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Firelord Test Games - Series 13 - WhiteRabbit909 vs. Greenandgold [Archive] - HCRealms

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WhiteRabbit909
06/03/2003, 11:36
Alright, it looks like I'll be the first one to post. I won the dice roll to see who goes first and map choice with a 9. I will choose the Outside Marvel Map and my starting position will be where the blue and green building are located. I will place my team as follows:

W11 - Veteran Human Torch
W12 - Rookie Invisible Girl
W6 - Rookie Firelord
X6 - Rookie Destiny
W18 - Rookie Firelord
X18 - Rookie Black Panther
X11 - Rookie Con Artist

Also, I will place an object token at the following places:

P17 (light object)
R20 (heavy object)
R21 (light object)

And that's that for me. Good luck to you, Greenandgold.

Greenandgold
06/03/2003, 13:56
Excellent. Actually, I get to choose which side of the map to start on since you chose the map and get to go first. But, since it's not a big deal to me, I'll let you have that side.

My team is:

A13 - E Taskmaster
A14 - R Taskmaster
B12 - E Doombot
B14 - E Doombot
B13 - U Green Goblin
A12 - E Silver Samurai
B11 - R Destiny
B15 - R Avalanche

I've been wanting to test this team for a while now. I actually modified it slightly to take out the paramedic. Since you don't have a medic, I thought I would drop mine as well.

Object placement:

C13 (Heavy)
J11 (Heavy)
J16 (Light)

Good luck and I await your opening move.

WhiteRabbit909
06/03/2003, 22:15
Okay, first I will move Firelord from W18 to P18, but at the same time, Firelord is carrying Black Panther from X18 to P17.
Then, I will move Firelord from W6 to P6, but at the same time, Firelord is carrying Destiny from X6 to P7. Lastly, I will move Human Torch from W11 to O9, but at the same time, Human Torch is carrying Invisible Girl from W12 to P8.

So, basically,

O9 - V Human Torch
P8 - R Invisible Girl (stealthed)
P6 - R Firelord
P7 - R Destiny
P18 - R Firelord
P17 - R Black Panther (stealthed)
X11 - R Con Artist

Well, that's it for me. It's your turn.

Greenandgold
06/04/2003, 01:27
Ok. First off, Green Goblin perplexes R Taskmaster AV to 12. Goblin then moves from B13 (picking up the heavy object at C13 along the way) to E21 carrying Silver Samurai and placing him at D22.

E Doombot at B12 free moves to I11 and carries E Taskmaster placing him at J11.

E Doombot at B14 picks up R Taskmaster and free moves to I17 placing R Taskmaster at J16.

R Destiny free moves from B11 to G14. R Avalanche free moves from B15 to F14.

R Taskmaster will shoot at R Firelord at P18 needing a 5 to hit (12 vs 17)

E Taskmaster will shoot at R Firelord at P6 needing a 6 to hit (11 vs 17)

I'll email the rolls and then post the results.

Greenandgold
06/04/2003, 01:36
It looks like both attacks hit for 2 clicks of damage.

A 10 was rolled for R Taskmaster and a 7 for E Taskmaster.

My final positions are

J11 - E Taskmaster (stealthed) @
I11 - E Doombot @
J16 - R Taskmaster (stealthed) @
I17 - E Doombot @
G14 - R Destiny @
F14 - R Avalanche @
E21 - Green Goblin @
D22 - Silver Samurai

I used the @ symbol to keep track of who has an action token. I got some nice rolls to start the game. Can't say that I hope you get the same results, yet I still wish you goodluck.

WhiteRabbit909
06/04/2003, 04:35
Nice rolls, too bad your two Taskmaster's are stealthed 'cause I would be able to use Probability Control on one of them. Well, for my next turn, I will move my Con Artist from X11 to U16. So:

O9 - V Human Torch
P8 - R Invisible Girl 9 (stealthed)
P6 - R Firelord
P7 - R Destiny
P18 - R Firelord
P17 - R Black Panther (stealthed)
U16 - R Con Artist @

That's a good idea to use "@" to distinguish what figures to use. Anyway, that's it for me. Your turn.

Greenandgold
06/04/2003, 12:43
I like to play aggressively so here goes nothing. Green Goblin carries Silver Samurai moving from E21 to N11 dropping SS off at N10. Green Gobling will perplex up SS AV to 11.

Silver Samurai will attack Torch with b/c/f needing a 7 to hit (11 AV vs 18 DV).

Again, I will just post this to document my move, do the rolls (as Destiny will PC if I miss), and then post the results.

Greenandgold
06/04/2003, 12:52
Wow. Score one for the good guys (or I guess I am the bad guys) with a second round of great rolls.

Silver Samurai rolls an exact 7 to hit the Torch. He follows that up with a roll of 2 for b/c/f damage. Destiny observes that result and tells SS to try again. This time he nearly cuts the Torch in half with a roll of 6.

I don't believe that your Destiny has line of sight to Silver Samurai to force any rerolls.

My final positions are:

J11 - E Taskmaster (stealthed)
I11 - E Doombot
J16 - R Taskmaster (stealthed)
I17 - E Doombot
G14 - R Destiny
F14 - R Avalanche
N11 - Green Goblin @@
N10 - Silver Samurai @

How's the old saying go? I'd rather be lucky than good!

WhiteRabbit909
06/05/2003, 05:08
Since you pointed out that my Destiny has Line of Sight, I will make my Destiny use Probability Control on your Silver Samurai's attack roll. Sorry about that.

Greenandgold
06/05/2003, 10:07
Actually, I stated that your Destiny doesn't have line of sight to my Silver Samurai. I'll ask a judge just to be sure.

Greenandgold
06/05/2003, 10:45
I went and looked it up and your Destiny does have LOS to my Silver Samurai. I guess I should have seen that and stopped my move after the "to hit" roll.

I'll just back up to the point where I rolled the 7 to hit and reroll the attack roll.

Greenandgold
06/05/2003, 10:51
Looks like my dice are unstoppable. A 10 on the reroll still hits. The question now is whether or not I should reroll the damage.

Greenandgold
06/05/2003, 10:57
On one hand, since I hit anyway it seems reasonable that I would just keep my previous damage rolls. On the other hand, if my reroll would have missed I would have wanted to use my Destiny to again reroll the attack. Since I would have wanted to reroll the attack, is it fair to keep the damage rolls as I originally rerolled the damage roll.

I think we need a standard policy for what to do about rolls when you have to peel a turn back prior to those rolls. I guess I'll see what Funky Jett and CCTelander have to say about it.

Psylockeslover
06/05/2003, 11:06
Funky has chimed in about a very similar happening....check out CCTs game to see what I mean....

Funky Jett
06/05/2003, 12:27
As much as I'd like to think it is PL, my word is not gospel... ;)

The reference he is commenting on was this post:
In a live game, Player 1 would have known the Doombot was KOed prior to his second roll. PBF games are a little different in that you make all your moves before your opponent responds. I see no reason to reroll, since in an actual HtH game, he wouldn't have attacked a figure he already knew was out of the game. The 9 stands.

Feel free to flame me... ;)
However, this situation is a bit different from that one. I think since you had to reroll because of Destiny, you should also reroll the damage. In the above quote, Player 1 was not forced to reroll by PC. He attacked a figure he had just KOed, but he didn't realize it. That's different from this situation. Since Destiny forced the reroll of the attack roll, the previous damage roll was negated.

As stated in the other thread, feel free to flame me... :)

Greenandgold
06/05/2003, 12:37
Thanks Funky. I think it's a fair ruling even though it negates a 6 b/c/f roll.

Greenandgold
06/05/2003, 12:40
The new damage roll on Torch is a 4. I won't use my Destiny to reroll that. Your turn.

BTW - What time of day do you usually post? It seems like we are posting opposite times of the day/night. It would be nice if we could speed up the games somehow.

WhiteRabbit909
06/05/2003, 14:30
It depends on if I'm busy or not and what day it is. Also, you wouldn't be able to use your Destiny 'cause you already used her to re-roll your last BCF roll the first time. Anyway, for my next turn, I will first use Black Panther to Outwit your Silver Samurai's Toughness. Then, I will use Firelord's (P6) RCE to shoot Silver Samurai (N10). Sadly to say, my AV is 10 and your DV is 10. I hope I won't need to use Destiny. I'll e-mail you my results.

WhiteRabbit909
06/05/2003, 14:38
Oh, no, I screwed up!!!! Your DV is 14, not 10. Dang it, I was looking at SS AV and not DV. Well, in that case, I will use Destiny to let me reroll my attack roll.

WhiteRabbit909
06/05/2003, 14:43
(Sigh) Lucky me, thanks to Destiny, I got a 10. That's 3 clicks of damage to Silver Samurai. Next, I will use Human Torch to use Energy Explosion on Silver Samurai. I need 5 to your 13 defense. I'll e-mail my dice roll.

WhiteRabbit909
06/05/2003, 14:49
Ah, man, I screwed up again. I needed a 7 to your 13. Oh well, I got a 3. For my next turn, I will use Firelord's (P18) RCE on Green Goblin. I need 6 or more to be able to hit you. I'll send you my attack roll via e-mail.

