PDA

View Full Version : DC HeroClix New Game Mechanic - New DC Team Abilities


Draddog
01/28/2004, 14:42
<P ALIGN="CENTER"><FONT SIZE="3" CLASS="HEADER"><B>DC HeroClix New Game Mechanic - New DC Team Abilities</B></FONT><BR><I>by Jason Mical</I>
<FONT SIZE="1"><P>The new <I>Unleashed</I> expansion introduces two new team abilities to the <B>DC HeroClix</B> game: Kingdom Come and Suicide Squad. We’ll talk about how each works and some basic strategies for using each in the game.<P><I>KINGDOM COME Whenever an opposing player attempts to move a character adjacent to this character, that player rolls one six-sided die. On a result of 1 or 2, the character cannot move adjacent to this character this turn. This character, and characters suffering knockback, ignore this team ability.</I><P><TABLE BORDER="0"><TR><TD><IMG SRC="/images/unleashed/un095.jpg"></TD><TD><FONT SIZE="1">The Kingdom Come team ability helps replicate characters as they existed in Alex Ross’ and Mark Waid’s groundbreaking series of the same name. In it, the first-string superheroes were in relative retirement after the next generation took control of the world—until Wonder Woman convinced Superman that people may need protection from the new heroes themselves! The Kingdom Come ability mirrors these power-packed characters as Waid envisioned them: It is the <B>HeroClix</B>® version of “shock and awe” at the awesome might of these heroes. <P>Most of the figures with the Kingdom Come team ability cost over 180 points to field (with the exception of the Bat Sentry, which costs 67). Therefore, you probably won’t have more than one or two of these figures on your force, and they will likely be the centerpieces of your force. This is fine because it realistically complements the Kingdom Come team ability.</TD></TR></TABLE><FONT SIZE="1"><P>One of the best parts of the Kingdom Come team ability is that it works equally well indoors or outdoors. On an outdoor map, it opens up space, giving Kingdom Come characters more line of sight for ranged attacks. On an indoor map, a Kingdom Come character in a tight hallway or other chokepoint can control a vast amount of space by forcing opponents to deal with it first.<P><I>SUICIDE SQUAD When an adjacent friendly character is KOd, roll one six-sided die and subtract 2 from the result. If the result is less than 1, the result is 1. The character is healed of damage equal to the result.</I><P><TABLE BORDER="0"><TR><TD><FONT SIZE="1">What’s better than free healing? At first glance, the Suicide Squad team ability may not seem terribly useful, especially to those who tend to spread their forces out over a large section of the map. There are, however, two ways to use this team ability to your advantage, especially because it allows a character to heal automatically—without taking an action—while adjacent to an opposing character.<P>First, you can use this ability when you’re in the middle of a big fracas. If you’re the kind of player who likes an up-close-and-friendly brawl, be sure to stick some easy-to-hit buddies by the Suicide Squad members and allow the Squad to do what comes naturally. A well-placed hit in the middle of combat that results in healing can be extremely beneficial, and may very well tip the fight in your favor.</TD><TD><IMG SRC="/images/unleashed/KillerFrost.jpg"></TD></TR></TABLE><FONT SIZE="1"><P>Second, a more insidious (but comically accurate) way to use this ability is to push your characters to KO while they are adjacent to Suicide Squad members. Whether this is done while aligning ranged attacks, because of good planning on your part (knowing the dials and knowing exactly when to push), or using a small army of bystander tokens, you will help to ensure that Suicide Squad members outlast their opponents every time.<P>

CREED
01/28/2004, 14:44
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

batfink
01/28/2004, 14:45
Love the 2nd sculpt. Who is it?

Mayberry Bat
01/28/2004, 14:47
Killer Frost! hell yeah!

Basil Elks
01/28/2004, 14:48
wow, who's the see through blue chick?

bluebeetle
01/28/2004, 14:50
killer frost!!!!

drgnoftyr
01/28/2004, 14:50
woo hoo i like this set;) :grin:

disciplev1
01/28/2004, 14:50
ANY adjacent friendly fig! NICE!

And Killer Frost looks sweet.

I CAN'T WAIT FOR THIS SET!



Sorry, ending fanboy yelling now . . .

Ignatz_Mouse
01/28/2004, 14:51
Killer Frost! Yipee!

She's a Firestorm villain.

Retardog
01/28/2004, 14:51
Is that Killer Frost??? jk, This set is extremely AWESOME!!!

Psylockeslover
01/28/2004, 14:52
These should be FUN!

