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Hum4nTorch
11/09/2003, 19:34
Can you think of a good team with this? I know it'll be hard, but i see some of you guys put together a nice SOD Superman team. help me please! thanks

echopryme
11/11/2003, 18:07
It's a small squad, but I'd go with

LE Phasing Green Lantern
U Batman (Vampire)
V Robin
R T.O. Morrow

That should give you a good mix of Flight, Stealth, and Attack abilities.

Darksavage27
11/11/2003, 18:13
LE gl
V Green Arrow
R deathstroke
R easy comp medic
R cosmic boy
this should hold up pretty well. You can use cosmic boy to TK green lantern into attack range, and fire away.

echopryme
11/11/2003, 23:07
Dude,

What is the deal with Rookie Cosmic Boy, Rookie Easy Company Medics, and Deathstroke? Every ####ed person on this forum is in love with them. Look, I like the Legion, that's obvious, but Green Lantern has better TK than Cosmic Boy. And Easy Company Medics suck, especially as rookies. Deathstroke... where do I begin? Sure, the stealth is nice, but in my team you get Batman Allies with the ability to smoke cloud themselves. I just don't get it.

Darksavage27
11/12/2003, 16:21
your team was good, but the number of pieces you used could be overwhelmed. Oh and as for the pieces you bashed, they are good strategical pieces, and help with making good teams if you need to add some cheap outwit, or TK.

FoxInStocks
11/12/2003, 16:28
Originally posted by echopryme
Green Lantern has better TK than Cosmic Boy.

Dude, if you use LE Lantern to TK people around, that's the biggest waste of 151 points I've ever seen. Cosmic Boy is there to be a taxi; Lantern is there to do damage. And if you try to use CB as a TK attacker...well, that's too silly for words.

As for Deathstroke, I don't care for the R version but the E is a VERY nice, solid piece. Cheap stealth/outwit, plus a lot of padding to make him worth it. Consider him a poor-mans Batman.

EZ Medics...blah. Since I play only DC nowadays, I use them...but I LONG for the day that DC gets it's own Paramedic. They are by far the best medics yet.

Hum4nTorch
11/12/2003, 20:02
nice...but....yeah....i guess im at a loss of wordsm, those are cool teams....has anyone actually even use these teams? Any one have any other suggestions...The Le GL maybe is the wrong guy to use...

Darksavage27
11/12/2003, 20:41
yea he isnt very reliable, one good shot and kiss him goodbye

Thunderbolts
11/13/2003, 18:24
GL is pretty expensive for what you get, but then again he's a swiss army knife of abilities. You'll need to get every points worth out of him. He basically does three things in a game, and you'll need to make use of them all. First, he moves a number of people into the battle with his high range and GL ability. Then he uses his TK to move a strong (and possibly by now tooled up with a heavy object) melee fighter over to a chosen target. After that, he's a ranger for the rest of the game, taking shots with his RCE at they arise.

Given his points cost, in a 300 point game he's your main piece. So, you need to support him and provide characters worth carrying along.

The biggest problem for this GL is (<obvious>) Outwit. Yeah, Outwit is pretty much dominant in DC more so than the other two because everyone seems to have it. However, GL also has a terrible defense stat and with his Impervious gone, he's gonna take 3+ damage. At that point he's down to 7 attack (or less) and pretty much out of contention.

I'd recommend the R GL instead in a standard points game. He can do everything the LE can, only a little slower (still, mass transport at speed 10 is good) and lower attack. He's actually harder to hit at range (which is where he should be) unless his power is outwitted, again. Even if it is, GL is easy to heal up, and if you bring an easy company medic along with you for the ride, you have support on the spot. If you don't need healing, move the medic to where he can see and GL gets an attack bonus (need E or V medic for that). Or you can push GL to TK an offensive fig right away without waitnig another turn for GL to clear, and then heal him. Compared to the LE, Rookie Lantern also gets some Barrier mid-dial, which can be useful especially in DC-only which has very little of that power.

Anyway, an R Lantern based offensive lineup...

R Green Lantern
V Aquaman
V Green Arrow
E Deathstroke
R Saturn Girl
R Huntress
E Easy Company Medic
=300 points

Lantern carries Aquaman, Arrow and the medic to a suitable location, whilst Huntress moves by herself and the free-moving stealthed Saturn Girl ferries Deathstroke to some cover. The idea is to have GL throw Aquaman at their stealthed Outwitter and him smack them off it in one go. Everyone else just provides covering fire as appropriate. If you really loathe stealth or everyone plays turtle/batman ally teams (ok, this one has a lot too, but it wasn't entirely intentional!) then ditch Saturn Girl and Huntress and downgrade the medic (gah) to put R Steel in there.

Half of what I wrote there is probably a load of crud (my mind kept wandering) but hopefully you can make some sense of it when altering your team.

Hum4nTorch
11/13/2003, 21:54
hey thanks! yeah, i changed it a lot before, i put a E Gl yeah i know, no cool TA but a killer damage(well its okay) and i use him to TK V cheetah around, and i slapped a Mordru in there too, my team is pretty cool. I can post it later, i must sleep... too many commas GAH zzzzzzz