WhiteRabbit909
06/05/2003, 14:58
(Gasp) A critical hit. Never expected that to happen. That's four clicks of damage to Green Goblin. Whoo!!!!

So:

O9 - V Human Torch @
P8 - R Invisible Girl (stealthed)
P7 - R Destiny
P6 - R Firelord @
P18 - R Firelord @
P17 - R Black Panther
U16 - R Con Artist

It's your turn.

Greenandgold
06/05/2003, 15:24
Your Firelord at P18 is 7 squares away from my Green Goblin at N11. R Firelord only has a 6 range. Go ahead and take a different action if you want to.

Also, Silver Samurai has toughness so I end up taking 2 clicks total (3-1).

Jim

WhiteRabbit909
06/05/2003, 15:35
First of all, I Outwitted Silver Samurai's Toughness. Second of all, I learned that you don't have to count the square that they are on when you are attacking them.

Greenandgold
06/05/2003, 15:37
Sorry about the toughness. I totally forgot about that. Not counting the square they are on is news to me though.

Can you point me towards something that says that? The venue I normally play at counts the square the clix is sitting in.

WhiteRabbit909
06/05/2003, 15:41
Truthfully, I forgot where I heard that. I think that it is a good idea to ask a judge.

Greenandgold
06/05/2003, 15:42
It actually won't matter in this case as I don't believe your Firelord at P18 can see around Black Panther at P17. No line of sight to Green Goblin, but I would still like to clear up how to determine range as we go forward.

Greenandgold
06/05/2003, 15:48
I PM'd Funky Jett so hopefully he'll head over this way and let us know which way to play.

Funky Jett
06/05/2003, 16:15
Ignore this post... I use it so I can search faster.

Go SMSU Bears!

Funky Jett
06/05/2003, 16:24
Ok, do I have the question right? You are asking if you count the square the target is in when calculating range?

You DO count the target's square.

F......G

Rookie Firelord cannot shoot at Green Goblin in this case. He is one square short (6 range vs 7 squares away). There is some talk on the Judges Forum about throwing an object against a wall and what range to use, but that's as close as I can get to what the Rabbit was told. And that doesn't apply here. If GG was one square closer (actually ON the 6th square away), then FL could hit him.

Funky Jett
06/05/2003, 16:36
Now, I was also asked about LoF between certain figures. Here is what I understand the situation to be:

xxNOP
10Sxx
09xxx
08xxx
07xDx
06xxF

where 6-10 and N-P are the map squares, S is Silver Samurai, D is Destiny, and F is Firelord. And they are all on top of a building. If this is correct, then FL cannot see Silver Samurai. His LoF is blocked by Destiny. It's not much, but a portion of his LoF DOES cross the corner of her square.

If I have screwed up this setup, let me know.

Greenandgold
06/05/2003, 17:26
WhiteRabbit - Do you want to just go back and start your turn over? I don't think either of your Firelord's can target someone on my team. Your Destiny and Black Panther are blocking the line of sight between your Firelord's and my Silver Samurai and Green Goblin.

WhiteRabbit909
06/05/2003, 20:30
Alright, why not. Although, I'm looking at my map right now, and my Firelord does have LOF to your Silver Samurai. For my turn, I will push my Con Artist from U16 to U11. I will then Outwit your Silver Samurai's Toughness with Black Panther. Then, I will Perplex my Human Torch AV to 8. Then I will use my Human Torch to attack your Silver Samurai with Energy Explosion. I'll send you my dice roll via e-mail.

WhiteRabbit909
06/05/2003, 20:53
Yeah, I got a 6, that's 1 click of damage to your Silver Samurai and Green Goblin. Next, I'll use the Firelord on P18 to create a Barrier on L14 to L18 and end my turn.

So, basically,

O9 - V Human Torch @
P8 - R Invisible Girl (stealthed)
P6 - R Firelord
P7 - R Destiny
P18 - R Firelord @
P17 - R Black Panther
U11 - R Con Artist @@

Well, it's your turn then.

Greenandgold
06/05/2003, 23:49
It seems like we have been having a lot of confusion on line of sight. It is my understanding that since Firelord and Destiny are next to each other, line of sight to and from Firelord goes out on the diagonal: P6, O7, N8,M9, L10, K11, etc. I am sure this is the rule on line of sight.

Hopefully, we can avoid all the confusion on both our parts in the future and have some good games still.

Jim

Greenandgold
06/05/2003, 23:57
R Destiny will free move from G14 to L11

Goblin will perplex up E Taskmaster damage to 3. E Taskmaster at J11 will ranged attack R Firelord at P6. AV 11 vs DV 13 needs a 3 to hit.

Silver Samurai will push to b/c/f attack against Torch. AV 9 vs DV 18 needs a 9 to hit.

E Doombot at I16 will free move to P19 carrying R Taskmaster who he drops at Q18. R Taskmaster attacks R Firelord at P18. AV 11 vs DV 13 needs a 3 to hit.

Greenandgold
06/06/2003, 00:12
E Taskmaster rolls a 5 to hit R Firelord at P6 for 3.

SS misses Torch (and takes a click of push damage)

It looks like I rolled the damage on the R Taskmaster b/c/f attack first because I botched your email address on the original attack roll. The first one was 6 the second one was a 3. Either one hits and the damage roll was 2.

Your Destiny has line of sight to everyone(although R Taskmaster is 11 squares away). The only person you would want to force a reroll is E Taskmaster. Go ahead and do that if you want. Otherwise my final positions are:

J11 - E Taskmaster (stealthed) @
I11 - E Doombot
Q18 - R Taskmaster @
P19 - E Doombot @
L11 - R Destiny @
F14 - R Avalanche
N11 - Green Goblin (1 click)
N10 - Silver Samurai @@ (2 clicks)


Jim

WhiteRabbit909
06/06/2003, 00:19
Yeah, I'll use Probability Control on your E Taskmaster.

Greenandgold
06/06/2003, 01:38
The reroll was an 8. That's brings us to turn four.

WhiteRabbit909
06/06/2003, 01:55
Okay, well, let's see. All I will do is move Firelord from P6 to O8 which now gives him a 18 defense because Invisible Girls Defend ability.

O9 - V Human Torch
P8 - R Invisible Girl (stealthed)
O8 - R Firelord @
P7 - R Destiny
P18 - R Firelord
P17 - R Black Panther
U11 - R Con Artist

It's your turn.

Greenandgold
06/06/2003, 11:00
R Taskmaster is going to push to attack R Firelord at P18 with b/c/f.

Greenandgold
06/06/2003, 11:05
I rolled a 9 to hit and a 2 for damage. Your Destiny has line of sight to R Taskmaster, but I am assuming that you don't want me to reroll either roll. (as if you force me to reroll the attack roll, I would also then reroll the damage roll and probably do more than 2)

Next, E Doombot at P19 is going to push to attack R Firelord at P18 for 2 (av 8 vs dv8)

Greenandgold
06/06/2003, 11:17
The roll was a 6 and that is enough damage to KO your R Firelord at P18. Your Destiny does not have line of sight to that E Doombot so the only rerolls you can force are either E Taskmasters attack roll or damage roll. It you want to force a reroll, just go ahean and do the rolls yourself and if it ends up that Taskmaster does 4 or more damage to KO R Firelord by himself, then E Doombot will pass as he would be able to see a stealthed Black Panther.

My other moves are Green Goblin moving from N11 to Q17 carrying Silver Samurai and dropping him off at P18 (the spot vacated by Firelord).

R Avalanche will also free move to H12.

My final positions are:

J11 - E Taskmaster (stealthed)
I11 - E Doombot
Q18 - R Taskmaster @@ (1 click)
P19 - E Doombot @@ (1 click)
L11 - R Destiny
H12 - R Avalanche @
Q17 - Green Goblin @ (1 click) (heavy object)
P18 - Silver Samurai (2 clicks)

That's it for my turn 4. Your turn.

WhiteRabbit909
06/06/2003, 20:45
Well, I guess I'll try to break away with Black Panther. I'll send you the dice roll via e-mail.

WhiteRabbit909
06/06/2003, 20:55
You know what, I'll use Probability Control to re-roll Black Panther's break away roll. I'll send you my dice roll via e-mail.

WhiteRabbit909
06/06/2003, 21:01
Looks like I missed both rolls. Oh well. First, I will Outwit your R Destiny's Probability Control and Perplex Human Torches' damage to 2. Next, I will attack your R Destiny with my V Human Torch. I'll send you the dice roll via e-mail.

WhiteRabbit909
06/06/2003, 21:15
Looks like your R Destiny gets 2 clicks of damage. For my last turn, I will attack your E Doombot on I11 with my R Firelord on O8. I need a 6 to do 1 click of damage. I'll send you my dice roll via e-mail.

WhiteRabbit909
06/06/2003, 21:23
Whoo! I rolled a 6, that's 1 click of damage to your E Doombot on I11.