Manchine
01/28/2004, 14:52
NOW KILLER FROST I have to pick my jaw off the floor! Love the Suicide Squade also!

Thalstrak
01/28/2004, 14:52
Looks nice...

Funky Jett
01/28/2004, 14:52
This set sounds like it's gonna be a blast! I can't wait...

Galactus who?

thugit
01/28/2004, 14:55
Suicide Squad TA rocks.


Great job Wizkids, you guys continue to impress.

skeevo666
01/28/2004, 14:55
Originally posted by Draddog
It is the <B>HeroClix</B>® version of “shock and awe” at the awesome might of these heroes.


Supes made me pee my pants :eek:


Originally posted by Draddog
What’s better than free healing? At first glance, the Suicide Squad team ability may not seem terribly useful


What if the FF were really depressed . . ?

FoxInStocks
01/28/2004, 14:55
Galactus what?

Seriously, kids...I mean, holy smokes. Between Galactus, Power Cosmic, and this set, Clix just got a MAJOR kick in the rumpus.

GonzoDracus
01/28/2004, 14:56
Heal any SS team member when an adjacent friendly figure dies.... simply JAW-DROPPING!!!!! Pogs just became support fodder...

Dr. Doom just became GOD!!!


Im not even commenting on KC... Bat Sentry + Doom... equals OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG....



WAILING!!

mrpip_pal
01/28/2004, 14:59
Now there's a better use for Moloids!

shin-goji
01/28/2004, 15:00
Wow, Suicide Squad TA...could that work on Big Figures? It does not accurately mimic support, so it could!
Edit: Oh wait, misread it.

Gacy's Clown
01/28/2004, 15:00
These new TA's and Superpowers are mindnumbingly SWEEEETT!!!!

Gotta get me some and a 72. oz Mountain Dew!!!

Funky Jett
01/28/2004, 15:01
1) Can someone be TK'd or taxied adjacent to a KC figure?

-- and --

2) What about flying past a KC figure (say, when you are indoors and they are in front of a doorway)?

Funky Jett
01/28/2004, 15:03
Originally posted by shin-goji
Wow, Suicide Squad TA...could that work on Big Figures? It does not accurately mimic support, so it could!
Edit: Oh wait, misread it.
;) Sure, it will work perfectly on your Sentinel, shin... KO your 300-point Sentinel so your one Suicide Squad figure gains 1 click of healing. hahaha! ;)

j/k man, but you knew that.

okiedokie
01/28/2004, 15:05
Now if Killer Frost will only have Pulse wave on her later clicks. Pulse, wipe out the henchmen (sucking the heat from their bodies) and recharging herself. Great. I hope the Veteran flies. pleeeeeese

bladestalker
01/28/2004, 15:07
vet doom, 1 ss, doombots galore, Galactus goes down!!!!

theSHOWDOWN
01/28/2004, 15:09
I'm absolutely amazed that they did Killer Frost so well team wise. Well...it represents her ability to suck the life out of people she kisses. Great sculpt, too. Hope she flies in the vet or I'll be putting her on an Ice-Man ice slide thingey.

Kingdom Come is underwhelming. There will be alot of FAQ rulings on it because it's fairly unclear as to how it works action-wise. Do you get to choose another action? Do you get to use it with TK? Do you get to use it with carrying? Do you roll before or after the move? Do you just have to stop 2 squares away from the KC fig?

Like I said...a book of FAQ on this one.

MKelly67
01/28/2004, 15:11
anybody want to get rid of their bystander tokens:noid:

shin-goji
01/28/2004, 15:11
Originally posted by theSHOWDOWN
I'm absolutely amazed that they did Killer Frost so well team wise. Well...it represents her ability to suck the life out of people she kisses. Great sculpt, too. Hope she flies in the vet or I'll be putting her on an Ice-Man ice slide thingey.

Kingdom Come is underwhelming. There will be alot of FAQ rulings on it because it's fairly unclear as to how it works action-wise. Do you get to choose another action? Do you get to use it with TK? Do you get to use it with carrying? Do you roll before or after the move? Do you just have to stop 2 squares away from the KC fig?

Like I said...a book of FAQ on this one.
It's like, reverse Super Senses :)

Ignatz_Mouse
01/28/2004, 15:12
I see a Killer Frost/Iceman team up in my gaming future.

shin-goji
01/28/2004, 15:14
Killer Frost
Iceman
Blizzard
...BRRRR!

