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CCTelander
05/31/2003, 15:35
Batman1983 and I will be playing our first 3 game series of Firelord test games in this thread. The idea, of course, is to develope a decent body of data, with the hope that it will help to settle the FL issue one way or the other.

Batman1983 won the initial roll, so he'll be first. He chose the outdoor map from the Marvel Starter, often called The Crossroads.

I've got the map oriented with the park in the upper right corner. It's lettered from A-X across the top, and numbered from 1-24, from bottom to top.

We'll have team starting positions and object placement up soon.

Batman1983
05/31/2003, 16:07
My map share the same orientation & can be found here:

http://www.#########.com/kissclix/moo.htm (it is java not jpg)

I'll be playing this team:

E Firelord x 2 (81x2=162)
E Wasp (33)
R Doombot (27)
R Vulture x 2 (15x2=30)
LE Paramedic (16)
V Paramedic (12)
R Destiny (20)

total 300

Since I won dice roll CCTelander picks position. I await your team & position.

EDIT guess they don't want other sites to show up. pm me if you don't have a map to follow along w/

CCTelander
05/31/2003, 16:35
I'll take the edge with the 2 green buildings, and, I'll have my team and initial positions and object placement up in a little while.

Batman1983
05/31/2003, 16:36
CCTelander has picked his side & I'm setting up like this:


1 I1 E Firelord 1 (Cheesy be)
2 L1 E Firelord 2 (Cheesy bop)
3 I2 R Vulture 1 (Cheapy do)
4 L2 R Vulture 2 (cheapy dad)
5 J2 E Wasp (Myth)
6 K2 R Doombot (Metal)
7 F1 V Paramedic (Plain)
8 R1 LE Paramedic (Jane)
9 Q1 R Destiny (Magic)

L O3 Light object
L Q7 Light object
H D5 Heavy object


Rookies are orange because its less of an eye sore :laugh:

CCTelander
05/31/2003, 16:38
Here's my team:

E Wasp 33
V Doombot 38
V Doombot 38
V Bullseye 43
V Whirlwind 41
E Taskmaster 58
V Avalanche 32
V AIM Medic 17
Total 300 pts

Batman1983
05/31/2003, 16:42
This should be really fun! The potencial of your team is scary. Ok I'm getting into killer mode.... Firelord is evil & I must show this evil. YOU WILL DIE CCTelander!!!! (lol) gotta love this game. Ok I await your position.

Batman1983
05/31/2003, 17:13
Graphic for my team:

http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=Firelord1&username=Batman1983&action=graphic

Graphic for CCtelenders team:

http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=CCTelander1&username=Batman1983&action=graphic

I realize you can get kicked from tournies w/ this info. In here, however, we need these stats & its nice for the viewer as well. Besides I have most of these clix memorized anyway.

CCTelander
05/31/2003, 17:14
Just to be sure we're on the same page, you've got your map numbered from 1-24, starting at the TOP and going to the bottom, correct?

Batman1983
05/31/2003, 17:16
no sorry a-x top to bottom 1-24 across. shoot I missed that. I'll edit the above post if I can. Or email me & I'll send you my link to what I'm using.

CCTelander
05/31/2003, 17:18
Originally posted by Batman1983
no sorry a-x top to bottom 1-24 across. shoot I missed that. I'll edit the above post if I can. Or email me & I'll send you my link to what I'm using.

That's fine, I just want to be sure we're doing the same thing. No need to edit, we'll use your system.

Batman1983
05/31/2003, 17:19
great sorry if this makes you havet to re write a bunch.

CCTelander
05/31/2003, 17:31
Originally posted by Batman1983
great sorry if this makes you havet to re write a bunch.

No problem. But there does seem to be an issue still. I picke the edge with the 2 green buildings on it. If you set up where you are, you'de be adjacent to me, assuming A-X, top to bottom, 1-24, left to right.

Batman1983
05/31/2003, 17:33
you're right the colors are off on the map I'm using. I can't believe I didn't see that. Give me a sec.

If I can't edit I'll repost.

CCTelander
05/31/2003, 17:37
Originally posted by Batman1983
you're right the colors are off on the map I'm using. I can't believe I didn't see that. Give me a sec.

If I can't edit I'll repost.

No problem. This happens sometimes with forum games. Once we get it square, we'll be fine!
;)

Batman1983
05/31/2003, 18:01
We're now using CCTelender's map & since I can't change the above post. here we go:

1 P24 E Firelord 1 (Cheesy be)
2 M24 E Firelord 2 (Cheesy bop)
3 P23 R Vulture 1 (Cheapy do)
4 M23 R Vulture 2 (cheapy dad)
5 O23 E Wasp (Myth)
6 N23 R Doombot (Metal)
7 G23 V Paramedic (Plain)
8 S24 LE Paramedic (Jane)
9 H24 R Destiny (Magic)

L J22 Light object
L H18 Light object
H U20 Heavy object

no color for time constraints. Its where I was just wrong positioning in above post

CCTelander
05/31/2003, 18:06
Originally posted by Batman1983
We're now using CCTelender's map & since I can't change the above post. here we go:

1 P24 E Firelord 1 (Cheesy be)
2 M24 E Firelord 2 (Cheesy bop)
3 P23 R Vulture 1 (Cheapy do)
4 M23 R Vulture 2 (cheapy dad)
5 O23 E Wasp (Myth)
6 N23 R Doombot (Metal)
7 G23 V Paramedic (Plain)
8 S24 LE Paramedic (Jane)
9 H24 R Destiny (Magic)

L J22 Light object
L H18 Light object
H U20 Heavy object

no color for time constraints. Its where I was just wrong positioning in above post

On the theory that a picture is worth 1000 words, I put the map up, correctly recolored, on one of my sister's SNs.

http://members.aol.com/oppics2/series10map.html

Hope this helps!

Batman1983
05/31/2003, 18:08
I await your position.

CCTelander
05/31/2003, 18:09
Originally posted by Batman1983
I await your position.

I'm working on it now. I'll try to keep that map updated with little figs and everything, so everyone can just watch instead of plotting it out.

Batman1983
05/31/2003, 18:13
ok
I've found Adobe Photoshop really useful for this. If you don't have it I can just send you pics of my map as it goes. Unless you can update fast.

CCTelander
05/31/2003, 18:37
Originally posted by Batman1983
ok
I've found Adobe Photoshop really useful for this. If you don't have it I can just send you pics of my map as it goes. Unless you can update fast.

I've got Photoshop. Wouldn't be much of a graphic designer without it! ;)

I'll be able to update the maop fairly frequently, so things should go smoothly from here.

I'll have my starting positions and objects up in a minute.

CCTelander
05/31/2003, 18:44
Here are my starting positions:

V Doombot #1 Q-2
V Doombot #2 Q-1
E Taskmaster R-2
V Bullseye R-1
V Whirlwind S-2
E Wasp S-1
V Avalanche T-2
V AIM Medic T-1

Objects
Heavy Q-3
Heavy R-3
Light S-3

Away we go!

CCTelander
05/31/2003, 18:58
The map is updated too, just FYI.

Batman1983
05/31/2003, 19:24
Magic(R Destiny) moves to H18 (Brotherhood free move)

Cheapy Do(vulture1) moves to P15 carrying Cheesy Be(firelord1) to P15

Metal(doombot using Avengers team ability) moves to O17 carrying Myth(wasp) to O16

Myth picks up Cheesy Be & moves to R8 (Avenger free move) setting CheesyBe on Q8.

Cheesy Be fires an EE shot at V Whirlwind. 12 att + 2d6 vs. 19
I roll a 4 & a 5 getting a total of 21. V Whirlwind, V Avalanche, V Medic, V Bullseye, E Wasp, & E taskmaster all take one damage. Taskmaster is now free to use MM if he chooses.

Jane (LE Para) moves forward to Q18

@ Q08 Firelord1
@ R08 Wasp
@ H18 Destiny
@ P15 Vulture 1
@ O17 Doombot
@ Q18 LE Jane Foster

M24 Firelord2
M23 Vulture2
G23 Paramedic

CCTelander
05/31/2003, 21:31
First Blood to you, my friend!

Tasmaster Masterminds Damage to Doombot #1. Doombot #1's Toughness prevents him from taking the Click.

Doombot #1 Rolls for Leadership. The roll is 1, an unsuccessful attempt!

Doombot #2 Rolls for Leadership. The roll is 2, ANOTHER unsuccessful attempt!

Doombot #1 Free Moves (Avengers or Brotherhood) to R-2, dropping Taskmaster at S-3. Doombot #1 then adopts Hydra Team Ability.

Taskmaster Spends an Action making a Ranged attack at Firelord. AV 11 +1 for the Doombot's Hydra TA, vs DV 18, he needs a 6 or better to hit. The roll is 2 + 5 (7), a Hit! Firelord takes 2 Clicks of Damage.

Doombot #2 Free Moves (Avengers or Brotherhood) to Q-3, dropping Bullseye at R-3. Doombot #2 then adopts Hydra TA.

Taskmaster adopts Hydra TA.

Bullseye, using RCE, spends an Action attacking FL. AV 10 plus 2 for Taskmaster's and Doombot's Hydra TA, ve DV 13, he needs anything but a Critical Miss to hit. The roll is 4 + 1 (5), a Hit! Firelord takes 3 Clix of Damage.

Wasp Free Moves to S-7, dropping Whirlwind at R-7.

Whirlwind, using Flurry, attacks FL. AV 8 vs DV 10, he needs anything but a Critical Miss to hit. The roll is 6 + 1 (7), a Hit! FL takes 2 Clix of Damage. Second Flurry attack: AV 8 vs DV 8, he needs anything but a Critical Miss to hit. The roll is 5 + 3 (8), a Hit! FL takes 2 more Clix of Damage and is KO'd.

Final Positions
Doombot #1 R-2 @
Doombot # 2 Q-3 @
E Taskmaster S-3 @
V Bullseye R-3 (1 Click) @
E Wasp S-7 (1 Click) @
V Whirlwind R-7 (1 Click) @
V Avalanche T-2 (1 Click)
V AIM Medic T-1 (1 Click)

The map is updated too.

Batman1983
05/31/2003, 22:14
(I'm dropping the extra stuff for this post cause I'm getting sleepy & don't want to type extra)

Vulture2 moves to Q15 carrying Firelord2 to Q14

Vulture1(pushing) picks up Firelord2 & heads to T8 setting Firelord2 on S8.

Firelord2 blazes down on Whirlwind 12+2d6 vs 17. I get a 5 (12+5=17) & Whirlwind is no more.

Wasp(pushing) rolls for break away(6). & lands on O16 putting FL2 on N17. (this was an avengers free move).

T08 Vulture1 @@
O16 Wasp @@
N17 Firelord2 @
Q15 Vulture2 @
O17 Doombot (cleared)
G23 Paramedic
Q18 Jane Foster (cleared)
H18 Destiny (cleared)
KOd Firelord1

CCTelander
05/31/2003, 22:59
Avalanche spends an Action creating a Barrier at R-4, S-4, T-4, and U-4.

All others pass, removing tokens.

Final Positions
Doombot #1 R-2
Doombot # 2 Q-3
E Taskmaster S-3
V Bullseye R-3 (1 Click)
E Wasp S-7 (1 Click)
V Whirlwind R-7 (1 Click)
V Avalanche T-2 (1 Click) @
V AIM Medic T-1 (1 Click)

The map is updated.

Batman1983
05/31/2003, 23:58
wasp & vulture1 both have a click too sorry.

