PDA

View Full Version : Firelord Test Games - Series 5 : Azith Evertoon vs TychesCoin


TychesCoin
06/03/2003, 02:24
Another Firelord test game. For more information see the Call to Arms thread in the Strategy/Tactcs forum. I'll be playing the non-firelord team and Azith Evertoon will be playing the firelord team.

We've made the initial rolls. I rolled a 4+5 (9). Azith Evertoon rolled a 6+2(8) So I select the map and go first.

I'm choosing the marvel outdoor map from the starter. (3 buildings and the park) If Azith Evertoon is agreeable it will be lettered/numbered as follows: The corner in the park is X24, the corner on the purple building is A24, the corner on the light greenish building is A1, the corner of the brownish building X1. Think thats enough information to figure it out.

My team is:
U Moondragon 71
U Green Goblin 62
V Taskmaster 75
U Wolverine 64
R Destiny 20
R Paramedic 8
300 pts exactly.

TychesCoin
06/04/2003, 00:23
For the sake of simplicity (as this is both Azith Evertoon's and my first forum game) I've reworked by team to remove probability control.

My team is now:
U Moondragon 71
U Green Goblin 62
V Taskmaster 75
U Wolverine 64
R Avalanche 19
R Paramedic 8
For a new total of 299.

Azith Evertoon
06/04/2003, 01:15
Okay, my team is as follows. Noone flame me cause im trying to work around firelords strengths...(that is his cheapness ;)

E Firelord 81 points
V Manderin 141 points
R Psylocke 29 points
R Invisible Woman 37 points
R Shield Sniper 11 points

299 points total

As Coin has won the toss, and picked the map, I choose to start on the side that is designated X1/X24.

The 3 object tokens i have to place are all being laid on my starting building, at positions V1,W1,X1

My figures are in this starting position

E Firelord W6
Shield sniper W7
Invisible Girl X7
Psylocke X8
Manderin W8

And Coin goes first via his winning the toss.

TychesCoin
06/04/2003, 02:22
Azith Evertoon, as I understand it I'm supposed to place my team first after you choose a side, so if you decide you'd like to change your position after I place my team, feel free. I won't be making any moves tonight as we still need to determine who's placing what objects.

Since Azith Evertoon is starting on the X1-X24 edge, I'll be starting in the A and B rows.

My team will start positioned as follows:

R Avalanche A8
R Paramedic A7
U Moondragon A10
U Green Goblin A11
U Wolverine B10
V Taskmaster B11

And my objects (once we decide which are heavy and which are light) will be placed at C10, C11 and L11

Azith Evertoon
06/04/2003, 13:47
*shrug* the way we usually play down here, one roll, winner chooses map side, loser chooses starting position, winner also goes first placing items and makes first move.

Anyway, im all setup im fine where i am and i just need to know where you put your tokens.

TychesCoin
06/04/2003, 13:59
For object placement Azith Evertoon is placing 2 heavy and 1 light and I'll be placing 2 light and 1 heavy.

I'm placing my heavy object at C10 and the two light ones at C11 and L11.

I'll be ready to make my first move after Azith Evertoon places his objects and confirms his character placement.

TychesCoin
06/04/2003, 16:30
Azith Evertoon,
somehow I've managed to miss your last post for the past 12 hours or so. Since you're set up where you want, I'm gonna go ahead and make my first move. Please let me know which of your objects are the two heavy ones. But it won't affect my first round actions so here goes:

Turn 1:
Green Goblin picks up Moondragon and moves to C10 picking up the object in C11 on the way (thats a light one) He drops Moondragon in C11.

Moondragon TKs Taskmaster to L11 (onto the light object there)

Avalanche free moves to D7.

Final Positions:

Green Goblin C10 @ (holding light object)
Moondragon C11 @
Taskmaster L11 (stealthed)
Avalanche D7 @
Paramedic A7
Wolverine B10

Azith Evertoon
06/05/2003, 01:35
Okay, my objects are Light at V1, heavy at W1 and X1

My first turn as follows:

Firelord picks up invisible girl and moves to Q3, leaving Invisible girl in spot R2.

Manderin picks up shield sniper, and moves to Q2, dropping the shield sniper off along the way at spot R4.

Psylocke moves to R3.

Ending positions
Firelord Q3(1 action token)
Invis Girl R2
Manderin Q2(1 action token)
Shield sniper R4
Psylocke R3. (1 action token)

End Turn.

TychesCoin
06/05/2003, 02:06
Turn 2

Taskmaster temporarily turns off stealth. Green Goblin perplexes Taskmaster's range to 7, Taskmaster perplexes his own range for an additional 1 to eight. Taskmaster attacks Firelord. His attack is a 12, firelord's defense is an 18, 6 or better to hit. The roll is: 5+2 (7). Thats a hit for 2 clicks.

Paramedic moves to B9.

Green Goblin clears

Moondragon clears

Avalanche clears

Taskmaster's stealth reactivates.

Final Positions

Green Goblin C10 (holding light object)
Moondragon C11
Taskmaster L11 @ (stealthed)
Avalanche D7
Paramedic B9 @
Wolverine B10

TychesCoin
06/05/2003, 06:19
Azith Evertoon,

I may have been a little sloppy on the LOF calculation from taskmaster to firelord. Let me know if you think its clear.

TychesCoin
06/05/2003, 14:42
Now that I've looked at it after getting some sleep, I realize I do not have LOF from Taskmaster to Firelord. Sorry about that I was so pleased I had the range, I was a little overeager on the LOF issue.

The LOF crosses the roof edge at Q4 not Q3 so it crosses the blocking terrain in the wrong square. Apologies for the mistake. I'll redo my turn.

Corrected Turn 2

Paramedic moves to B9.

Green Goblin clears

Moondragon clears

Avalanche clears

Final Positions

Green Goblin C10 (holding light object)
Moondragon C11
Taskmaster L11 (stealthed)
Avalanche D7
Paramedic B9 @
Wolverine B10

Azith Evertoon
06/05/2003, 16:06
Im at work atm so i cant make my move but :

I was reasonably sure i had line of fire to you due to the elevated terrain. Would you agree that firelord and manderin both have line of sight to taskmaster (not considering stealth)? i wanted to check this before i moved later today.

TychesCoin
06/05/2003, 16:33
I don't believe either of them have line of sight to taskmaster. If Firelord has line of sight to Taskmaster then Taskmaster would have line of sight to him. I'm pretty sure that line of fire crosses the roof edge in Q4 and the rules says the only place a LOF from elevated to non-elevated can cross blocking terrain is on the same square as the elevated attacker. (For a grounded attacker to an elevated target it can only cross in the same square of the target.) Thats my understanding of the rules.

And Mandarin has a worse angle to Taskmaster than Firelord does so if Firelord does not have line of fire there is no way Mandarin does.

I'll ask the judge (FunkyJett) to rule on it. I should have done so before redoing my move, but I'll ask him now.

Funky Jett
06/05/2003, 16:47
Please ignore this post... It's so I can search faster.

Go SMSU Bears!

Funky Jett
06/05/2003, 16:55
Ok, I've unrolled my old school map to see where everyone is, and my boss just walked by my office and gave me a rather odd look... :confused:

Ok, let me know if I have the positions correct -
Firelord Q3(1 action token)
Manderin Q2(1 action token)
and
Taskmaster L11 (stealthed on a light object)

TychesCoin
06/05/2003, 16:57
Originally posted by Funky Jett
Ok, I've unrolled my old school map to see where everyone is, and my boss just walked by my office and gave me a rather odd look... :confused:

Ok, let me know if I have the positions correct -
Firelord Q3(1 action token)
Manderin Q2(1 action token)
and
Taskmaster L11 (stealthed on a light object)

Those are the positions I have for them

Funky Jett
06/05/2003, 17:35
The way I see this is, FL and Mandy are on top of the brownish building, looking over the stairs and Tasky is on the light object, using his Stealth.

Neither FL nor Mandy have LoF to Tasky. FL has the best chance to see him, but the angle is greater than 45 degrees (along the diagonal), so FL's LoF crosses the square he is standing in and the square next to him too. This means his LoF crosses through a square of Blocking terrain that is NOT the square he is in. By definition, that blocks his LoF. If Tasky was in square L8, that is right on the 45 degree diagonal, and FL could hit him then. However, in either case, Mandy does not have LoF to Tasky because FL blocks it both times.

That being said, even if they both had the angle (Tasky was on L7 or lower), they still couldn't see Tasky because he is ON the object and using Stealth. If Tasky was BEHIND the object, then they WOULD have LoF, but that is yet another situation.

They cannot see Taskmaster.

I hope that is clear... no pun intended. :)

TychesCoin
06/05/2003, 17:40
thanks Funky Jett

Straining
06/05/2003, 17:52
Now I understand why John is so upset...you are judging in your office. :p

Azith Evertoon
06/05/2003, 18:58
While the judge is watching this thread, ill toss in a question. Since Tasky turned off his own stealth and hes shooting from inside a hindering object, does his target still get the +1 to defense due to him well..kinda.. shooting through hindering terrain?

Likewise, If Manderin wanted to shoot tasky if his stealth was neutralized(via an outwit), but tasky was still in hindering terrain, would tasky gain +1 or does this rule and the above question only apply to things outside of the square they are shooting to or shooting from?

Anyway, my move is thus:

Clear all pieces, no movement.

TychesCoin
06/05/2003, 21:41
Azith,

I think you might need to PM the judge to get his attention for your question.

Ok. I'll be posting my move shortly. Just want to make it clear that I'm working off my corrected turn 2 for all the observers out there. I'll try not to do anything illegal this time.

TychesCoin
06/05/2003, 22:12
Turn 3:

Moondragon TKs Green Gobln to K11

Green Goblin picks up Taskmaster and moves to Q5 and sets Taskmaster in Q4

Green Goblin perplexes Taskmaster's attack up 1 to 13. Taskmaster perplexes his attack up one more to 14.

Taskmaster attacks Firelord using blades and claws with an attack of 14 against a defense of 18. 4 or better hits. Taskmaster rolls a: 3+6 (9) for a hit. Taskmaster rolls one die for damage and gets a 3 for 3 clicks of damage to firelord.

