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Draddog
10/01/2003, 17:20
WizKids has provided new FAQ's for all three game lines, as well as a fourth general FAQ:
<UL><LI><A HREF="http://www.wizkidsgames.com/heroclix/documents/HCFAQ_100103.pdf">General HeroClix FAQ</A><LI><A HREF="http://www.wizkidsgames.com/heroclix/dc/documents/DCHCFAQ_100103.pdf">DC HeroClix FAQ</A><LI><A HREF="http://www.wizkidsgames.com/heroclix/marvel/documents/MHCFAQ_100103.pdf">Marvel HeroClix FAQ</A><LI><A HREF="http://www.wizkidsgames.com/heroclix/indy/documents/INHCFAQ_100103.pdf">Indy HeroClix FAQ</A></UL>

lukebuchanan
10/01/2003, 17:36
sweet................i mean..........TOTALLY AWESOME!

Luke B.

Greenandgold
10/01/2003, 17:47
3D objects are no longer optional. Here comes the dumpster!

Batman1983
10/01/2003, 17:55
Woo Hoo!!!

Greenandgold
10/01/2003, 18:09
"Perplex may be used by more than one character per turn on a single character's given combat value."

Carp. They should have inserted the word "not" in that sentence. Oh well.

Munster4Life
10/01/2003, 18:10
Now I don't have to drain my printers ink dry!

daredevil11
10/01/2003, 18:19
This is what I've been waiting for - time to get to reading - thanks

Deathlok23
10/01/2003, 18:24
Well, while many of you are complaining about the new rules, for us Judges having a FAQ for all systems smaller than even 1 FAQ in the old rules is just amazing! Hooray, new rules! A new day has dawned!

The Groin
10/01/2003, 18:25
I am most pleased.

AlaskanXIII
10/01/2003, 19:22
Anyone noticing the difference between CrossGen and Mystics TAs? I don't quite see the reasoning behind that one...

Braden
10/01/2003, 19:36
Originally posted by AlaskanXIII
Anyone noticing the difference between CrossGen and Mystics TAs? I don't quite see the reasoning behind that one...

Where do you see the difference?

Braden
10/01/2003, 19:38
Oh, the KO thing. Hmmm. I would assume they are both supposed to have that.

AlaskanXIII
10/01/2003, 19:38
CrossGen doesn't deal damage if the figure is KOed by the attack. That stipulation is omitted in the Mystics description.

Nickel97
10/01/2003, 20:18
How about the Enhancement Clause that it deals one extra damage _for_ each target hit in a multi target attack. Is this a typo, or can, for example, Vet Ultron w/psylocke aim at three people, make a roll that hits all of them and then divide up the damage 6-0-0. It doesn't seem right, but the "for" rather than "to" is ambiguous. (I sure hope they meant too, because then multi-targeting got even more stupid... I'm still mad about the neutering of hawkeye/clint barton).

Psylockeslover
10/01/2003, 20:34
Originally posted by Nickel97
How about the Enhancement Clause that it deals one extra damage _for_ each target hit in a multi target attack. Is this a typo, or can, for example, Vet Ultron w/psylocke aim at three people, make a roll that hits all of them and then divide up the damage 6-0-0. It doesn't seem right, but the "for" rather than "to" is ambiguous. (I sure hope they meant too, because then multi-targeting got even more stupid... I'm still mad about the neutering of hawkeye/clint barton).

Personally, I din't see the need to FAQ this one, as it is pretty clear to me. Enhancement adds one to 'damage dealt'. This is defined in the glossary as the amount of damage a figure actually takes. So you divide the damage from a multi-target attack, then add 1 to the damage that each target takes....

Nickel97
10/01/2003, 20:39
It was clear to me too.... before the FAQ. But the FAQ is poorly worded. It says "for each target successfully hit", not "to each target that recieves damage."

To me "successfully hit" just means that the roll was high enough to hit a target. It seems possible to successfully hit someone and not deal damage (0 DV, or 1 DV versus toughness).

WadeDeadpool
10/01/2003, 20:41
In the general FAQ, they mentioned all lines are compatible. Does this mean that mixed teams are now tourney legal?

Psylockeslover
10/01/2003, 20:41
we need a FAQ for the FAQ.......


this is all FAQ'd up.......:p

Braden
10/01/2003, 20:42
Anyone else notice you need a LOF for barrier now?