Basil Elks
01/28/2004, 15:17
so THAT'S Killer Frost!!

chi_madnes
01/28/2004, 15:17
I am this close <--> to collecting DC Clix

this close <->

:p

admironheart
01/28/2004, 15:18
this suicide team ability will have Wild card abuses all over the place...

I am not too thrilled about joining the DC clix club now..

Maybe I will stay with marvel.....

Talk about CHEESE!!!

oh my

sweet figures!!

wes

Ignatz_Mouse
01/28/2004, 15:20
If I were King:

I think the KC ability should work like so-- you move all of the movement up to the point where you;d have to stop, then roll to make the last square. So if you fail your roll, you end up a square away. That makes it fairly risky and means your path of approach is important.

I'd make it so you could taxi and TK characters adjacent.

I'd say that flyers could pass by just like any other figure.

eltigrediablo
01/28/2004, 15:23
Man oh man.

Oh boy oh boy.

Holy-frickin-COW!!!

Bravo Wizkids!!!

NateTG
01/28/2004, 15:23
I posted this in the Magog thread, but it's more appropriate here. If you read the KC ability as written, then it acts like Plasticity, and not the way that the design notes describe it.

shin-goji
01/28/2004, 15:24
KINGDOM COME Whenever an opposing player attempts to move a character adjacent to this character, that player rolls one six-sided die. On a result of 1 or 2, the character cannot move adjacent to this character this turn. This character, and characters suffering knockback, ignore this team ability.
Don't all characters but those with charge suffer knockback? The wording seems off to me. So Spidey basically can base KC Supes?

HereticAsian
01/28/2004, 15:26
I see Mary Jane making my team in a mix universe game.

bear42
01/28/2004, 15:27
I think they are saying that if you get knocked into a KC fig, then the KC team ability has no effect.

thugit
01/28/2004, 15:27
Originally posted by shin-goji
KINGDOM COME Whenever an opposing player attempts to move a character adjacent to this character, that player rolls one six-sided die. On a result of 1 or 2, the character cannot move adjacent to this character this turn. This character, and characters suffering knockback, ignore this team ability.
Don't all characters but those with charge suffer knockback? The wording seems off to me. So Spidey basically can base KC Supes?

It means that a figure that is knocked back can be knocked into an adjacent square to Superman without the TA affecting anything.

Avendoral
01/28/2004, 15:28
Ok, now I want the rest of the squad. :)

<<Deadshot...Oracle<<yes, when she started she was SS:)>> Nightshade, etc etc.

Gawd...Killer Frost...kicking.
:)

bear42
01/28/2004, 15:31
Considering that in the power they stated a special case of someone basing a KC fig 'involuntarily' ignores the KC team ability, would lead me to believe that any other method of basing them 'voluntarily' (TK, taxi, L/C, phasing) would require the roll.

If so, the KC's pretty strong.

Lofcutus
01/28/2004, 15:32
I take huge exception to the authors statement on Kindom Come, "Mark Waid’s groundbreaking series of the same name." In all accruacy it should read Alex Ross and Mark Waid's...

In fact Alex Ross, the artist, pitched the idea, Mark Waid had nothing to do with the initial concept. Ross and Waid's final version of the characters and story, and images that Alex Ross designed, should be credited to both creators.

In is unjust to credit only Mark Waid.

HereticAsian
01/28/2004, 15:36
oops read it wrong.....

kitsunekaboom
01/28/2004, 15:39
####, Whizkids is taking my lunch money again! :eek:

AlaskanXIII
01/28/2004, 15:41
Wow, suicide Squad's actually more useful in many ways than regeneration. It always heals at least 1 click. Better. It doesn't take up a defense slot. Better. It does not, strictly speaking, require an action -- in fact, it can happen multiple times in a single turn, and on your opponent's turn, as well! Which also means your opponent can't use PC to make you reroll it. Much better! I foresee this TA seeing a LOT of use at my wildcard-lovin' venues!

Check this out: my Cyborg (Titans TA) swaps a click with Saturn Girl. She gains a click of healing. He's KO'd. Now Saturn girl mimics Deadshot's Squad TA and gets to roll for regeneration. She's at full, no need to run to the medic. Heck yeah!

Saetanigera
01/28/2004, 15:42
It will be interesting how they have KC interact with L/C,Phasing, and Flying (you know half the figures people use. . .)

A taxied figure and a tk'd figures aren't moving adjactent . . they are placed adjacent so they should be fine.