So, basically,

O9 - V Human Torch @
P8 - R Invisible Girl (stealthed)
O8 - R Firelord @
P7 - R Destiny
U11 - R Con Artist
P17 - R Black Panther @

It's your turn.

Greenandgold
06/06/2003, 23:38
Don't forget that my E Doombot at I11 has toughness.

WhiteRabbit909
06/06/2003, 23:41
Oh, that's right, he does. I'm sorry. Is it possible if I can redo my last turn?

Greenandgold
06/06/2003, 23:49
You can go ahead and roll my Destiny's super senses roll if you haven't already done so. I don't have time to do my turn now, but will try to do one later.

Greenandgold
06/06/2003, 23:50
No problem. You can go ahead and redo your turn. Also, feel free to roll my Destiny's super senses or probability control rerolls.

WhiteRabbit909
06/07/2003, 01:36
Well, I will roll for Destiny's Super Senses but not Probability Control because I outwitted it with Black Panther's Outwit. I'll send you your roll results via e-mail.

WhiteRabbit909
06/07/2003, 01:44
Sorry, Jim, you didn't get the roll you needed for Super Senses. So, Destiny gets 2 clicks of damage because of Human Torch. Well, the last turn I took, I attacked E Doombot on I11 with Firelord. I asked if I can redo that so I will attack Destiny on L11 with Firelord. I'll send you my dice rolls via e-mail.

WhiteRabbit909
06/07/2003, 01:51
Alright, I rolled an 8, so that's 1 click of damage to Destiny.

So, basically,

O9 - V Human Torch @
P8 - R Invisible Girl (stealthed)
O8 - R Firelord @
P7 - R Destiny
U11 - R Con Artist
P17 - R Black Panther @

That's it for me. It's your turn.

Greenandgold
06/07/2003, 11:10
My first move will be to have green goblin perplex up silver samurai av to 9. SS will then attack black panther needing a 6 to hit with b/c/f. (9av vs 15dv). Black Panther blocks line of sight to your Destiny so there is no possibility of a reroll.

Greenandgold
06/07/2003, 11:15
The attack roll was 4,4. That hits with knockback. Unfortunately for me, the damage was only 1. So Black Panther takes one click of damage and gets knocked back one. That means he falls off the building to P16 and takes a second click of damage.

Since he fell off the building and is now at a different elevation, Green Goblin will throw the heavy object at Black Panter in a ranged attack (Panther is no longer stealthed). Goblin needs a 5 (8av vs 13 dv) to hit for 3 damage.

Greenandgold
06/07/2003, 11:20
Goblin rolls a 12 for a critical hit and Black Panther is KO'd.

My next move to to free move E Doombot at I11 to P10 carrying E Taskmaster and dropping him off at P9.

E Taskmaster will then make a b/c/f attack on R Invisible girl needing a 7 to hit (11av vs 18 dv)

If I hit, I will assume that you want to PC the roll with Destiny and roll a second time.

Greenandgold
06/07/2003, 11:31
The first roll was a 7, so I had your Destiny PC a reroll. The reroll was an 11. The roll for b/c/f damage was a 2.

Finally, my Destiny will free move to H11 and my Avalanche will free move to I11, blocking line of sight between my Destiny and your Torch and Firelord.

My final positions are:

P9 - E Taskmaster @
P10 - E Doombot @
Q18 - R Taskmaster (1 click)
P19 - E Doombot (1 click)
H11 - R Destiny @
I11 - R Avalanche @@ (1 click)
Q17 - Green Goblin @@ (1 click)
P18 - Silver Samurai @ (2 clicks)

That's my turn 5. Not to insult you, but it's definitely looking like this one is over. If you want to call game 1 over and move along to game 2, I'm ready when you are. Or, if you think you still have a shot and want to play it out, that's fine too.

Your call, and turn.

WhiteRabbit909
06/08/2003, 02:27
Your right, it is definitely one-sided. I concede to you. So, what now?

Greenandgold
06/08/2003, 11:34
Looking at the other threads, we keep the same teams for all three games and roll to pick the map for all three games.

So let's roll to see who picks the map and goes first in game 2.

Remember that the loser of the roll gets to pick the edge of the map that he wants to start on after the winner picks the specific map.

good luck in game 2.

My roll to pick the map was a 9.

Good luck to you.

WhiteRabbit909
06/08/2003, 14:41
Looks like you won the dice roll. I rolled a 7. So, what map shall we use this game?

Greenandgold
06/08/2003, 19:38
Let's play the inside map with the fountain on it. I think it is Marvel map 2 - The Mall.

You pick which side of the map you want to start on, then I will place my team on the map first and then you place yours on the map.

WhiteRabbit909
06/08/2003, 20:47
Um, is it on the other side of the Outdoor Map that we used for Game 1?

Greenandgold
06/09/2003, 01:47
That's the one.

Greenandgold
06/09/2003, 11:27
I rolled a 10 for objects.

WhiteRabbit909
06/09/2003, 14:02
I also rolled a 10. Looks like we have to re-roll to see who gets 2 heavy objects and 1 light object or 1 heavy object and 2 light object. Also, I will choose the side where the tiles are gray.

Greenandgold
06/09/2003, 16:08
My second roll for objects was a 5.

Here is my initial setup:

L1 - E Taskmaster
K2 - E Doombot
M1 - R Taskmaster
M2 - E Doombot
N2 - R Destiny
K1 - R Avalanche
L2 - Green Goblin
J2 - Silver Samurai

My objects will go:
K9, N9, and L11


I'll let you know which ones are heavy and light after I get your dice roll.

Also, I thought I heard that flyers are affected by hindering terrain when indoors. I'll ask a judge about that prior to starting.

Greenandgold
06/09/2003, 18:53
Here is the message I got back from Funky Jett. It looks like I was wrong about flyers movement being affected by hindering terrain when indoors.

Re: Indoor Hindering Terrain - Series 13
The only affect hindering terrain has on a flyer is targeting. There is no restriction on moving.

Also, the ENTIRE map is considered indoors if part of it is indoors. So the island outside the mall is also considered indoors (i.e. no soaring indoors).

I can post this if you like. Let me know.

Funky Jett


quote:
--------------------------------------------------------------------------------

Greenandgold wrote on 06/09/2003 13:44:
Firelord Test Series 13

Are flyers affected by hindering terrain when indoors? I swear someone told me they were.

We are playing game 2 on the Marvel indoor map - Mall. Is the entire map considered indoors, or is the open gray area considered outside?

Thank you.

WhiteRabbit909
06/10/2003, 03:50
Looks like I rolled an 8. So, that means that I get 2 heavy objects and one light object.

I will place my figures as follows:

H24 - R Destiny
G23 - R Firelord
G24 - R Firelord
Q24 - R Black Panther
R23 - V Human Torch
R24 - R Invisible Girl
I24 - R Con Artist

I will also place the objects as follows:

I16 - Heavy Object
P16 - Heavy Object
O11 - Light Object

Well, I guess you start the second game. Good luck to you.

Greenandgold
06/10/2003, 10:40
Just so you know, the object I placed at L11 will be the heavy object. My first turn moves are:

Doombot at K2 free moves to J8 and places E Taskmaster at K9.
Doombot at M2 free moves to O8 and places R Taskmaster at N9.
Green Goblin perplexes up Destiny's move.
Green Goblin moves from L2 to J9 and places Avalanche at J10.
Silver Samurai moves from J2 to I9
Destiny free moves from N2 to O9.

That's it for my moves. My final positions are:

K9 - E Taskmaster
J8 - E Doombot
N9 - R Taskmaster
O8 - E Doombot
O9 - R Destiny
J10 - R Avalanche
J9 - Green Goblin
I9 - Silver Samurai

Your turn. Good luck and may the dice gods smile upon you this game.

Greenandgold
06/10/2003, 11:12
Repost of final positions to show action markers

K9 - E Taskmaster (stealthed)
J8 - E Doombot @
N9 - R Taskmaster (stealthed)
O8 - E Doombot @
O9 - R Destiny @
J10 - R Avalanche
J9 - Green Goblin @
I9 - Silver Samurai @

WhiteRabbit909
06/10/2003, 23:08
Okay, for my turn, I will first move my R Destiny from H24 to H18 using the Brotherhood of Mutants team ability.

Second, I will move my R Black Panther from Q24 to P19 using the Avengers team ability.

Third, I will move my V Human Torch, carrying my R Invisible Girl, from R23 to N18, placing my R Invisible Girl at N19. That's one action so far.

Fourth, I will move my R Firelord, carrying my other R Firelord, from G23 to A18, placing my other R Firelord at A17. That's my second turn.

And lastly, I will move my R Con Artist from I24 to H18. That's my third turn.

My final positions are:

H18 - R Destiny @
P19 - R Black Panther @ (stealthed)
N18 - V Human Torch @
N19 - R Invisible Girl (stealthed)
A18 - R Firelord @
A17 - R Firelord
H18 - R Con Artist

That's the end of my 1st turn. Good luck to you.

Greenandgold
06/10/2003, 23:55
It's not a big deal, but you moved Destiny and ConArtist to H18. I don't think it will affect my move so go ahead and move either one to a different spot.

