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Greenandgold
06/10/2003, 11:47
I am enjoying my play by post match in the Firelord series enough that I thought I would see if anyone wants to start another match. Anyone?

I am open on build totals, etc.

TedO
06/10/2003, 15:36
I'll play you a game. I'm fkexable on build totals, so you can choose.

Lyvrus Saguine
06/10/2003, 16:00
Maybe afterwards, i will take you on. send me a PM later on if you want to duke it out!

Greenandgold
06/10/2003, 16:28
How about a 300 point marvel only. I've been wanting to try out an X-Men team. Here goes:

V Rogue 88
U Wolverine 64
V Storm 52
V Shadowcat 40
V Psylock 45
E Paramedic 10



I'll PM you my email address for dice rolls.

TedO
06/10/2003, 17:21
Okay, here's a random team I was thinking of using for a tourney

R Prof X - 59
R White Queen - 61
R Mandarin - 107
E Bullseye - 31
E SWAT Specialist
R Paramedic - 10
E Paramedic - 10
TOTAL = 294

I was thinking of using two E paramedics or a V or something, but I don'thave em IRL, so I figured why mess with my team.It'll prob get whipped pretty hard, but it's worth a shot. Good luck, and my e-mail is PMin itself to ya now.

Greenandgold
06/10/2003, 17:29
Looks like I rolled at 7 to pick the map and a 5 for objects.

TedO
06/10/2003, 17:30
For my rolls, I got:
Pick map - 8
Move first - 7
Objects - 6

TedO
06/10/2003, 17:34
So I guess I get to pick map and objects first:

I'll take DC B from creationmatrix, which is waht I'm using. It's the outdoor map that comes with the DC starter set, the truck stop. which side would you like?

Greenandgold
06/10/2003, 17:34
You're already ahead of me.

TedO
06/10/2003, 17:36
This post didn't make sense, so i got rid of it :)

Greenandgold
06/10/2003, 17:41
As it is posted on CCTelander's resource page, I'll take the East side. It has 2 buildings and is the side that ends with the W and X columns.

So you get 2 heavy and 1 light object and I get 2 light and 1 heavy?

TedO
06/10/2003, 17:46
Alright... i get 2 heav and 1 light, right. I'll post positions in a sec

TedO
06/10/2003, 17:48
1-24 is reversed on the maps... how you wanna work it out?

TedO
06/10/2003, 17:52
A-X is also reversed, now that I look

Greenandgold
06/10/2003, 18:01
I went to creationmatrix and it isn't letting me look at the maps even though I am registered there.

On CCTelander's map, the building in the upper left hand corner is the one surrounded by bushes and trees. Right?

His numbering starts in that corner with A24. Are you saying that corner is X1 on the creation matrix map?

TedO
06/10/2003, 18:02
Yes, A1 is X24 and X24 is A1

Try this direct link

http://www.creationmatrix.com/forums/board.php

Greenandgold
06/10/2003, 18:04
I'll tell you what. Look at the map and picture it with the building by the bushes and trees in the upper left hand corner.

Now, tell me how you want to number the rows and columns.

The one I am looking at has the rows numbered 24 to 1 and the columns A to X, but I can change that up however you want.

Greenandgold
06/10/2003, 18:06
Thanks for the link. That is much better. Let's just use that map.

TedO
06/10/2003, 18:09
So the direct link works, then? Good! Here's my placement of things:

Heavy Objects: R14, R15
Light Object: R13

Fig Placement

Prof X - W14
White Queen - W15
Mandarin - W13
Bullseye - W16
SWAT - W12
E Paramedic - X13
R Paramedic - X14

Greenandgold
06/10/2003, 18:29
I'll go with:

Heavy Object: K17
Light ObjectS: M14, K16

Fig Placement

Rogue - B22
Wolverine - A22
Psylocke - A16
Storm - B17
Shadowcat - B16
Paramedic - A17

Your Move!

Greenandgold
06/10/2003, 18:31
A couple of map questions.

Which buildings can the non-flyers stand on?

The trucks are all non-elevated hindering terrain, correct?

TedO
06/10/2003, 18:53
Sorry bout the wait, had to drive my lil' brother home. The fliers and non-fliers can stand on all the buildings. Adn yes, the trucks are mearly hindering terrain

First move up in a sec

TedO
06/10/2003, 18:57
First turn:

Manadin moves to R13, carrying Prof X to R14

White Queen moves to R 15

E Paramedic moves to S14

Would you like final placements posted after every turn?

Greenandgold
06/11/2003, 00:13
Not a problem if you don't. Every now and then would be good though.