CCTelander
06/01/2003, 00:00
Originally posted by Batman1983
wasp & vulture1 both have a click too sorry.

No problem.

Batman1983
06/01/2003, 00:12
ok

Doombot move to I20 carrying Firelord2 to H21

V Paramedic moves to H19

LE Jane F moves to J20 (J23 or J24 if I dont have to follow all the stairs to get up)

others clear

T08 Vulture1
O16 Wasp
H21 Firelord2
Q15 Vulture2
I20 Doombot @
G23 Paramedic @
J20 Jane Foster @ (can I hop to J22 or 23 & take the extra move next turn?)
H18 Destiny
KOd Firelord1

CCTelander
06/01/2003, 00:19
Originally posted by Batman1983
ok

Doombot move to I20 carrying Firelord2 to H21

V Paramedic moves to H19

LE Jane F moves to J20 (J23 or J24 if I dont have to follow all the stairs to get up)

others clear

T08 Vulture1
O16 Wasp
H21 Firelord2
Q15 Vulture2
I20 Doombot @
G23 Paramedic @
J20 Jane Foster @ (can I hop to J22 or 23 & take the extra move next turn?)
H18 Destiny
KOd Firelord1

Sorry but you gotta follow the stairs, and you'll have to stop on the object when you get there.

Batman1983
06/01/2003, 00:20
right knew that about the object thats why I placed it there I just wanted to make sure on it all thanks.

Fuzzy
06/01/2003, 15:36
Taskmaster should not have been able to use Mastermind. Mastermind can only be used when a character is the target of the attack. Since Firelord only targetted Whirlind, Taskmaster was only taking splash damage and should not have been able to use Mastermind.

CCTelander
06/01/2003, 17:36
Originally posted by Fuzzy
Taskmaster should not have been able to use Mastermind. Mastermind can only be used when a character is the target of the attack. Since Firelord only targetted Whirlind, Taskmaster was only taking splash damage and should not have been able to use Mastermind.

I, of course, disagree, and, judging by his comments in turn 1, my opponent would as well. I have PMed our judge, Funky Jett to get his take on the matter.

In any event, it wouldn't have changed the outcome of turn 1 at all. I could simply have positioned my figs as I did, and attacked with Bullseye first. BE would have had an AV of 12, the roll was 7, that would have hit for 3.

Then Taskmaster could have attacked, needing only a 3 to hit for 2 more. The roll was a 5.

Whirlwind would have had exactly the same situation, and hit for 4 clix with his 2 Flurry attacks. FL would still have been KO'd.

The only thing that would have changed so far, is the Leadership roll for Taskmaster on my current turn, which is waiting pending my opponent's use of PC, if he wants to use it.

Once Funky Jett gets back to me, we'll know the "offical" ruling for these games. At that point, I'd propose we just continue playing regardless of which way it goes, since the effect of the "mistake," if there was indeed a mistake, was negligable. That, of course, would depend on what my opponent thinks we should do, and perhaps what Funky Jett says ought to happen.

Funky Jett
06/01/2003, 19:45
Fuzzy is correct. Since Tasky wasn't a target, he can't Mastermind the splash damage away. However, HAD he been one of the targets, he could have Masterminded both the direct damage AND the splash damage away since they occur simultaneously. That being said, since the person playing FL accepted Tasky's action and ended his turn, it's too late now.

Funky Jett

CCTelander
06/01/2003, 19:47
Originally posted by Funky Jett
Fuzzy is correct. Since Tasky wasn't a target, he can't Mastermind the splash damage away. However, HAD he been one of the targets, he could have Masterminded both the direct damage AND the splash damage away since they occur simultaneously. That being said, since the person playing FL accepted Tasky's action and ended his turn, it's too late now.

Funky Jett

I stand corrected. Thanks Funky Jett!

CCTelander
06/01/2003, 20:49
Doombot # 1 rolls for Leadership. The roll is 3, an unsuccessful attempt.

Doombot #2 rolls for Leadership. The roll is 1, another unsuccessful attempt.

Taskmaster rolls for Leadership. The roll is 5, a successful attempt!

Doombot #1 Free Moves (Avengers or Brotherhood) to U-9, dropping Taskmaster in Hindering Terrain at T-9. Doombot #1 then adopts Hydra Team Ability.

Taskmaster Spends an Action making a Ranged attack at Vulture2. AV 11 +1 for the Doombot's Hydra TA, vs DV 15, he needs a 3 or better to hit. The roll is 2 + 4 (6), a Hit! Vulture2 takes 2 Clicks of Damage.

Doombot #2 Free Moves (Avengers or Brotherhood) to S-8, dropping Bullseye at R-8. Doombot #2 then adopts Hydra TA.

Bullseye, using RCE, attacks Vulture2. AV10 +1 for Doombot's Hydra TA vs DV 13, anything but a Critical Miss hits. The roll is 3 + 1 (4), a Hit! Vulture2 takes 3 Clix of Damage and is KO'd.

Destiny forces a reroll. The new roll is 3 + 6 (9), a Hit! Vulture2 still takes 3 Clix and is KO'd.

Wasp spends an Action attacking Vulture1. AV 6 +1 for Doombot's Hydra TA vs DV 14, she needs a 7 or better to hit. The roll is 5 + 6 (11), a Hit! Vulture1 takes 2 Clix of Damage.

Avalanche spends an Action creating a Barrier at Q-9, R-10, S-10, and T-10. He is Pushed and takes 1 Click of Damage.

AIM Medic passes.

Final Positions
Doombot #1 R-2 @
Doombot # 2 Q-3 @
E Taskmaster S-3 @
V Bullseye R-3 (1 Click) @
E Wasp S-7 (1 Click) @
V Whirlwind (KO'd)
V Avalanche T-2 (2 Clicks) @@
V AIM Medic T-1 (1 Click)

The map is updated.

Batman1983
06/01/2003, 22:00
back where we started huh? lol

Funky Jett
06/01/2003, 22:29
(Ignore this post... it's to help me search faster)

Go SMSU Bears!

Batman1983
06/01/2003, 23:03
Vulture rolls for breakaway (gets a 5) & moves to X03 Pulling a 'Mystique' from X2 (the control doors scene) as he goes.

Wasp free moves to J21 (thinking) "I hope after CJ comes out I'll still have my 'Best Butt' Honor from Wizard Magazine"

others clear (but complain about loosing Vulture. lol).

X03 Vulture1 @ (3 clicks)
J21 Wasp @ (1 click)
H21 Firelord2
KOd Vulture2
I20 Doombot (cleared)
G23 Paramedic (cleared)
J20 Jane Foster (cleared) H18 Destiny
KOd Firelord1

P.S. Risque? perhaps, but I'm trying to get into that Firelord mind set. You know the one you all complain about.

CCTelander
06/02/2003, 03:49
Doombot #1 Free Moves (Avengers or Brotherhood) to S-2, dropping Taskmaster in Hindering Terrain at S-3.

Doombot #2 Free Moves (Avengers or Brotherhood) to U-2, dropping Bullseye at V-1.

Bullseye, using RCE, attacks Vulture1. AV10 vs DV 12, anything but a Critical Miss hits. The roll is 4 + 1 (5), a Hit! Vulture1 takes 3 Clix of Damage and is KO'd. Bullseye is Pushed and takes 1 Click.

AIM Medic attempte to heal Doombot #1. AV 7 vs DV 14, she needs a 7 or better to hit. The roll is 3 + 4 (7), a successful healing attempt! She rolls for the number of Clix healed and gets a 6. Doombot #1 is fully restored.

Everyone else passes, and removes tokens where appropriate.

Final Positions
Doombot #1 S-2 @@
Doombot # 2 U-2 (1 Click) @@
E Taskmaster S-3
V Bullseye V-1 (2 Clicks) @@
E Wasp S-7 (1 Click)
V Whirlwind (KO'd)
V Avalanche T-2 (2 Clicks) @@
V AIM Medic T-1 (1 Click) @

The map is updated.

Batman1983
06/02/2003, 13:04
Wasp will free-move push to D13 putting Jane Foster in D14

Doombot free-moves to E14 carrying Firelord to E13.

Jane foster attempts to heal Wasp 8+2d6 vs 15. she rolls double 5s then a 4. Wasp is now at full health.

others clear

KOd Vulture1
D13 Wasp @@
E13 Firelord2
KOd Vulture2
E14 Doombot @@
G23 Paramedic
D14 Jane Foster @
H18 Destiny
KOd Firelord1

CCTelander
06/02/2003, 16:21
Wasp Free Moves to T-3.

All others pass, removing tokens.

Final Positions
Doombot #1 S-2
Doombot # 2 U-2 (1 Click)
E Taskmaster S-3
V Bullseye V-1 (2 Clicks)
E Wasp T-3 (1 Click) @
V Whirlwind (KO'd)
V Avalanche T-2 (2 Clicks)
V AIM Medic T-1 (1 Click)

The map is updated.

CCTelander
06/03/2003, 23:00
Just keeping the thread alive and postin the current map for anyone following.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/03/2003, 23:37
every body just sits there....

KOd Vulture1
D13 Wasp (cleared)
E13 Firelord2
KOd Vulture2
E14 Doombot (cleared)
G23 Paramedic
D14 Jane Foster (cleared)
H18 Destiny
KOd Firelord1

CCTelander
06/03/2003, 23:57
Bullseye spends an Action moving to U-1.

Medic attempts to heal Bullseye. AV 7 vs DV 14, she needs a 7 or better to hit. The roll is 3 + 3 (6), an unsuccessful attempt.

Wasp passes, removing tokens.

Final Positions
Doombot #1 S-2
Doombot # 2 U-2 (1 Click)
E Taskmaster S-3
V Bullseye U-1 (2 Clicks) @
E Wasp T-3 (1 Click)
V Whirlwind (KO'd)
V Avalanche T-2 (2 Clicks)
V AIM Medic T-1 (1 Click) @

The map is updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/04/2003, 00:46
Wasp lifts Firelord up & heads to E05 (Fl in E04)

Doombot flies to E08 & carries Jane to E07

Jane walks over to D05

KOd Vulture1
E05 Wasp (cleared)
E04 Firelord2
KOd Vulture2
E08 Doombot (cleared)
G23 Paramedic
D05 Jane Foster (cleared)
H18 Destiny
KOd Firelord1

CCTelander
06/04/2003, 02:06
Doombot #1 Free Moves (Avengers or Brotherhood) to L-2, dropping Taskmaster at K-3.

Wasp Free Moves to M-3, dropping Doombot #2 at L-3.

Doombot #2 Free Moves (Avengers or Brotherhood) to G-3, dropping Taskmaster at F-4.

Taskmaster, using BCF, attacks Firelord. AV 11 vs DV 18, he needs a 7 or better to hit. The roll is 5 + 1 (6), a miss!

Bullseye and AIM Medic pass, removing tokens.

Final Positions
Doombot #1 L-2 @
Doombot # 2 G-2 (1 Click) @
E Taskmaster F-4
V Bullseye U-1 (2 Clicks)
E Wasp M-3 (1 Click) @
V Whirlwind (KO'd)
V Avalanche T-2 (2 Clicks)
V AIM Medic T-1 (1 Click)

The map is updated

http://members.aol.com/oppics2/series10map.html

Batman1983
06/04/2003, 11:51
Firelord rains down on Taskmaster for 5 (12+2d6 vs 16) I got a 4+1 a hit. Taskmaster grabs the Doombot & has him take the fire ball to the circuits.