My second turn is simply a pass to remove the tokens.


K9 - E Taskmaster (stealthed)
J8 - E Doombot
N9 - R Taskmaster (stealthed)
O8 - E Doombot
O9 - R Destiny
J10 - R Avalanche
J9 - Green Goblin
I9 - Silver Samurai

WhiteRabbit909
06/11/2003, 00:08
Oh, man, I'm so sorry about that. Okay, well, I'll move her to G18. Again, I'm so sorry about that. Okay, for my second turn, I will break the wall down in-between A15 and A16 with my R Firelord on A17.

And lastly, I will push my R Con Artist from G18 to to N17.

My final positions are:

H18 - R Destiny
P19 - R Black Panther (stealthed)
N18 - V Human Torch
N19 - R Invisible Girl (stealthed)
A18 - R Firelord
A17 - R Firelord @
N17 - R Con Artist @@ (1 click of damage)

Greenandgold
06/11/2003, 01:28
My Destiny Free moves to L7

Green Goblin picks up Sliver Samurai and moves to P16 dropping Silver Samurai off at O 17. GG perplexes SS AV to 11 and SS attacks Torch at N18 needing a 7 to hit.

Greenandgold
06/11/2003, 01:31
The dice gods are smiling. I rolled a critical hit on Torch (12) and your Destiny does not have line of sight to force a reroll.

The damage roll was a 2 so my Destiny will have SS reroll for damage.

Greenandgold
06/11/2003, 01:39
#### - The damage reroll was a 1. So 2 damage to Torch and he is knocked back 2 to L20.

Next E Doombot at J8 free moves to N14 dropping E Taskmaster at M14

Finally, Avalanche creates a barrier at L14, L15, M16, M17

Your Turn

M14 - E Taskmaster (stealthed)
N14 - E Doombot @
N9 - R Taskmaster (stealthed)
O8 - E Doombot
L7 - R Destiny @
J10 - R Avalanche @
P16 - Green Goblin @
O17 - Silver Samurai @

WhiteRabbit909
06/11/2003, 01:45
Well, you forgot one thing, my R Destiny has LOS to your attacking Silver Samurai. So, I will use Probability Control on your Silver Samurai to do your attack roll again. It may be a good or bad idea, but oh well.

Greenandgold
06/11/2003, 10:24
Originally posted by WhiteRabbit909
Well, you forgot one thing, my R Destiny has LOS to your attacking Silver Samurai. So, I will use Probability Control on your Silver Samurai to do your attack roll again. It may be a good or bad idea, but oh well.

There is no way that your Destiny can see my Silver Samurai. I even pointed that out in my post above. There is a square of barrier in between them at M17 and in any case your Con Artist at N17 would block line of sight.

Your turn.

Greenandgold
06/11/2003, 10:35
Am i missing something? At the time of the attack you had a wall of figures (N16, N17, N18) in between your Destiny and my Silver Samurai.

WhiteRabbit909
06/12/2003, 01:57
Your right, I'm sorry. I wasn't paying attention to my figures. First, I will Perplex my Human Torches' damage to 3. Next, I will attack your Silver Samurai needing a 6 or more to hit. I'll send you my dice rolls via e-mail.

WhiteRabbit909
06/12/2003, 02:15
(Deep sigh) I rolled a 6, that's 3 clicks of damage. But, I noticed that your Silver Samurai has Toughness so that's 2 clicks of damage instead.

Oh, no, I just noticed that my Black Panther has LOS to your Silver Samurai. Oh well, that's still 2 clicks of damage to your Silver Samurai.

Next, I will move my Firelord, while carrying my other Firelord, from A18 to F13 and placing the other Firelord on G13.

Lastly, I will move my Destiny from H18 to K17.

My final positions are:

K17 - R Destiny @
P19 - R Black Panther (stealthed)
N18 - V Human Torch (2 clicks of damage) @
N19 - R Invisible Girl (stealthed)
F13 - R Firelord @
G13 - R Firelord
N17 - R Con Artist (1 click of damage)

It's your turn.

Greenandgold
06/12/2003, 10:09
My first move will be for E Taskmaster at M14 to attack Torch at L20. He needs a 3 or more to do 2 clicks.

Next Goblin will perplex up SS AV to 9 and SS will push to attack your Con Artist (not using b/c/f). He needs a 4 to do 2.

Greenandgold
06/12/2003, 10:24
The rolls were a 10 and a 7: both hits. 2 clicks to Torch and ConArtist is KO'd.

Finally, Avalanche will push and put a barrier at H13, H14, I14, I15

This game is definitely getting interesting. Your turn.

Greenandgold
06/12/2003, 10:26
Final positions:

M14 - E Taskmaster @ (stealthed)
N14 - E Doombot
N9 - R Taskmaster (stealthed)
O8 - E Doombot
L7 - R Destiny
J10 - R Avalanche @@ (1 click)
P16 - Green Goblin
O17 - Silver Samurai @@ (3 clicks)

Greenandgold
06/13/2003, 10:33
Bump

WhiteRabbit909
06/13/2003, 21:59
Sorry, I've been very busy, not to mention that my birthday was yesterday. I just noticed that your E Taskmaster on M14 does not have LOS to my V Human Torch at N18. Why, do you ask, 'cause you are shooting through the wall.

Greenandgold
06/13/2003, 23:27
Happy Birthday. Hope you had a great day. I'm not in a big hurry. And anyway, I am going out of town for the weekend and won't be able to post again till Monday.

I agree that my Taskmaster doesn't have LOS to N18 where Torch used to be, but if you look at my last turn, Torch was knocked back to L20 by the Silver Samurai attack. I think my turn was ok.

WhiteRabbit909
06/14/2003, 01:24
Your right, your Silver Samurai did do knock-back to my Human Torch. But, my Invisible Girl is in the way so I wouldn't be knocked back to N20.

WhiteRabbit909
06/15/2003, 06:03
Bump

Greenandgold
06/16/2003, 09:48
Originally posted by WhiteRabbit909
Your right, your Silver Samurai did do knock-back to my Human Torch. But, my Invisible Girl is in the way so I wouldn't be knocked back to N20.

Just so I understand the facts, Torch was on N18 and Invisible Girl is on N19. Silver Samurai attacked the Torch from O17 at a diagonal. Silver Samurai rolled a knockback. Torch would be knocked back along a line drawn from Silver Samurai to Torch along the diagonal to L20. And Invisible Girl would not stop the knockback as she isn't behind Torch along the diagonal.

I am 100% sure this is the way it works, but will have a judge stop by to confirm for your benefit.

Funky Jett
06/16/2003, 11:09
Let me get up to speed...

Funky Jett
06/16/2003, 11:20
If this is the situation...

Silver Samurai is on O17 and did 2 clicks of actual damage on Human Torch, who was on square N18. Invisible Girl is on square O19.

... then Torch gets knocked back along the diagonal to square L20. Invisible Girl does not prevent the knockback in this case. She would have to be in square M19 to prevent the knockback based on how SS and HT are arranged.

Greenandgold
06/18/2003, 09:57
Hello?

WhiteRabbit909
06/18/2003, 23:48
Hey, I just noticed something, your Avalanche cannot make a barrier on H13, H14, I14, and I15 because he does not have line of sight to those squares. Also, the barrier has to be adjacent to eachother (i.e. H13, H14, H15, H16 or I12, I13, I14, I15).

Funky Jett
06/19/2003, 00:41
Maybe I should say something about Barrier at this point... From the FAQs:
Barrier, General
• A clear line of fire is not required to use this ability. At least one Barrier marker placed must be within this character’s range.
• A soaring figure may use this power. Soaring, hovering, and grounded characters are affected by Barrier markers per the rules for blocking terrain.
• A character cannot move or fire through the diagonal corner where a Barrier marker and blocking terrain are touching.
• A Barrier can be created anywhere within the figure’s range, whether or not it can see the space.
• A Barrier can be destroyed. Per the PAC description, “This barrier uses all the standard rules for blocking terrain.”
• While it does require a move action to create a barrier, the figure using it does not need to roll to break away.
• A character using the Barrier power must create 4 squares of blocking terrain; the summary sentence on the PAC that says “up to 4 squares” is incorrect.
• No attack—neither close nor ranged—can be made through a Barrier, and because both figures are on opposite sides of blocking terrain (i.e., the Barrier), no break away roll is needed.
• Figures with the Leap/Climb Power cannot end their moves on top of a Barrier.
• Characters with 0 range must create the barrier adjacent to themselves.
So Avalanche doesn't need LoF to the squares. Plus, when they say the squares need to be adjacent, they don't mean they have to be in a straight line. What they means is, you cannot put one Barrier square on B12, another on D15, a third on A10, and the 4th on X20. They have to at least be touching one of the other Barrier squares. The arrangement that GaG set is legal.

Feel free to PM me for a more lengthy explanation.

FJ

Greenandgold
06/20/2003, 09:21
Your turn if you're still interested.