Final Positions:

V Taskmaster Q4 @
U Green Goblin Q5 @ (holding light object)
U Moondragon D11 @
R Avalanche D7
R Paramedic B9
U Wolverine B10

Azith Evertoon
06/05/2003, 23:48
Okay, heres my responce.

1) Firelord attacks taskmaster. Since hes hovering, i can make a ranged attack on taskmaster even tho we are base to base, I rolled a (6+2)=8 and hit your 16 defense+2 energy deflection=18, taskmaster takes 3 clicks (1+2RCE)

2)Manderin picks up firelord and moves(no breakaway needed according to taxi rules) Manderin ends up in T7, Firelord in S8.

3) Psylocke tries to hit taskmaster, roll was a (1+2)=3 so she misses.

4) Finally Manderin will outwit Green Goblins Super Strength, hopefully dropping his item on his big toe.

End positions.
Invis girl R2
Psylock R3(one action token)
Shield agent R4
Firelord S8 (1 token)
Manderin T7 (1 token)

TychesCoin
06/06/2003, 01:31
Thats a rookie shield sniper in R4 right? Not an agent? just double checking.

Turn 4

Green Goblin drops the object in Q5

Green Goblin perplexes his damage up one.

Green Goblin pushes to attack the R shield sniper. His attack is a 9. The sniper's defense is a 13. 4 or better hits. The roll is: 1+4 (5) for a hit and 3 damage. Sniper is KOed. Green Goblin takes 0 push damage due to willpower.

Taskmaster pushes to make an incapacitating attack on Psylocke. Taskmaster's attack is a 9. Psylocke's defense is a 13. 4 or better to hit. The roll is: 1+2 for a 3 and a miss. Taskmaster takes 0 push damage thanks to willpower.

Avalanche moves to D9

Moondragon clears

Final Positions

Green Goblin Q5 @@ (standing on light object)
Taskmastter Q4 @@ [3 clicks]
Moondragon C11
Paramedic B9
Avalanche D9 @
Wolverine B10

Azith Evertoon
06/06/2003, 02:19
K, firstly, just to clarify, remember that invis girl passes an 18 defense to anyone next to her, so psylockes defense this last round was an 18, not a 13. Since you missed it doesnt change anything tho.

1) Manderin is pushing to do a ranged attack on Taskmaster
Roll is a 3+2=5, an attack hit of 16 on your 15 defense for 3 clicks to tasky, who i believe is now KO'ed, and manderin takes a click for the push.

Clearing Psylocke and Firelord.

Done this round.

So, none of my guys have moved
Manderin(2 tokens)
all others(0 tokens)

TychesCoin
06/06/2003, 02:35
Yeah, forgot about the defend thing, Sorry. Does make it easier to accept missing that roll though.

Turn 5

Monndragon picks up Wolverine and moves to K4 dropping wolverine in L4.

Paramedic moves to H9

Avalanche clears

Green Goblin clears

Final Positions

Moondragon K4 @
Wolverine L4@
Green Goblin Q5 (standing on light object)
Avalanche E9
Paramedic H9@

TychesCoin
06/06/2003, 02:41
Correction

Wolverine should not have an action. Sorry

Azith Evertoon
06/06/2003, 02:49
K.

1) Firelord attacks Goblin, roll is a 5+4=9, a hit for 3 clicks on goblin.

2) psylock tries to hit goblin, need a 5, got a 5+1=6, another 2 clicks on goblin.

3) invisible girl moves to Q4, base to base with your goblin.

Manderin will outwit goblins willpower.

Manderin rests.


a few points to mention, If you try to move goblin away, remember to roll for breakaway, invis girl and psylocke have 18 defences (20 for psylocke against ranged).

Also, ive noticed that your moving avalanche and paramedic possibly against some rules...your moving them over each other down the fire escape, im pretty sure your not suppose to be able to leapfrog a figure, even a friendly one down that ramp.

And finally, remember when you move anyone along the ground up that ramp on my building they have to start at the bottom rung and move upwards the entire length.

Sorry if im telling things you know already ...;)

So,

Invis girl at Q4 (one token)
Psylocke R3 (one token)
Firelord S8 (one token)
Manderin T7 (0 tokens)

TychesCoin
06/06/2003, 02:54
I know you can move through a square occuppied by a friendly figure. Not sure if the stairs ramp makes it a special case though. No problem reminding me of things. I haven't gotten to play much lately so I'm a little rusty on some of the rules.

I'll make my move shortly

TychesCoin
06/06/2003, 03:24
Turn 6

Moondragon picks up Wolverine and pushes to move to R7, setting wolverine in S7. Moondragon takes a click of push damage.

Wolverine makes a BCF attack against Mandarin. Wolverine's attack is a 12. Mandarin has a defense of 16. 4 or better hits. The roll is: 6+2 (8) for the hit. Woverine rolls a damage of: 1.

Green Goblin attempts to break away: he rolls a 2 and fails to break away,

Avalanche free moves to K9

Paramedic clears

Final positions

Moondragon R7 @@ [1 click]
Wolverine S7 @
Green Goblin Q5 @
Avalanche K9 @
Paramedic H9


If it comes up feel free to go ahead and make Moondragon's supersenses rolls for me. Just make sure you indicate which attack they're for.

TychesCoin
06/06/2003, 03:33
Correction

Green Goblin Q5 @ (standing on light object) [5 clicks]

Azith Evertoon
06/06/2003, 13:46
Okay

1) Manderin will attempt a mind control on Wolverine, i need a 6, roll is (2+5)=7, a hit.

1a) Pushing Wolverine will turn around and attack moondragon with BCF, Super senses roll is a 2, so the attack proceeds, attack roll is a 2+2=4, a hit with knockback, damage is a 4, so moondragon takes 4 clicks and is knockbacked 4 spaces to N7 and wolverine takes a click for pushing.

Psylocke, Invis girl, Firelord clear.

So none of my guys have moved,
Moondragon now in N7 @@
Wolverine in S7 with @@
Firelord (0 tokens)
Manderin @

TychesCoin
06/06/2003, 14:32
Just a reminder Mandarin has taken 2 clicks. One from pushing and one from wolverine's attack so he needed a 7 to hit wolverine's 16. You hit anyway but just want to make sure we're on the same page as far as damage goes.

I'll be making my move shortly

TychesCoin
06/06/2003, 14:51
Turn 7

Green Goblin pushes to try to break away. The roll is: a 6. successful break away, Green Goblin moves to M7. He takes 0 damage due to willpower

Wolverine clears

Moondragon clears

Avalanche clears

Paramedic moves to M6

Final Positions

Green Goblin M7 @@ [5 clicks]
Moondragon N7 [4 clicks]
Wolverine R7 [1 click]
Avalanche K9
Paramedic M6 @

Azith Evertoon
06/06/2003, 15:08
Your right about manderin, just a typo.



1) Psylocke moves to Q5

2) Firelord range attacks wolverine 10 on a 15 I roll a 3+5=8, a hit for 3 clicks, minus 1 for toughness, 2 clicks to wolverine.

3) invisible woman moves to T8 to boost FL's and Manderins defense to an 18.

Manderin outwits wolverines BCF for your turn.
Manderin Rests.

Firelord S8@
Invis girl T8 @
Manderin T7
Psylocke Q5 @

Azith Evertoon
06/06/2003, 15:19
Im watching your dice roll emails come in, hate to put a damper on that 6 damage roll for BCF but i outwitted your BCF this round. Wolvie only does 2 to manderin.

TychesCoin
06/06/2003, 15:21
oops sorry. thanks for catching that

TychesCoin
06/06/2003, 15:34
Turn 8

Wolverine BCF attacks mandarin 10 attack against mandarin's 18 defense. 8+ to hit roll is 6+3 (9) for a hit. Wolverine hits for 2 damage.

Paramedic pushes to try to heal Moondragon. Moondragon has a 14 defense; the paramedic has 7 attack. 7+ hits. The roll is: 1+7 for a 7. Paramedic rolls for healing and rolls a 3. Paramedic takes one click for being pushed.

Moondragon attempts to MC psylocke. Psylocke's defense is 13+2(ESD)+1(standing on light object) for a total of 16. Moondragon needs a 7 or better to hit. The roll is: a 4 and a miss.

Green Goblin clears

Avalanche free moves to N8

Final Positions
Moondragon N7 @ [1 click]
Green Goblin M7 [5 clicks]
Wolverine R7 @ [3 clicks]
Paramedic M8 @@ [1 click]
Avalanche N8 @

Azith Evertoon
06/06/2003, 15:37
Since you missed its not a biggy but according to my sheet Moonie shouldnt have MC, she should be 3 clicks down and only has it for 2 clicks.(ive got your figures so they are being clicked with mine).

Will make my move shortly.

TychesCoin
06/06/2003, 15:38
You're right I missed the push click sorry

TychesCoin
06/06/2003, 15:42
Correction

Moondragon N7 @ [2 clicks]

Azith Evertoon
06/06/2003, 15:43
I found the problem, you havent been clicking moonie for her pushes. You pushed her twice, then wolvie did 4 more, + the 3 from the medic and shes at 3 clicks down. will move soon.

TychesCoin
06/06/2003, 15:48
sorry I'm missing one of the push turns. I see on turn 6. If you get a chance point me in the direction of the other. I'll read throught the game again to find it on my own in the meantime.

Sorry I've been so sloppy with stuff like this this game.

Azith Evertoon
06/06/2003, 15:54
NM i counted wrong, you pushed once, but i was looking at it a different way, you still dont have MC tho if im correct, your on the 3rd click i think.


1) Psylocke pushes and attacks the medic, 9 on a 12, I roll a 3+2=5, a hit for 2 clicks, killing the paramedic.

2) Firelord pushes, range attacks on Wolverine, 10 on a 15, roll is 5+3=8, a hit for 3 clicks to wolverine.

3) Manderin attacks wolverine ranged, 8 on an 11, 3+5 = 8, a hit for 4 clicks, killing wolverine.

