, we could do this much faster>>
I dunno--mostly it is just coordination of efforts :-)
Peter's T6
I roll for Leadership. I get a 3. Man. Those D6 just don't like me today.
-U Wasp freemoves to G13, taxiing Firelord 1 to F13.
-Firelord 1 shoots R Black Panther with RCE. FL has a 12 attack. R Panther has a 13 defense, +1 for hindering terrain. I need a not 2. I roll a 5 and finally vaporize R Panther.
-R Vulture pushes to move to E12, taxiing E Panther to F12. R Vulture takes a click.
-Firelord 2 pushes to put a barrier in G14, H13, G12, F11. Firelord 2 takes a click.
-Everyone else clears.
Final positions:
-E Wasp E7 1 click
-Firelord 2 F7 @@ 1 click
-U Wasp G13 @
-Firelord 1 F13 @
-R Vulture E12 @@ 1 click
-E Panther F12
-E Medic F19
Your T7.
-Peter
time to move the force.....
Doombot 1 moves to L8, dropping taskmaster 1 at K8
DOmbot 2 moves to M8, dropping taskmaster 2 at M9
E. Wasp Movs to L9, dropping elektra at K9
Doombot 1: L8@
Doombot 2 M8@
taskmaster 1 K8
Taskmaster 2 M0
Wasp L9@
Elektra K9
Paramedic S6
Rock solid!
Peter's T7
For Leadership I roll a 6. Success!
-U Wasp pushes to free move to L18, taxiing Firelord 1 to L17. U Wasp takes a click.
-Firelord 1 pushes to shoot E Wasp. FL1 has a 12 attack. E Wasp has an 18 defense. I need a 6. I get a 5 and miss. Man. The dice. They just don't work today. Firelord 1 takes a click.
-E Panther moves to I17.
-E Panther Outwits TM2's Blades/Claws.
-E Wasp free moves to A14, taxiing Firelord 2 to A15.
-R Vulture clears.
-E Medic passes.
-Firelord 2 clears.
Final positions:
-E Wasp A14 1 click @
-Firelord 2 A15 1 click
-U Wasp L18 @@ 1 click
-Firelord 1 L17 @@ 1 click
-R Vulture E12 1 click
-E Panther I17 @
-E Medic F19
Your T8
-Peter
alright, E wasp pushes to free move to M17, dropping elektra at L18
elektra will attempt to hit firelord 1 with b/c/f, she needs a 6, gets a 7, and b/c/f's for 2, she checks her sais to make sure they are working properly
Doombot 1 pushes and free moves to K15, dropping taskmaster off at K16, taskmaster is going to attempt to hit firelord with a b/c/f roll, he needs not to fumble, and gets a 10, and slashes firelordd for 4
Doombot 2 pushes and free moves to N15, dropping off tasky at M16, turns out that i don't wnat to do b/c/f anyway because a 2 will kill firelord, taskmaster 2 needs not to fumble, and gets an 8, firelord bursts into a cloud of flaming cheese and lands on the paramedic's nacho's as she passes
Doombot 1 K15@@ 1 click
Doombot 2 N15@@ 1 click
Taskmaster 1 K16@
Taskmaster 2 M16@
Wasp M17@@ 1 click
Elektra L18 @
Paramedic S6
I'll assume that Elektra is actually in M18 (U wasp is in L18).
Peter's T8.
I roll leadership. I get a 4. Woo!
-E Wasp pushes to free move to H19, taxiing Firelord 2 to I18. E Wasp takes a click.
-E Panther outwits Taskmaster 1's Mastermind.
-Firelord 2 shoots Taskmaster 1 with RCE. Firelord has an 11 attack. Taskmaster has a 16 defense. I need a 5. I roll a 7 and hit. Taskmaster takes 5 clicks.
-R Vulture moves to J18 (blocking Taskmaster 2's LOS to Firelord, if it becomes important...)
-E Medic moves to G19.
-U Wasp clears.
-E Panther clears.
Final positions:
-E Wasp H19 2 clicks @@
-Firelord 2 I18 1 click @
-U Wasp L18 1 click
-Firelord 1 KOed
-R Vulture J18 1 click @
-E Panther I17
-E Medic G19 @
Your T9.
-Peter
>>i meant elektra at l16>>
That is L16, correct?
-Peter
Given Elekta is in L16, My Vulture is in J17.
That breaks both Elektras and Taskmaster 2's LOS to Firelord 2, and neither Taskmaster 2 or Elektra can see Vulture through Taskmaster 1, if it becomes important.
-Peter
yes, L16 (i16 isn't even next to firelord) i'm not going to do my next turn today, my band has a show...also, if you liek catch22, i sugest you check out reel big fish and the planet smashers. they're quite good
>>yes, L16 (i16 isn't even next to firelord)>>
That is what I figured, but was momenterally confused by the l16. I'm easily confused :-)
>> i'm not going to do my next turn today, my band has a show...>>
Sounds good. I have work all day tomorrow, so I'll get my T9 in in the afternoon/evening. If we are super cool, we can finish by tomorrow night :-)
>>also, if you liek catch22, i sugest you check out reel big fish and the planet smashers. they're quite good>>
Reel Big Fish are pretty solid. The Planet Smashers I have heard a bit of, but not much.
Have a good show,
-Peter
Just to correct my final positions:
Final positions:
-E Wasp H19 2 clicks @@
-Firelord 2 I18 1 click @
-U Wasp L18 1 click
-Firelord 1 KOed
-R Vulture *J17* 1 click @
-E Panther I17
-E Medic G19 @
-Peter
i'm going to pass, your turn
Check.
Peter's T9.
I roll for leadership. I get a 6. Success.