Psylockeslover
10/01/2003, 20:44
Originally posted by WadeDeadpool
In the general FAQ, they mentioned all lines are compatible. Does this mean that mixed teams are now tourney legal?

They always could be mixed. It depends on the type of tourney you enter weither the sets can be mixed. If it is a Marvel only tourney, then no, you cannot run a mixed team. Many venues have mixed tourneys.

I think the only restrictions placed by WK is that Marquee events have to be the universe the the Marquee is for.....I think......

Psylockeslover
10/01/2003, 20:46
Originally posted by Braden
Anyone else notice you need a LOF for barrier now?

I did notice that....kinda interesting.....another thing to adapt to......

WadeDeadpool
10/01/2003, 20:52
FAQ'ed up-heh, if we start using this, we could have a new clix buzzword on our hands. Hey, "borken" came from less.

Psylockeslover
10/01/2003, 20:57
Originally posted by WadeDeadpool
FAQ'ed up-heh, if we start using this, we could have a new clix buzzword on our hands. Hey, "borken" came from less.

Sadly, I cannot take credit for this one....props to darius_dax for that one....

BrotherMagneto
10/01/2003, 21:00
Originally posted by Nickel97
It was clear to me too.... before the FAQ. But the FAQ is poorly worded. It says "for each target successfully hit", not "to each target that recieves damage."

To me "successfully hit" just means that the roll was high enough to hit a target. It seems possible to successfully hit someone and not deal damage (0 DV, or 1 DV versus toughness).

But in those instances, Enhancement could increase the Damage Dealt to the point where a successfully-hit target would take damage, where it may not have before. The wording is correct, and quite clear.

This clarification was made because some people thought that when using a multiple-target Energy Explosion with Enhancement, it meant you increased the damage of each "splash" with Enhancement, so if a character got hit with two "spashes" (Ulton sprays 3 adjacent characters with Energy Explosion) then the character in the middle would take 1 from EE, 1 from the Enhanced attack, 1 from the left splash, 1 for that splash's Enhancement, 1 for the right splash, and 1 for that splash's Enhancement, for a total of 6 damage, when in reality the figure would only take 1 from the EE, 1 from each splash, and 1 from Enhancement. This clarifies that.

Mordantos
10/01/2003, 21:00
Originally posted by Psylockeslover
They always could be mixed.
[snip]
I think the only restrictions placed by WK is that Marquee events have to be the universe the the Marquee is for. Due to legal restrictions WK can't themselves "combine" the Universes, and none of the tournaments scheduled on the WK website can indicate otherwise. However, Judges can use house rules, so that is where the "combination" can come in. So check event descriptions like "... all tournament legal heroclix figures allowed" for indications if mixing is going on. Or ask/email the Judge.

In nonTournament... well, you can do whatever you and your opponent(s) agree to...:p

Psylockeslover
10/01/2003, 21:04
Originally posted by BrotherMagneto
But in those instances, Enhancement could increase the Damage Dealt to the point where a successfully-hit target would take damage, where it may not have before. The wording is correct, and quite clear.

This clarification was made because some people thought that when using a multiple-target Energy Explosion with Enhancement, it meant you increased the damage of each "splash" with Enhancement, so if a character got hit with two "spashes" (Ulton sprays 3 adjacent characters with Energy Explosion) then the character in the middle would take 1 from EE, 1 from the Enhanced attack, 1 from the left splash, 1 for that splash's Enhancement, 1 for the right splash, and 1 for that splash's Enhancement, for a total of 6 damage, when in reality the figure would only take 1 from the EE, 1 from each splash, and 1 from Enhancement. This clarifies that.

Holy cow....! BrotherM has decended to the seedy underbelly of the clix community....!:p

Really though, thanks for the clarification on the clarification.......

BrotherMagneto
10/01/2003, 21:07
Originally posted by Psylockeslover
Holy cow....! BrotherM has decended to the seedy underbelly of the clix community....!:p

Really though, thanks for the clarification on the clarification.......

I was an active member here long before I was a WK Employee (ain't tellin' my old alias though LOL).

I thought about hanging in the chatroom if anyone's interested, I'd love to get feedback on these FAQs.

Nickel97
10/01/2003, 21:41
Originally posted by BrotherMagneto
But in those instances, Enhancement could increase the Damage Dealt to the point where a successfully-hit target would take damage, where it may not have before. The wording is correct, and quite clear.