Invis girl clears.

Psylocke @@
Firelord @@
Manderin @
Invisible girl

TychesCoin
06/06/2003, 15:57
Ok. I've got moondragon being on her third click as well. So thats straightened out sorry for the confusion. I'll try to be more careful next game.

I'll make my moves shortly.

TychesCoin
06/06/2003, 16:11
Turn 9

Green Goblin picks up Avalanche and moves to Q4 setting Avalanche in R4

Avalanche pushes to attack psylocke. Avalanche's attack is a 7, psylocke's defense is a 13. 6 or better hits. The roll is: 5+3 for a hit and 2 damage. Avalanche takes on click for pushing.

Moondragon pushes to attack psylocke who's defense is 15 at range (12 +2 ESD+1 for light object) Moondragon's attack is an 8 so she needs a 7 or better to hit. roll is 3+2 for a 5 and a miss. Moondragon takes a click of push damage,

Final Positions

Moondragon N7 @@ [3 clicks]
Green Goblin Q4 @ [5 clicks]
Avalanche R4 @@ [1 click]

Azith Evertoon
06/06/2003, 16:27
Okay

Manderin outwits Green goblins willpower

Psylocke, Firelord, Manderin all clear

TychesCoin
06/06/2003, 16:40
Your turn and then its game. Nice job. You stomped me pretty good this round

Turn 10 (last round)

All clear.

Final Positions
Moondragon N7 [3 clicks]
Green Goblin Q4 [5 clicks]
Avalanche R4 [1 click]

Azith Evertoon
06/06/2003, 16:56
Manderin rce on green goblin, 8 on a 13, rolled a 4+1=5, a hit for 4 clicks, gg drops a pumpkin bomb on his sled and explodes in a firey mass.

;)

Done.

Good game, you had me worried a few times.

TychesCoin
06/06/2003, 16:58
I think I'm getting the hang of this forum game thing. Let me know when you want to move onto game two. I wouldn't mind going ahead with the setup phase now, but I'm not gonna have the mental energy to make any moves until tonight or tomorrow.

Once again, well played.

Azith Evertoon
06/06/2003, 17:42
Tonight is fine, im going to run a few errands. btw, final total, for anyone watching...

You got my shield sniper...(Oh my god you killed kenny!)
for 11 points.

Annnnd I got
V Taskmaster 75 points
R Paramedic 8 points
Green Goblin 66 points
-------
149 points to me

I dunno if they are keeping track this way or if its just a wins vs losses total... I also saw other posts that counted your own points(whatever was left over) so in that case, youd have 161 points and Id have 437.


So do we just play with the same team again? Can we switch them around if we want?

TychesCoin
06/06/2003, 18:01
Same team for each 3-game seriesseries. You can change after the series.

I've actually just made plans for tonight so its probably gonna be tomorrow before I do anything.

Go ahead and roll for first player and objects if you like. Or if you'd prefer we can declare you're first player this game and then roll for game three to see who gets the extra game as first player

Azith Evertoon
06/07/2003, 01:48
Ill roll for first player to get things started. I probably wont be able to make any moves till tommorrow night after work tho.

I rolled a 5+3 = 8

TychesCoin
06/07/2003, 02:53
I rolled a 1 and 5 for a 6. So you are first player.

Just so we have it clear from the beginning, you choose the map, then I choose a starting area and set up my guys (since thats how we did it first game, I think we should stick to it). Then you set up your guys and make your first move.

Azith Evertoon
06/07/2003, 10:52
I'll pick the same map as last time, pick your side and do your placement, I'll do mine thisafternoon after work.

TychesCoin
06/07/2003, 14:08
I'm assuming we're using the same numbering system as last time.

I'll take the edge with rows 23 and 24 (thats the purple building and the park).

My initial placement is:

U Wolvering R23
V Taskmaster S23
U Green Goblin R24
U Moondragon S24
R Avalanche U24
R Paramedic V24

My objects will be placed at:
M5, D13, and U13

I'll tell you which are heavy and which are light once we determine that

Azith Evertoon
06/07/2003, 21:17
Okay, ill roll for objects, i rolled a 1+5=6, either way my objects will be at locations V1,W1,X1. If i lose my objects will be light at v1, and w2, the heavy is x1. If i win, vice versa.

My starting location -

Psylocke R2
Invis girl S2
Firelord T2
Manderin T1
Shield Sniper U2



Manderin snickers to himself. His rings have given him power extrordinare.... Firelord, one of the most powerful pieces of cheese in the marvel universe has been bent to his will with his mind control ring. Invisible girl, one of the acursed fantastic four has come to work for him under the duress of blackmail. The pictures of her and Namor together certainly would not want to fall into the wrong hands...such as the National Enquirer. Along with a brainwashed Psylocke, and renegade shield agent, his plans to rule the marvelverse are all but assured.

Round one has already gone to him, defeating the small band of diversely powerful humans. It was foolish perhaphs to let them live, but if he had no challanges, life would grow boring. So they have returned again...Possibly to face defeat again, or possibly to force Manderin to retreat from his plans....for now.


Since you just have to roll for objects, ill make my first move.

Turn 1

1) Firelord picks up manderin, moves to R8, dropping mandy off in Q8.

2) Invisible girl moves to R7

3) Shield sniper moves to S7

Manderin Q8
Shield SniperS7 @
Firelord R8 @
Invisible Girl R7 @
Psylock R2

TychesCoin
06/08/2003, 04:26
I rolled a 4+4,8 for object selection. So I'm placing two heavy and one light object while you get two light and one heavy.

I'll place the heavies at D13 and U13 and the light at M5.

I'll be making my move after I setup the board. Sorry for the delay, I had a much busier day than I expected.

TychesCoin
06/08/2003, 05:00
Turn 1

Taskmaster perplexes Moondragon's attack up 1 to 11.

Green Goblin picks up Moondragon and moves to X14 setting Moondragon in W13.

Green Goblin perplexes Moondragon's attack up 1 to 12.

Moondragon makes a MC attack on Firelord, her attack is now a 12, Firelord's defense is a 18. 6+ hits. She rolls a: 5+3 for an 8 and a hit.

Mind controlled Firelord pushes to make a close combat attack on mandarin. Firelord's attack is 12, mandarin's defense is an 18 thanks to invisible girl, 6+ hits. Firelord rolls a 5+4 for a 9 and a hit. Mandarin takes 3 damage. Firelord takes 1 damage for being pushed.

Taskmaster free moves to U19.

Wolverine moves to T19.

Avalanche free moves to U18.

Final positions

Green Goblin X14 @
Moondragon W13 @
Wolverine T19 @
Taskmaster U19 @
Avalanche U18 @
Paramedic V24

TychesCoin
06/08/2003, 05:30
Just for those watching at home and too lazy to pull out a map, Taskmaster, Wolverine and Avalanche are all standing on hindering terrain.

TychesCoin
06/08/2003, 05:33
Originally posted by Azith Evertoon
. . . either way my objects will be at locations V1,W1,X1. If i lose my objects will be light at v1, and w2, the heavy is x1. If i win, vice versa.


Please confirm your object positions. Either W1 or W2 is a typo, but I'm not sure which.

thanks.

Azith Evertoon
06/08/2003, 13:19
Doh, sorry. #### Typos.

W1,V1, and X1

Azith Evertoon
06/08/2003, 13:37
Im requesting a ruling, I dont think moonie has LoS to firelord, I think hes angled just enough that moonies attack would cross over square S8 before hitting him, thus making him untargetable. Looks very similar to the Tasky/Firelord LoS problem we had before,

TychesCoin
06/08/2003, 14:25
Ok. thats cool. I'm pretty sure its clear though. I tried to place her on the diagonal.

Azith Evertoon
06/08/2003, 15:27
Doh, i misread your move. I thought you had put her in X13 not W13.

Alright... Ya wanna play dirty eh. Ill make my move in a min. Funky Jett, thanks for coming but i was wrong, its a clean hit.

Funky Jett
06/08/2003, 15:29
Ok, let me see if I have the situation correct...

You are on the original map, with the corner A1 on the green building and A24 on the purple building.

Firelord is at R8 (elevated on brown building edge)
Mandarin is at Q8 (also on brown building edge)
Moondragon is at W13
and Green Goblin is at X14

If this is correct, Moondragon is perfectly on the diagonal with Firelord (unless there is another figure on the same diagonal between them that I missed).

TychesCoin
06/08/2003, 15:32
You've got it right funky jett. But I think we've got it worked out. Sorry for wasting your time.

thanks though

TychesCoin
06/08/2003, 15:38
Originally posted by Azith Evertoon
Doh, i misread your move. I thought you had put her in X13 not W13.

Alright... Ya wanna play dirty eh. Ill make my move in a min. Funky Jett, thanks for coming but i was wrong, its a clean hit.

Thats quite alright. Its hard translating from forum post to game board. Not quite as simple as just glancing over the game board in person.

Playing dirty? Heheh, I prefer to think of it has taking maximum advantage of my team's capabilities.

Azith Evertoon
06/08/2003, 15:43
Okay.

1)Manderin uses Barrier, place blocking terrain at locations
S13,T13,U12,V12

2)Psylocke moves to S8

Clear rest

Firelord
Manderin @
Shield Sniper
Invisible Girl
Psylocke @

TychesCoin
06/08/2003, 16:00
Turn 2

Green Goblin picks up Moondragon and pushes to move to S17 placing Moondragon in T17. Green Goblin takes no pushing damage thanks to willpower

Avalanche pushes to place a barrier at R18, S17, T17, U17. Avalanche takes a click of pushing damage.

Wolverine clears

Taskmaster clears

Moondragon clears

Final Positions

Green Goblin S18 @@
Moondragon T18 [in hindering terrain]
Avalanche U18 @@ (1 click) [in hindering terrainn]
Wolverine T19 [stealthed]
Taskmaster U19 [stealthed]
Paramedic V24

TychesCoin
06/08/2003, 16:19
Just so you know I'm probably out for the day so don't wait around for me to make more moves. Sorry. .