WhiteRabbit909
06/21/2003, 23:59
Yeah, I'm still interested. Sorry about the long time of not posting. I'm still contemplating the fact that you do not need LOS to use Barrier. Okay, for my first move, I will move my Invisible Girl from N19 to M20.

Secondly, I will move my R Destiny from H18 to H17.

Thirdly, I will first Outwit Silver Samurai's Toughness. Then, I will attack Silver Samurai with my Human Torch. I will need 8 or more to be able to do 1 damage to Silver Samurai. I will send you my dice roll via e-mail.

WhiteRabbit909
06/22/2003, 00:20
Looks like I rolled a 6. Well, that's it for me. Oops, I just noticed something, I already used my R Destiny last turn. So, I'll leave her where she originally was.

My final positions are:

K17 - R Destiny
P19 - R Black Panther (stealthed)
L20 - V Human Torch (4 clicks of damage) @
M20 - R Invisible Girl (stealthed) @
F13 - R Firelord
G13 - R Firelord

That's it for me. It's your turn.

Greenandgold
06/22/2003, 21:39
Barrier is a great power on an indoor map. One of my favorites. In keeping with my theme of playing aggressive, here goes nothing.

First off, Doombot at N14 will attack your Destiny. Needs a 5 to hit. Both Destiny's can see this attack so I will do the appropriate rerolls.

Then, Green Goblin will move from P16 to M13 and set Silver Samurai on L13.

R Taskmaster on N9 will turn off stealth and Green Goblin will perplex up his attack value to 12. The E Doombot at O8 will free move to H13 and drop R Taskmaster at H12. R Taskmaster will attack your Firelord at G13 will b/c/f needing a 5 to hit. Neither Destiny can see this attack. At the end of my turn R Taskmaster will turn his stealth back on.

Greenandgold
06/22/2003, 21:45
Here's how the rolls played out. Doombots first attack roll was a 7. Your reroll was an 8, so Destiny takes to clicks.

Taskmaster hit with a roll of 6, but the damage roll was only 2 (so 2 clicks on Firelord).

Final positions:

M14 - E Taskmaster (stealthed)
N14 - E Doombot @
H12 - R Taskmaster @ (stealthed)
H13 - E Doombot @
L7 - R Destiny
J10 - R Avalanche (1 click)
M13 - Green Goblin @
L13 - Silver Samurai (3 clicks)

Your turn.

WhiteRabbit909
06/23/2003, 01:48
Well, since you did hit my R Destiny, I will use her Super Senses to see if it does hit. I'll send you my dice roll via e-mail.

WhiteRabbit909
06/23/2003, 02:00
Nope, didn't get it, I rolled a 3. So, that's 2 clicks to my R Destiny. Alright, for my first turn, I will move my R Firelord on F13, while carrying my other R Firelord, to B14 and placing the other R Firelord on B13. Next, I will attack your E Doombot with my R Firelord. I will need 5 or more to do 3 clicks of damage because of RCE. I will send you my dice roll via e-mail.

WhiteRabbit909
06/23/2003, 02:08
Looks like I rolled a 6. That's 3 clicks of damage, but your E Doombot has Toughness so that's 2 clicks of damage instead. Lastly, I will first Outwit your other E Doombot's Toughness on N14. Then, I will attack him with my V Human Torch by pushing him. I need 8 or more to do only 1 click of damage. I'll send you my dice roll via e-mail.

WhiteRabbit909
06/23/2003, 02:13
(Deep sigh) It seems that I rolled a 9. That's 1 click of damage to your Doombot on N14. Well, that's pretty much else for me.

My final positions are:

K17 - R Destiny (2 clicks)
P19 - R Black Panther (stealthed)
L20 - V Human Torch (5 clicks) @@
M20 - R Invisible Girl (stealthed)
B14 - R Firelord @
B13 - R Firelord (2 clicks) @

Your turn.

Greenandgold
06/23/2003, 11:02
It looks like you rolled knockback on Firelord attack on my Doombot (3,3), so my Doombot at H13 takes an additional click of damage for getting knocked into the wall.

My first move: Green Goblin will perplex up E Taskmasters damage to 3 (Taskmaster temporarily takes off stealth). Then, the Doombot at N14 pushes to free move to G12 and drop E Taskmaster off on F12. E Taskmaster then takes a shot at Firelord at B13 needing a 3 or more to hit for 3 damage.

Greenandgold
06/23/2003, 11:12
The dice have turned. I rolled a crit miss. Ouch! Actually, that's my normal luck. I have taken 2nd place in the last couple of tournaments I have played in do to crit misses on rolls where I needed anything but a crit miss.

Next, Green Goblin will pick of Silver Samurai and move to C11 dropping him at C12. SS will make a b/c/f attack on Firelord at B13 needing a 6 to hit.

Greenandgold
06/23/2003, 11:21
Whew! I rolled a 7 to hit and a 4 for damage.

My Destiny will also free move to I12.

Final positions:

F12 - E Taskmaster @ (1 click, stealthed)
G12 - E Doombot @@ (2 clicks)
H12 - R Taskmaster (stealthed)
H13 - E Doombot (3 clicks)
I12 - R Destiny @
J10 - R Avalanche (1 click)
C11 - Green Goblin @@
C12 - Silver Samurai @ (3 clicks)

Your turn.

Greenandgold
06/23/2003, 11:29
Just so we are keeping track, that my turn 6.

WhiteRabbit909
06/23/2003, 23:28
Okay, for this turn, I will push my R Firelord on B13 to attack your Silver Samurai. I will need to roll a 5 to do just 1 click of damage. I'll send you my dice roll via e-mail.

WhiteRabbit909
06/23/2003, 23:33
(Deep Sigh) Looks like I rolled a 10. That's 1 click to your Silver Samurai. And that's pretty much for me.

My final positions are:

K17 - R Destiny (2 clicks)
P19 - R Black Panther (stealthed)
L20 - V Human Torch (5 clicks)
M20 - R Invisible Girl (stealthed)
B14 - R Firelord
B13 - R Firelord (7 clicks) @@

It's your turn.

Greenandgold
06/24/2003, 00:19
Green Goblin is going to perplex Silver Samurai's damage to 2 and SS will push to attack Firelord at B13.

Destiny will free move to K16. Also, E Doombot at H13 will free move to J16 carrying R Taskmaster who he drops at I17. R Taskmaster temporarily turns off stealth so my Destiny has line of sight. R Taskmaster then attacks Torch needing a 8 to hit (11 vs 19).

Greenandgold
06/24/2003, 00:27
Silver Samurai rolled a 3 to barely hit Firelord for 2. Firelord is KO'd and Samurai is pushed.

Taskmaster gets a 7 on his attack roll. Destiny forces a reroll. The reroll is an 8 to hit Torch for 2 and that should KO Torch.

Finally, Avalanche creates a barrier on F11, E12, D13, and D14.

Final positions:

F12 - E Taskmaster (1 click, stealthed)
G12 - E Doombot (2 clicks)
I17 - R Taskmaster @ (stealthed)
J16 - E Doombot @ (3 clicks)
K16 - R Destiny @@ (1 click)
J10 - R Avalanche @ (1 click)
C11 - Green Goblin
C12 - Silver Samurai @@ (5 clicks)

Your turn 7 coming up.

WhiteRabbit909
06/24/2003, 01:57
Actually, Human Torches' DV is 21.

18 + 1 (hindering terrain) + 2 (ES) = 21

So, your R Taskmaster did not hit my V Human Torch.

Greenandgold
06/24/2003, 09:46
Oh carp! I totally forgot about ES. You are absolutely correct.

Well that throws a kink in my plans.


Still your turn though.

Greenandgold
06/24/2003, 09:49
What a minute. I guess my Destiny can still force a reroll so I'll do that.

Greenandgold
06/24/2003, 09:53
Holy moly this is not going well. Amid the jumble of rolls I sent as a reroll, you will surely notice the very first one is another critical miss. Ouch!

Now it's your turn.

WhiteRabbit909
06/25/2003, 00:13
Um, I noticed something, there's no object on I17. It's actually on I16. So, your R Taskmaster is not stealthed.

Greenandgold
06/25/2003, 09:15
Right you are. I put in on the map in the wrong spot right at the beginning and have had it there the entire game. May am I shotting myself in the foot or what?

Even so, it's still your turn.

WhiteRabbit909
06/25/2003, 14:22
Since your R Taskmaster isn't stealthed, for my 7th turn, I will first Outwit his Energy Shield/Deflection. Next, I will attack him with my V Human Torch needing to roll a 9 to do 4 clicks of damage. I'll send you my dice roll via e-mail.

WhiteRabbit909
06/25/2003, 14:42
(Deep sigh) Looks like I rolled a 9. That's 4 clicks of damage to your R Taskmaster on I17. Secondly, I will move my R Firelord on B14 to I21. Lastly, I will move my R Destiny from K17 to N19. And that's pretty much it for me.

My final positions are:

N19 - R Destiny (2 clicks) @
P19 - R Black Panther (stealthed)
L20 - V Human Torch (5 clicks) @
M20 - R Invisible Girl (stealthed)
I21 - R Firelord @

Your turn 8.