R Doombot(pushing) attacks V Doombot w/ EE (assuming Taskmaster MMinded damage to him) 8+2d6 vs 12/ I rolled a 5+4 a hit. Doombot is KOd & Taskmaster takes a click of splash damage. "It is far from over Cheese lord" the assassin yells.

others just watch

KOd Vulture1
E05 Wasp
E04 Firelord2 @
KOd Vulture2
E08 Doombot (1click) @@
G23 Paramedic
D05 Jane Foster
H18 Destiny
KOd Firelord1


Graphic for my team:

http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=Firelord1&username=Batman1983&action=graphic

Graphic for CCtelenders team:

http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=CCTelander1&username=Batman1983&action=graphic

PS hope that the story stuff is ok. I just got bored when posting this. Not at this game, but there wasn't anything else I was doing.

CCTelander
06/04/2003, 12:22
Originally posted by Batman1983
Firelord rains down on Taskmaster for 5 (12+2d6 vs 16) I got a 4+1 a hit. Taskmaster grabs the Doombot & has him take the fire ball to the circuits.

R Doombot(pushing) attacks V Doombot w/ EE (assuming Taskmaster MMinded damage to him) 8+2d6 vs 12/ I rolled a 5+4 a hit. Doombot is KOd & Taskmaster takes a click of splash damage. "It is far from over Cheese lord" the assassin yells.



Doombot #2 already had 1 Click on him, so he's KO'd after Firelord's shot. What do you want to do about your 2nd attack, with your Doombot?

Batman1983
06/04/2003, 12:36
Do I keep the 9? I would have attacked Taskmaster straight for 2. I can reroll if I have to. 8+9vs 15 is a hit. 7+ if I reroll. So if we're all ok w/ me keeping the 9, then feel free to take your turn.

Funky Jett
06/05/2003, 03:15
In a live game, Batman would have known the Doombot was KOed prior to his second roll. PBF games are a little different in that you make all your moves before your opponent responds. I see no reason to reroll, since in an actual HtH game, he wouldn't have attacked a figure he already knew was out of the game. The 9 stands.

Feel free to flame me... ;)

Thor665
06/05/2003, 03:42
Darn that accurssed Jet that is Funky! I summon all the fires of...a hot place to...I dunno, hang out in his basement and drink his beer or something?

I'm enjoying the match so far. Ol' Taskie seems a popular choice to deal with Firelord. I'm still not sure if he's a good answer though. In any case, back to your regularly scheduled moves already in progress...

Regards,
Thor.

CCTelander
06/05/2003, 04:31
Originally posted by Funky Jett
In a live game, Batman would have known the Doombot was KOed prior to his second roll. PBF games are a little different in that you make all your moves before your opponent responds. I see no reason to reroll, since in an actual HtH game, he wouldn't have attacked a figure he already knew was out of the game. The 9 stands.

Feel free to flame me... ;)

No flames, just 1 thought. Had he known the Doombot was already KO'd, he'd also have known that he was pitting his 8 AV against a DV of 16, leaving him needing an 8+ on a push. Personally, I'd have thought REAL HARD before making the roll.

In any event, I'll abide by the ruling with good cheer. Thanks Funky Jett!

CCTelander
06/05/2003, 06:23
Taskmaster Masterminds the Damage over to Doombot #1. Doombot #1 is KO'd.

Taskmaster spends an Action to Incapacitate Firelord. AV 9 vs DV 18, he needs a 9 or better to hit. The roll is 6 + 5 (11), a Hit! Firelord takes an Action, is Pushed, and takes 1 Click of Damage. Taskmaster is Pushed and takes a Click.

Medic tries to heal Bullseye. AV 7 vs DV 14, she needs a 7 or better to hit. The roll is 1 + 5 (6), a miss!

Wasp Free Mo0ves to G-2, dropping Doombot #1 at G-3. She is Pushed and takes 1 Click of Damage.

Doombot #1 Free Moves (Avengers or Brotherhood) to H-1, dropping Taskmaster at H-2. He's Pushed and takes 1 Click of Damage.

Avalanche Free Moves to Q-1.

Final Positions
Doombot #1 L-2
Doombot # 2 (KO'd)
E Taskmaster F-4 (3 Clicks) @@
V Bullseye U-1 (2 Clicks)
E Wasp M-3 (1 Click)
V Whirlwind (KO'd)
V Avalanche T-2 (2 Clicks)
V AIM Medic T-1 (1 Click) @

The map is updated.

http://members.aol.com/oppics2/series10map.html

CCTelander
06/05/2003, 06:32
I just caught some mistakes in the last post. Final Positions should read:

Doombot #1 H-1 (1 Click) @@
Doombot # 2 (KO'd)
E Taskmaster G-3 (3 Clicks) @@
V Bullseye U-1 (2 Clicks)
E Wasp G-2 (2 Clicks) @@
V Whirlwind (KO'd)
V Avalanche Q-1 (2 Clicks) @
V AIM Medic T-1 (1 Click) @

CCTelander
06/05/2003, 07:24
Originally posted by CCTelander
No flames, just 1 thought. Had he known the Doombot was already KO'd, he'd also have known that he was pitting his 8 AV against a DV of 16, leaving him needing an 8+ on a push. Personally, I'd have thought REAL HARD before making the roll.

In any event, I'll abide by the ruling with good cheer. Thanks Funky Jett!

Upon further reflection, there really wasn't much risk involved. Things worked out the way they should have, I think.

Batman1983
06/05/2003, 10:40
Evrybody on my team clears.... I'm going to be at work to day, so if you respond before 10am eastern I may still be on... You know what Jane will take an action to heal Firelord (why not?) she needs a 9 or better (8+2d6 vs. 17) and rolls a 5. Its a miss (no big suprise there)

Final Positions

KOd Vulture1
E05 Wasp
E04 Firelord2 (1 click)
KOd Vulture2
E08 Doombot (1click)
G23 Paramedic
D05 Jane Foster @
H18 Destiny
KOd Firelord1

Funky Jett
06/05/2003, 15:01
Originally posted by CCTelander
Upon further reflection, there really wasn't much risk involved. Things worked out the way they should have, I think.
I've discussed this situation and another in my Rulings thread. These situations are pretty much going to require individual rulings, but I will try to be as consistant as I can. Thanks for understanding! I'm just trying to allow you to have a good gaming experience.

Batman1983
06/05/2003, 15:56
I'm at the library, on break, for an hour if you're there....

CCTelander
06/05/2003, 16:40
Because it's the next to last turn, AIM Medic attempts AGAIN to heal Bullseye. AV 7 vs DV 14, she needs a 7 or better to hit. The roll is 3 = 3 (6, for the THIRD time!), a miss! The Medic is Pushed and takes 1 Click of damage.

Avalanche spends an Action to create a Barrier at F-2, G-3, H-3, and I 2. He's Pushed and takes 1 Click.

All others pass, removing tokens.

Final Positions
Doombot #1 H-1 (1 Click)
Doombot # 2 (KO'd)
E Taskmaster G-3 (3 Clicks)
V Bullseye U-1 (2 Clicks)
E Wasp G-2 (2 Clicks)
V Whirlwind (KO'd)
V Avalanche Q-1 (2 Clicks) @@
V AIM Medic T-1 (2 Clicks) @@

The map is updated.

http://members.aol.com/oppics2/series10map.html

CCTelander
06/05/2003, 16:43
Originally posted by Funky Jett
I've discussed this situation and another in my Rulings thread. These situations are pretty much going to require individual rulings, but I will try to be as consistant as I can. Thanks for understanding! I'm just trying to allow you to have a good gaming experience.

No problem. As far as I'm concerned you're doing a great job on this. Thanks!

Batman1983
06/05/2003, 16:48
Avalanche has an 8 range, 3 squares of barrier are out of his range.

CCTelander
06/05/2003, 16:59
Originally posted by Batman1983
Avalanche has an 8 range, 3 squares of barrier are out of his range.

Only the first square of Barrier has to be within range.

CCTelander
06/05/2003, 17:05
Originally posted by CCTelander
Only the first square of Barrier has to be within range.

That is, unless thi has been changed recently.

Batman1983
06/05/2003, 17:24
the pac states:

BARRIER. This character can create up to 4 squares of blocking terrain. (Optional) Give this character a move action, but do not move him. This character creates 4 squares of blocking terrain anywhere within the character’s range. Place 4 Barrier markers on the map using the following guidelines: all 4 squares of blocking terrain must be in squares adjacent to each other and they cannot be placed in the same space as a character, object or terrain feature. A character cannot move or fire through the diagonal corner where two Barrier markers are touching. This barrier uses all the standard rules for blocking terrain. This terrain is not elevated and can be fl own over. This barrier remains in place until the beginning of your next turn.



And I can't find anything in the FAQ to state differently. Barrier isn't even in it. Is it somewhere else in the FAQ. I normaly wouldn't quible, but I forgot we were only playing to 10 rounds & I believe we want these games to be accurate as possible. This is my last turn & I'm down by 10-20 points & this could be game deciding. If its rulled in my favore I'll let you replay turn 8 to get them off the roof & into barrier range against a wall or whatever (since I assume this would have been your strategy) If it rules in your favor then no biggy I've still got a large chance at KO(s) this next turn. I gotta go back to work now.

CCTelander
06/05/2003, 17:29
Originally posted by Batman1983
the pac states:

BARRIER. This character can create up to 4 squares of blocking terrain. (Optional) Give this character a move action, but do not move him. This character creates 4 squares of blocking terrain anywhere within the character’s range. Place 4 Barrier markers on the map using the following guidelines: all 4 squares of blocking terrain must be in squares adjacent to each other and they cannot be placed in the same space as a character, object or terrain feature. A character cannot move or fire through the diagonal corner where two Barrier markers are touching. This barrier uses all the standard rules for blocking terrain. This terrain is not elevated and can be fl own over. This barrier remains in place until the beginning of your next turn.



And I can't find anything in the FAQ to state differently. Barrier isn't even in it. Is it somewhere else in the FAQ. I normaly wouldn't quible, but I forgot we were only playing to 10 rounds & I believe we want these games to be accurate as possible. This is my last turn & I'm down by 10-20 points & this could be game deciding. If its rulled in my favore I'll let you replay turn 8 to get them off the roof & into barrier range against a wall or whatever (since I assume this would have been your strategy) If it rules in your favor then no biggy I've still got a large chance at KO(s) this next turn. I gotta go back to work now.

No biggie man. It just needs to be clarified. I don't blame you a bit for arguing your position, and I'm sure not gonna get all hot and bothered no matter which way it goes.

As I understand it, only 1 square of Barrier needs to be within range, but I can't find anything specific on it either. I could have sworn it was spelled out in the FAQ specifically, but I can't find it either.

shift
06/05/2003, 17:35
In the Marvel FAQ, the first bullet under Barrier, General states:" A clear line of fire is not required to use this ability. At least one Barrier marker placed must be within this character s range.

-shift

CCTelander
06/05/2003, 17:43
Originally posted by shift
In the Marvel FAQ, the first bullet under Barrier, General states:

-shift

Yep, just found that myself. The phrase "At least one Barrier marker placed must be within this character's range" indicates that all Barrier tokens do NOT have to be within range, unless I'm sadly mistaken.

Funky Jett
06/05/2003, 17:43
shift has the quote that I was going to use... He is correct. Only one square has to be within the figures range. The others are bonuses.

CCTelander
06/05/2003, 17:45
Originally posted by Funky Jett
shift has the quote that I was going to use... He is correct. Only one square has to be within the figures range. The others are bonuses.