This clarification was made because some people thought that when using a multiple-target Energy Explosion with Enhancement, it meant you increased the damage of each "splash" with Enhancement, so if a character got hit with two "spashes" (Ulton sprays 3 adjacent characters with Energy Explosion) then the character in the middle would take 1 from EE, 1 from the Enhanced attack, 1 from the left splash, 1 for that splash's Enhancement, 1 for the right splash, and 1 for that splash's Enhancement, for a total of 6 damage, when in reality the figure would only take 1 from the EE, 1 from each splash, and 1 from Enhancement. This clarifies that.

I'm fairly certain that I know what it was intended to say, but that does not make the FAQ answer clear. The EE clarification regarding enhancement (found under the EE) FAQ makes total sense, and wsa clear.

I will apologize, as my examples were not clear:
The 0 damage value and, damage reducing power examples were meant to illustrate situations (not necessarily enhancement situations) where an attack roll for a potentially damaging attack could be successful and not deal damage. Paramedic can make a successful attack roll on a standard close combat attack and not deal any damage.
The use of Ultron as an example figure was to show a figure with three targets that can actually make use of all of them in a normal, damaging, multi-target attack. Yes, most people use those attacks with EE, but that wasn't the point.

My point is this. The FAQ says "for each succsessfully hit" not "to each damaged target."

Ultron, adjacent to a friendly psylocke, Targets Mary Jane, Jarvis and Thor. The attack roll is high enough to hit all three. Now I've successfully hit 3 targets. FOR each of those SUCCESSFULLY HIT people, add in the enhancement In this case, 3 times. Not wanting to waste damage, one would assign 1 damage each to the two tokens, and then have 4 more to give to Thor, who would take 2 after invulnerability.
Had it said "Add one damage to the damage dealt to each target in a multi target attack" (or something along that line), it would make sense as it is supposed to, and MJ and Jarvis would each take 2 and Thor would take none after invulnerability.

The FAQ adds ambiguity to this situation. It isn't clear. It does not read "just like it says."

shin-goji
10/01/2003, 23:24
Perplex stacks. Excellent.

shin-goji
10/01/2003, 23:25
Whoomp! I just FAQ'd your momma!

Wodan_BR
10/02/2003, 00:10
Just one doubt...
Shouldn't this faq be the one which would change the rules about flyers and about not being given an action after being carried?

Psylockeslover
10/02/2003, 00:14
Originally posted by Wodan_BR
Just one doubt...
Shouldn't this faq be the one which would change the rules about flyers and about not being given an action after being carried? As of....whenever Indy becomes official...the rules will applt to all HC games, including Marvel and DC, so a FAQ on that will be unnessesary.......

shin-goji
10/02/2003, 00:45
So why not write one FAQ?

NateTG
10/02/2003, 00:54
Originally posted by shin-goji
So why not write one FAQ?
That's what the main FAQ is for. WK cannot (probably due to contractual obligations) mix universe specific content. Since there are universe specific abilities such as JLA, Avengers, or Danger Girl the official FAQ's for them must be seperated.

WK doesn't have all of the internals for this figured out perfectly so some of the powers that should be identical have subtle differences (e.g Mystics and CrossGen.)

wonderboy
10/02/2003, 03:25
Ok, I just read through all the FAQs and here are some questions that I wrote down as I was reading:

1) Hypersonic Speed - I remember in the old FAQ you couldn't carry a friendly figure when making the move and attack (option #1) action. There is no mention of this in the new FAQ. So can LE Superman or Amazo now fly in, drop someone off, attack, then keep moving?

2) Hypersonic Speed - "To end a Hypersonic Speed power action attack using knockback, a minimum
of 1 damage must be taken (resulting in a minimum knockback of 1)."

To me, this seems to be saying you HAVE to do at least 1 damage when you cause knockback for the HSS attack to end.
So here's an example: If you do the HSS attack against someone with toughness and on the first roll you get a 10 (double 5s) which is enough for your attack to hit. Since the toughness reduces the damage by 1 and therefore no damage is dealt, therefore no knockback, does that mean you can continue rolling your HSS attack to hopefully do damage against the character with toughness even though you've already rolled doubles?

3) Mastermind - "If knockback occurs, and the damage is dealt to another character, that character would take the both the damage and the knockback."

My question here is what direction does the character that takes the masterminded damage + knockback go and who decides what direction? Is it supposed to be a straight line from the attacker to the now new target that took the mastermind damage OR is it a straight line from the mastermind character to the new target that takes the mm damage?