Azith Evertoon
06/08/2003, 16:27
TURN 3

1) Firelord Picks up mandy and moves to S6, mandy dropped off in R6

All rest

Firelord S6@
Manderin R6
Invis girl R7
Shield Sniper S7
Psylocke S8

TychesCoin
06/08/2003, 22:25
Turn 3
Moondragon telekinetically moves Taskmaster to T9.

Taskmaster perplexes his attack up 1 to 13 and temporily deactivates stealth.

Green Goblin perplexes taskmaster's attack up 1 to 14.

Taskmaster makes a ranged attack on Psylocke. Psylocke's defense is 18 + 2 for ESD for a 20. Taskmaster's attack is a 14. 6+ hits. Taskmaster rolls a: 3+2 (5) for a miss.

Green Goblin clears

Taskmaster's stealth reactivates.

Final Positions
Moondragon T18 @ [in hindering terrain]
Green Goblin S18
Avalanche (1 click) [in hindering]
Paramedic V24
Taskmaster T9 @ [stealthed]
Wolverine T19 [stealthed]

Azith Evertoon
06/09/2003, 00:18
I could be wrong but im reasonably sure you cannot fire straight up like that onto a roof elevation, you might wanna check into it.

Turn 4

1) Psylocke moves to T7

Firelord rests

done

TychesCoin
06/09/2003, 03:24
The rulebook says adjacent figures at different elevations may make ranged attacks at each other. I'd assume this is the situation its referring to. I'll double check the FAQ before making my next move though.

TychesCoin
06/09/2003, 03:39
I don't see anything that says you cannot make a ranged attack straight up.

Turn 4

Taskmaster perplexes Green Goblin's movement up 1 to 11.

Green Goblin picks up Wolverine and moves to U8, swinging through U13 on the way and picking up the heavy object there. He sets Wolverine in T6 perplexing Wolverine's attack up 1 to 13.

Wolverine makes a BCF attack on Firelord. Wolverine's attack is now a 13, firelord's defense is a 18. 5+ hits. The roll is: 4+4, 8. For a hit and knockback. Wolverine rolls for damage and rolls a: 6 for 6 damage. Firelord takes 6 damage and is knocked back 6 spaces but actually travels none due to Mandarin's position behind him.

Moondragon clears

Taskmaster clears

Final Positions
Moondragon T18 [in hindering terrain]
Avalanche U18 (1 click) [in hindering terrain]
Taskmaster T9 [stealthed]
Green Goblin U7 @ [holding heavy object]
Wolverine T6 @
Paramedic V24

Azith Evertoon
06/09/2003, 13:17
Turn 5

1) Firelord tries to breakaway, rolls a 5, he picks up psylocke and moves to W5, psylocke ends up in V6.

2) Manderin attempts mind control on wolverine
8 on a 16, rolled 4+4=8 wuwu, Wolverine is mine.
2a) Wolverine pushes, turns around and BCF attacks green goblin, 12 attack on a 16 defense, rolls a 3+4=7, a hit forrr 3 clicks to goblin. one click to wolvie for push.

3) Shield sniper attacks green goblin ranged (since wolvie is a friendly unit at this point i can ranged attack), an 8 on a 14, i need a 6, i roll a 1+3=4...bah.

(Manderin makes a note to only hire SOBER renegade shield agents in the future).

invisible girl R7
Manderin R6@
Shield Sniper S7@
Psylocke V6
Firelord W5@

btw, watch your locations, you mistyped green goblin/wolverines movement in your post, i used the final values as they were the only ones that were legal.

TychesCoin
06/09/2003, 14:31
Sorry about the positioning. I thought I double checked everything but guess I missed that one.

Just for future reference, wolverine reverts to to my control the instant his action ends.

And SOBER renegage shield agents are far more difficult to find than drunken ones. So good luck Mandarin

[Turn 5]

Taskmaster perplexes Moondragon's movement up 1 to 9.

Moondragon picks up Avalanche and moves to U9 setting Avalanche in V9.

Avalanche puts a barrier at W8, V7,U6,T5.

Green Goblin picks up wolverine (the barrier separates him from psylocke) and pushes to move to
U10, aetting wolverine in V10.

Wolverine clears

Final Positions

Moondragon U9 @
Avalanche V9 (1 click) @
Wolverine V10 (1 click)
Green Goblin U10 (3 clicks)@@
Taskmaster T9
Paramedic V1

Azith Evertoon
06/09/2003, 17:46
Sorry man but i think there are quite a few things wrong with that turn. Im requesting judgement on the following points(Already posted to FunkyJett):

1) In my turn 5 i mind controled wolverine, had him attack from his initial position, then had one of my other characters do a ranged attack from his position which was adjacent to wolverine, was this valid? Wolverine is technically a friendly figure until the end of my turn correct, so the ranged attack could be made?

2) When flying characters leave hindering terrain are they subject to the half move rule?

3) If im on a rooftop edge, and an enemy figure is on the ground right in front of me on the lower elevation, does that character have line of sight to do a ranged attack? Likewise, can that figure on the ground do a barrier on the roof?

4) If a figure is in the following position
z1 2 0
2 x1 0
y1 2 2

where the 0 = empty spaces, 2= barrier, x1 and z1 are enemy figures, and y1 is a friendly figure. Since y1 is still in base to base with x1, x1 still has to roll breakaway to leave the area correct? (see his turn 5 for the full story)

Azith Evertoon
06/09/2003, 17:51
Another question, can taskmaster perplex moondragon if shes in hindering terrain? I was under the impression that you needed unhindered LoS.

Funky Jett
06/09/2003, 18:23
I'm here now. Let me get up to speed.

Funky Jett
06/09/2003, 18:39
Originally posted by Azith Evertoon
Sorry man but i think there are quite a few things wrong with that turn. Im requesting judgement on the following points(Already posted to FunkyJett):

I think I have caught up now...

1) In my turn 5 i mind controled wolverine, had him attack from his initial position, then had one of my other characters do a ranged attack from his position which was adjacent to wolverine, was this valid? Wolverine is technically a friendly figure until the end of my turn correct, so the ranged attack could be made?

Once Wolverine made his attack, the Mind Control action is over and he reverts back to an opposing figure. If your other figure was BtB with Wolverine, then they could not have made a ranged attack on anyone else but Wolverine (and only a ranged attack against Wolverine if the attacker is a flyer).

2) When flying characters leave hindering terrain are they subject to the half move rule?

Short answer, No they aren't.

3) If im on a rooftop edge, and an enemy figure is on the ground right in front of me on the lower elevation, does that character have line of sight to do a ranged attack? Likewise, can that figure on the ground do a barrier on the roof?

As long as the figure on the ground is not in hindering terrain and has Stealth, you would have LoF to them. You do not need LoF to place a Barrier, so you could place a Barrier anywhere on the roof as long as one of the squares is within your range.

4) If a figure is in the following position
z1 2 0
2 x1 0
y1 2 2

where the 0 = empty spaces, 2= barrier, x1 and z1 are enemy figures, and y1 is a friendly figure. Since y1 is still in base to base with x1, x1 still has to roll breakaway to leave the area correct? (see his turn 5 for the full story)

No breakaway roll is needed. In situations like this where the Barrier is on the diagonal, the Barrier is considered solid thru the corner. In other words, it separates x1 and y1, so y1 can just walk away without a breakaway roll.

Funky Jett
06/09/2003, 18:41
Originally posted by Azith Evertoon
Another question, can taskmaster perplex moondragon if shes in hindering terrain? I was under the impression that you needed unhindered LoS.
There are only two kinds of LoF... blocked and clear. If there is blocking terrain between you and your target, then the LoF is blocked. EVERYTHING else is considered to have a clear LoF (including hindering terrain and a non-Stealthed target).

Funky Jett
06/09/2003, 18:43
Are there anymore questions I've missed?

Azith Evertoon
06/09/2003, 18:50
Fug. Thanks Funky. ####, ya think you know how the game works...heh. Ive so rarely seen barrier used that i needed the confirmation. Thanks

Turn 6

All clear

invisible girl R7
Manderin R6
Shield Sniper S7
Psylocke V6
Firelord W5

TychesCoin
06/09/2003, 21:21
Turn 6[B]

Barrier expires

Moondragon picks up Taskmaster and pushes to move to X6, placing takmaster in W6 Moondragon takes one click for pushing.

Taskmaster perplexes up his damage to 3 and attacks firelord. Taskmasters attack is a 12, firelord's defense is a 9 anything but a critical miss hits. Taskmaster rolls a: 4+3(7) for a hit and 3 damage. Firelord is KOed.

Paramedic moves to V18

Green Goblin clears

Avalanche clears

[B]Final Positions

Moondragon @@ X6 (1 click)
Taskmaster @ W6
Green Goblin U10 (3 clicks)
Wolverine V10 (1 click)
Avalanche V9 (1 click)
Paramedic V19 @

Azith Evertoon
06/09/2003, 21:44
Hum. Manderin is unhappy with the battle thus far. His oppenent rolls very well today.

Manderin orders psylocke to breakaway, but she shakes her head instead, temporarily defeating the brainwashing. "Fool." Mutters Manderin, he will have to punish her later for wasting his time with her foolish attempts to escape. For now he decides to take the offensive. Picking up the drunken lout, he moves just out of range of green goblin and orders the sniper to fire with cold fury in his eyes. It is enough, and the sniper lands a solid hit to Green Goblin.
Manderin smiles and says "Your move".

(Official movement)

Turn 7

1) Psylock attemps breakaway rolls a 2(failure)

2) Manderin picks up the shield sniper and moves to N10, the sniper is at N11.

3) Sniper fires on green goblin, an 8 on a 14, needs a 6, gets a...5+5 a 10, a hit for 3 clicks of damage + knockback(no damage/movement, figures nearby)

Manderin N10 @
Shield Sniper N11 @
Invisible girl R7
Psylocke V6 @

TychesCoin
06/10/2003, 00:00
Quick question. Shield sniper has 0 damage with RCE, where is the third click of damage coming from? Sorry if I'm missing something obvious.