Thanks yet again! Sorry we're making you work so hard! ;)

Funky Jett
06/05/2003, 17:54
I was also asked about the elevation of a particular square. Square P2 is not elevated.

I have spoken with another judge on this. He explained something to me that I've always had a problem understanding. Per the FAQs, the last square of the stairs is elevated. It goes further to say, it's the square with the blocking line by it. Well, there are several different types of stairs on several different maps. On the Marvel Starter map (old school map), the square they are talking about is the actual rooftop square that the stairs lead up to.

I, among many others, have been asking on the Judges Fourm for a downloadable pdf file of the maps that have each square marked as clear, hindering, or blocking terrain. It would eliminate all confusion in tourney play. And the beauty is, if you don't agree, you can house rule it.

To repeat, squares P2, B9, and J23 are not elevated. Squares P1, A9, and J24 ARE elevated.

Batman1983
06/06/2003, 00:36
OK heres the deal. Its the last turn & I have 2 options. One way I could win this. I'm going to do both just for fun, but the first is the one I'm keeping (no matter what). I just wanted to state this so everyone can follow my next post.

Current standings & placement

BATMAN1983: 300 points

KOd Vulture1 (minus 15)
E05 Wasp
E04 Firelord2 (1 click)
KOd Vulture2 (minus 15)
E08 Doombot (1click)
G23 Paramedic
D05 Jane Foster @
H18 Destiny
KOd Firelord1 (minus 81)

KILLS: 79

Total: 268


CCTelander: 300 points
Doombot #1 H-1 (1 Click)
Doombot # 2 (KO'd) (minus 38)
E Taskmaster G-3 (3 Clicks)
V Bullseye U-1 (2 Clicks)
E Wasp G-2 (2 Clicks)
V Whirlwind (KO'd) (minus 41)
V Avalanche Q-1 (2 Clicks) @@
V AIM Medic T-1 (2 Clicks) @@

KILLS: 111

Total: 332

CCTelander's map:
http://members.aol.com/oppics2/series10map.html

My Team:
http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=Firelord1&username=Batman1983&action=graphic

HIS team:
http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=CCTelander1&username=Batman1983&action=graphic

Batman1983
06/06/2003, 01:30
THE REAL TURN:

Firelord knocks down the barrier at G03 w/ his 3 damage (do I have to roll for this?)

Doombot fires an EE shot at Wasp 8att+2d6 vs 15def (gets double 1s). Destiny Prob controls & he gets a 6 & a 5. Wasp(his) & Tasmaster take a click.

Wasp (mine) attacks Wasp (his) 7att+2d6 vs 14def (gets a 4)

I lose.

I could have tied w/ this:

THEORETICAL PLAY:

Wasp picks up Firelord & moves him to I9 (shes at H9)

Firelord attacks Avalanche at Q1 11att+2d6 vs 14 (I get a 2 & a 4 a hit)

paramedic moves to E7

Doombot moves to A16 & carries paramedic to A17

Avalanche was KO'd he equals 32 points so that would tie it up.


I decided to go for the win by one point, but lost. I'd rather lose than tie at this point. CCTelander can take his last turn now. Then we can start the next game.

CCTelander
06/06/2003, 01:42
I don't have anyone in any kind of position to KO anyone on your team, so I'll just forego my last turn. Great game, Jordan! I'll have my initial roll for the next one your way momentarily.

CCTelander
06/06/2003, 01:43
And by all means, call me Chris or "CC", whichever you prefer.

Batman1983
06/06/2003, 01:44
Thanks but if you want to see if Wasp & Taskmaster can roll double 6s on wasp go ahead. :knockedou

CCTelander
06/06/2003, 01:52
Originally posted by Batman1983
Thanks but if you want to see if Wasp & Taskmaster can roll double 6s on wasp go ahead. :knockedou

I'd say betting AGAINST that would be a pretty safe bet! ;)

Batman1983
06/06/2003, 03:30
OK Chris I rolled a ten (to your 7 so I'll go first) I pick the Park map (Marvel premier outdoor map 3). Please feel free to pick position. I'll be up tonight as long as you are (because I don't work tomorrow- yeah!) so lets play some heroclix! *crowd of whatchers (basically Thor665 & a baboon) cheer*

same teams, but I'll post our links again

my team:
http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=Firelord1&username=Batman1983&action=graphic

your team:
http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=CCTelander1&username=Batman1983&action=graphic

turns 10, actions 3, fun level 11! :noid:

CCTelander
06/06/2003, 04:29
OK. As the map appears on my site, I'll take the bottom edge. That's the one with A-X, 1 & 2. I'll upload a pic as soon as we finish setting up.

Batman1983
06/06/2003, 04:55
I'll take 23 & 24 then (duh)

1 E Firelord1 K24
2 E Firelord2 N24
3 R Vulture1 K23
4 R Vulture2 N23
5 E Wasp L23
6 R Doombot M23
7 V Paramedic M24
8 LE Paramedic H23
9 R Destiny L24

ok 'nuff for tonight.

Batman1983
06/06/2003, 15:42
Heavy at U21
Light at U20
light at P11

CCTelander
06/06/2003, 16:59
Starting Positions
V Doombot #1 F-2
V Bullseye F-1
V Avalanche G-2
V AIM Medic G-1
E Taskmaster H-2
E Wasp H-1
V Doombot #2 I-2
V Whirlwind I-1

Objects at F-3, G-3, and H-3.

Map's updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/06/2003, 18:50
Wasp picks up Firelord1. She flies (free move) into the a tree (F16) & sets Firelord1 in the branch next to her (G17)

Vulture2 spreads his wings & takes off w/ Firelord2 holding on to his feet. He lands in a tree (V16) & Firelord swings up onto a branch (V15)

LE Jane Foster moves to G16

Doombot carries fellow Brotherhood member Destiny to a place (M14) where she can swim. He himself winds up ankle deep in the pond (M15).

Turn over (I do love this map! :classic: )

E Firelord1 G17
E Firelord2 V15
R Vulture1 K23
R Vulture2 V16 @
E Wasp F16 @
R Doombot M15 @
V Paramedic M24
LE Paramedic G16 @
R Destiny M14

All the water is hindering correct? & the red things are trees? tan is cleared path & green is cleared grass. the 4 squares of grey is an elevated tower correct? :classic:

Batman1983
06/06/2003, 18:58
sorry doombot doesn't have an 8 move. there new positions are these:

Vulture1 moves to M15 carrying Destiny to M14

Doombot stays at M23

New positions:

E Firelord1 G17
E Firelord2 V15
R Vulture1 M15 @
R Vulture2 V16 @
E Wasp F16 @
R Doombot M23
V Paramedic M24
LE Paramedic G16 @
R Destiny M14

CCTelander
06/06/2003, 19:04
Originally posted by Batman1983
...

All the water is hindering correct? & the red things are trees? tan is cleared path & green is cleared grass. the 4 squares of grey is an elevated tower correct? :classic:

All correct except the water. Water is Hindering Terrain ONLY for purposes of movement. It doesn't add the +1 to defense.

CCTelander
06/06/2003, 19:06
Originally posted by CCTelander
All correct except the water. Water is Hindering Terrain ONLY for purposes of movement. It doesn't add the +1 to defense.

If this changes anything about what you want to do, feel free to modify your turn. ;)

Batman1983
06/06/2003, 19:06
good & thanks (as it shouldn't, but I had to check)

Objects still at:

Heavy at U21
Light at U20
light at P11



Just thought I'd restate that so when you change your make it won't confuse the watcher.

currently on map:

Light at W21
Light at W20 (in theoretical players starting area)
Heavy at P11

My guess is the pics were just off when pu together

edited for subject placement

Batman1983
06/06/2003, 19:08
no placement will stick.

CCTelander
06/06/2003, 19:11
Originally posted by Batman1983
good & thanks (as it shouldn't, but I had to check)

Objects still at:

Heavy at U21
Light at U20
light at P11



Just thought I'd restate that so when you change your make it won't confuse the watcher.

currently on map:

Light at W21
Light at W20 (in theoretical players starting area)
Heavy at P11

My guess is the pics were just off when pu together

edited for subject placement

Oooops! Had em placed incorrectly. I'll fix it and it'll be right when I update the map.

CCTelander
06/06/2003, 19:35
Originally posted by Batman1983
sorry doombot doesn't have an 8 move. there new positions are these:

Vulture1 moves to M15 carrying Destiny to M14

Doombot stays at M23

New positions:

E Firelord1 G17
E Firelord2 V15
R Vulture1 M15 @
R Vulture2 V16 @
E Wasp F16 @
R Doombot M23
V Paramedic M24
LE Paramedic G16 @
R Destiny M14

Are you sure you don't have your Wasp's and Firelord1's positions reversed or something. At G-17 FL is not in Hindering Terrain, but your comment implies he should be. Just making sure I've got this straight.

Batman1983
06/06/2003, 19:38
G15 sorry I was running uphill instead of down.

Once again:

E Firelord1 G15
E Firelord2 V15
R Vulture1 M15 @
R Vulture2 V16 @
E Wasp F16 @
R Doombot M23
V Paramedic M24
LE Paramedic G16 @
R Destiny M14

CCTelander
06/06/2003, 20:36
Doombot #1 rolls for Leadership. The roll is 6, a successful attempt.

Doombot #1 Free Moves (Avengers or Brotherhood) to C-10, dropping Bullseye at B-10. He then adopts Hydra Team Ability.

Doombot #2 Free Moves (Avengers or Brotherhood) to A-10, dropping Taskmaster at A-11.

Taskmaster then adopts Hydra Team Ability.

Bullseye, using RCE, attacks Wasp. AV 11 plus Hydra TA x2 vs DV 18 +1 for Hindering Terrain, he needs a 6 or better to hit. The roll is 5 +1 (6), a Hit! Wasp takes 3 Clicks of Damage.

Taskmaster spends an Action making a Ranged Attack against Wasp. AV 11 vs DV 13, he needs anything but a Critical miss. The roll is 6 + 5 (11), a Hit! Wasp takes 2 Clikcs and is KO'd.

Wasp Free Moves to B-9, dropping Avalanche at A-9.

Avalanche spends an Action creating a Barrier at B-12, C-11, D-10, and D-9.

Whirlwind spends an Action moving to C-9.

Final Positions
V Doombot #1 C-10 @
V Bullseye B-10 @
V Avalanche A-9 @
V AIM Medic G-1
E Taskmaster A-11 @
E Wasp B-9 @
V Doombot #2 A-10 @
V Whirlwind I-1 C-9 @

Map's updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/06/2003, 20:55
Vulture2 pushes to drag (as he can only get so far off the ground w/ a flaming man hanging onto his feet) Firelord2 to M7 & then sits down hard on N8.

Firelord, ignoring his tired slave ("not even a thanks I get"), lets out an evil laugh as he burns the Hydra Medic to death in her Heat resistent suit. "Resist this lady!" (12att+2d6 vs 15def+1hindering. I got a 3 & a 6)

Firelord1 looks at the lifeless body that was once Wasp. "Goodbye & goodridance" He grabs Jane (like tarzan would) & (with a swing & a yell) procedes to Q09 dropping the confused Jane in R09 ("What are these crazy Flaming Monkeys doing?").

Brother Doombot stafes to his right w/ the Paramedic. He lands on S23 & sets the Paramedic on T23



E Firelord1 Q09 @
E Firelord2 M07 @
R Vulture1 M15 (cleared)
R Vulture2 N08 @@
E Wasp KOd
R Doombot S23 @
V Paramedic T23
LE Paramedic R09 (cleared)
R Destiny M14

EDIT: Doombot is actually stafing left, assuming he was looking at Destiny & Vulture.