4) SHIELD Team Ability
I just thought this should be pointed out since there's no mention of it in the new FAQ, but can you still use the SHIELD ability with RCE? Since it's not a power but a TA?

NOTE
I also noticed 2 changes in powers that are specific to this new FAQ and not listed anywhere else in the rules.
1) BARRIER/SMOKE CLOUD - you now you need line of fire for the first square of barrier and sc.
2) ENERGY EXPLOSION/ENHANCEMENT - the example under EE explains how this is now handled differently than before. It's hard to explain, but if you read the example, under the old rules character B would have taken 4 damage total (2 from A and 2 from C) Now character B just takes 3 damage total because enhancement only adds 1 damage to the total damage delt from the splash.

warden
10/02/2003, 07:53
Originally posted by Psylockeslover
As of....whenever Indy becomes official...the rules will applt to all HC games, including Marvel and DC... That's the idea but I don't think the new FAQs say that. If you're running a Marvel event, say, then the legal rules set for that is
Marvel rulebook
Marvel PAC
Marvel expansion rules - Sinestro and Marvel map pack
Generic expansion rules - Indoor/outdoor adventure kits
Marvel FAQ
General FAQ
Marvel Heroclix tournament rules
Wizkids general tournament rules
Sanctioning updates
Scenario rules
House rules
It's hard to be sure but I don't think that anywhere in the above does it say that you play Marvel HeroClix using the IndyClix rulebook. And I don't think that they can say that legally because it would break their licensing contract.

I was expecting the new Marvel FAQ to provide updates to the Marvel rulebook to bring it into line with the IndyClix rulebook but that is not what's been done.

I expect that judges will bridge the gap using common sense, as usual. After all, there still no tournament rules for DC HeroClix and the Marvel tournament rules say that you can only use Infinity Challenge. We get by ...

Andrew

Francesco_V
10/02/2003, 08:31
Actually, at the very beginning of the General FAQ, under Rulebook Corrections, it says that all page references are Indy HeroClix rulebook references.

If Marvel and DC should be played with their own rules, the Rulebook Corrections would have been in the Indy FAQ, I believe.

daedalus25
10/02/2003, 08:45
Nice FAQ! I also noticed another new subtle change. Forgive me if this is already well known.

Under Mind Control now, if you use the target to Outwit or Perplex (or any other Free Action), that ends the Mind Control. No more MC'ing Doc Samson to perplex his own damage and attack.

Renokhan
10/02/2003, 10:47
Nice FAQ's. I like the format.

A couple of questions from the General FAQ.

1) Under Knockback - "Damage dealt from Knockback and damage dealt from an attack are considered separate sources of damage for powers such as toughness, invulnerability, and impervious."

Does this mean that if you hit a figure with toughness doing enough damage to deal knockback, you resolve that damage first before applying any knockback damage. If the knockback results in damage, assuming the figure still had toughness, would this damage be reduced also?

For example, a figure with toughness gets nailed with doubles, suffers two clixs of damage and is knocked back into a wall. Would he take one net clix of damage only from the attack and his toughness would absorb the damage from hitting the wall; or would the figure take two clixs of damage -- 2 (from attack) + 1 (hitting wall) - 1 (toughness) = 2?


2) Hypersonic Speed - "Powers and abilities that allow characters to evade attacks such as super senses must be rolled after all atack rolls for the power action option of hypersonic speed."

I take this to mean that you roll once, after all the entire portion of the Power action option of Hyp Spd has taken place. Is this correct?

krusticlese
10/02/2003, 10:52
Interesting, I've got to get my printer warmed up now...

logansbuddy
10/02/2003, 10:54
In the new General HeroClix FAQ, it includes the following:

"Compatibility
All HeroClix game lines are compatible with all other HeroClix game lines. HeroClix is a single game system with a single set of rules."

So, as of Oct 15, you can toss your Marvel/DC rule books, as the IndyClix rules will become the "single set of rules".

Psylockeslover
10/02/2003, 10:57
Originally posted by Renokhan
Nice FAQ's. I like the format.

A couple of questions from the General FAQ.

1) Under Knockback - "Damage dealt from Knockback and damage dealt from an attack are considered separate sources of damage for powers such as toughness, invulnerability, and impervious."

Does this mean that if you hit a figure with toughness doing enough damage to deal knockback, you resolve that damage first before applying any knockback damage. If the knockback results in damage, assuming the figure still had toughness, would this damage be reduced also?