You have a 2/3rds chance to ignore the TA it's not like the end of the world . . and they can't share defense,be a mystic,ect if you used charge to get there + if they have any other nearby figures it says nothing about your movement ending prematurely

(My big worry -->stealth+quake+willpower+outwit . . which they might decide to put on a future Batman . . eww)

What I'm waiting for is a suicide squad with late dial mastermind . . .

Croaker
01/28/2004, 15:42
Man O Man. I'm really glad I already preordered my case.

Can't freaking wait!

Ignatz_Mouse
01/28/2004, 15:47
Originally posted by NateTG
I posted this in the Magog thread, but it's more appropriate here. If you read the KC ability as written, then it acts like Plasticity, and not the way that the design notes describe it.

Nate, see my comment on that thread.

"move a figure adjacent" is ambigous, but clearly means (from the description) "move a figure into adjacency."

Saetanigera
01/28/2004, 15:48
For the action that KOd Cyborg her TA is chosen to be Titans . . when he dies she's stuck as a titan as it's the same action (no double heal w/o another figure in the equation, sorry..not really that would be horrible)

It will be interesting to see the costing of the TAs/the actual abilities of the figures who end up with the TAs

Ignatz_Mouse
01/28/2004, 15:52
Originally posted by Saetanigera


What I'm waiting for is a suicide squad with late dial mastermind . . .

Evilly appropriate.

mindspa24
01/28/2004, 15:52
This is why WK continues to keep me hooked. Just when I think the game is getting stale and Im beginning to lose interest they come up with cool new figs, powers and abilities. So far I would ahve to say "bravo" to WK on this new set.

CyberVenom
01/28/2004, 15:54
I can see it now:

Mind Control a character to move it adjacent to either a Quaker or Exploit Weaknesser. Ouch.

Yeti
01/28/2004, 15:57
Well if the FF is an expensive TA then SS will more than likely be even MORE. I am betting that KC is pretty hefty too.

On the KC TA I agree with the statement that someone wishing to move adjacent and failing their roll would have to stop2 squares away. I don't see L/C and Flying ignoring this either as both abilities ignore figure bases and in order to ignore it you have to be adjacent to it and in order to become adjacent you have to roll.... does that make sense?

uss_Titans
01/28/2004, 15:59
Question on this SUICIDE SQUAD TA?
Does this TA work on every SS adjacent to the friendly character that about to KO!!!!
Example.

XXX
XOX
X X

X represent SS TA or Wild card mimic SS(in need of serious healing).
O is the friendly clix who will committed KO by pushing into the center position.
Does all 7 X get the healing or only one??????
This could get scary!!!!!

Titans Forever.

Spock
01/28/2004, 16:05
Darn, I thought Superman was gonna have a 2/3 chance of keeping people away from him.

Oh well, I can't wait to play him anyway. I just gotta come up with the cash for that preordered case, and hope I pull at least one :-)

AlgertMan
01/28/2004, 16:10
wow, just wow, is this set is gonna be so fricking fun to do sealed in, plus DC now has the upper hand on Marvel

bladestalker
01/28/2004, 16:12
I wonder if the special edition Shazam with have theKC TA. probably.

So are these the only two new TAs or is there going to be a Marvel Family TA as well?

BigSoph
01/28/2004, 16:12
Originally posted by Funky Jett
This set sounds like it's gonna be a blast! I can't wait...

Galactus who?

BOO-YEAH!

(doing the "it's your birthday dance")

The sculpts look amazing, new powers, mega-villains

GIMME!

Yeti
01/28/2004, 16:22
Originally posted by bladestalker
I wonder if the special edition Shazam with have theKC TA. probably.


Funny thought here.
KC Captain Marvel proposed like dial.
First click: Thug Stats
Second Click: God Like power
Third Click: Thug Stats
Fourth: God Like Power
Fifth:Thug Stats
Sixth: God like power
7th: Thug
8th: God
9th: Thug
10th: God
11th: thug

Unique ability, if when you click Captain Marvel you scream SHAZAM!! give KC Supes 1 click of damage.

What do y'all think?

Draft
01/28/2004, 16:26
Willpower + Quake + a small room or hallway = Pinball fun!

Quake + rooftop = messy sidewalks

Kergillian
01/28/2004, 16:28
Okay, 2 things:

1) Nowehere does it say these abilites can't be copied - which means those nefarious DOOM/KC team ideas are beginning to look more and more evil!