Batman1983
06/06/2003, 20:59
E Firelord1 Q09 @
E Firelord2 M07 @
R Vulture1 M15 (cleared)
R Vulture2 N08 @@ (1 click)
E Wasp KOd
R Doombot S23 @
V Paramedic T23
LE Paramedic R09 (cleared)
R Destiny M14

CCTelander
06/06/2003, 22:54
Doombot #1 rolls for Leadership. The roll is 3, a failed attempt!

Doombot #2 rolls for Leadership. The roll is 5, a successful attempt!

Doombot #2 Free Moves (Avengers or Brotherhood) to I-3, dropping Taskmaster at J-3. He then adopts Hydra Team Ability. He is Pushed and takes 1 Click of Damage.

Taskmaster then adopts Hydra Team Ability.

Wasp Free Moves to H-3, dropping Bullseye at I-4. She's Pushed and takes 1 Click of Damage.

Bullseye, using RCE, attacks Firelord2 (at M-7). AV 11 plus Hydra TA x2 (Doombot has a direct diagonal, so figs don't block LoF) vs DV 18, he needs a 5 or better to hit. The roll is 2 +5 (7), a Hit! Firelord2 takes 3 Clicks of Damage. Bullseye is Pushed and takes a Click.

Doombot #1 Free Moves (Avengers or Brotherhood) to K-7, dropping Whirlwind at L-7. He is Pushed and takes 1 Click of Damage.

Whirlwind, using Flurry, attacks Firelord2. AV 8 vs DV12, he needs a 4 or better to hit. The roll is 6 + 4 (10), a Hit!

Destiny forces Whirlwind to reroll. The new roll is 5 + 5 (10), a Hit, with Knock Back! Firelord2 takes 3 Clicks and is knocked back to P-7. Whirlwind is Pushed and takes 1 Click. He loses his 2nd Flurry attack.

Taskmaster spends an Action making a Ranged Attack against Firelord2. AV11 vs DV 9, he needs anything but a Critical Miss to hit. The roll is 3 + 6 (9), a Hit! Firelord2 takes 2 Clicks. Taskmaster is Pushed and takes 1 Click.

Avalanche spends an Action creating a Barrier at I-5, J-4, K-4, and K-3. He's Pushed and takes 1 Click.

Final Positions
V Doombot #1 K-70 (1 Click) @@
V Bullseye I-4 (1 Click) @@
V Avalanche A-9 (1 Click) @@
V AIM Medic (KO'd)
E Taskmaster J-3 (1 Click) @@
E Wasp H-3 (1 Click) @@
V Doombot #2 I-3 (1 Click) @@
V Whirlwind L-7 (1 Click) @@

Map's updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/06/2003, 23:03
Got no choice but to pass all actions.

E Firelord1 Q09 (cleared)
E Firelord2 P07 (cleared) (on last/9th click)
R Vulture1 M15
R Vulture2 N08 (cleared) (1 click)
E Wasp KOd
R Doombot S23 (cleared)
V Paramedic T23
LE Paramedic R09
R Destiny M14

CCTelander
06/06/2003, 23:18
I definitely have to pass on everyone!

Final Positions
V Doombot #1 K-70 (1 Click)
V Bullseye I-4 (1 Click)
V Avalanche A-9 (1 Click)
V AIM Medic (KO'd)
E Taskmaster J-3 (1 Click)
E Wasp H-3 (1 Click)
V Doombot #2 I-3 (1 Click)
V Whirlwind L-7 (1 Click)

Map's updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/06/2003, 23:51
Firelord2 pulls himself to R10. "that'll show you, you... neglector you." Vulture2 thinks to himself.

Jane Foster looks down at the 'Monkey man' as his flame barely flutters. "I've got just the stuff" She says as she reaches into her bag. "here you go" (8att+2d6 vs a 7def) she doesn't roll a crit (an 11 in fact) and heal him for 5. He lights up "much better" she smiles. :)

Firelord (playing up the chimp thing for the inept Jane) Lets out a wail "oo, oo, agh!!!" & blast Bullseye for 5 (12att+2d6 vs 17def 5+ hits for 5 he got a 3 & a 2). Then "Maniac, Maniac.... Macho. & hes killing like hes never killed before..." Firelord does a spin on his pole.

Brother Doombot hits a 90degree angle & heads to S17. He carries the Paramedic to T17 "This way mrs. Connor." ;)


E Firelord1 Q09 @
E Firelord2 R10 @ (3 clicks)
R Vulture1 M15
R Vulture2 N08 (1 click)
E Wasp KOd
R Doombot S17 @
V Paramedic T17
LE Paramedic R09 @
R Destiny M14

CCTelander
06/07/2003, 01:13
Doombot #2 Free Moves (Avengers or Brotherhood) to N-4, dropping Taskmaster at M-4. He then adopts Hydra Team Ability.

Taskmaster spends an Action making a Ranged Attack at Jane Foster (LE Paramedic). AV 9 +1 for Doombot's Hydra TA vs DV 13 +1 for Hindering Terrain, he needs a 4 or better to hit. The roll is 1 + 3 (4), a Hit! (Barely!) Jane takes 2 Clicks of Damage.

Wasp Free Moves to M-3.

Doombot #1 Free Moves (Avengers or Brotherhood) to R-8, dropping Whirlwind at S-9.

Whirlwind, using Flurry, attacks Firelord2. AV 8 vs DV 12, he needs a 4 or better for the first attack. The roll is 6 + 4 (10), a Hit! Firelord2 takes 2 Clicks.

2nd Flurry: Av 8 vs DV10, Whirlwind needs anything buy a Critical Miss. The roll is 5 + 4 (9), Firelord2 takes 2 more Clicks.

Avalanche Free Moves to I-6.

Final Positions
V Doombot #1 R-8 (1 Click) @
V Bullseye (KO'd)
V Avalanche I-6 (1 Click) @
V AIM Medic (KO'd)
E Taskmaster M-4 (1 Click) @
E Wasp M-3 (1 Click)
V Doombot #2 N-4 (1 Click) @
V Whirlwind S-9 (1 Click) @

Map's updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/07/2003, 01:54
Paramedic sees that thing are getting bad for her she tries to run. However she trips. Destiny tries to help, but Jane just falls harder. "Oh phooey"

Firelord pays no attention to the pions & drops Doombot1 like a heroin addict in rehab. (no offence meant to any recovering heroin addicts). "Nothing like the smell of Napalmed robot in the Morning" He says w/ an air of dignity.

"Its 2pm genious" Vulture2 says as he struts over to Q10 (next to both the good ol' Q-tips)


E Firelord1 Q09 @
E Firelord2 R10 (7 clicks)
R Vulture1 M15
R Vulture2 Q10 @ (1 click)
E Wasp KOd
R Doombot S17 (cleared)
V Paramedic T17
LE Paramedic R09 @@ (2 clicks)
R Destiny M14

CCTelander
06/07/2003, 02:13
I just noticed that I've been using the Hydra Team Ability, even though Batman wacked my Medic back in turn 2. I looked back over all the rolls, and it would NOT have effected the outcome of ANY rolls, except for my attack by Taskmaster against his Medic on my last turn. On that one, I made a mistake and accidentally clicked for 2 rolls instead of just 1. Batman and I had agreed that if that happens, we'll just use the first roll. In that case, the first roll was actually a 7, but after talking it over with him, I decided that the 2nd roll of 4 would make the game more fun for anyone watching. So I used it for dramatic effect. The 1st roll WAS a 7, so that attack, really, wasn't affected by my error either. Sorry for the screw up. I'm sure Batman will back me on this, so, ONWARD!

Batman1983
06/07/2003, 02:16
Yep & Firelord pushed to take out the doombot.

E Firelord1 Q09 @@ (1 click)
E Firelord2 R10 (7 clicks)
R Vulture1 M15
R Vulture2 Q10 @ (1 click)
E Wasp KOd
R Doombot S17 (cleared)
V Paramedic T17
LE Paramedic R09 @@ (2 clicks)
R Destiny M14

CCTelander
06/07/2003, 03:12
Doombot #2, using Energy Explosion and Taskmasters Enhancement, attacks Jane Foster. He needs a 5+ to hit Jane, a 3+ to hit Firelord1, a 6+ to hit Vulture2, and a 10+ to hit FL1. The roll is 6 + 1 (7), a Hit on all but FL1!

Destiny forces a reroll. The new roll is 1 + 5 (6), a Hit on everyone except FL1! Jane takes 2 Clicks and is KO'd, FL2 takes 2 Clicks and is KO'd, and Vulture takes 2 Clicks. Doombot is Pushed and take 1 Click.

Wasp Free Moves to O-10, dropping Taskmaster on the object at P-11. Wasp is Pushed and takes 1 Click.

Everyone else passes, removing tokens.

Final Positions
V Doombot #1 (KO'd)
V Bullseye (KO'd)
V Avalanche I-6 (1 Click)
V AIM Medic (KO'd)
E Taskmaster P-11 (1 Click)
E Wasp O-10 (2 Clicks)
V Doombot #2 N-4 (2 Clicks) @@
V Whirlwind S-9 (1 Click)

Map's updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/07/2003, 04:03
Firelord 2 grabs the dying Vulture2 up off the ground "Get me out of here." "Not so fast" says Taskmaster. Firelord just slams Vulture into the Dumpster. Tasky falls in for a second. Firelord hops on Vulture. "Lets move." Vulture takes off (about 3 feet off the ground) "you know you can fly." "shut up!" Vulture2 lands, face in the dirt, on V15 Firelord jumps off to V16.

the Paramedic motions to the Brother Doombot & he lifts them up. He lands at T15 & sets the medic at U16.

Serum already she plunges a needle into Vulture. "ouch" its a hit & heals him to full health (8att+2d6 vs 12def I got an 11 & healed 5 clicks)

Vulture1 decides to join the group & pulls Destiny out of the water. He lands on U15 & sets Destiny down on T16. "hyah chief" Firelord only scowls at vulture.


E Firelord1 V16 (cleared) (1 click)
E Firelord2 KOd
R Vulture1 U15 @
R Vulture2 V15 @@
E Wasp KOd
R Doombot T15 @ (free move always)
V Paramedic T17 @
LE Paramedic KOd
R Destiny T16

CCTelander
06/07/2003, 04:49
Taskmaster makes a Ranged Attack against Doombot. AV9 vs DV 15, he needs a 6 or better to hit. The roll is 3 + 2 (5), a miss!

Whirlwind moves to V-14.

Avalanche creates a Barrier at M-6, N-6, O-5, and O-4.

Doombot and Wasp clear.

Final Positions
V Doombot #1 (KO'd)
V Bullseye (KO'd)
V Avalanche I-6 (1 Click) @
V AIM Medic (KO'd)
E Taskmaster P-11 (1 Click) @
E Wasp O-10 (2 Clicks)
V Doombot #2 N-4 (2 Clicks) @
V Whirlwind V-14 (1 Click)

Map's updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/07/2003, 05:25
Vulture1 says 'hi' to whirlwind then tries to get away "not this time fool!"whirlwind responds. "watch out!" came the cry from Destiny. Vulture1 pulls his legs back as he lifts off (rolled a 3, but rerolled for a 6) "I'll be back". He turns & grabs Firelord. After a quick spin around Vulture2 (who says "show off") He lands in V16 fully exerted.