For example, a figure with toughness gets nailed with doubles, suffers two clixs of damage and is knocked back into a wall. Would he take one net clix of damage only from the attack and his toughness would absorb the damage from hitting the wall; or would the figure take two clixs of damage -- 2 (from attack) + 1 (hitting wall) - 1 (toughness) = 2?
Damage from the attack and damage from hitting the wall is considered to be 2 different sources. In your example, the target fig would take 1 net damage from the attack and 0 from hitting the wall if he still has Toughness.

2) Hypersonic Speed - "Powers and abilities that allow characters to evade attacks such as super senses must be rolled after all atack rolls for the power action option of hypersonic speed."

I take this to mean that you roll once, after all the entire portion of the Power action option of Hyp Spd has taken place. Is this correct?Yep.

Renokhan
10/02/2003, 11:17
Thank you for clarification on those issues Psylockelover. You are an asset to the forum.

StormKnight
10/02/2003, 11:54
Still a few things missing from the FAQ...such as explanations of some of the maps (is the fountain in the mall hindering terrain or water...common sense says water, but it keeps getting officially declared as hindering? And the construction yard could use a whole FAQ on its own!)
A few typos didn't get fixed (Such as you still can't shoot between two characters no matter how far apart they are :grin: )
I agree that the Enhance explanation actually made things less clear. Right now in the FAQ it really does make it sound like you get to add 1 damage per target hit then divide up that damage.
Does anyone else understand the rule about terrain not changing during an action? Which of the following are true:
1) A model moves forward and picks up an object. In then wants to move over the square the object was in, but will have to stop moving since that square still counts as hindering terrain.
2) OWAW Supes moves with Hyperspeed and knocks down a wall, but cannot go through the gap since it still counts as blocking.
3) OWAW Supes moves with Hyperspeed and knocks down a wall, but he CAN go through since the attack action was a different action from the move.

Last thing that confused me, for now, was the comment about you could a 'free-move' ability after failing breakaway to not make it take one of your actions for the turn. Does this mean you don't have to decide whether or not to use it before you move? What about other move powers?

Well, 16 pages is better than the old FAQ (I'm not counting the one blank page on the IndyClix FAQ) but still worse than it should be after a brand new rulebook.

Manchine
10/02/2003, 12:01
Originally posted by StormKnight

Well, 16 pages is better than the old FAQ (I'm not counting the one blank page on the IndyClix FAQ) but still worse than it should be after a brand new rulebook.

SOrry but I dont Count the Infomation from Marvel or DC. Since they did not get any added info.

Most of the FAQ is reduntent infomation. THere's only about 6 pages of real info in the FAQ's. Which makes it a Page more then I expected.

NateTG
10/02/2003, 12:16
Originally posted by StormKnight

Does anyone else understand the rule about terrain not changing during an action? Which of the following are true:
1) A model moves forward and picks up an object. In then wants to move over the square the object was in, but will have to stop moving since that square still counts as hindering terrain.
2) OWAW Supes moves with Hyperspeed and knocks down a wall, but cannot go through the gap since it still counts as blocking.
3) OWAW Supes moves with Hyperspeed and knocks down a wall, but he CAN go through since the attack action was a different action from the move.

I'm not an authority, but I think what they meant is closer to:
"If the terrain that a figure is in changes during that figure's action, then the terrain is treated as unchanged for purposes of movement until the figure moves out of the square, or the figure's action ends. (Whichever comes first.)"

For example:
Nightcrawler gets a damage boost from a CA, then runs up to a wall, and breaks it, so the terrain that he's in changed from clear to hindering. The clarification indicates that he can move out of that square without being affected by that hindering terrain.

Characters with Flurry and Big Figs can also potentially blast through a wall or blocking terrain, and then attack a figures that were on or behind it, and I doubt that this ruling was intended to prevent that.

XocgX
10/02/2003, 14:31
I'm still a bit confused on turning off abilities, etc.

If My Mandarin mind controllers your Circee, who MC's Whirlwind to beat on Circee, can my opponent turn off the Mystic ability?

Well what if I MC Whirlwind to beat on Circee. Same thing? It just stays off until the beginning of my next turn?

What about other powers. If stealth is optional, can I MC batman and turn off his stealth while he's mine?!

Any help would be.....well of help!