Greenandgold
06/25/2003, 15:42
Oh how the dice have turned. My R Taskmaster is KO'd.

First Green Goblin is going to fly to I15 and pick up the object at I16. He will also perplex up Doombot's damage to 2 (the one at J16. Doombot at J16 will attack Destiny needing a 5 to hit (7 vs 12) for 2 damage.

Greenandgold
06/25/2003, 15:47
Just got it. Rolled a 5 for 2 damage so your Destiny is KO'd.

My final action is for Avalanche to create a barrier on J14,
J15, I16(where the object used to be), and J17.

Final positions

F12 - E Taskmaster (1 click, stealthed)
G12 - E Doombot (2 clicks)
I17 - R Taskmaster KO'd
J16 - E Doombot @@ (4 clicks)
K16 - R Destiny (1 click)
J10 - R Avalanche @@ (2 clicks)
C15 - Green Goblin @
C12 - Silver Samurai (5 clicks)

WhiteRabbit909
06/25/2003, 23:43
Actually, you didn't hit my R Destiny, 'cause her DV is 13.

12 + 1 (Hindering terrain) = 13.

Greenandgold
06/26/2003, 01:19
I assumed that your Destiny was still at K17 adjacent to my Doombot at J16 (and therefore no hindering bonus). You never rolled a breakaway to move her your last turn. How do you want to handle that?

Greenandgold
06/26/2003, 01:24
And, if Destiny is at N19 my Doombot wouldn't even have line of sight to make an attack. How far back do you think we should go? Do you want to ask Funky Jett?

WhiteRabbit909
06/26/2003, 02:30
Well, my R Destiny was originally at K17. Also, I am B2B with your E Doombot who's on I16. But here's a question, does he have LOS to my Destiny even though there's a wall inbetween K16 and K17? You know what, I think we should ask Funky Jett.

Greenandgold
06/26/2003, 09:38
My Doombot is at J16 and so is diagonal to your Destiny and would be considered base to base, but I agree that we should ask Funky.

Funky Jett
06/26/2003, 11:13
I agree as well... Let's ask Funky Je... hey, wait a second!!!

I find it facinating that the movement of a single figure can cause such a radical change in your opponent's plans, but that's what has happened here. Here is my ruling...

Destiny moved away without making a breakaway roll, but this went unnoticed by her opponent. She gets that move. But since G&G thought she was still there when she wasn't, he made several actions that were, in reality, pointless. I think the best thing at this point would be for him to repeat his entire turn. It's difficult to just take back certain actions, because Destiny could have easily affected the outcome.

Destiny gets her move w/o breakaway since it wasn't challenged. G&G gets his entire turn over for simplicity's sake.

Greenandgold
06/26/2003, 12:17
Sounds reasonable. Thanks Funky.

Here is my brand new Turn 8.

E Taskmaster turns off stealth for the remainder of my turn. Green Goblin perplexes E Taskmasters AV to 10.

E Doombot at G12 freemoves to L13 dropping E Taskmaster at L14. E Taskmaster takes a shot at your Destiny needing a 3 to hit (10 vs 13)

Greenandgold
06/26/2003, 12:24
The attack roll was a hit (8) for 2 damage. That KO's your Destiny. Next my Doombot at J16 free moves to L10 dropping my Destiny at M9. Also, Green Goblin moves to K9. Finally, E Taskmaster turns stealth back on.

Final positions

L14 - E Taskmaster @ (1 click, stealthed)
L13 - E Doombot @ (2 clicks)
I17 - R Taskmaster KO'd
L10 - E Doombot @@ (4 clicks)
M9 - R Destiny (1 click)
J10 - R Avalanche (1 clicks)
K9 - Green Goblin @
C12 - Silver Samurai (5 clicks)

Now you can do your turn 8.

WhiteRabbit909
06/26/2003, 14:28
Well, for my turn 8, I will move my Black Panther from P19 to I16. And that's pretty much it for me.

My final positions are:

I16 - R Black Panther (stealthed) @
L20 - V Human Torch (5 clicks)
M20 - R Invisible Girl (stealthed)
I21 - R Firelord

That's it for me. Your turn 9 is next.

Greenandgold
06/26/2003, 15:11
My turn 9 is for E Doombot to push and move to J9 dropping E Taskmaster at J8. Avalanche creates a barrier on K11, L12, M11, N11.

That's it.

Final positions

J8 - E Taskmaster (1 click)
J9 - E Doombot @@ (3 clicks)
I17 - R Taskmaster KO'd
L10 - E Doombot (4 clicks)
M9 - R Destiny (1 click)
J10 - R Avalanche @ (1 clicks)
K9 - Green Goblin
C12 - Silver Samurai (5 clicks)

WhiteRabbit909
06/26/2003, 15:25
For my turn 9, I will move my V Human Torch, while carrying R Invisible Girl, from L20 to L13 and dropping her off on L14.
Next, I will move my R Firelord from I21 to to M13. And thats pretty much it for me.

My final positions are:

I16 - R Black Panther (stealthed)
L13 - V Human Torch (5 clicks) @
L14 - R Invisible Girl (stealthed)
M13 - R Firelord @

Your turn 10 is next.

Greenandgold
06/26/2003, 15:41
My turn 10

Green Goblin perlexes up Taskmasters AV to 10. He then moves to J11 carrying Taskmaster and drop him at K12. Destiny moves up to M10 to get line of sight and Taskmaster attack Torch in close combat, but not with b/c/f. Needs a 8 to hit (10 vs 18).

Greenandgold
06/26/2003, 15:43
I screwed up the first roll by rolling 1 dice 2 times. Even thought the total was an 8, I won't count it.

Greenandgold
06/26/2003, 15:47
The first roll missed, but the reroll due to Destiny was a 12 which KO's the Torch.

My final action is for Avalanche to push and put a barrier at M11, L12, K13, J13.

K12 - E Taskmaster @ (1 click)
J9 - E Doombot @@ (3 clicks)
I17 - R Taskmaster KO'd
L10 - E Doombot (4 clicks)
M10 - R Destiny @ (1 click)
J10 - R Avalanche @@ (2 clicks)
J11 - Green Goblin @
C12 - Silver Samurai (5 clicks)

That's my final turn. It's all yours.

WhiteRabbit909
06/27/2003, 00:00
Seeing as you put up a Barrier, and there's really nothing left for me to do, how about we start game 3?

Greenandgold
06/27/2003, 09:19
Sounds good. I rolled a 6 for both picking the map and objects.

WhiteRabbit909
06/27/2003, 23:48
Looks like I won both rolls. I rolled a 7 for Objects and a 9 for Map choice. I will choose the Marvel Outdoor map, the one we use for Game 1. You place your team first.

Greenandgold
06/28/2003, 00:32
Back to the buildings. Actually, I think I am supposed to pick which side of the map I want and then you place your team first since you get to go first.

Let's flip it around this time and I'll start on the side with 2 buildings. The horseshoe building will be on my left.

I hope these coordinates work because I don't have access to the excel maps I have previously used until Monday and the maps at the resources link here have the coordinates backwards.

E Taskmaster G24
R Taskmaster Q24
E Doombot G23
E Doombot Q23
Green Goblin F23
Silver Samurai F24
Destiny S23
Avalanche T23

L Object T13
L Object P17
H Object K12

Do those coordinates agree with the side of the map I chose?

WhiteRabbit909
06/28/2003, 02:17
No, it does not.

WhiteRabbit909
06/30/2003, 03:21
Bump

Greenandgold
06/30/2003, 10:13
Sorry about the lack of posting this weekend. It was a pretty busy weekend.

The above locations are the locations I want for my starting positions. Sorry I wasn't clear about which side of the map that is. Just to be clear, Destiny and Avalance are on the Horseshoe shaped building. Do you want me to send you the excel file that I am using as a map?

Here's my team:

E Taskmaster G24
R Taskmaster Q24
E Doombot G23
E Doombot Q23
Green Goblin F23
Silver Samurai F24
Destiny S23
Avalanche T23

L Object T13
L Object P17
H Object K12

WhiteRabbit909
06/30/2003, 23:08
Sure, 'cause the map I am using, the horseshoe building is not on your left.

Greenandgold
07/01/2003, 10:21
I just sent the map.

Greenandgold
07/03/2003, 00:22
I am going camping this weekend and won't be able to post until Sunday. Look forward to seeing your setup when I get back.

WhiteRabbit909
07/04/2003, 22:42
Hmm, it looks like I can't open it. It's probably going to take me a short time to set my team up.

Greenandgold
07/06/2003, 15:48
Not a problem.

WhiteRabbit909
07/06/2003, 21:09
Okay, I guess I figured out where to put my team.

My positions are:

K2 - V Human Torch
N2 - R Black Panther
E1 - R Con Artist
P2 - R Destiny
K1 - R Firelord
L2 - R Firelord
L1 - R Invisible Girl

Also, my object placement is:

H8 - H Object
Q7 - H Object
L7 - L Object

Alright, that's it for me. I'll start my Turn 1 when you checked my team placement.

Greenandgold
07/07/2003, 10:24
Your setup looks fine to me. Ready whenever you are.