Firelord touches down with his pole (on W15), then flails it upward catching wirlwind in the chest (yes I am using RCE). "Hasta la vista... whirly!" He then blasts Whirlwind making him burst into flames (11att+2d6 vs 15def+2ESD 6+ hits for 5 I got a 4 & a 6). As whirlwind spins toward the water his spining only encourages the fire. he lands face down in the water. To this day no one knows if he drowned or died from the fire... & you know what? No one cares.

Everybody else just passes & clears


E Firelord1 W15 @ (1 click)
E Firelord2 KOd
R Vulture1 V16 @@ (1 click)
R Vulture2 V15 (cleared)
E Wasp KOd
R Doombot T15 (cleared)
V Paramedic T17 (cleared)
LE Paramedic KOd
R Destiny T16

CCTelander
06/07/2003, 06:25
Wasp Free Moves to U-14, dropping Taskmaster at U-15.

Taskmaster, using BCF, attacks Vulture1. AV9 vs DV14, he needs a 5 or better to hit. The roll is 1 + 5 (6), a Hit! Taskmaster rolls for Damage. The roll is 6! Destint forces Taskmaster to try again. He's PO'ed about that and rolls another 6! Vulture1 is KO'd. Taskmaster is Pushed and takes 1 Click.

Doombot #2 Free Moves to J-6.

Avalanche passes, removing token.

NOTE: I mistakenly left Doombot #2 marked with a token last post. He should have been cleared.

Final Positions
Final Positions
V Doombot #1 (KO'd)
V Bullseye (KO'd)
V Avalanche I-6 (1 Click)
V AIM Medic (KO'd)
E Taskmaster U-15 (2 Clicks) @@
E Wasp U-14 (2 Clicks) @
V Doombot #2 J-6 (2 Clicks) @
V Whirlwind V-14 (1 Click)

Map's updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/07/2003, 06:52
Vulture attempts to break away from Taskmaster, but wasp changes the wind tide by flapping opposite Vulture. "No Dumpster this time chump" (rolled a 2 for break away)

Destiny rubs Brother Doombot's arm "you need not my help... Kill my dear." Doombot (8att+2d6 vs a 15 def rolls double 6s & puts tasky on last click) raises his hand & grabs tasky by the shoulder *Blam!* Tasky breaks the grasp but his shoulder is in pieces, tiny ones. He stagers around as things begin to get bleak. " you @@gg@@' jerk! I'll kill you"
"I'm a robot. 'Delete' would be the proper term." comes the cold responce.

Firelord has an idea & grabs Vulture pushing to go to T17 dropping Vulture at S16. "c'mon slave."

The others watch in anticipation.


E Firelord1 W15 @@ (2 click)
E Firelord2 KOd
R Vulture1 KOd
R Vulture2 S16 @
E Wasp KOd
R Doombot T15 @
V Paramedic T17
LE Paramedic KOd
R Destiny T16

was this my turn 8 or 9?

EDIT 8 I guess

CCTelander
06/07/2003, 07:42
Doombot #2 Free Moves to Q-9, dropping Avalanche at R-9. Doombot is Pushed and takes a Click.

Avalanche makes a Ranged Attack against Doombot. AV 7 vs DV 15, he needs an 8 or better to hit. The roll is 5 + 4 (9), a Hit! Doombot takes 2 Clicks of Damage.

Wasp attempts Break Away. The roll is 2, a failed attempt. She's Pushed and takes a Click.

Taskmaster passes, removing tokens.

Final Positions
V Doombot #1 (KO'd)
V Bullseye (KO'd)
V Avalanche R-9 (1 Click) @
V AIM Medic (KO'd)
E Taskmaster U-15 (5 Clicks)
E Wasp U-14 (3 Clicks) @@
V Doombot #2 Q-9 (3 Clicks) @@
V Whirlwind V-14 (1 Click)

Map's updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/07/2003, 08:25
Taskmaster stops his stumbling & falls into Wasps arms. Doombot shoots him in the head! (7att+2d6 vs 13 def I rolled a 5 & a 6).

the Paramedic heals Firelord for 1! oh well. (8att+2d6 vs 13def rolled a 6 & a 3, then a 1, then a prob'd 1). Wait heres Destiny... nope still one. "guess we ran out of the good stuff sir."

Destiny free moves to S15 "Watch out now."

others pass & clear.

E Firelord1 T17 (cleared) (1 click)
E Firelord2 KOd
R Vulture1 KOd
R Vulture2 S16 (cleared)
E Wasp KOd
R Doombot T15 @@ (3 clicks)
V Paramedic U16 @
LE Paramedic KOd
R Destiny S15 @

CCTelander
06/07/2003, 08:49
Avalanche attacks Doombot. AV7 vs DV 12, 5+ hits. The roll is 5 + 6 (11), a Hit! Destiny forces reroll. The new roll is 2 + 2 (4), a miss! Avalanche is pushed and takes a click.

All others clear.

Final Positions
V Doombot #1 (KO'd)
V Bullseye (KO'd)
V Avalanche R-9 (2 Clicks) @@
V AIM Medic (KO'd)
E Taskmaster (KO'd)
E Wasp U-14 (3 Clicks)
V Doombot #2 Q-9 (3 Clicks)
V Whirlwind (KO'd)

Since this is pretty much it, I didn't update the map.

Batman1983
06/07/2003, 14:59
Sorry, but I had to hit the hay or we would have finished this game a few hours ago. any way.

Vulture grabs the cleared Firelord for one last slow mo super attack. His wings flap like hes in a dream. As he moves past Destiny she gives Firelord a Nod & smiles a bit. As Vulture nears the position Firelord Summersalts off of Vulture using his flaming pole. He hits the ground in a mock of Taskmaster's pose (behind him Vulture dances around on fire). He lifts up his hand as the flames begins to gather. Just then Avalanche Pulls out a bat. & the doombot crouches down on the grass "Swing batter batter swing. C'mon batter batter... swing". Firelord pulls back in to the classic Nolan Ryan, then without warning sends a Flaming Ball of.... Flame :noid: across home plate. Avalanche swings, but the bat is incinerated. Avalanche hits the dirt as the Doombot Explodes above (& slightly behind) him.

the facts:

Vulture moves to Q14 & carries Firelord to R14)

Firelord attacks Doombot (11att+2d6 vs 14def+1hindering) & hits (a 3 & a 4) for 3 damage. No RCE needed, so I figured 'why use it?'

Destiny is not needed.... Now onward to CCTelander's final turn.

E Firelord1 R14 @ (1 click)
E Firelord2 KOd
R Vulture1 KOd
R Vulture2 Q14 @
E Wasp KOd
R Doombot T15 (cleared) (3 clicks)
V Paramedic U16 (cleared)
LE Paramedic KOd
R Destiny S15 (cleared)

Batman1983
06/07/2003, 16:12
Current standings

me (300)
E Firelord1 R14 @ (1 click)
E Firelord2 KOd -81
R Vulture1 KOd -15
R Vulture2 Q14 @
E Wasp KOd -33
R Doombot T15 (cleared) (3 clicks)
V Paramedic U16 (cleared)
LE Paramedic KOd -16
R Destiny S15 (cleared)

+ 235

=390


you (300)
V Doombot #1 (KO'd) -38
V Bullseye (KO'd) -43
V Avalanche R-9 (2 Clicks) @@
V AIM Medic (KO'd) -17
E Taskmaster (KO'd) -58
E Wasp U-14 (3 Clicks)
V Doombot #2 KOd -38
V Whirlwind (KO'd) -41

+ 145 ko's

= 210

Wasp has the ability to do something. I think CCTelander is still asleep. I however am going to go back to sleep shortly. Not used to staying up allnight, but It was a lot of fun. I'll be up long enough for him to get back so we can finish this game & start game 3. To those watching: How are your games going? Whats the Firelord record? Is it in our favor or their's? Any way just got bored & figured I'd post. Now if only I could figure out a way to keep the second Firelord alive I could win tournies.... ;) :knockedou

CCTelander
06/08/2003, 02:01
Wasp attacks Doombot. AV4 vs DV 12, she needs an 8 or better to hit. The roll is 2 + 6 (8), a Hit! Doombot takes 1 Click.

Final Positions
V Doombot #1 (KO'd)
V Bullseye (KO'd)
V Avalanche R-9 (2 Clicks) @@
V AIM Medic (KO'd)
E Taskmaster (KO'd)
E Wasp U-14 (3 Clicks)
V Doombot #2 (KO'd)
V Whirlwind (KO'd)

That's about it for Game 2. Great game Batman! I'm REALLY looking forward to round 3!

I've already done my initial roll for Game 3. It was a 4. The dice gods must be REALLY POed at me! In any event, I'm looking forward to getting it underway.

CCTelander
06/11/2003, 00:26
bump

Batman1983
06/11/2003, 00:32
I'm back!!!!!!

I won opening dice again & I pick the DC Premiere Outdoors map. May the best (or at least the brokenest lol) team win.

CCTelander
06/11/2003, 00:48
Originally posted by Batman1983
I'm back!!!!!!

I won opening dice again & I pick the DC Premiere Outdoors map. May the best (or at least the brokenest lol) team win.

OK. I'll take the top edege. That would be the edge that's lettered/numbered A-B, 1-24. The one with the olive building with the water tower, and the blue building along it.

CCTelander
06/11/2003, 01:07
Originally posted by Batman1983
I'm back!!!!!!

I won opening dice again & I pick the DC Premiere Outdoors map. May the best (or at least the brokenest lol) team win.

Welcome back, btw.

And, just to let everyone watching know, this will be the

Beginning of Game 3 ]

Batman1983
06/11/2003, 02:37
E Firelord1 X05
E Firelord2 X19
R Vulture1 W05
R Vulture2 W19
E Wasp W10
R Doombot W13
V Paramedic W11
LE Paramedic W12
R Destiny W09

Heavy Q12
Light R07
Light R08

CCTelander
06/11/2003, 03:10
Starting Positions
V Avalanche B-5
V AIM Medic B-6
V Doombot #1 B-8
V Bullseye A-8
E Wasp B-9
V Whirlwind A-9
V Doombot #2 B-10
E Taskmaster A-10

Objects
Heavy F-4
Light I-8
Heavy J-7

Batman1983
06/11/2003, 03:12
ok I'm going to post my first move then go to bed.... are you planning on having a map for this game?

CCTelander
06/11/2003, 03:15
Originally posted by Batman1983
ok I'm going to post my first move then go to bed.... are you planning on having a map for this game?

Yep. I just spaced on putting it up! :ermm:

CCTelander
06/11/2003, 03:39
Map's up.

http://members.aol.com/oppics2/series10map.html

scottcoz
06/11/2003, 03:46
Originally posted by Batman1983
Whats the Firelord record? Is it in our favor or their's?
Hey guys - good games - close ones, too - closer than most I've looked at so far.

Anyway, I'm in the process of entering all data thus far into a spreadsheet. Should have it done in a day or two (time-consuming), and then I'll start a new thread to post it. Look for the link in the original "Call to Arms" thread.

CCTelander
06/11/2003, 03:51
Originally posted by scottcoz
Hey guys - good games - close ones, too - closer than most I've looked at so far.

Anyway, I'm in the process of entering all data thus far into a spreadsheet. Should have it done in a day or two (time-consuming), and then I'll start a new thread to post it. Look for the link in the original "Call to Arms" thread.

Currently, there are 10 games that have been finished. Firelord teams have won 5, non-FL teams have won 5. Victory Points are pretty close too (FL teams are a little ahead there).