XocgX
10/02/2003, 14:39
I know it says cancelled powers can return for use by the MC'ing player, but I ahve gone to MC a mystic and the player shouts out, I turn it off. Can he, or must it be on his turn? I'd like to see this be the case, that you have to on your own turn.

Another twist no one brought up was Probability Control. I used to always figure out the odds of the Super senses/Impervious roll vs the roll to hit, and force a reroll based on which is harder(meaning if I was attacked and my character had SS, and their chances to hit were better than 33%, (say they needed anything over a 4) I'd let them hit me, because I stand a better chance of getting a 5 or 6 than of them missing) but now, you can only reroll the dice of the person whose turn it is. So no more rerolling supersenses or Imp or Skrull, etc. That's veryrrrrryy interesting.

NateTG
10/02/2003, 14:40
Originally posted by XocgX
I'm still a bit confused on turning off abilities, etc.

If My Mandarin mind controllers your Circee, who MC's Whirlwind to beat on Circee, can my opponent turn off the Mystic ability?

First off you can't have Whirlwind beat on Circe since both are friendly to you at that point. In general, your opponent will be able to turn off the Mystics ability to prevent taking damage from it. (There were some subtle changes in multi-target mind control that ensure this.)


Well what if I MC Whirlwind to beat on Circee. Same thing? It just stays off until the beginning of my next turn?

Right.


What about other powers. If stealth is optional, can I MC batman and turn off his stealth while he's mine?!

Any help would be.....well of help!

Stealth and Impervious are the Obvious ones for me. There might be some others.

XocgX
10/02/2003, 14:41
And another thing. If I MC a pushed person to attack again, do they take ANOTHER push damage?! With the third token? Or do MC'ed people no longer get tokens?!

XocgX
10/02/2003, 14:45
Originally posted by NateTG
First off you can't have Whirlwind beat on Circe since both are friendly to you at that point. In general, your opponent will be able to turn off the Mystics ability to prevent taking damage from it. (There were some subtle changes in multi-target mind control that ensure this.)


Right.



Stealth and Impervious are the Obvious ones for me. There might be some others.

Thanks Nate, but I am pretty sure that once the MC'd person completes their controlled action, they are no longer on your team. So if I MC Circee who is now friendly to me, and make her MC Whirlwind, WW is now firndly to me, but not circee since she completed her actions. Therefore he can beat on her all she wants. Question is:

Who has the option to turn off whose abilities?

When can they do so?

How long do they stay off?

If my opponent turns off Mystics ability, can he do so in the middle of my action? I would think (and hope) that my move cannot be altered once it starts. Even if he does, I can use my next action to flat out attack the person (myastic) but still.....just sounds shady to me.

NateTG
10/02/2003, 14:53
It's like this

Saturn Girl MC's Circe
Circe MC's Whirldwind
Whirlwind Action
Circe MC ends (Push/MC damage)
Saturn Girl MC ends (Push /MC damage)


The person who has control of a figure can turn off optional abilities. Since there is no way for you to attack a figure unless your opponent has control of it, you won't be able to force him to leave Mystics on.

Powers can be turned off at any time, and remain off until the end of the turn.

daedalus25
10/02/2003, 14:58
Originally posted by XocgX
Thanks Nate, but I am pretty sure that once the MC'd person completes their controlled action, they are no longer on your team. So if I MC Circee who is now friendly to me, and make her MC Whirlwind, WW is now firndly to me, but not circee since she completed her actions. Therefore he can beat on her all she wants. Question is:

Who has the option to turn off whose abilities?

When can they do so?

How long do they stay off?

If my opponent turns off Mystics ability, can he do so in the middle of my action? I would think (and hope) that my move cannot be altered once it starts. Even if he does, I can use my next action to flat out attack the person (myastic) but still.....just sounds shady to me.

Actually Circe's action isn't complete until Whirlwind's action is complete, so Whirlwind can't attack Circe. Otherwise you'd lose control of Whirlwind too since Circe was the one who MC'd him.

The controlling player has the option to turn off abilities at any time. They stay off until the beginning of the next player's turn.

Your opponent can't turn off the Mystics ability in the last case because he does not control Circe.

daedalus25
10/02/2003, 15:00
Originally posted by NateTG
It's like this

Saturn Girl MC's Circe
Circe MC's Whirldwind
Whirlwind Action
Circe MC ends (Push/MC damage)
Saturn Girl MC ends (Push /MC damage)



Nice table, except Circe wouldn't have Push damage since she's the target of Saturn Girl's MC. Otherwise, nice visual work!