TychesCoin
06/10/2003, 00:12
Turn 7

Green Goblin picks up Wolverine and moves to P9 setting Wolverine in O10 (Green Goblin can perform this action whether he took 2 or 3 clicks last time.)

Wolverine makes an BCF attack on Mandarin. Mandarin's defense is a 14, Wolverine's attack is an 11, 3+ hits. Wolverine rolls a: 6+2(8) for a hit. Wolverine rolls for damage: 2 for 2 clicks.

Avalanche places a barrier at: T8,S7,R6,Q5.

Moondragon clears

Taskmaster clears

Paramedic clears.

Final Positions

Wolverine O10 @ (1 click)
Green Goblin P9 @ (5 or 6 clicks of damage)
Avalanche V9 @ ( 1 click)
Paramedic V19
Moondragon X6(1 click)
Taskmaster W6

Azith Evertoon
06/10/2003, 09:53
Your right about my shield guy...for some reason i had it in my head that he had a 1 damage + rce..

Turn 8

1) Psylocke pushes to attacks taskmaster, 9 on a 16 rolled a 2+6=8, a hit for 2 clicks to tasky

2) Manderin pushes, attempts breakaway(no damage due to willpower), roll a 6, mandy picks up shield sniper and moves to H9, shield sniper in I9

3) Shield sniper pushes to fire on green goblin rolls an 11, for 2 clicks, killing greengoblin.

done

TychesCoin
06/10/2003, 16:25
Turn 8

Moondragon picks up Taskmaster and moves to R9 setting Taskmaster in R10.

Wolverine clears

Avlaanche clears.

Final Positions

Moondragon R9 @
Taskmaster R10
Wolverine O10
Avalanche V9
Paramedic V19

Azith Evertoon
06/10/2003, 19:51
Turn 9

All rest

scottcoz
06/11/2003, 01:28
Originally posted by Azith Evertoon
btw, final total, for anyone watching...

You got my shield sniper...(Oh my god you killed kenny!)
for 11 points.

Annnnd I got
V Taskmaster 75 points
R Paramedic 8 points
Green Goblin 66 points
-------
149 points to me

I dunno if they are keeping track this way or if its just a wins vs losses total... I also saw other posts that counted your own points(whatever was left over) so in that case, youd have 161 points and Id have 437.
Hey guys - sorry to interrupt your new game - just thought I'd let you know - yes, I'll be tracking all pertinent data. I suspect what we're going to mostly be concerned with is win/loss ratios, but you never know - the VP data might be interesting as well.

In any case, I believe Wolverine was also KO'd in your 1st game, so I counted VP's as follows:
Azith Evertoon: 497
TychesCoin: 101

Please correct me if that's wrong. And thanks again for participating in this - I'm glad to see it getting off to such a good start.

scottcoz
06/11/2003, 01:34
Oh yeah - GG is 62 pts, not 66 - that's another reason for the discrepancy between my total and yours, Azith Evertoon. I think I got it right - but if my math is off, please let me know.

TychesCoin
06/11/2003, 01:39
Sorry this is taking so long, but I'm gonna have to put it off a little longer. Just had a pretty severe storm roll in so I'm shutting my computer down for the night. sorry

TychesCoin
06/11/2003, 17:50
Turn 9

Moondragon attempts to mind control the shield sniper. Moondragon's attack is a 9, sniper's defense is a 12, 3+ succeeds. Moondragon rolls a: 5+4 for a 9 and a success. Moondragon takes 1 click for pushing.

Sniper makes RCE attack on Mandarin. Sniper's attack is a 7, mandarin's defense is a 13, 6+ hits. Sniper rolls a:2+4 for a 6 and a hit. Mandarin takes 2 clicks of damage.

Wovlerine moves to I10.

Taskmaster free moves to M13.

Final Positions

Wolverine I10 @ (1 click)
Moondragon R9 @@ (2 clicks)
Taskmaster M13 @ (2 clicks)
Avalanche V9 (1 click)
Paramedic V19

Azith Evertoon
06/11/2003, 19:49
You cant make an RCE on manderin. Hes base to base with the shield sniper. You hit, but for 0 damage. Manderin can make ranged or close-combat attacks on your figure due to flying but you dont have that choice unless your flying also.

Ill call Funky Jett over and figure out what im going to do in a min.

Azith Evertoon
06/11/2003, 19:56
ScottCoz, your correct, i forgot about Wolverine. So its

Wolvie - 64 points
Green Goblin 61 points
R Paramedic 8 points
V Taskmaster 75 points, So i got 208, 208+my remaining points(288)=496 if your doing it that way.

TychesCoin
06/11/2003, 20:55
A grounded figure can make a ranged attack against an adjacent hovering figure. Check the Ranged combat section of the rule book. " Hovering characters can attack or be attacked using ranged combat, even if the hovering character occupies a square adjacent to the attacker."

Azith Evertoon
06/11/2003, 21:27
#### i reread my post question bout this and i am indeedily wrong again. (Im on a streak this game).

Anyway, manderin sho nuff does take 2 clicks.

Therefore, I'll make my move.

Turn 10

1) Manderin Rolls for breakaway., rolls a 1. Bah.
Manderin outwits Wolverines Toughness
2) Shield agent pushes to attack wolverine (hoping for a 12), an 8 on a 15, rolls a 4+4=8. *sigh* a hit and knockback but no damage.


Done

TychesCoin
06/11/2003, 21:59
Turn 10

Wolverine pushes to attack mandarin. Wolverine's attack is an 11, Mandarin's defense is a 12, anything but a critical miss hits. Wolverine rolls a 4+5(9) for a hit. 2 damage. Mandarin is KOed. Wolverine takes one click of push damage.

Taskmaster pushes to attack shield sniper. Taskmaster's attack is 10, Sniper's defense is a 11. Anything but a crit miss hits. Taskmaster rolls a 6+3, 9. for a hit. Sniper is KOed.

done.

TychesCoin
06/11/2003, 22:07
Thats the end of game 2, let me know when you want to move on the the third game.

Points.
Coin:
237 remaining
141 Mandarin KO
011 Sniper KO
081 Firelord KO
Total:
470

Azith
66 remaining
62 Goblin KO
Total:
128

So for the series totals are (assuming I can do math)

Coin:571
Azith:625

Azith Evertoon
06/12/2003, 01:19
Manderin reappears in his hideout, cursing his dice. Tommorrow he will defeat the upstarts.

Good game, I'll do setup tommorrow, but will be working from noon to 9pm most of the week so will go a little slow.

Later

Azith Evertoon
06/12/2003, 12:43
Well i rolled for first player and for objects, (hopfully this will get rid of my bad rolls ahead of time..) So you roll and get setup, Ill be back late tonight.

TychesCoin
06/12/2003, 22:33
I'm having problems accessing my email at the moment so I can't view your rolls. However as I rolled a 12 on the initial roll, I'm assuming I go first. So I'll go ahead a assume I get map choice, if not we can always change it later. I'll take the marvel indoors map from the starter just so we get a little variety.

Azith Evertoon
06/13/2003, 00:04
You go first, i rolled a 7 for who went first and a 3 for objects...lol i just checked your email, you rolled a 3 for objects too. so im rerolling...got a 2+2=4 for objects (please let those be my worse rolls this game.)

The marvel indoor map, is that just the other side of the one we have been playing?

Either way you go first,

TychesCoin
06/13/2003, 01:37
I rolled a 7 (2,5) for objects so I get 2 heavy and a light.

Yeah, the marvel indoor is the opposite side of the one we've been playing (large building on one side covering more than half the map, I think there's a fountain or some sort of artistic object in the entry room but I'm too lazy to check at the moment)

Azith Evertoon
06/13/2003, 12:24
Okay im choosing the indoor wall side (side opposite the outdoor part), Im looking at the map, as a reference, X1, is in the square with the name of the map in it (it says Map 1 inside). My figures are starting at locations

Manderin B12
Firelord B13
Invisible girl A12
Psylocke B14
Shield Sniper B11

Objects.
Light at G11,G14 Heavy at A6

Manderin takes the bandages off his arm finally and feels all the anger he has bottled up while he healed. The fools will pay for their insolence. Extra hard reinforcement of the mind control ring on firelord will make him work harder, while psylocke has been sufficiently cowled. The sniper has been off the bottle for a week, and invisible girl was shown many new pictures of her and namor.

We will defeat them this time.

TychesCoin
06/13/2003, 14:05
Azith,

Could you give me a few more reference points on the coordinate scheme? Sorry my maps are out on loan until after this weekend so I'm using an online map CCTelander sent me. Unfortunately it lacks a square with map 1 written inside it.

Using your system I gather the edge entirely within the building is the A column. If the map is placed so this is the left edge, is the top edge row 1 or row 24? thanks

Alternatively, if you felt like making things very easy on me we could switch to the coordinate system on my online map. This would put the letters along the entirely indoor map edge from A (top) to X(bottom) if the map is placed with the indoor edge to your left.. Then the numbers would be along the top/bottom edge with 1 on the indoor corner and 24 on the outdoor corner.

Just do whichever is easier.

I should have specified a coordinate system in my post. Sorry for the complications

Azith Evertoon
06/13/2003, 18:38
I dont know exactly what map your using, i think its the same one i have a link to in my favorites but im at work atm. the way i have it setup is locations A1 and A24 are in the building, locations X1 and X24 are in the outer area. I'll check the online map when i get home, if they are different then just post using your coordinates and ill fix it when i get home if they are the same then your welcome to start.

TychesCoin
06/13/2003, 20:23
I'm about to leave town for the weekend. I still have computer access so I should be able to post moves all weekend, but I'm gonna wait to post my starting positions until I have a little more time. The map I'm using (from the link in the Firelord test game resources thread) has A1 and X1 inside the building and A24 and X24 outside.

http://www.hcrealms.com/forum/showthread.php?postid=417450#post417450

Azith Evertoon
06/13/2003, 23:39
Okay, in that case my starting positions are

Manderin M2
Firelord L2
Invisible girl K2
Psylocke N2
Shield Sniper M1

Objects.
Light at K7,N7 Heavy at U1

TychesCoin
06/15/2003, 19:30
Sorry for delay. Spent all weekend try to get this computer back up and running. Here are my initial positions:

U Moondragon L23
U GreenGoblin M23
U Wolverine Q23
V Taskmaster H23
R Avalanche R23
R Paramedic G23

Objects:
Light at L15
Heavy at M15
Heavy at L12

I'll try to post my first moves later tonight, but I've got to head back home now. Sorry for the continued delay.