2) Perhaps I misread it, but in the SS TA, by saying 'the character', doesn't it mean that if a character is KO'd next to a SS character, then the CHARACTER BEING KO'D GETS HEALED?? and not the SS character?

if so, not only would that be even more evil, but an FF/SS team would be *brutal*, as when an FF character is KO'd, they heal all fellow FF characters, then get healed themselves by the SS team...

Of course, considering they're the SUICIDE Squad, I probably misread it, or whatnot, but the wording is unclear to me...

Cheers!
-Ben =)

bladestalker
01/28/2004, 16:32
[B]
Funny thought here.
KC Captain Marvel proposed like dial.
First click: Thug Stats
Second Click: God Like power
Third Click: Thug Stats
Fourth: God Like Power
Fifth:Thug Stats
Sixth: God like power
7th: Thug
8th: God
9th: Thug
10th: God
11th: thug

Unique ability, if when you click Captain Marvel you scream SHAZAM!! give KC Supes 1 click of damage.

What do y'all think?
[B]

Better yet. Marvel Family TA = all memvers for the Marvel Family may choose to use the quake power.

Puuka
01/28/2004, 16:37
Originally posted by shin-goji
KINGDOM COME Whenever an opposing player attempts to move a character adjacent to this character, that player rolls one six-sided die. On a result of 1 or 2, the character cannot move adjacent to this character this turn. This character, and characters suffering knockback, ignore this team ability.
Don't all characters but those with charge suffer knockback? The wording seems off to me. So Spidey basically can base KC Supes?

I see this as meaning that if you are suffering knockback from an attack where it takes you B2B with them, then you don't have to roll for it.

DreadDormammu
01/28/2004, 16:54
Originally posted by Lofcutus
I take huge exception to the authors statement on Kindom Come, "Mark Waid’s groundbreaking series of the same name." In all accruacy it should read Alex Ross and Mark Waid's...

In fact Alex Ross, the artist, pitched the idea, Mark Waid had nothing to do with the initial concept. Ross and Waid's final version of the characters and story, and images that Alex Ross designed, should be credited to both creators.

In is unjust to credit only Mark Waid. Yeah, but Alex Ross is a legendary jerk so who cares. ;)

Lofcutus
01/28/2004, 17:04
Originally posted by DreadDormammu
Yeah, but Alex Ross is a legendary jerk so who cares. ;)

Whether or not he's a jerk ;) is not the issue its an issue of fair and just treatment of creators.

If Mark Waid wasn't mentioned and Alex Ross was, I'd have been just as POed.

BTW, Brother Magneto edited his article to fix this over site. Very Cool!

jcastick
01/28/2004, 17:13
SWEET!!! More Clear Plastic figures!!!
Tis my first weakness for this games, only slightly higher than figs that take up the entire Dial.....lol

Eric Rage
01/28/2004, 17:40
Hey, WizKids.

Remember how p*ssed I was about the whole Critical Miss debacle?

Yeah, well, all's forgiven.

dougmac
01/28/2004, 17:52
Sorry to hijack a DC topic thread, but has anyone noticed how the two new powers are great matches for Karnak (Exploit Weakness) and Gorgon (Quake) of the Inhumans? I think (and hope) that we may being seeing some Inhumans in the Marvel Heroclix future. Medusa should have some company.

Thunderbolts
01/28/2004, 18:29
Hopefully this isn't going to follow the trend started by Critical Miss. The Uniques known thus far and the new powers and teams are doing a LOT to convince me clix is getting back on track. Sorry, but most of the Uniques in CM are cut n paste 'move and attack power + 3 damage + invulnerability or above + flier.' Some of the Kc figs are a bit similar, but supes and magog sound different enough to be ok with me.

I'm _supposed_ to be a Marvel Zombie but clix makes that way too hard. Galactus Schmalactus. (though I'm still irked over the LE Surfer)

Rocket Ranger
01/28/2004, 19:41
Boy, you can practically smell the smoke from all the gears turning in the head's of the mixed universe wildcard "enthusiasts!"(See, I refrained myself from saying "abusers.");)

I'm very excited for Unleashed. It's always fun to have some new powers to try out in addition to new characters with the release of a new expansion. I better reserve the following weekend Unleashed comes out for some quality time with the set. Hopefully, my wife will understand!:p

Also, I don't mix universes, but, if you do, it looks like you might actually be able to field a decent team of all translucent clix.
-LE Green Lantern
-U Nova
-V Invisible Girl
-V Iceman
-E Killer Frost(since we don't know about the veteran)
-U Dormammu(kind of a stretch since his head is the only thing translucent.)
P.S.-When Wonderman comes out, I'm hoping they make his veteran out of a purple translucent plastic.