XocgX
10/02/2003, 15:04
Hmmm....all I know is that I have done the exact thing (I used Mandarin to MC Prof X and he MC'ed Whirlwind to beat on Proif X) and HeroComplex was the judge and said it was good.

Where are ya pal!!!

I still don't know if a guy who is pushed gets MC'ed, does he take another damage?

Keleko
10/02/2003, 15:09
The target character of a Mind Control does not receive any tokens or take any push damage from being Mind Controlled. The character's action under a Mind Control is a Free Action, and a Free Action does not produce a token.

lancelot
10/02/2003, 15:16
ok, so to play with 3d objects, you first choose from the flat turned upside down tokens, then choose the 3d objects according to the "size" you chose from the flat tokens?

the HSS punching-bag attack vs. supersenses...wasnt sure about this...does SS roll for EVERY connection this attack makes? or the attack on the WHOLE?

and lastly, so we cannot re-roll our own Supersenses with PC anymore, eh?

thanks.

XocgX
10/02/2003, 15:16
Thanks Keleko! Can you confirm/deny the debate above? Can I MC an MC'er to MC his teammate to beat on him?

daedalus25
10/02/2003, 15:31
Under the old FAQ (this isn't addressed in the current FAQ unfortunately, but any past case you encountered this should have been under old rules):

"Mind Control assigns an action to an opposing character. Mind Control ends as soon as the action is completed."

So Mandarin MC's Prof X.
Prof X is assigned an action and Mandarin's MC action will end as soon as Prof X's action is completed.

Prof X MC's Whirlwind.
Whirlwind is assigned an action. Prof X's MC action will end as soon as Whirlwind's action is completed.

Therefore when Whirlwind's action is completed then Prof X's action will be completed then Mandarin's action will be completed as well. NateTG's little outline describes this process quite well!

Batman1983
10/02/2003, 17:08
Originally posted by Keleko
The target character of a Mind Control does not receive any tokens or take any push damage from being Mind Controlled. The character's action under a Mind Control is a Free Action, and a Free Action does not produce a token.

Well At least this stops one MC'r from stoping an MC team cold. It also Makes Double Incap that much better & 6-10 range single target Incap better as well.

Now we just need a White Tiger (Casper Cole) REV. The vet can have 3-target Incap to represent his Gel Guns (which he seems to use more than the BCF available to him). L/C & maybe a click of Toughness, but not so much w/ the Outwit.

Grinner
10/02/2003, 20:04
Originally posted by wonderboy8917
1) Hypersonic Speed - I remember in the old FAQ you couldn't carry a friendly figure when making the move and attack (option #1) action. There is no mention of this in the new FAQ. So can LE Superman or Amazo now fly in, drop someone off, attack, then keep moving?

Did someone answer this and I missed it, or are we still waiting for an answer?

Drashia
10/03/2003, 16:25
Did I completely misread the Sinister Syndicate TA, or is that a big booboo?

Zeppo316
10/04/2003, 14:16
Ok, since each "division" has it's own FAQ, does each one have it's own rules? Basically I'm asking does the new rulebook for Indy count as the universal rulebook for all clix, or just the Indy sets?

Manchine
10/04/2003, 14:30
Yes the Indy Rule Book superseeds all other rule books. Hero Klix is one game. Indy Clix, Marvel, and DC are just figures groupings in the one game. :laugh: :p ;) :laugh: :p ;)

Grinner
10/04/2003, 14:36
Originally posted by Zeppo316
Ok, since each "division" has it's own FAQ, does each one have it's own rules? Basically I'm asking does the new rulebook for Indy count as the universal rulebook for all clix, or just the Indy sets?

If you look at the FAQs, you'll see that the "divisional" FAQs only deal with questions directly related to their own universes. The correction on Dr. Doom's arrows, the correction on Riddler's powers, clarifications on team abilities - these are the things that are in the Marvel, DC & Indy FAQs. Actual rule FAQs are in the general FAQ, which is based off of the new rules released on the WizKids site and in the Indy starters.

So there is one game-spanning set of rules with a general FAQ, and three universe-specific FAQs to deal with clarifications that aren't directly related to the game as a whole.

Manchine
10/04/2003, 14:39
Much better put Grinner. :laugh: :p ;) :laugh: :p ;)

drhyde2003
10/05/2003, 22:49
sweet... AWESOME.

Guess the rules are really the indy faq,
not so SWEET... awesome