Azith Evertoon
06/15/2003, 22:28
And due to lateness i declare myself the winner by defaul....awh dang there he is. ;)

K, ready to play when you are.

TychesCoin
06/15/2003, 23:04
Really am sorry about the delay. All sorts of unexpected stuff this weekend. Then I had to figure out how to play this first turn. Finally settled on this:
Turn 1

Wolverine moves to M15

Taskmaster free moves to L15

Green Goblin picks up Moondragon and moves to M16 setting moondrafon in L16

Avalanche free moves to P17

Paramedic moves to I17

Final Positions

Avalanche P17 @
Paramedic I17@
Wolverine M15 @ [stealthed]
Taskmaster L15 @ [stealthed]
Moondragon L16
Green Goblin M16 @

Azith Evertoon
06/16/2003, 00:28
K

Turn 1b

1) Manderin picks up firelord and moves to M6, firelord dropped off in L7

2) Psylocke moves to L6

Manderin Outwits Wolverines Stealth

3) Firelord Fires Energy Explosion on Wolverine, a 12 on a 16+1 due to the hindering terrain, a 12 on a 17, I roll a 4+3=7, the attack value is a 19.

Wolverine takes 2 clicks(1+enhancement)-1(due to toughness) 1 click
Green Goblin takes 2 clicks
Taskmaster takes 2 clicks(his defense values an 18 due to energy field deflect, but it still hits and splash damage ignores stealth)
Moondragon has a chance to dodge splash damage with supersenses, since you said i could roll for this in the past, ill do so now. Roll is a 4, super senses fails, moondragon takes 2 clicks.

Your turn

Azith Evertoon
06/16/2003, 00:30
Ooops, forgot final positions

Firelord L7 @
Manderin M6 @
Psylocke L6 @
invisible girl K2
Shield Sniper M1

TychesCoin
06/16/2003, 12:28
Outwit requires line of sight and since wolverine is already stealthed you can't draw line of sight to outwit his stealth.

Azith Evertoon
06/16/2003, 18:20
@%&( #^ dam...and i was feeling so smug about that attack too.

Alright, redoing Firelords move.

3) Firelord uses barrier, blocking spots at K10,L10,M10,N10

TychesCoin
06/16/2003, 20:24
If you'd rather back up and redo the entire turn, I won't mind. Let me know. I'll make my move later tonight to give you a chance to decide.

Azith Evertoon
06/16/2003, 21:05
Thanks for being generous there. I will redo my turn. Shouldnt take too much longer. Will post in a few

Azith Evertoon
06/16/2003, 21:39
1) Firelord picks up mandy and moves to P13, mandy in Q14

2) Manderin attempts Mind Control on Green Goblin
11 on a 16, i roll a 1+6=7, a hit.

2b) Green goblin chooses to turn off his own willpower, and push himself, green goblin perplexes his damage up one and attacks taskmaster, close combat, a 9 on a 16, roll is a 4+5=9, a hit for 3 clicks of damage on taskmaster.

Manderin outwits Green Goblins perplex

3) Shield Sniper moves to L7

Final positions
Firelord P13 @
Manderin Q14 @
Shield Sniper L7@
invisible girl K2
Psylocke N2

(Changes to you)
Green goblin @@ (1 click down)
Taskmaster @ (3 clicks down)

TychesCoin
06/16/2003, 23:22
Turn 2

Green Goblin perplexes Wolverine's attack up 1 to 13.

Moondragon picks up Wolverine and moves to O14 setting Wolverine in O13.

Wolverine pushes to make a BCF attack on firelord. Attack is 13, defense is 18, 5 or better hits. Wolverine rolls a: 6+6(12) crit hit and knock back. Wolverine rolls for damage: 3+1(for crit)+1 (for knockback into wall)=5 total. Wolverine takes 1 click for pushing.

Avalanche pushes to place a barrier at: P15,P14,Q13,Q12. Avalanche takes 1 click for pushing.

Green Goblin clears
Paramedic clears
Taskmaster clears

Final Positions
Wolverine O13 @@ (1 click)
Moondragon O14 @
Green Goblin M16 (1 click)
Taskmaster L15 (3 clicks) [stealthed]
Paramedic I17
Avalanche P17 @@ (1 click)

TychesCoin
06/16/2003, 23:30
Forgot to mention for the benefit of anyone observing without a map at hand that firelord has his back to a wall so actually travels 0 squares for knockback.

Azith Evertoon
06/16/2003, 23:56
Nice hit, doesnt matter since you rolled boxcars, but I outwitted your Green goblins perplex last turn, just pointing that out.

Turn 2b
(Hopefully i can make it through without messing up)

1) Shield Sniper pushes to fire on wolverine, a 8 on a 15, roll an 6+5=11, a hit for 2 clicks, minus one for toughness, one click to wolverine

2) Firelord Pushes, rolls for breakaway, i roll a 4, successful breakaway, firelord moves to L8

3) Invisible girl moves to K7

Rest clear
Invisible girl K7 @ (Stealthed)
Firelord L8 @@ (6 clicks down)
Psylocke N2
Manderin Q14
Shield Sniper @@ L7 (1 click down)

Azith Evertoon
06/17/2003, 00:20
btw, let me know when you go to bed so i know to stop checking ;)

TychesCoin
06/17/2003, 01:02
sorry on the perplex, I remembered you turning off willpower and was thinking that was the outwit. I'll post a move shortly and that will probably be my last for tonight

TychesCoin
06/17/2003, 01:29
Turn 3
Green Goblin picks up Taskmaster and moves to I18 setting Taskmaster in H17.

Moondragon pushes to move to J17. Moondragon takes 1 click for pushing

Paramedic attempts to heal Taskmaster. Paramedic's attack is a 7, Taskmaster's defense is a 15. 8 or better to heal. The roll is: 4+6(10) for a success. Paramedic rolls for healing: 4. Taskmaster is restored to full health.

Wolverine clears

Avalanche clears

Final Positions

Paramedic I17 @
Taskmaster H17
Green Goblin I18 @ (1 click)
Moondragon J17 @@(1 click)
Wolverine O13 (2 clicks)
Avalanche P17(1 click)

TychesCoin
06/17/2003, 01:30
and thats all for me tonight.

Azith Evertoon
06/17/2003, 01:45
Turn 3b

1) Manderin attacks Wolverine, an 11 on a 14, 2+6=6, a hit for 3 clicks to wolverine

2) Psylock moves to K8

Rest clear
Invisible girl K7 (Stealthed)
Firelord L8 (6 clicks down)
Psylocke N2 @
Manderin Q14 @
Shield Sniper L7 (1 click down)

TychesCoin
06/17/2003, 12:38
Turn 4

Green Goblin perplexes Avalanche's range up by 1 to 5.

Avalanche places a barrier at N11, M12,L11,K10

Green Goblin pushes to pick up Taskmaster and move to P12, setting taskmaster in P13. No pushing damage thanks to willpower.

Taskmaster perplexes his attack up 1 to 13.

Taskmaster makes a BCF attack on Mandarin. Attack is 13, defense against close combat is 17. 4+ to hit. Tasmaster rolls a 6+6(12). Tasmaster rolls for damage: 3 for 3 damage +1 (crit hit) and Mandarin is knocked back U14. (sorry about the bad first roll, but I'm assuming you'd rather I didn't roll 2d6 for BCF damage)

Moondragon clears.

Paramedic clears.

Final Positions

Green Goblin P12 @@ (1 click)
Taskmaster P13 @
Wolverine O13 (5 clicks)
Avalanche P17 @ (1 click)
Moondragon J17 (1 click)
Paramedic I17

Azith Evertoon
06/17/2003, 13:39
Turn 4b

1) Manderin pushes, uses barrier, barrier on O14,N13,O12,P14

2) Firelord uses barrier, on L16,K16,J16,M16

Rest clear.

TychesCoin
06/17/2003, 18:32
Firelord should be past his barrier clicks. Redo whichever bits of your turn you like.

Azith Evertoon
06/17/2003, 18:54
Humm. sorry bout that. just clear firelord then, and manderins barrier.

TychesCoin
06/17/2003, 19:33
Turn 5

Green Goblin perplexes Wolverine's damage up 1 to 2.

Taskmaster perplexes Wolverine's damage up 1 to 3.

Wolverine attacks the barrier at O14 doing 3 damage and destroying it.

Moondragon picks up the paramedic and moves to N14 setting the paramedic in O14.

Paramedic attempts heal wolverine. Paramedic's attack is a 7, Wolverine's defense is a 11, 4+ to hit. Paramedic rolls a: 1,1 critical miss. Paramedic takes 1 click of damage.

Avalanche clears.

Taskmaster clears

Green Goblin clears

Final Positions
Wolverine O13 @ (5 clicks)
Taskmaster P13
Green Goblin P12 (1 click)
Moondragon N14 @ (1 click)
Paramedic O14 @ (1 click)
Avalanche P17 (1 click)

CCTelander
06/17/2003, 19:58
Hate to butt in, but if Mandarin is at full health, as he appears, he doesn't have Barrier, he has ES/D.

Azith Evertoon
06/17/2003, 20:20
Manderin is 4 clicks down, see taskmasters BFC hit + knockback in turn 3 i believe

CCTelander
06/17/2003, 20:22
Originally posted by Azith Evertoon
Manderin is 4 clicks down, see taskmasters BFC hit + knockback in turn 3 i believe

Sorry, I missed that. Thanks!