Nice job, Wizkids, on the new powers and in tossing a clear plastic clix in with each set. Keep the creativity coming!

AlaskanXIII
01/28/2004, 20:24
Where's the love for Sinestro, RR?

Frontman
01/28/2004, 20:56
Man o man. I complain about no spoilers last week, and WK goes to town and gives us a whole boo-yah of goodness.

The KC ability so totally rocks. Think about it. The newer superheroes are "upstarts" compared to Superman/Batman/WW in Kingdom Come. Someone starts to charge Supes, then realizes who precisely they're planning on going toe-to-toe with. Like "Holy Carp. This is THE MAN were talkin' about!"

I like it.

Oh yeah, the SS ability *might* come in handy. lol.

PEACE!!!

The Frontman

hourman
01/28/2004, 21:57
I see the two new powers and I think of the Inhumans.

Gorgon gets Quake and Karnak gets Exploit Weakness.

goldluster
01/28/2004, 21:59
i'm really mad about this stupid kingdom come ability. Now people are going to use the bat sentry, steel, robin, killer frost, doom and a lot of moloids, plus the stupid le surfer and maybe they will put invisible girl in there to give the moloids 18 defense! so now i'm gonna hate the teams even more, cause now you have to use that team yourself if you even have a chance at beating it! i hate stooping down to that level just to get a win. stupid wizkids maybe they should have said you call the roll you get, then if you get it they can't base you!

IceHot
01/28/2004, 22:21
Mixing Wildcards across Universes is not allowed in tourneys. You could consider the same restriction at home as well.

IceHot
01/28/2004, 22:24
Nonetheless evil =

Lightning Lad + Bat Sentry + Robin

Silver Lantern
01/28/2004, 23:24
Shouldn't Killer Frost Fly ala Iceman? IIRC, in Crisis she flew. Also, we should FINALLY get some starting Barrier in DC, which will make the HSS figs even sicker.

miridor
01/28/2004, 23:30
I just don't know what to say.. this keeps getting better and better. :p

goldluster
01/28/2004, 23:44
yeah i know its stupid but thats how my judge does it.
you have no idea how it feels to see that team week in and week out. it's so boring. you know exactly what their goin to do yet, you still can't get over there in time. you know with the first turn immunity rule you can't do anything. so you say i pass or push your con artists or something. then they take up the edge of the building and you can't get up there.like without have 6 jean grey's on your team. yeah you could do the same thing as them, but i hate doing that team. its so unoriginal. plus if you had a 600 point game doom would not die at all, unless you had the superman team ability.look at this and be very afraid!!!!

dr.doom-minions of doom-198
ok so he's just one bif guy ok that's fine

dr.doom-mionions of doom-198
silver surfer-power cosmic-200
total 398
ok so doom can't have anything on his dial outwitted and i can still see him,base him and he can't see my stealth characters.

silver surfer-powercosmic-200
dr. doom-minions of doom-198
robin-batman ally-17
total 415
ok so doom can't be seen, and can't have anything on his dial outwitted. ok no problem. i can still see him with superman team ability,he can't see me in stealth, and i can still base him.

silver surfer -power cosmic-200
dr.doom -minions of doom-198
robin-batman ally-17
steel-66
481
ok so he can see me, he can't be outwitted, and he's in stealth. but i can still base him not bad. my only option is close combat. so i'm going to need a lot of tk.

silver surfer-powercosmic-200
dr.doom-minions of doom-198
robin-batman ally-17
steel-66
bat sentry-kingdom come-67
skrull commado-skrull-18
total 566
2 con artists-11
1 paramedic-12
600 even.
ok so i can only base him on a 3,4,5,6, i can't see him except for superman team figs, he can see me even in stealth, and ignores hindering terrain, and nothing on his dial can be outwitted.plus if he rolls a 6 i miss and take an action for nothin. if he has 3 moloids at least 3 of my shots don't count casue he can mastermind them off. plus he has 2 really good attackers who can do running shot.

I really can't do anything can I? wow this is a stumper!!!!! you guys have no idea how mad i am. becasue the person that gets all of these will always field this team! Like this one kid i know his dad collects all of the heroclix. Then he gets to use them at tourneys since his dad is the judge. And yet i don't think the kid even has to pay for them!