Batman1983
06/11/2003, 04:01
Vulture1 move up to O04 carrying Firelord1 to P04

Vulture2 move up to O19 carrying Firelord2 to N19

Wasp free moves to P18 carrying Destiny to P19

Doombot free moves S11 carrying Jane Foster to S10

Paramedic just sits there on W11

E Firelord1 P04
E Firelord2 N19
R Vulture1 O04
R Vulture2 O19
E Wasp P18
R Doombot S11
V Paramedic W11
LE Paramedic S10
R Destiny P19

CCTelander
06/11/2003, 06:59
Doombot #1 Free Moves (Avengers or Brotherhood) to I-12, dropping Bullseye at H-12. Doombot assumes Hydra Team Ability.

Bullseye, using RCE, attacks Vulture2 (on a direct diagonal). AV 11 vs DV 15, he needs a 4 or better to hit. Destiny does NOT have LoF for a reroll. The roll is 6 + 4 (10), a Hit! Vulture2 takes 3 Clicks of Damage.

Doombot #2 Free Moves (Avengers or Brotherhood) to H-13, dropping Taskmaster at I-13. Doombot assumes Hydra TA.

Taskmaster spends an Action making a Ranged attack against Vulture2. AV 11 vs DV 12, anything but a Critical Miss will hit. The roll is 4 + 4 (8), a Hit, with Knock Back!

Destiny forces a reroll. The new roll is 1 + 6 (7), a Hit! Vulture2 takes 2 Clicks of damage and is KO'd.

Wasp Free Moves to H-16, dropping Whirlwind at G-16.

Avalanche creates a Barrier at I-11, H-11, G-11, and G-12.

Final Positions
V Avalanche B-5 @
V AIM Medic B-6
V Doombot #1 I-12 @
V Bullseye H-12 @
E Wasp H-16 @
V Whirlwind G-16
V Doombot #2 H-13 @
E Taskmaster I-13 @

Map's Updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/12/2003, 03:30
Firelord2 takes a shot at Doombot2 (12att+2d6 vs 15def, I got a 3 & a 6)

Vulture1 pushes to move to Q12 carrying Firelord1 to Q13

Firelord1 takes a shot at Taskmaster (12att+2d6 vs 16 def, I got a 2 & a 4)

E Firelord1 Q13 @
E Firelord2 N19 @
R Vulture1 Q12 @
R Vulture2 KOd
E Wasp P18
R Doombot S11
V Paramedic W11
LE Paramedic S10
R Destiny P19

PS If I don't say its an EE att always assume hes using RCE. I noticed that during these games I rarely state that but CCTelander & I know thats what is going on. Just thought I'd put this here for those who watch.

CCTelander
06/12/2003, 05:00
Taskmaster Masterminds Damage to Doombot #1, who takes 4 Clicks (% - 1 for Toughness).

Taskmaster rolls for Leadership. The roll is 2, a failed attempt.

Taskmaster spends an Action making a Ranged attack against Firelord2. AV 11 + 1 for Doombot's Hydra Team Ability vs DV 18, he needs a 6 or better to hit. The roll is 6 + 6 (12), a Critical Hit! Firelord2 takes 4 Clicks of Damage! (@ = 1 for Crit Hit, + 1 for Knock Back into Chimney.) FL is knocked back into the chimney, which leaves him where he started. Taskmaster is Pushed and takes 1 Click of Damage.

Wasp Free Moves to N-18, dropping Whirlwind at M-18. She's Pushed and takes 1 Click of Damage.

Whirlwind, using Flurry, attacks FL2. AV 8 vs DV11, he needs a 3 or better to hit. The roll is 5 + 6 (11), a Hit! Firelord2 takes 3 Clicks of Damage. Whirlwind makes his 2nd Flurry attack, AV 8 vs DV 8, anything but a Critical Miss will hit. The roll is 6 + 5 (11), a Hit! FL2 takes 3 more Clicks and is KO'd.

Avalanche spends an Action creating a Barrier at J-10, K-11, K-12, and J-13. He's Pushed and takes 1 Click of Damage.

All others pass, removing tokens where needed.

Final Positions
V Avalanche B-5 (1 Click) @@
V AIM Medic B-6
V Doombot #1 I-12 (4 Clicks)
V Bullseye H-12
E Wasp N-18 (1 Click) @@
V Whirlwind M-18 @
V Doombot #2 H-13
E Taskmaster I-13 (1 Click) @@

Map'll be updated in a minute.

http://members.aol.com/oppics2/series10map.html

Funky Jett
06/12/2003, 20:08
I have been asked a question concerning Destiny's LoF for her Probability Control. Destiny cannot see Taskmaster on square I-13 and here's why... Since Wasp is on P-18, the best Destiny can do is look along the diagonal on her left. She could see square I-10 and to the left, but nothing to the right of that square on that building. Anything further to the right, and Destiny's LoF goes through Wasp's square. Wasp's blocks Destiny's LoF to Taskmaster.

Batman1983
06/13/2003, 02:55
Destiny moves to O17

Doombot moves to Q14 carrying Jane Foster along to R14

others clear.

E Firelord1 Q13 (cleared)
E Firelord2 KOd
R Vulture1 Q12 (cleared) (1 click)
R Vulture2 KOd
E Wasp P18
R Doombot Q14 @
V Paramedic W11
LE Paramedic R14
R Destiny O17 @

CCTelander
06/13/2003, 03:51
Doombot #2 Free Moves (Avengers or Brotherhood) to B-7, dropping Taskmaster at A-6.

AIM Medic attempts to heal Doombot #2. AV 8 vs DV 12, she needs a 4 or better to heal. The roll is 3 + 6 (9), a successful Heal! Medic rolls for number of Clicks healed. The roll is 6, Dommbot #2 is back at full health.

Doombot #1 Free Moves (Avengers or Brotherhood) to D-10, dropping Bullseye at D-11.

All others pass, removing tokens where appropriate.

Final Positions
V Avalanche B-5 (1 Click)
V AIM Medic B-6 @
V Doombot #1 D-10 (4 Clicks) @
V Bullseye D-11
E Wasp N-18 (1 Click)
V Whirlwind M-18
V Doombot #2 B-7 @
E Taskmaster A-6 (1 Click) @@

Map's updated.

http://members.aol.com/oppics2/series10map.html

CCTelander
06/14/2003, 06:19
bump

Batman1983
06/14/2003, 14:15
ok realy fast

Vulture1 lifts off to M17 carrying Firelord1 to N17

Firelord lets out a big blast & toasts Whirlwind down to a click (12att+2d6 vs 16+2ESD I get a 5 aghhhh! Prob: I get a 4 & a 6)

Destiny has done her thing but no action tokens taken. She & Brother Doombot clear.


E Firelord1 Q13 @
E Firelord2 KOd
R Vulture1 Q12 @ (1 click)
R Vulture2 KOd
E Wasp P18
R Doombot Q14 (cleared)
V Paramedic W11
LE Paramedic R14
R Destiny O17 (cleared)

I'll be back tomorrow afternoon. Maybe tonight(early morning Sunday) a little if I can't sleep.

CCTelander
06/14/2003, 18:22
Doombot #2 rolls for Leadership. The roll is 2, an unsuccessful attempt.

Doombot #2 Free Moves (Avengers or Brotherhood) to G-11, dropping Taskmaster at H-12. He then assumes Hydra Team Ability. Doombot #2 is Pushed and takes 1 Click of Damage.

Taskmaster spends an Action making a Ranged Attack against Vulture1. AV 9 vs DV 14, he needs a 5 or better to hit. Destiny does not have LoF to force a reroll. The roll is 4 + 4 (8), a Hit with Knock Back! Vulture1 takes 2 Clicks of Damage. Knock Back has no effect due to figures being in the way.

Wasp spends an Action attacking Vulture. AV 6 vs DV 12, she needs a 6 or better to hit. The roll is 5 + 3 (8), a Hit! Destiny forces a reroll. The new roll is 4 + 1 (5), a miss! Vulture narrowly escapes death.

Avalanche spends an Action creating a Barrier at H-11, I-12, H-13, and G-12.

All others pass, removing tokens where appropriate.

Final Positions
V Avalanche B-5 (1 Click) @
V AIM Medic B-6
V Doombot #1 D-10 (4 Clicks)
V Bullseye D-11
E Wasp N-18 (1 Click) @
V Whirlwind M-18 (5 Clicks)
V Doombot #2 G-11 @@
E Taskmaster H-12 (1 Click) @

NOTE: I mistakenly left Taskmaster marked with 2 Action Tokens in my last post. He didn't take an Action last turn, so he should have cleared with the rest.

Map's updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/15/2003, 15:29
Firelord pushes to blast Wasp away. (12att+2d6 vs 17def for 5 clicks I got a 3 & a 5, so wasp is KO'd)

Destiny free moves to N19

Vulture pushes to attempt the kill on Whirlwind (4att+2d6 vs 13def 9+ hits w/ reroll chance: I get a 3 & a 5 barely a miss/ reroll gets me a 3 & a 2)

Doombot free moves to M19 dropping Jane at M18 (where wasp was)


E Firelord1 Q13 @@ (1 click)
E Firelord2 KOd
R Vulture1 Q12 @@ (4 click)
R Vulture2 KOd
E Wasp P18
R Doombot M19 @
V Paramedic W11
LE Paramedic M18
R Destiny N19 @

I think thats it but I'm realy tired so I may have missed something... no biggy.

CCTelander
06/15/2003, 18:10
Originally posted by Batman1983
Firelord pushes to blast Wasp away. (12att+2d6 vs 17def for 5 clicks I got a 3 & a 5, so wasp is KO'd)

Destiny free moves to N19

Vulture pushes to attempt the kill on Whirlwind (4att+2d6 vs 13def 9+ hits w/ reroll chance: I get a 3 & a 5 barely a miss/ reroll gets me a 3 & a 2)

Doombot free moves to M19 dropping Jane at M18 (where wasp was)


E Firelord1 Q13 @@ (1 click)
E Firelord2 KOd
R Vulture1 Q12 @@ (4 click)
R Vulture2 KOd
E Wasp P18
R Doombot M19 @
V Paramedic W11
LE Paramedic M18
R Destiny N19 @

I think thats it but I'm realy tired so I may have missed something... no biggy.

One quick challenge here. You can't drop Jane at M-18, since that square is occupied by my Whirlwind. I assume you wanted her next to your FL, so perhaps you meant to drop her at N-18?

Also, from N-19, Destiny doesn't have LoF to Vulture, but since both rolls missed, that doesn't really matter.

One last thing, you forgot to update FL's and Vultures positions in your final positions. They should be at N-17 and M-17 respectively.

Batman1983
06/16/2003, 23:01
um she was standing between the chimnes on a direct 45 from vulture. my bad I meant O19 I looked at the map wrong. That is also why Jane's placement in off a letter.

CCTelander
06/16/2003, 23:05
Originally posted by Batman1983
um she was standing between the chimnes on a direct 45 from vulture. my bad I meant O19 I looked at the map wrong. That is also why Jane's placement in off a letter.

No problem man. Which square do you want Jane in?

CCTelander
06/17/2003, 02:08
>>Batman1983:
um she was standing between the chimnes on a direct 45 from vulture. my bad I meant O19 I looked at the map wrong. That is also why Jane's placement in off a letter.<<

Oh! You said "off a LETTER," which means she can only be at N-18! The first time I read it, I MISread it as "a LITTLE off"! I'll have my turn up soon.

CCTelander
06/17/2003, 02:55
Barrier comes down.