First off, that's an awesome position. Very defensible. You would have kicked my ### if we played in a tournament. I have seriously spent an hour trying to figure out how to attack it.

My first move is Rogue will taxi Wolverine to D18 landing at D17. Shadowcat will taxi Storm to C18 landing at C17.

That's it.

TedO
06/11/2003, 15:50
"Thanks for the complimetns, I'm hoping to throw people off like that at this weekends tourney if I use this team. Hopefully they won't get an hour to think about it :P

Okay, second turn:

Bullseye moves to R16

R Paramedic moves to S15

E SWAT moves to R12

Just a reminder if you are going to attack sometime soon: Prof X has a 16 defence with defend, so everyody in an adjecent square gets to share it, plus a hindering if they have it plus any defence super powers if they have it. Stole this ploy from my Black Spiderman team.

Greenandgold
06/11/2003, 16:14
Psylocke move to G13. Other clear.

Greenandgold
06/11/2003, 18:01
Bump. Your move.

TedO
06/11/2003, 18:08
Probably should have mentioned that just because my name is considered online, I may not be at my computer. Usually I am, but sometimes I wander away for real life contact. Anyways, my next move up in a few min

TedO
06/11/2003, 18:10
E paramedic moves to S13

SWAT and R Paramedic clear

TedO
06/11/2003, 18:14
grrrr... i accidently lost your e-mail PM... could you send your addy again?

Greenandgold
06/11/2003, 18:54
Sure. Is your turn over?

TedO
06/11/2003, 18:58
Yes, sorry. If i mentoin clear than it's over. Sorry bout the confusion

Greenandgold
06/11/2003, 18:59
I am going to assume that it is. If not, then you are just getting a sneak preview of my strategy.

Time for a little fun.

First move is Shadowcat move from C17 to K12 taxiing Rogue and placing her at L12. Rogue then charges Mandarin ending up at Q12. Rogue also taxis Shadowcat placing her at Q11.

I'll roll for the attack and then post the rest of my turn. I need a 6 to hit (10 vs 16)

TedO
06/11/2003, 19:03
Well, that messed me up pretty hard... for the entire game. Hopefully I can bounce back pretty quickly... ignore the PM i'm posting now :) Give me a bit to figure something out

Greenandgold
06/11/2003, 19:03
Good news for the X-Men. I rolled a 9 so that's 3 clicks on Mandarin.

I finish my turn by moving Storm to L14 taxiing Wolverine and placing him on the object at M14.

My final positions are:

Rogue - Q12 @
Shadowcat - Q11 @
Storm - L14 @
Wolverine - M14
Psylocke - G13
Paramedic - A17

Your team. Let the fun begin!

TedO
06/11/2003, 19:04
For some reason, my latest post got put ABOVE your last one if you missed it

TedO
06/11/2003, 19:12
SWAT will take a shot at Rogue, and since she is flying and there are no opposing ground characters next to him he will do three damage if he hits (1 after invul). Roll coming your way, need to roll a 7.

TedO
06/11/2003, 19:18
Rolled an 8 with two 4's, so Rogue takes one click of damage and moves back to P12.

Prof X will try to mind control Shadowcat, needing to roll an 8 and then Supersenses if he hits... dice roll comin.

TedO
06/11/2003, 19:20
Only rolled a 4, so it misses. One more action left.

Bullseye will attack Storm, needing to roll an 8 because of hindering... wow, always an 8! This sucks for me! Anyways, one more dice roll comin.

TedO
06/11/2003, 19:21
Rolled a 10 with two 5's, so Storm suffers three clicks of damage plus she is knocked back to I15.

The rest of the guys clear. Nice move BTW... hope I can retaliate.

Greenandgold
06/11/2003, 19:38
Nice moves, but I am pretty sure that Bullseye doesn't have line of sight to Storm. Since Storm is directly behind Wolverine, you have to look at the diagonals and Bullseye is definitely beyond the diagonals.

TedO
06/11/2003, 19:40
Sorry, I had read your post wrong and placed Storm one behind and one to the right of Wolverine. Sorry bout that, my bad. I'll redo my last turn

Greenandgold
06/11/2003, 19:42
Do you want to go ahead and take a different action? If you still think Bullseye has line of sight, feel free to ask a judge.

For any other actions, just be sure to follow the diagonals since your guys are all lined up next to each other. For instance, neither Bullseye or White Queen can see Rogue (even after the knockback) because they are beyond the diagonal.

TedO
06/11/2003, 19:42
Well, Mandarin is going to hopefully roll a 9 and hit Shadowcat, then a supersenses roll will go your way if I hit (i wish i saved that 10 right now :P) Dice roll comin.

Greenandgold
06/11/2003, 19:43
No need to redo the entire turn, you can just go back and redo your third action.

