Ghost1189
06/24/2003, 21:39
its a 300pt team.
Wasp E
Wasp R
Destiny V
Checkmate V
Paramedic V
Pyro V
Dr.Octupus V
Taskmaster V
overview: Well its an eight person team but i can move them all in in two turns which is fine with me.
Gameplan: Im going to get both of my wasps to taxi Dr.Octupus and Taskmaster. I choose wasp because they can move 8 and have a pretty good defense for a rookie with 18. Then i plan to move doctor octupus wherever. Since he has leap climb. So far thats three actions. So i plan to move either taskmaster or pyro. I've decided on pyro to go hook up with the vacant wasp since he is brotherhood. With pryo i can create barriers if someone gets in trouble. Also he gives me that third option of attacking. Since he has a low attack i have destiny to use Probability control to reroll if i miss or use perplex to give him a boost with Taskmaster and Dr.Octupus. Now moving on with the checkmate medics. I will keep them close to my important figures since they can basically last for a little bit and make them heal when necessary. Now with Destiny if i miss the heal i will reroll again with probability control. Well you know what im going to do with destiny so no need to explain that. Now while Dr.Octupus can roam the field and i plan on him making a couple of attacks here and there. I could also boost his attack or his damage with perplex and also taskmaster could use perplex to on him or himself. With taskmaster i plan to keep him in stealth until someone gets near and make an attack. Or since he has pretty good defense i can get in close and use his blades claws and fangs.
I accept all suggestions and hints
thanks a bunlde.
Wasp E
Wasp R
Destiny V
Checkmate V
Paramedic V
Pyro V
Dr.Octupus V
Taskmaster V
overview: Well its an eight person team but i can move them all in in two turns which is fine with me.
Gameplan: Im going to get both of my wasps to taxi Dr.Octupus and Taskmaster. I choose wasp because they can move 8 and have a pretty good defense for a rookie with 18. Then i plan to move doctor octupus wherever. Since he has leap climb. So far thats three actions. So i plan to move either taskmaster or pyro. I've decided on pyro to go hook up with the vacant wasp since he is brotherhood. With pryo i can create barriers if someone gets in trouble. Also he gives me that third option of attacking. Since he has a low attack i have destiny to use Probability control to reroll if i miss or use perplex to give him a boost with Taskmaster and Dr.Octupus. Now moving on with the checkmate medics. I will keep them close to my important figures since they can basically last for a little bit and make them heal when necessary. Now with Destiny if i miss the heal i will reroll again with probability control. Well you know what im going to do with destiny so no need to explain that. Now while Dr.Octupus can roam the field and i plan on him making a couple of attacks here and there. I could also boost his attack or his damage with perplex and also taskmaster could use perplex to on him or himself. With taskmaster i plan to keep him in stealth until someone gets near and make an attack. Or since he has pretty good defense i can get in close and use his blades claws and fangs.
I accept all suggestions and hints
thanks a bunlde.