-R Vulture pushes to attack Taskmaster 1. Vulture has a 6 attack. Taskmaster has a 13 defense. I need a 7. I roll an 8. Taskmaster takes 1 click and is KOed. Vulture takes a click.
-Firelord 2 pushes to shoot Doombot 1 with RCE. Firelord 2 has an 11 attack. Doombot 1 has a 14 defense. I need a 3. I roll an 11. Doombot 1 takes 5 damage, reduced to 4 by toughness, and is KOed. Firelord 2 takes a click.
-E Panther moves to K16.
-E Panther outwits U Elektra's Claws.
-E Medic pushes to heal E Wasp. E Medic has an 8 attack. E Wasp has a 15 defense. I need a 7. I roll an 8. I heal 4 clicks. E wasp is fully healed. E Medic takes a click.
-Everyone else passes.
Final positions:
-E Panther K16@
-E Medic G19 @@ 1 click
-E Wasp H19
-Firelord 2 I18 @@ 2 clicks
-R Vulture J17 @@ 2 clicks
-U Wasp L18 1 click
-Firelord 1 KOed.
Your T10.
-Peter
does this mean that this is my last turn? cause if it is then i'll go after your black panther, if not i'm going after your firelord
also, can i use the new FAQ rules?
>>does this mean that this is my last turn? cause if it is then i'll go after your black panther, if not i'm going after your firelord>>
The game is 10 rounds long, so this would be your last turn.
>>also, can i use the new FAQ rules?>>
It isn't legal yet, so I'd go with no.
-Peter
Doombot 2 moves to M18, dropping taskmaster at L19
Taskmaster is going to attempt to hit wasp, he rolls high enough (forgot what) and rolls a 2 for the b/c/f
Elektra is going to ranged combat wasp, she needs not to fumble, and gets a 6, with knockback, but kills wasp
Wasp moves to U18, dropping elektra at T18
i don't think you can do anything except for move, my figures...but take your turn
That would work fine, but Elektra can't range strike Wasp--Elektra is in base to base combat with my E Black Panther.
Taskmaster hits her for 2, and I guess then your E Wasp could attack my U Wasp, but your E wasp has a 6 attack, and U Wasp after 3 damage (1 from pushing, 2 from Taskmaster) has a 15 defense, so your E wasp needs a 9 to hit.
-Peter
ok, how about i try and break away with wasp? then just go to a postion to where i can shoot? I closed my map thinking the game was over.
alright then, wasp will attempt to break away from wasp, i get a 3, and fail.
doombot is going to move taskmaster to H16, landing on H15, taskmaster is going to attempt to hit black panther.
Taskmaster is going to attack black panther. He needs a 5 adn gets a 7, for 4 clicks.
Elektra regains b/c/f and will attempt to attack black panther (for 2 damage) She needs to not fumble, and gets a 7. KO'ing your black panther
my map was weird with the black panther so i redid my turn...for the worse no dobut. (i lost this game, where i would've won otherwise)
Reasonable. My last turn everyone passes.
So the end result is:
Team Firelord: 306
Team Not Firelord: 294
Team Firelord Wins by the virtue of 12 points. Woo.
Team Firelord: 3-0
Yeah, this last game was much closer, but *really* dicey. I did bad on:
-Panther gets a total of 4 damage on two successful BCF hits.
-Firelord misses Wasp when he needs a 6 at an incredibly critical moment.
On the other hand, I did save my tenious position on my last turn by hitting with Vulture on a 7, which was good.
You did ok, dice wise, but that last breakaway roll was critical and you failed (which is why I put Panther there in the first place).
Your strategy of hiding on the roof was also reasonable, but I had no intention of throwing myself on it. Once I killed your Panther, I had the game, but I got greedy/risky on the turn where you jumped into the middle of the map--my original plan was to simply retreat to the rooftop and hide behind barriers and let you impale yourself on my guys, but when you moved out, I went for the not actually that risky manuver of putting myself into a bad position to vaporize your E Wasp to reduce your threat. Sadly, I missed on the 6, and it all went down hill from there. I'm pretty certain that if I had just run back to the roof and waited for you, I would have done much better.
In any case, good game, and good luck on your next match up!
-Peter
yeah, now i'm not going to overextend myself with my panther. This team works best in a tight group. Had this game gone on over 10 turns, i probably would've won (i would'be taken out your firelord, and you would've not been left with any threats)
>>yeah, now i'm not going to overextend myself with my panther. This team works best in a tight group.>>
My clever plan, had you never actually moved, and didn't leave Panther out to get eaten, was to just sit on the roof till turn 10, have the Wasps carry the Firelord's to the middle of the map, have Firelord A carry Firelord B behind you lines, and vaporize your medic for 12 points. Sad, really, but probably the best move if you had hunkered down and waited for me to show up.
>> Had this game gone on over 10 turns, i probably would've won (i would'be taken out your firelord, and you would've not been left with any threats)>>
Probably. But then I was playing knowing that it was a 10 turn game, which is why I like time limit games *much* better than turn limit games--it turn limit games you can just sit around and do nothing till the last turn, and if you go second on the last turn, you can do all sorts of dumb stuff just to get some extra points. In a time limit game, it is obvious if your opponent is stalling (time wise--i.e. taking 10 minutes to pass their whole team), so you can do something about it. In turn limit games, there are simply too many ways to take advanatge of the game format and nothing really can be done to prevent it.
But then, most competetive games are turn limit games, so that is what we are working with.
-Peter
i usually play friendly games, and we just go until one team has a defnite advantage over the other. I.e. if i have 1 more attacker and an invisible girl left, and they can't hit teh 18 def, the game is pretty much over.
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