TedO
06/11/2003, 19:43
Only rolled a seven, so there is no hit. Now the other guys clear and it's your turn

Greenandgold
06/11/2003, 19:47
That knockback provides an interesting opportunity. Storm is going to push and move to T12 taxiing Wolvering to S12. Wolverine is going to b/c/f attack Mandarin needing a 4 to hit.

Greenandgold
06/11/2003, 19:51
The to hit roll was 2,6 for an 8. Hopefully I get a good damage roll.

Only 2. Still, I'll take it.

Greenandgold
06/11/2003, 19:54
Finally, Rogue is going to push ard charge Mandarin ending up back at Q12.

Greenandgold
06/11/2003, 19:56
I guess not everything can go my way. I rolled a 5 to miss the attack and Rogue is pushed (as was Storm).

Your turn.

TedO
06/11/2003, 19:56
Yep, I could prob call game now. Mandarin was a big part with his outwit and RCE throughout his click.

Greenandgold
06/11/2003, 19:57
For your turn, keep in mind that if you follow the diagonals, only Mandarin and SWAT specialist can see my team.

TedO
06/11/2003, 19:58
Ignore that last post.

Greenandgold
06/11/2003, 19:59
TedO - Your call, but I'd be happy to play it out if you want.

One suggestion though would be to replace your second medic and the SWAT Specialist with a cheap flyer. Then when the opposition gets base to base with you like I did, you can more easily counter attack.

Greenandgold
06/11/2003, 20:02
I probably need to get going soon, but you do another turn, I will try to log on later and do another one also.

TedO
06/11/2003, 20:02
White Queen will move up one to Q15

Bullseye to P15

end turn

TedO
06/11/2003, 20:05
Thanks for teh tips... and no, I'm not going to quit. I always play it out. THat's half the fun, trying to mount that impossible comeback. Alright, post your turn if you can, then I'll try ot have one up for you later.

Greenandgold
06/11/2003, 20:40
First things first, I'd better try to finish off Mandarin before you start inflicting major pain on my team.

Wolverine will push to b/c/f attack Mandarin needs a 4 to hit.

Greenandgold
06/11/2003, 20:41
The to hit roll was a 4,4 (8). So knowback will be involved. Next comes the damage.

Greenandgold
06/11/2003, 20:50
Excellent, a 6 for damage and that is the end of Mandarin. Things might get a little tricky for you know without the mobility.

Shadowcat will move onto the object vacated by Mandarin at R13.

Psylocke will move onto the object at K16.

BTW - I think that White Queen doesn't have LOS to Shadowcat from there.

Good luck!

TedO
06/11/2003, 21:25
Hey, could you post a list of positions and clixs damage... the wife decided to go window-close happy on me and closed the windows with my play info. From now on whenever I leave the comp I'm going to save em. Thanks.

Greenandgold
06/11/2003, 23:39
Not a problem.

My positions:

Rogue - Q12 (2 clicks)
Shadowcat - R13 @
Storm - T12 (1 click)
Wolverine - S12 (1 click) @@
Psylocke - K16 @ (stealthed)
Paramedic - A17

Your positions (I think):

Prof X - R14
White Queen - Q15 @
Bullseye - P15 @
SWAT - R12
E Paramedic - S13
R Paramedic - S15

Good luck.

TedO
06/12/2003, 15:35
Well, that's all taken care of. Sorry bout that once again. Well, time to get taken out. Here's my next turn:

Prof X will try to MC Shadowcat. Roll coming your way, then I'll just wait for a SS roll if it hits. Got to roll an 8.

TedO
06/12/2003, 15:37
Prooving that if it wasn't for bad luck, I wouldn't have any luck at all... I roll a 4. So, the Prof misses his MC on Shadowcat.

White Queen will push to try and MC Rogue. Need to roll a 4, die roll comin.

TedO
06/12/2003, 15:40
White Queen gets a 4, just controlling Rogue. Rogue will try to attack Shadowcat. Note that if she hits she will get one click of healing b/c of steal energy. Dice roll coming, need to roll a 9.

TedO
06/12/2003, 15:41
7, so no hit. Rogue gets an action token and White Queen takes a click of push damage.For my final move...

SWAT will try to break away.. rolling

TedO
06/12/2003, 15:43
Only rolled a one, so SWAT gets a token and stays put. That's the end of my turn, as Bullseye clears.

Greenandgold
06/12/2003, 15:45
Just saw your posts, but I have to leave for a meeting. Will try to post later.

Greenandgold
06/12/2003, 15:47
BTW - Ouch on the dice rolling. The dice gods haven't been kind.