Nevest
01/29/2004, 00:25
Goldluster, I hate to say it man but that really comes off a whiney. HeroClix is not meant to have the universes mixed for tournament games. Some places that do allow it at least don't let you copy team abilities from one universe to another. I personally never play mixed and feel that each universe has it's own flavor and feel. I like it that way. If it's such a big deal for you and the environment at your tournaments isn't fun then talk to the judge about it. Suggest doing some non-mixed tournaments or not allowing team abilites to be copied outside of their own universe. If he doesn't listen then talk to the store owner or manger and let him know how you feel. Communication is the key here.

Psylockeslover
01/29/2004, 00:36
Originally posted by IceHot
Mixing Wildcards across Universes is not allowed in tourneys. You could consider the same restriction at home as well.

There is no written rule anywhere from WK that states that cross-universe WC action is illegal at tourneys. Truth be told, there is nothing that states that you can mix universes.

So technically, anytime you mix universes, you are using a house rule. As such, any rules designed around mixing universes (such as cross-universe WCing) are house rules. So it may be illegal at the venue you go to, but not at the venue others may go to.......

GroovyBoy
01/29/2004, 00:39
Originally posted by admironheart
this suicide team ability will have Wild card abuses all over the place...

I am not too thrilled about joining the DC clix club now..

Maybe I will stay with marvel.....

Talk about CHEESE!!!

oh my

sweet figures!!

wes

Well, I have no comment on mixed games, since mixed games blow, but wildcard abuse in DC? The strongest wildcard in DC has like 5 clicks of life and an AV of 15 with no defensive powers. Yeah, people use wildcards all the time in DC, but it's totally different from trotting out a Dr. Doom or Ultron or Annihilus...

Psylockeslover
01/29/2004, 00:42
btw gold, PC TA cannot be copied, as reported by BrotherMagneto. You know, the WK envoy relations person for HC (or whatever his title anyway).....


Anyway, at least you have that good 'ol outwit to work with......


And you forgot that the PC TA also has a perma-WP on top of being un-Outwitable.....;)

turdburglar47
01/29/2004, 00:55
Originally posted by goldluster
plus the stupid le surfer and maybe they will put invisible girl in there to give the moloids 18 defense!


Whoa!

18 Defense Moloids! Awesome!

WOO MOLOID WOO WOO WOO WOO MOLOID.

ryan7107
01/29/2004, 01:00
so if my batman gets ko'd while adjacent to killer frost and i roll a six for my kf team ability, who gets the four healing clix, batman or killer frost?

VandalSavage
01/29/2004, 01:07
Originally posted by IceHot
Mixing Wildcards across Universes is not allowed in tourneys. You could consider the same restriction at home as well.

That should read your Tourneys.....Most ALL Venues have different house rules...Ours allows cross universe Wildcards.

Mr. Savage

Cigam Retah
01/29/2004, 01:11
Where's the love for Sinestro, RR?

But Sinestro is an Arch-Enemy of all Green Lanterns, per his rules!

tyroclix
01/29/2004, 01:25
ok so i can only base him on a 3,4,5,6, i can't see him except for superman team figs, he can see me even in stealth, and ignores hindering terrain, and nothing on his dial can be outwitted.plus if he rolls a 6 i miss and take an action for nothin. if he has 3 moloids at least 3 of my shots don't count casue he can mastermind them off. plus he has 2 really good attackers who can do running shot.

3 - 100 point Sentinals, some PC, Perplex and a few other figs. Capture Surfer and Steel - that's 532 points alone.

When it comes to Wildcards - the worst thing you can do is attack them. Eliminate their support first. Focusing your attack on Dr. Doom would be a mistake.

(And as has been said - Power Cosmic TA can't be copied - and I wouldn't be surprised if KC eventually couldn't be either)

dexmark
01/29/2004, 02:05
I have a very cool answer to the powers that can't be outwitted and for that Dr. Doom 198 points with that Silver Server.

For 600 points: I would have a lot of perplexer guys and TK already, right?

Green Goblin
Venom
Mystique
Dr. Octopus
Doc Samson
Dr. Doom LE
Beast
Con Artist
Mandroid Armour
Jean Grey
Destiny
and others.

My key answer to that Dr. Doom is Dr. Doom (LE)

He has Pulsewave and 3 clicks of damage for the first click and perplex also.

TK Dr. Doom about 3 spaces away from the 198 point Dr. Doom. Perplex the hell out of him and do full pulse wave damage on Vet Dr. Doom for the one hit Kill.

