View Full Version : Best Team Ability?
I have a Tourney coming up that must only utilize one faction. There is the exception of one figure. 300 point. I like the idea of using Doom team ability and using like a cheap Brotherhood/Avenger figure as the one other giving them free movement. But would also like a Shield or Hydra team, but both lack power and movement. What is the everyone's opinion on the best Team Ability?
I dont think that the sinister syndicate team ability is that bad of a team ability. You could put in exp. vulture and then taskmaster to share his 11/12 attack. It helps a lot.
The Bat Team is the best, IMO. But this doesn't address the problem.
I agree that MoD is probably the best if you throw in a free mover like Destiny. That and PC is nice to have regardless.
How about MoD with E/V Bane? A 12 attack with 5 damage is nice.
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