TedO
06/12/2003, 15:49
No doubt, eh? And odn't mind this post... I just like to have the last post if I made a move, that way all I have to do is look and see if the last one is made by you. Yes, that's right, I'm lazy. And take your time gettin turns up. No rush... at least, I'm not in one.

Greenandgold
06/12/2003, 19:17
Not much going on this turn. First Storm is going to blast your E Paramedic at S13 with RCE. She needs a 5 to hit for 4.

Greenandgold
06/12/2003, 19:22
She gets a 9 to KO your E paramedic.

My other move is to move my paramedic on the building to D17. Everyone else clears. Your turn.

TedO
06/12/2003, 19:51
"Our back is up against a wall," the Prof yells, "but let's go out fighting."

Bullseye will attack Rogue, needing to roll a 3. Roll coming.

TedO
06/12/2003, 19:53
Roll is a seven, so two clicks total on Rogue.

Paramedic moves to R15.The rest of the group clear.

Greenandgold
06/13/2003, 09:45
Originally, I was thinking about running back to my medic and then returning for the slaughter, but that's no fun. So, instead I'll press the attack and see where that leads me.

First, Shadowcat flys around in a big circle again landing on R13, but taxiing Wolverine over to S14.

Wolverine then does a b/c/f attack on Prof. X needing a 5 to hit.

Greenandgold
06/13/2003, 09:49
Some nice rolls by Wolverine puts Prof X on his heals. A seven to hit and a 4 for damage.

Next, Storm will push to try and take out the SWAT specialist. She needs a 6 to hit and KO him.

Greenandgold
06/13/2003, 09:54
She rolls exactly a 6 and hits the SWAT Specialist for 4 taking him out of the game. She is exhausted by her efforts and is pushed.

My positions:

Rogue - Q12 (4 clicks)
Shadowcat - R13 @
Storm - T12 @@ (2 clicks)
Wolverine - S14 (1 click) @
Psylocke - K16 (stealthed)
Paramedic - D17

No complaints about the dice server here. Any chance I can figure out how to take it along and use it at my local tournaments?

Your turn.

Greenandgold
06/13/2003, 23:02
Just wanted to let you know that I will be gone for the weekend. See ya Monday.

TedO
06/14/2003, 12:51
And here I was not worried about not being able to get a post up, and then you take off for the weekend. Sorry bout not gettin any turns in, had a very busy last couple of days. Will have a turn up before you get back... which means this post is useless :P

TedO
06/15/2003, 08:01
Okay, here comes the biggest comeback in clix history :P

Prof X will try to MC Wolverine... need to roll a big 10.

TedO
06/15/2003, 08:03
And the dice gods laugh at me again as I roll a 9. Prox X curses in anger.

White Queen will do a MC on Rogue. Only need a 4, so here's hoping.

TedO
06/15/2003, 08:05
3...3...3..3... -gets taken away in a straight jacket-

Okay... everybody else clears

Greenandgold
06/16/2003, 08:37
Now I am starting to feel bad about the dice server. Those rolls just hurt.

Rogue flies from Q11 to J16 behind Psylocke for a much need breather. Psylocke takes a shot at Bullseye needing a seven to hit and everyone else clears.

Greenandgold
06/16/2003, 08:39
Wow! I actually missed. Only rolled a 3. Not that it's going to help you out too much.

Your turn.

TedO
06/16/2003, 15:06
If it's alright with you, I'd like to concede. I have no chance of winning, really, and besides, the tournament I was practicing for has come and gone now. If you want to play again, I need to work up a 100 pt team for this weeks tourney.

Greenandgold
06/16/2003, 15:15
Not a problem. How did your tournament go? Did you use the same team or make some modifications?

I'll play you in a 100pt game. I actually have a 400pt veterans only tourney coming up this Friday. Any suggestions?

Greenandgold
06/16/2003, 15:24
100pt team

I was thinking about either:

Sauron 77pts
IC E Elektra 22pts

or

E Wasp 33 pts
E Hercules 67 pts

I'd rather play the first team, but if you think it would be more of a challenge to beat the second one, I'd play them also.

TedO
06/16/2003, 18:44
The tourney went alright, got second (but think there was a bit of a scandle with the judge and one of the guys who was playing and I actally got third). And I changed it so I had ahand ninja and taskmaster instead of a coupel of shooters and a taxi.

I'll start a new post for the game with my army once I get it. And you can play either team.

TedO
06/16/2003, 19:15
As for the tourney 400 pts vets, what kind of team are you trying to build? I always liked Vet Mandarin, even though he's almost half the build total. V Con Artists could help with a few perplexes at a cheap rate, too. It depends what you're trying to do.