Azith Evertoon
06/17/2003, 20:40
Im at work atm, so ill play later tonight (in about 2.5 hours) but i would like to say its good to see your getting some crit failures to go with those boxcars youve been hitting this round :)

TychesCoin
06/17/2003, 23:11
Originally posted by Azith Evertoon
Im at work atm, so ill play later tonight (in about 2.5 hours) but i would like to say its good to see your getting some crit failures to go with those boxcars youve been hitting this round :)

Yeah the dice server is treating me oddly today. Really wish I'd missed out on the critical miss. Lot of actions went to waste to get that healing attempt.

Azith Evertoon
06/18/2003, 00:10
Okay.

1) Firelord fires on Wolverine, an 8 on an 11, I roll a 3+4=7, a hit, for 2 clicks (1 damage + 1 for psylocks enhancement)
Wolverine is KO'ed

2&3) Psylocke will attempt to hit Taskmaster and uses the shield agents damage pump team ability, a 9 on a (16+2=18), a longshot but im feeling lucky..., I roll a 6+5=11, YES taskmaster takes 3 clicks

Manderin rests

Final positions

Invisible girl K7 (Stealthed)
Firelord L8 @ (6 clicks down)
Psylocke N2 @
Manderin Q14 (4 clicks down)
Shield Sniper L7 @ (1 click down)

Changes to you,
Taskmaster, (3 clicks down)
Wolverine KO'ed

TychesCoin
06/18/2003, 01:13
Just a quick correction before I make my move, mandarin is 5 clicks down (pushed to put up a barrier )

I'll make a move shortly. got some tough decisions to make.

TychesCoin
06/18/2003, 01:36
Turn 6

Paramedic pushes to try to heal Taskmaster. Paramedic's attack is a 7, Taskmaster's defense is a 15. 8+ to hit. Rolls is a three. Paramedic takes one click for being pushed.

Green Goblin picks up Taskmaster and moves to S14 setting Taskmaster in T13.

Green Goblin perplexes Taskmaster's damage up 1 to 2.

Taskmaster attacks Mandarin. Taskmaster's attack is 9, Mandarin's defense is a 13. 4+ to hit. Roll is 6+5 (11) for a hit. Mandarin takes 2 damage.

Avalanche free moves to N13.

Moondragon clears.

Final Positions

Moondragon N14
Paramedic O14 @@ (1 click)
Avalanche N13 @ (1 click)
Green Goblin S14 @ (1 click)
Taskmaster T13 @ (3 clicks)

Azith Evertoon
06/18/2003, 10:44
Im at work for another 8 hours so ill post tonight, for now, i just wanted to point out that your paramedic is 2 clicks down due to crit miss + pushing this turn.

No healing for joo! ;)

Azith Evertoon
06/18/2003, 10:44
Im at work for another 8 hours so ill post tonight, for now, i just wanted to point out that your paramedic is 2 clicks down due to crit miss + pushing this turn.

No healing for joo! ;)

TychesCoin
06/18/2003, 12:55
yeah you're right about the paramedic. I just typed it up wrong.

Azith Evertoon
06/18/2003, 19:50
Turn 6b

1) Manderin attempts breakaway, roll is a 2, bah.

Manderin outwits Taskmasters willpower

2) Psylocke fires on avalanche, a 9 on a 14, Roll is a 5+1=6, a hit for 2 clicks...No barrier for joo! (sorry ;))

rest clear.

Invisible girl K7 (Stealthed)
Firelord L8 (6 clicks down)
Psylocke N2 @@
Manderin Q14 @(7 clicks down)
Shield Sniper L7 (1 click down)

Azith Evertoon
06/19/2003, 01:03
I see you rollingggg. my move should be quickly after yours, so dont go anywhere if you have a few mins, so we can get an extra move in today...(work sucks, im working early morn to late afternoon till at least sunday.

TychesCoin
06/19/2003, 01:14
Psylocke is down 1 click for pushing, correct?

Turn 7

Taskmaster pushes to attack Mandarin. Taskmaster's attack is a 9, Mandarin's defense is a 12. Three or better hits. Taskmaster rolls a: 3+4 (7) a hit for 1 damage. Mandarin is KO'd. Taskmaster takes 1 click for pushing.

Green Goblin clears

Paramedic clears

Avalanche clears

Final Positions
Moondragon N14 (1 click)
Paramedic O14 (2 clicks)
Avalanche N13 (3 clicks)
Green Goblin S14 (1 click)
Taskmaster T13 @@ (4 clicks)

TychesCoin
06/19/2003, 01:16
sorry that took so long after the roll. trying to figure out what you're likely to do on your turn. I can stick around for a bit to make another move tonight.

Azith Evertoon
06/19/2003, 01:22
Okay.(Yes Psylocke took a click for pushing, forgot to mention it)

1) Firelord attacks Avalanche, an 8 on a 12, and i Eek out a hit at a roll of 1+3=4, 2 clicks due to enhancement,

Avalanche is KO'ed.

Psylocke rests


Invisible girl K7 (Stealthed)
Firelord L8 @ (6 clicks down)
Psylocke N2
Shield Sniper L7 (1 click down)

TychesCoin
06/19/2003, 01:45
Turn 8

Green Goblin picks up Taskmaster and moves to M15 setting Taskmaster in L15.

Green Goblin perplexes Moondragon's attack up 1 to 10.

Taskmaster outwits Firelord's Energy shield deflection.

Moondragon uses TK to attack firelord with the heavy object in M15. Moondragon's attack is a 10, Firelord's defense is an 18. 8+ to hit. Moondragon rolls a: 1,1 for a 2 and a crititcal miss. Moondragon takes 1 click. Object is destroyed.


Taskmaster clears.

Final Positions

Moondragon N14 @ (2 clicks)
Paramedic O14 (2 clicks)
Green Goblin M15 @ (1 click)
Taskmaster L15 (4 clicks) [stealthed]

Azith Evertoon
06/19/2003, 02:02
k
Turn 8b, a collossal waste of time.

1) Psylock attacks Moondragon, a 9 on a 15, i roll a 2+3, a miss.

2) firelord pushes to attack moondragon, a 1+2=3. #### stop giving me your suck rolls ;), another miss, one click to firelord.

done. will post tommorrow night.


BTW, I know its a bit late to be mentioning this, but its up to you if you want to do it. Id like this last battle to be to the death, (no stopping at 10turns).

Lemme know if you agree.

TychesCoin
06/19/2003, 02:07
I think we should call it at 10 rounds for the official purposes of the test and score it then since thats the test parameters.

But after that I wouldn't mind playing it to the death. I'd actually like to play this out, I think its a pretty close and interesting game.

I'll post a move later tonight. Have to decide how much I want to push my luck.

TychesCoin
06/19/2003, 02:42
Turn 9

Green Goblin perplexes Taskmaster's range up to 7.

Taskmaster outwits Psylocke's ESD.

Taskmaster makes a dual target energy explosion attack against firelord and psylocke. Both have 18 defense. Difficulty is increased by 1 for firing through hindering terrain, so 19's for both. Taskmaster's attack is a 8, takes an 11 or better to hit. Taskmaster rolls a: 6+3 (9), a miss.

Green Goblin picks up Moondragon and pushes to move to K17, setting Moondragon in L16. Green goblin takes 0 damage from pushing due to willpower.

Paramedic moves to Q16.

Moondragon clears.

Final Positions
Moondragon L16 (2 clicks)
Paramedic Q16 (2 clicks)
Green Goblin K17 @@ (1 click)
Taskmaster L15 @(4 clicks) [stealthed]

Azith Evertoon
06/19/2003, 09:31
Turn 9b

All clear.

Invisible girl K7 (Stealthed)
Firelord L8 @ (6 clicks down)
Psylocke N2
Shield Sniper L7 (1 click down)

TychesCoin
06/19/2003, 13:19
Torn between the smart play of running away and preserving my lead and the aggressive play.

Turn 10 (and final official round)

Taskmaster outwits psylocke's enhancement.

Taskmaster pushes to leave hindering terrain and limps to L18. Taskmaster takes 0 push damage due to willpower.

Paramedic moves to M17

Green Goblin perplexes Moondragon's attack up 1 to
9.

Moondragon attacks Firelord. Firelord's defense is an 18+1 for firing through hindering terrain so a 10+ hits. Moondragon rolls a:5+2(7) for a miss.

Green Goblin clears.

Final Positions

Moondragon @ L16 (2 clicks)
Taskmaster @@ L18 (4 clicks)
Green Goblin K17 (1 click)
Paramedic @ M17 (2 clicks)

Azith Evertoon
06/19/2003, 20:46
#### this day has sucked so much...

1) Firelord picks up Psylocke and moves to P13, Psylocke dropped in P14

2) Psylocke attacks the paramedic, whos being held in place as a human shield in front of taskmaster...(*cough*cough*chicken*cough*cough*) :p a 9 on an 11, I roll a 6+3, a hit, paramedic turns into a large red spot on taskmasters helmet.

3) Invisible girl moves to O13

done.

Final Official Total for first round

Me: Green Goblin(62)+Wolverine(64)+Taskmaster(75)+Paramedic(8)=209 +remaining of 288=497
You:Shield Sniper(11)=11 + your remaining (100)=111

Final Official Total for Second Round

Me: Green Goblin(62)=62 + my remaining 66=128
You:Manderin(141)+Firelord(81)+Shield Sniper(11)=233+remaining 237 = 470

Final official total for third round:
Me: Wolverine(64)+ Avalanche(19) + Paramedic(8), = 93 points + remaining 155=247
You: Manderin(141)=141 + remaining(218)= 359

Final total
Me: 497+128+247= 872
You:111+470+359= 940

*sigh*. well good games, reviewing my army I definately should have squeezed in a medic, it would have saved me in round 2, and manderin, while a great figure, might have been better off as a few lesser point figures with RCE and flying...My team moved around at about 70% speed due to taxi's mainly carrying themselves. I WILL point out that while i lost this in points, that I think the first and third round would have finished with me wiping your entire army had the turn limits not been in place. First round you only had moonie and avalanche by the 11th round, while i had my whole army sans one shield sniper, and the third round, would have progressed pretty much to your doom cause your attack values were too low on just about every fig to hit my remaining figures.