WhiteRabbit909
07/07/2003, 23:51
Alright, for my Turn 1, I will first free move my R Black Panther from N2 to P8.

Next, I will also free move my R Destiny from P2 to P7.

Next, I will move my R Firelord, while carrying my R Invisible Girl, from L2 to M8 and dropping my IG at L7.

Next, I will move my V Human Torch, while carrying my other R Firelord, from K2 to L8 and dropping my other Fl at K8.

Lastly, I will make a Barrier with my other Firelord at N9, M9, L9, K9.

My final positions are:

L8 - V Human Torch @
P8 - R Black Panther (stealthed) @
K1 - R Con Artist
P7 - R Destiny @
M8 - R Firelord @
K8 - R Firelord @
L7 - R Invisible Girl (Stealthed)

That's it for my Turn 1. Your turn.

Greenandgold
07/08/2003, 10:52
Turn 1

Destiny free moves to P17. Avalanche free moves to R18.

Doombot at Q23 picks up R Taskmaster and free moves to L16, dropping Taskmaster at K15. Green Goblin picks up Doombot and moves to L15, dropping Doombot at K14. Green Goblin perplexes up R Taskmasters AV to 12.

Doombot at K14 then picks up R Taskmaster and free moves to D7 dropping R Taskmaster at E6. R Taskmaster shoots at Firelord at K1 needing a 5 to hit for 2 clicks.

Greenandgold
07/08/2003, 10:57
The roll was a 10 (5,5) to hit for 2 with knockback. Since he is on the map edge and the knockback would be diagonal backwards, he doesn't actually go anywhere, but takes a click of damage for hitting the map edge (just like a wall). 3 clicks total to Firelord.

My final move is to move Silver Samurai to K16.

Final positions:

E Taskmaster G24
R Taskmaster @ R6
E Doombot @ D7
E Doombot @ L16
Green Goblin @ L15
Silver Samurai @ K16
Destiny P17
Avalanche @ R18

WhiteRabbit909
07/08/2003, 14:48
Um, you didn't attack my R Firelord. You actually attacked my R Con Artist. And I accidentily wrote that she was on K1 when she is actually on E1. Do you want to start your turn over?

Greenandgold
07/08/2003, 17:16
Now I feel pretty stupid. Why don't I just redo my turn including the dice rolls. Sorry.

Greenandgold
07/08/2003, 17:38
Instead, I'll just have Destiny free move to P18 and Avalanche free move to R18.

Doombot will free move from Q23 to Q18 dropping R Taskmaster at Q19. Other Doombot will free move to G18 dropping E Taskmaster at F19. Green Goblin moves to F18 dropping Silver Samurai at G19.

WhiteRabbit909
07/09/2003, 01:34
Whoo-hoo!!!! I just won my first LE tonight. Man, I never expected to win.

Anyway, for my Turn 2, I will move my R Con Artist from E1 to K1 and that's pretty much for me.

My final positions are:

L8 - V Human Torch
P8 - R Black Panther (stealthed)
K1 - R Con Artist @
P7 - R Destiny
M8 - R Firelord
K8 - R Firelord
L7 - R Invisible Girl (stealthed)

Your turn.

Greenandgold
07/09/2003, 11:06
Turn 2

Green Goblin perplexes up E Taskmasters AV to 12.
Doombot at G18 pushes to free move to K13 dropping E Taskmaster at K12. Destiny pushes to move to P17.

Taskmaster shoots at the Firelord at K8 needing a 6 to hit for 2. (12 vs 18) He turns off stealth so both our Destiny's can force rerolls. I will do the rerolls also.

Greenandgold
07/09/2003, 11:12
The first roll was a 7 to hit. Your Destiny forced a reroll. I botched the first reroll attempt by having the server roll twice (8,9). The next reroll was a 6. That hits for 2. Taskmaster turns stealth back on.

E Taskmaster @ K12 (stealthed)
R Taskmaster Q19
E Doombot Q18
E Doombot @@ (1 click) K13
Green Goblin F18
Silver Samurai G19
Destiny @@ (1 click) P17
Avalanche R18

Greenandgold
07/09/2003, 11:27
Originally posted by WhiteRabbit909
Whoo-hoo!!!! I just won my first LE tonight. Man, I never expected to win.

Congrats! That's great. Who did you win?

WhiteRabbit909
07/10/2003, 01:46
I took home first place which was a Tabitha Smith LE. It was that or Frank Gunzer LE. Man, I'm so stoked about it.

Anyway, back to the game. For my Turn 3, I will first push my R Con Artist from K1 to O7.

Next, I will first Outwit your Destiny's Probability Control with my R Black Panther and then I will attack her with my V Human Torch. I will need to roll a 3 to do 3 clicks of damage. I will send you my dice roll via e-mail.

WhiteRabbit909
07/10/2003, 01:52
Looks like I rolled a 10 with knockback. But since I Outwitted your Destiny's Probability Control and not Super Senses, I'll wait to finish my turn until you rolled for Super Senses.

Greenandgold
07/10/2003, 09:41
FYI - You could have rolled the SS for me. Doesn't matter now as I missed the roll with a 4. So Destiny is KO'd.

WhiteRabbit909
07/10/2003, 20:31
Sorry, I just fault that you should do your own rolls. Anyway, for my final move, I will create a Barrier on K9, J8, J7, and K6 using the Firelord on K8.

My final positions are:

L8 - V Human Torch @
P8 - R Black Panther (stealthed)
K1 - R Con Artist (1 clicks) @@
P7 - R Destiny
M8 - R Firelord
K8 - R Firelord (2 clicks) @
L7 - R Invisible Girl (stealthed)

That's it for my Turn 3. Your turn.

Greenandgold
07/11/2003, 10:12
I'll take your response to mean that you would like to do your own super senses rolls should I attack your Destiny.

Turn 3

My first move is for E Doombot at Q18 to pick up R Taskmaster and move to U13 dropping him at T13. R Taskmaster will then shoot your Destiny at P7 needing a 3 or more to hit.

Greenandgold
07/11/2003, 10:24
The roll was a 6 to hit. I'll let you roll the super senses and I will assume that you will use your PC to roll them twice if need be. My final move is for Avalanche to put a barrier at U12, T12, S13, and T14.

E Taskmaster K12 (stealthed)
R Taskmaster @ T13
E Doombot @ U13
E Doombot (1 click) K13
Green Goblin F18
Silver Samurai G19
Avalanche @ R18

Destiny KO

WhiteRabbit909
07/13/2003, 05:08
Alright, for my first Super Senses roll, I rolled a 2. Since I didn't get a good roll, I will use Probability Control to re-roll it, which I got a 6. Looks like your Taskmaster missed my Destiny.

WhiteRabbit909
07/13/2003, 05:44
For my Turn 4, I will just make a Barrier on N8, M9, K9, and J8.

My final positions are:

L8 - V Human Torch
P8 - R Black Panther (stealthed)
O7 - R Con Artist (1 click)
P7 - R Destiny
M8 - R Firelord @
K8 - R Firelord (2 clicks)
L7 - Invisible Girl (stealthed)

That's it for me. Your turn.

Greenandgold
07/14/2003, 09:38
You need to change your barrier so that all 4 squares are connecting. You have 2 mini-barriers right now(nothing in L).

Per the PAC: all 4 squares of blocking terrain must be in squares adjacent to each other.....

WhiteRabbit909
07/14/2003, 15:48
Sorry. I'll make the Barriers on J8, K9, L9, and M9. Sorry about that.

Greenandgold
07/14/2003, 17:17
Trying one more time to get rid of your probability control. E Taskmaster takes a shot at Destiny, barely hitting with a 3. I await your super senses rolls.

WhiteRabbit909
07/14/2003, 18:14
Looks like first Super Senses roll was a 5.

Greenandgold
07/14/2003, 18:27
Ouch! Your Destiny is definitely frustrating my plans.

The rest of my team passes on Turn 4.

WhiteRabbit909
07/14/2003, 21:00
That's why she is a good figure.

Anyway, for my Turn 5, I will first Outwit your R Taskmaster's Energy Deflection on T13. Next, I will move my R Con Artist from O7 to M7. Next, I will Perplex my V Human Torches' Damage to 4. I will next attack your R Taskmaster with my V Human Torch needing a 6 to do 4 clicks of damage. I'll send you my dice roll via e-mail.

WhiteRabbit909
07/14/2003, 21:13
Looks like I rolled an 11. So, that's 4 clicks of damage to your R Taskmaster on T13. And lastly, I will make a Barrier on J8, K9, L9, and M9.

My final positions are:

L8 - V Human Torch @
P8 - R Black Panther (stealthed)
M7 - R Con Artist (1 click) @
P7 - R Destiny
M8 - R Firelord
K8 - R Firelord (2 clicks) @
L7 - R Invisible Girl (stealthed)

That's it for me. Your turn.

Greenandgold
07/15/2003, 01:23
WhiteRabbit

I should have put it on my final positions to make it easier, but my R Taskmaster is sitting on an object at T13 so you wouldn't be able to see him with Torch.