Whirlwind spends an Action attacking Vulture1. Destiny doesn't have LoF to force a reroll (Jane Foster, at N-18, blocks). AV 5 vs DV 11, he needs a 6 or better to hit. The roll is 2 + 5 (7), a Hit! Vulture1 takes 1 Click and is KOed.

Taskmaster spends an Action making a Ranged Attack against Jane Foster, who is JUST within range. Destiny again doesn't have LoF to force a reroll (Jane Foster, at N-18, blocks). AV 9 vs DV 13, he needs a 4 or better to hit. The roll is 3 + 4 (7), a Hit! Jane takes 2 Clicks of Damage. Taskmaster is Pushed and takes a Click.

Doombot #1 Free Moves (Brotherhood) to I-12, dropping Bullseye at I-13. He then adopts Hydra Team Ability.

Bullseye, using RCE, attacks Jane Foster. AV 11 vs DV 12, he needs anything but a Critical Miss to hit. Destiny again doesn't have LoF to force a reroll (Jane Foster, at N-18, blocks). The roll is 2 + 3 (5), a Hit! Jane takes 3 Clicks and is KOed.

Doombot #2 and Avalanche pass, removing tokens.

Final Positions
V Avalanche B-5 (1 Click)
V AIM Medic B-6
V Doombot #1 I-12 (4 Clicks) @
V Bullseye I-13 @
E Wasp (KOed)
V Whirlwind M-18 (5 Clicks) @
V Doombot #2 G-11 (1 Click)
E Taskmaster H-12 (2 Clicks) @@

Map's updated.

http://members.aol.com/oppics2/series10map.html

CCTelander
06/17/2003, 03:24
I just noticed I forgot to give Whirlwind an Action Token on the map. I'll fix it in a few, but he does, in fact, have an Action Token on him.

CCTelander
06/18/2003, 03:43
bump

Batman1983
06/19/2003, 01:12
Firelord clears.

Doombot pushes to KO Whirlwind (8att+2d6 vs. 13def chance at prob. I get double 1s aghhh, but Destiny Probs & I get a 1 & a 6) Whirlwind bite it & Doombot takes a click.

Wasp moves to M18


E Firelord1 Q13 (cleared) (1 click)
E Firelord2 KOd
R Vulture1 KOd
R Vulture2 KOd
E Wasp N18 @
R Doombot M19 @@ (1 click)
V Paramedic W11
LE Paramedic KOd
R Destiny O19 (cleared) (not N19 like previously stated it was a mistake we got fixed)

CCTelander
06/19/2003, 01:56
Doombot #1 adopts Hydra Team Ability.

Bullseye, using RCE, attacks Firelord1. AV 11 +1 for Doombot's Hydra TA, vs DV 17, he needs a 5 or better to hit. The roll is 6 + 2 (8), a Hit! Destiny forces a reroll. The new roll is 4 + 3 (7), another Hit! Firelord takes 3 Clicks of Damage. Bullseye is Pushed and takes a Click.

Doombot #1, using Taskmaster's Enhancement, makes a Ranged Attack against Firelord. AV 6 vs DV 11, he needs a 5 or better to hit. The roll is 3 + 5 (8), a Hit! Firelord takes 2 more Clicks (1 + Enhancement). Doombot #1 is Pushed, and KO'd, by the attack.

Doombot #2 Free Moves (Brotherhood) to B-7, dropping Taskmaster at A-6.

Medic attempts to Heal Taskmaster. AV 8 vs DV 15, she needs a 7 or better to heal him. The roll is 3 + 4 (7), a hit! She rolls a lousy 1 for Clicks healed, so Tasky gets 1 Click back.

Everyone else passes, removing tokens where appropriate.

Final Positions
V Avalanche B-5 (1 Click)
V AIM Medic B-6 @
V Doombot #1 (KOed)
V Bullseye I-13 (1 Click) @@
E Wasp (KOed)
V Whirlwind (KOed)
V Doombot #2 G-11 (1 Click) @
E Taskmaster H-12 (1 Click) @@

Map's updated.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/19/2003, 02:21
Firelord moves to T17 carrying wasp to U17 (she clears)

Doombot clears & Destiny moves to N19



E Firelord1 T17 @ (6 clicks)
E Firelord2 KOd
R Vulture1 KOd
R Vulture2 KOd
E Wasp U17 (cleared)
R Doombot M19 (cleared) (1 click)
V Paramedic W11
LE Paramedic KOd
R Destiny N19 @

CCTelander
06/19/2003, 02:23
Originally posted by CCTelander

Final Positions
V Avalanche B-5 (1 Click)
V AIM Medic B-6 @
V Doombot #1 (KOed)
V Bullseye I-13 (1 Click) @@
E Wasp (KOed)
V Whirlwind (KOed)
V Doombot #2 G-11 (1 Click) @
E Taskmaster H-12 (1 Click)

Map's updated.

http://members.aol.com/oppics2/series10map.html

Correction, Taskmaster shouldn't have any tokens on him. He cleared last turn.

CCTelander
06/19/2003, 02:28
Originally posted by CCTelander
Correction, Taskmaster shouldn't have any tokens on him. He cleared last turn.

Oh crud! My Final Positions from last turn SHOULD read:

V Avalanche B-5 (1 Click)
V AIM Medic B-6 @
V Doombot #1 (KOed)
V Bullseye I-13 (1 Click) @@
E Wasp (KOed)
V Whirlwind (KOed)
V Doombot #2 B-7 (1 Click) @
E Taskmaster A-6 (1 Click)

I forgot to update Taskmaster's and Doombot #2's positions too.

CCTelander
06/19/2003, 02:50
Medic attempts to heal Doombot #2. AV 8 vs DV 14, she needs a 6+ to hit. The roll is 2 + 2 (4), a miss! The medic is Pushed and takes a Click.

Doombot #2 Free Moves (Brotherhood) to H-12, dropping Taskmaster at G-13. He's Pushed and takes a Click.

Taskmaster takes a shot at R Doombot. AV 9 vs DV 14, he needs a 5+ to hit. The roll is 2 + 3 (5), a Hit! (BARELY!) R Doombot takes 2 Clicks.

Everyone else passes, removing tokens where appropriate.

Final Positions
V Avalanche B-5 (1 Click)
V AIM Medic B-6 (1 Click) @@
V Doombot #1 (KOed)
V Bullseye I-13 (1 Click)
E Wasp (KOed)
V Whirlwind (KOed)
V Doombot #2 H-12 (2 Clicks) @@
E Taskmaster G-13 (1 Click) @

Map'll be updated shortly.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/19/2003, 03:05
Wasp free moves to W13 carrying Firelord to W12

Medic heals Firelord (8att+2d6 vs 9 def. I get a 9 over all & heal for 5)

Doombot free moves to P21


E Firelord1 W12 (cleared) (1 click)
E Firelord2 KOd
R Vulture1 KOd
R Vulture2 KOd
E Wasp W13 @
R Doombot P21 @ (3 clicks)
V Paramedic W11
LE Paramedic KOd
R Destiny N19 (cleared)

I think its all right but things are getting hazzy well we'll be done soon, then I'll hit the hay...

CCTelander
06/19/2003, 03:22
Bullseye moves to G-11.

Avalanche creates a Barrier at I-11, I-12, I-13, and H-13.

Everyone else passes, removing tokens.

Final Positions
Final Positions
V Avalanche B-5 (1 Click) @
V AIM Medic B-6
V Doombot #1 (KOed)
V Bullseye G-11 (1 Click) @
E Wasp (KOed)
V Whirlwind (KOed)
V Doombot #2 G-11 (1 Click)
E Taskmaster H-12 (1 Click) @

Map'll be updated shortly.

http://members.aol.com/oppics2/series10map.html

Batman1983
06/19/2003, 03:41
Paramedic pushes to heal Firelord (8att+2d6 vs 17def. I get 1 & a 3)

Wasp(pushing) free moves to O19 carrying Firelord to N20. On a direct 45 to Taskmaster!

Firelord fires the shot heard round the world! 11att+2d6 vs 15def Prob & Mastermind possible. I get a 2 & a 4 a 6, but Firelord feels frisky & rerolls attempting Doubles. I actually got them! a 3 & a 3 wooohooo!!!! ok so Taskmaster takes 6 some of witch he can MM to the doombot if he wants, but I think he can't MM the actual Knock back & after DB dies he takes the remainder of the damage right?


E Firelord1 N20 @ (1 click)
E Firelord2 KOd
R Vulture1 KOd
R Vulture2 KOd
E Wasp O19 @@ (1 click)
R Doombot P21 (cleared) (3 clicks)
V Paramedic W11 @@ (1 click)
LE Paramedic KOd
R Destiny N19

CCTelander
06/19/2003, 03:54
Originally posted by Batman1983
Paramedic pushes to heal Firelord (8att+2d6 vs 17def. I get 1 & a 3)

Wasp(pushing) free moves to O19 carrying Firelord to N20. On a direct 45 to Taskmaster!

Firelord fires the shot heard round the world! 11att+2d6 vs 15def Prob & Mastermind possible. I get a 2 & a 4 a 6, but Firelord feels frisky & rerolls attempting Doubles. I actually got them! a 3 & a 3 wooohooo!!!! ok so Taskmaster takes 6 some of witch he can MM to the doombot if he wants, but I think he can't MM the actual Knock back & after DB dies he takes the remainder of the damage right?


E Firelord1 N20 @ (1 click)
E Firelord2 KOd
R Vulture1 KOd
R Vulture2 KOd
E Wasp O19 @@ (1 click)
R Doombot P21 (cleared) (3 clicks)
V Paramedic W11 @@ (1 click)
LE Paramedic KOd
R Destiny N19

Taskmaster takes the knock bak click, but no more. It's irrelevant anyway though. I completely missed that you could get to that square with your Wasp, so that'll be game, I think. That's what I get for rushing my turn! Good game.

One question: Do you EVER roll less than 4 on 1d6? I can only remember 1 Break Away roll you've failed in all 3 games, and I don't think you've ever healed for less than 5!

Taskmaster will MM the main Damage off on the Doombot, and take his 1 Click for Knock Back into the wall.

We can play the last turn and a half if you want, but I don't think you can cack anyone else with Wasp Pushed.

So, the final score:
You 323
Me 277

Again, good game.

Batman1983
06/19/2003, 03:59
no cause I figure the most you could do is try for double 6s on destiny with Bullseye. Seeing as she has prob control you'd have to do it twice. Further more you can push avalanche to put up a barrier (I think) & completely block any attack, whether or not I could use wasp. & no I don't seem to roll poorly. The dice server has been good to me. well if you don't mind I'd like to play some more (non FL) games w/ you in the near future. you're a great sport & fun to play w/. Hope this helps your info. g'night.

Batman1983
06/19/2003, 04:01
P.S. In real life I've seen someone roll double 6's then roll them again... but with the dice server the Probability is to crazy to try & fathom.

CCTelander
06/19/2003, 04:01
Originally posted by Batman1983
no cause I figure the most you could do is try for double 6s on destiny with Bullseye. Seeing as she has prob control you'd have to do it twice. Further more you can push avalanche to put up a barrier (I think) & completely block any attack, whether or not I could use wasp. & no I don't seem to roll poorly. The dice server has been good to me. well if you don't mind I'd like to play some more (non FL) games w/ you in the near future. you're a great sport & fun to play w/. Hope this helps your info. g'night.

Thanks! I'll have you paired up with your next opponent as soon as I can. In the meantime, this has been a kick!