As far as your own team, Ill critique a little. Green goblin was a major pain. Ive never played with him before and it didnt take me long to realize that a flyer with willpower his whole dial is 7 clicks of trouble you have to plan for every round. Taskmaster has a wide range of powers but his relatively short dial (compared to everyone else on your team) made him pretty easy to knock down to his 3rd click, after which he loses alot of his potential, even with willpower, he couldnt hit a whole lot. Wolverine was the most dangerous of the lot, but at the same time the most vulnerable and dangerous to your own team as well as my own. One good mind control on his first 2 clicks is a serious danger to your own team, and once pushed past toughness hes relatively easy to drop. Moondragon was also annoying, but if i got a good hit on her to get her past her MC/TK clicks i didnt worry as much.

For the most part, your team was a pure offensive team, the stealth aspect of tasky and wolvie was annoying, but thats what meele has to do nowadays to get close enough to do damage. None of your figures had a defense value higher then 16 to start (not counting taskys ED), so the only one i really had to think hard about trying to hit was moondragon with Super Senses on top of her relatively stable defense through her whole dial. Also, with the exception of wolverine, your team goes down in attack power rather quickly. Once i had all your members damaged 2 clicks each, I relaxed a bit and only worried about your placement, cause with my team being a bit of a turtle, I could ignore most threats.

I think your teams achillies heel would be a multi hit EE team. A Vet Ultron with some doombot taxies could have moved easily to a point just behind your stealthers(where your taxi's usually were) and land some serious multi hit action, one good 2 or 3 click EE burst would have put your whole team past there best clicks very quickly.

If you wouldnt mind, please critique my team all you want, I see alot of the flaws already but an outside view is welcome.

TychesCoin
06/19/2003, 21:20
Good games. I had alot of fun, I thought the third game especially was pretty interesting andd hinged pretty heavily on some dice rolls. Take out the crit hit against Firelord and I think you probably win.

As far as how the third game would play out, I think it would be an interesting game. However were we to play it out I'd have to point out that Invisible Girl can't move to O13, unless I got your object placement wrong she started the move on hindering terrain so her move is reduced by half. I'm not sure how it would out, I think I've got a decent chance since my team is more mobile than yours and has better range. I think it would hinge on whether I could keep Taskmaster alive long enough to outwit your defend and KO firelord.

I'll post a critique of your team in a bit. I'm a little wordy so I'm gonna break it off into a different post.

Azith Evertoon
06/19/2003, 22:20
Humm. well i did miss that point about invis girl. it might have been a fatal mistake for FL, but, really, firelord wasnt as big a gun as psylocke and shield sniper at the time. my sniper coulda started laying down hits for 2 clicks, and psylock 2, or even 3 from psylocke if i used shields team instead of his RCE, it would have been a slow game, but once i joined them back with invisble girl and moved them together slowly enough, I think i woulda come out on top, with only moondragons defense being a high target.

TychesCoin
06/19/2003, 22:55
Ok your team, I'm gonna start character by character and then conclude with some general thoughts on the team as a whole.

E Firelord: Not your choice given the parameters of the experiment. I think he suffers the most from the lack of a medic on your team and especially from the lack of a cheap taxi. I think his 8 range is one of his bigger down points with 10 range pretty common in marvel. Without a taxi devoted to moving him around he can get out-ranged. All in all I think he hurt you, not because of how you played or anything, but because I knew when I designed my team I'd have to face him. I knew he could hit anyone pretty easy so I decided to completely sacrifice my defensive numbers (as you noted) and build a team that could hit an 18 defense easily which helped negate one of your teams stronger points: invisible girl's defend. I also don't think he fits together very well with the rest of your team.

R Invisible girl: Piece drove me crazy especially game three. I probably should have tried to attack her early in atleast one of the games, but didn't want to ignore Mandarin or Firelord. I think using her with firelord is a reasonable alternative to using a medic (or possibly a good addition for using with firelord and a medic). Its impressive how easily she turned psylocke into a real threat especially in game three.

R Psylocke - She was one of two pieces on your team I pretty much dismissed as almsot irrelevant when I first saw your team. I expected her to sit next to Mandarin and simply enhance his attacks and not much else. I should have looked a little closer, especially once she's set next to invisible girl. Decent and stable attack numbers, reasonable range especially for a useful support character, and ESD on top of the 18 defense provided by invisible girl turns her into a solid shield. Plus the enhancement that I originally thought would be her only use and a good 2 damage (especially against the lack of damage reducing powers on my team).

R shield sniper - the other character I dismissed as irrelevant. I won't back off this one, I think the sniper was an annoyance at best and you probably would have been better served with a medic instead. I really only considered the sniper's position when it blocked a line of sight I needed or I had a figure near death.

V Mandarin - He's right at the upper edge of cost that I'd consider using in a 300 point game ( I don't like using any one figure worth more than half the game total). He's easily the figure that concerned me most. The opening clicks of outwit and MC worried me a great deal. I don't think you ever gained any advantage from his 12 range. Part of thats I'm sure due to the fact that alot of my team was close combat, but I think some of its from the lack of a devoted taxi as well. I think he works very well with Invisible girl and Psylocke and I think that trio would have done even better if my team hadn't depended on stealth so much.

As for your team as a whole:
First, its not a team I would play. Thats not really a negative thing it just doesn't click with me. Part of its the mandarin cost thing, part of its the lack of medic.

Secondly in broad scheme of things its a turtle team. Once again not something thats negative, but I think its something that hurt you in this series. If you wanted to get maximum advantage of invisible girl you had to stay close together and move kind of slowly. My team's fairly mobile (thanks in no small part to green goblin) and stealth let me take up a few dangerous positions with taskmaster where you couldn't easily strike back. The was also atleast once or twice where trying to keep both mandarin and firelord adjacent to invisible girl cut down your offensive options because I could use them to screen each other's lines of sight. I think you might have been better served if we had played more games on an indoor map. It would have cut down on my mobility advantage making it harder to get at your blind spots. It also would have made firelord a more integral part of your team since his barrier ability can be devastating on an indoor map and suits a turtle team pretty well.

Overall I don't think its a bad team, I just don't think it all quite fits together properly. I think Mandarin/Psylocke/Invisible girl make a pretty solid combo and a good start for a turtle team. I don't think E firelord fills it out well though. I think you might have been better off with a bullseye or some other cheaper shooter and an inexpensive barrier or PCer and a medic. But since this was a firelord test game, that wasn't really an option.

I agree with what you said in your post that you might have been better off with a cheap flier and RCer instead of Mandarin. Or I think the math works where you could have substituted a R firelord and r vulture for the E firelord. Would have given you a little more mobility and let you hit and run with firelord while mandarin takes shots at long range next to invisible girl and psylocke.

I think the team you designed was an interesting matchup for the one I designed and it was not at all the one I expected to face. I was prepared to concede the hit from firelord's 12 attack so I built a team with mediocre to poor defenses. You ended up filling out your team with psylocke and the sniper rather than the medic and taxi I expected which meant my figures were fairly vulnerable to 4 of your characters rather than 2. I built a team that I felt was extremely mobile and could keep up with a taxi/firelord team. You built a team that to some degree concedes the mobility advantage. I built a team that could hit an 18 defense every roll early in the game, you built a team that forced me to try to hit an 18 defense on almost every roll all game long.

In summary I think the big weakness of your team is the lack of mobility. I do think if we had played more games on an indoor map this would have been less of an issue. And once again, a medic would have helped you out alot. The fact that you didn't have one meant I wasn't hurt by my inability to finish anybody off in one turn.

One other thought:
I'd watch out for energy explosion teams. You have three abilities that require figures to be adjacent to each other: defend, enhancement and the shield team ability.

Thanks for your thoughts on my team. This was my first game seeing green goblin in action, I was impressed as well. Pretty sure I'll use him in my next round series as well. I also agree that Taskmaster's dial is a little short especially for 75 points. I think I may look into one of the cheaper versions for future games.

I hope what I said made sense and I'll be happy to clarify anything that doesn't. I also hope none of it sounds too negative. I thought you played very well and seemed to get more comfortable with the team (or maybe the play by forum thing) as the series went on. The third game could easily have gone the other way if a few of the early dice rolls had gone differently and even after that the game stayed in doubt til the end.

Good luck in your next series. I'll try to keep an eye on it cause I'm curiious to see what you'll come up with.

Azith Evertoon
06/19/2003, 23:51
My major failure in the third game was when manderin failed breakaway before you killed him. If i had gotten to move him i was going to put him in Q14, then have firelord taxi invis girl next to him to make him rather unhitable by your green gob + taskmaster, also sealing them in for some final hits...But since i missed, i had to either try to peg moondragon with both psylocke+shield team and firelord, and both of those missed...badly. I think the dice server was flakey that night. After your crit miss, and my rolls of 3 and 4 on my FL and Psylocke hits, i did about 8 more test rolls and sent them to myself...it took 7 rolls to roll over a 4, and after that, one of the dice was always a one or a two :mad:

I agree with most of your comments, and while energy explosion is something to watch out for on my turtle teams, I rarely make teams like this. Being a FL team, I tried to go for turtle + heavy ranged combat at the same time, and it kinda backfired in some spots. I also called several rules wrong and that cost me as well because my plans went afoul.

I must admit i was pleased to see firelord still be very useful in my invisgirl/psylock/shield team combo, Once i had him there, i could have done 3 with FL, and at the same time making him a hard target, so it was respectable. I was trying to gain an advantage with manderin early and wound up putting him in a corner.

TychesCoin
06/20/2003, 00:00
I hadn't thought of that particular escape maneuver with mandarin. I knew I had him penned into that room, but I didn't think of you bring invisible girl to him. That could have been very bad for me.

scottcoz
06/21/2003, 10:39
Originally posted by Azith Evertoon
Final Official Total for first round

Me: Green Goblin(62)+Wolverine(64)+Taskmaster(75)+Paramedic(8)=209 +remaining of 288=497
You:Shield Sniper(11)=11 + your remaining (100)=111

Correction:
that's 90 pts remaining on Coin's team in the first round (Moondragon - 71, and Avalanche - 19). His total was 101.