WhiteRabbit909
07/15/2003, 01:57
Your right, I had to backtrack to the very first post of Game 3. I guess I will re-do my turn if it is alright with you.

Greenandgold
07/15/2003, 09:51
Definitely redo your turn. I forgot to add the words stealthed behind R Taskmaster when I moved him onto the object because I wasn't doing that in my other game and was just cut and pasting from an earlier turn.

WhiteRabbit909
07/15/2003, 15:25
Alright, for my Turn 5, I will first Perplex my V Human Torches' Damage to 4 with my R Con Artist. Next, I will Outwit your E Doombot's Toughness on K13. Next, I will use Running Shot and move my V Human Torch, while carrying the R Firelord on M8, from L7 to I9 and dropping my R Firelord on H9. I will then attack your E Doombot with my V Human Torch needing a 5 or more to do 4 clicks of damage. I'll send you my dice roll via e-mail.

WhiteRabbit909
07/15/2003, 15:35
Looks like I rolled a 9. That's 4 clicks of damage to your E Doombot on K13.

Next, I will push my R Firelord on K7 to move to I8 while carrying R Invisible Girl and dropping her off on H8. And finally I will create a Barrier on J7, J8, I10, and H10.

My final positions are:

I9 - V Human Torch @
P8 - R Black Panther (stealthed)
O7 - R Con Artist (1 click)
P7 - R Destiny
H9 - R Firelord @
I8 - R Firelord (3 clicks) @@
H8 - R Invisible Girl (stealthed)

That's it for me. Your turn.

Greenandgold
07/15/2003, 15:47
Couple of problems with your turn. Torch can't see my Doombot from I9. Looking along the diagonal, he would need to be at G9 to see Doombot at K13. Torch could still do his running shot to G9. You could then still get your cluster over by the object at H8.

Also, remember that all 4 squares of barrier need to be adjacent.

If you want to amend the location of your running shot on Doombot, go ahead and keep your dice roll.

WhiteRabbit909
07/15/2003, 16:52
Sorry about that, I thought that I was able to hit your E Doombot from I9.

My final positions are:

G9 - V Human Torch @
P8 - R Black Panther (stealthed)
O7 - R Con Artist
P7 - R Destiny
H9 - R Firelord @
G8 - R Firelord (3 clicks) @@
H8 - R Invisible Girl (stealthed)

About my Barrier placement, it technically is adjacent to eachother. Do you mean they should be connected to eachother?

Greenandgold
07/15/2003, 17:52
Barrier: I am not sure how it could be adjacent without being connected. All of the barrier squares need to be touching at least across a diagonal.

For instance, you could go with I8, I9, H10, G10.

Greenandgold
07/17/2003, 09:50
Bump. Waiting for your barrier placement.

WhiteRabbit909
07/19/2003, 17:31
Alright, my new Barrier placement is I9, I10, G10, and H10. Sorry about the long time of no posting.

Greenandgold
07/21/2003, 10:02
Turn 5

My first move is for Doombot at U13 to freemove to P10 setting R Taskmaster at P11.

R Taskmaster then takes yet another shot at your Destiny.

Greenandgold
07/21/2003, 10:03
The roll was an 11 to hit. The rest of my turn depends on your Destiny Super Senses rolls so I will wait for those.

WhiteRabbit909
07/21/2003, 15:56
Looks like I missed both of my Super Senses rolls. The first was a 3 and the second was a 4. Your Taskmaster hit my Destiny for 2 clicks.

Greenandgold
07/21/2003, 17:29
Hit or miss, that was going to be my last attempt at taking away your PC. I'm glad I finally did it, but now that I did I am sure I have jinxed all my future rolls.

Next, Green Goblin will pick up Silver Samurai and move to E8 placing SS at F9. Green Goblin will also perplex up SS AV to 11 and he will b/c/f attack Human Torch.

Greenandgold
07/21/2003, 17:42
Silver Samurai hits the Torch with an 8. The damage roll was a 4. Avalanche free moves to Q18. You know what? I just realized that my Doombot at K13 was actually KO'd your last turn. For some reason I was thinking he still had a click of life left. Time to alter my plans.

E Taskmaster K12 (stealthed)
R Taskmaster @ P11
E Doombot @ P10
Green Goblin @ E8
Silver Samurai @ F9
Avalanche @ Q18

E Doombot KO
R Destiny KO

WhiteRabbit909
07/21/2003, 19:58
For my Turn 6, I will move my R Con Artist from O7 to I7. And lastly, I will move my R Destiny from P7 to T3.

My final positions are:

G9 - V Human Torch (4 clicks)
P8 - R Black Panther (stealthed)
I7 - R Con Artist (1 click) @
T3 - R Destiny (2 clicks) @
H9 - R Firelord
G8 - R Firelord (3 clicks)
H8 - R Invisible Girl (stealthed)

That's if for me. Your Turn.

Greenandgold
07/22/2003, 10:29
Turn 6

E Taskmaster will shoot at Firelord at H9 needing a 7 to hit for 2.

Green Goblin will perplex up Silver Samurai AV to 11 and Silver Samurai will b/c/f attack Firelord at G8, also needing a 7 to hit.

Greenandgold
07/22/2003, 10:32
Looks like trouble for team Taskmaster. E Taskmaster rolls the crit miss and Silver Samurai misses with a 5. Your turn.

E Taskmaster @ (1 click) K12 (stealthed)
R Taskmaster P11
E Doombot P10
Green Goblin E8
Silver Samurai @@ (1 click) F9
Avalanche Q18

E Doombot KO
R Destiny KO

WhiteRabbit909
07/22/2003, 14:13
For my Turn 7, I will first move my R Firelord, while carrying the other R Firelord, from G8 to E7 and dropping the other R Firelord on F7. Next, I will free move my R Black Panther from P8 to L7. Next, I will try to roll breakaway for my V Human Torch. I'll send you my dice roll via e-mail.

WhiteRabbit909
07/22/2003, 14:22
Looks like I got the Breakaway roll with a 4. I will move my V Human Torch, while carrying my R Invisible Girl, from G9 to F6 and dropping R IG on E6. Next, I will first Outwit your Silver Samurai's Toughness with my R Black Panther. Next, I will attack with my R Firelord needing a 3 or more to do 5 clicks of damage because of RCE. I'll send you my dice roll via e-mail.

Greenandgold
07/22/2003, 14:23
The Firelord at G8 would need to roll a breakaway to move. Can I assume that the Firelord at H9 is doing the move action?

WhiteRabbit909
07/22/2003, 14:31
Whoops, I didn't notice that. Well, I guess I'll try to roll breakaway for the R Firelord on G8.

WhiteRabbit909
07/22/2003, 14:35
Um, I was wondering if it is possible for me to do my entire turn over 'cause I wasn't paying attention to my team placement?

Greenandgold
07/22/2003, 15:29
I see you also rolled a crit miss on the Firelord attack on Silver Samurai.

I am not really sure what's fair in this case? I think we should ask Funky Jett what to do. Do you want to send him a PM?

WhiteRabbit909
07/22/2003, 15:30
Why don't you do it. Truthfully, I don't know what to ask.

Greenandgold
07/22/2003, 16:01
I'll just send a message asking him to stop by and take a look at the situation.

Funky Jett
07/22/2003, 16:31
It looks like the real trouble started on Rabbit's turn 7. I say he should go back and restart his turn from there with the correct placement of figures (based on the end of G&G's turn 6). Let me know if it needs to go back further.

Funky Jett

WhiteRabbit909
07/24/2003, 03:21
Okay, well, according to Funky Jett, I should restart my Turn 7.

Okay, well, I'll still free move my R Black Panther from P8 to L7. Next, I will roll breakaway with my R Firelord on G8. I'll send you my dice roll via e-mail.

WhiteRabbit909
07/24/2003, 03:28
Looks like I rolled a 5. So, I will move my R Firelord, while carrying the other R Firelord, on G8 to E6 and dropping the other R Firelord on F6. Next, I will try to roll a Breakaway for my V Human Torch. I will send you my dice roll via e-mail.

WhiteRabbit909
07/24/2003, 03:40
Well, I rolled a 6, so I will move my V Human Torch, while carrying my R Invisible Girl, from G9 to D6 and dropping my R Invisible Girl on E5. Next, I will first Outwit your Silver Samurai's Energy Deflection and attack him with my R Firelord. I will need a 3 or more to do 5 clicks of damage because of RCE. I will send you my dice roll via e-mail.

WhiteRabbit909
07/24/2003, 03:49
(Deep sight) Looks like I rolled a 3. That's 5 clicks to your Silver Samurai. And that's pretty much for me.

My final positions are:

D6 - V Human Torch (4 clicks) @
L7 - R Black Panther (stealthed) @
I7 - R Con Artist (1 click)
T3 - R Destiny (2 clicks)
F6 - R Firelord @
E6 - R Firelord (3 clicks) @
E5 - R Invisible Girl

That's it for me. Your turn. Oh, and sorry for earlier.

WhiteRabbit909
07/26/2003, 23:03
Bump