I used this strategy a few times and I won most of the games.

RanmaSolo
01/29/2004, 02:39
If he's camped on the roof you TK Batman onto the bush/item underneath him and use Leap Climb to jump up and smack the hell out of him if you're so worried about "hitting him" since the ground isn't adjacent to the square up on the roof.

The real answer is to go with a better team. Which is really easy to make. 45 point Rookie Hawk is a bonified Robin killing machine. Grab your heavy item. TK him with 31 point Jean Grey up to stealthy Johnny Alpha or Cosmic Boy and then TK him up again and he can charge where he's needed from there to kill Robin in one shot with a roll of 4 or better.

Then outwit Doom's master mind and a nice bit of perplexing turns any one with decent range and an attack over a 10 (Nightwing's only good for 2-3 clicks but he fufills three of 4 requirements) into a Doom killing machine. At which point you then just have to mop up the remnents of that terribly bad one trick pony team.

Happy clixing,
Mike

mecimcim
01/29/2004, 04:32
Originally posted by goldluster

silver surfer-powercosmic-200
dr. doom-minions of doom-198
robin-batman ally-17
total 415
ok so doom can't be seen, and can't have anything on his dial outwitted. ok no problem. i can still see him with superman team ability,he can't see me in stealth, and i can still base him.



If you keep Doom stealth using Robin for the Bat team you won't need Silver Surfer. So now you free up 200 pts. So I would go with:
Dr Doom - 198
Alford - 6

now you have 211 pts for other stuff

Jesse

the itsy bit
01/29/2004, 05:43
Originally posted by dexmark
I have a very cool answer to the powers that can't be outwitted and for that Dr. Doom 198 points with that Silver Server....

My key answer to that Dr. Doom is Dr. Doom (LE)

He has Pulsewave and 3 clicks of damage for the first click and perplex also.

TK Dr. Doom about 3 spaces away from the 198 point Dr. Doom. Perplex the hell out of him and do full pulse wave damage on Vet Dr. Doom for the one hit Kill.

I used this strategy a few times and I won most of the games.

that's great... except when there are multiple targets in the Pulsewave range they all get 1 damage instead of the full damage (strangely enough there are ALWAYS figs standing next to Dr.Doom :rolleyes: thanks to Mastermind) !

.........
KC TA If it works thesame way as in MK then you get to say I want to base Superman roll the die and If you can't base him you can move away/to another fig if you've got movement left.

depends whether TK can make you come into Base contact or not.
If TK can without rolling the die, then the power would be severely weak.
.............
Suicide Squad.....WOW !

now there's a power which is really broken (dependent on which figs have it off course :noid: ).
I base you with a "squad" of figs and IF you manage to KO 1 the other ones will heal,ouch.
...
you CAN NOT healed a KO'ed figure !!:rolleyes:
let's see I push Aliacia masters to heal my FF4, Oh wait she's FF4 so she gets back....
I don't think so !!!!:squareeye

the itsy bit
01/29/2004, 05:46
I hope WK makes Regeneration..

heal you at least 1 click too.:classic:

shock man x
01/29/2004, 06:56
Sounds to me that KC members ignore other KC members TA. Am I reading that right?

Tylk
01/29/2004, 08:10
Yes, the way it's worded...
Anyone suffering knockback into a KC team and also fellow KC team-mates ignore this team ability. Makes sense since the designers refer to it being like an aura surrounding them, almost like Gods, but KC Bats wouldn't really be in 'shock and awe' of KC Supes, or visa-versa.

Oh, and I'd put money on it that we will see Faq changes later that the Power Cosmic and KC team abilities cannot be Wildcarded. Or atleast I hope so, because they are very buff as far as abilities go.

3 cheers for Wizkids and a great (although very likely abusable) Suicide Squad team ability. Can't wait for Deadshot!

shock man x
01/29/2004, 08:15
Why is everyone worried about the KC team ability?

Terror didn't ruin Mage Knight, KC won't ruing Heroclix.

Frontman
01/29/2004, 10:08
Originally posted by shock man x
Why is everyone worried about the KC team ability?

Terror didn't ruin Mage Knight, KC won't ruing Heroclix.

"Everyone" who is worried are gamers who have found their sure-fire kill teams, and now with new team abilities, powers, and figures coming out, those same kill-teams are no longer the hela-cool, I-can-always-win-by-turn-two teams they once were.

I'm not worried. I like when a new rules comes into play. I like it when there are so many different combos, that you can't prepare for each and every one of them. It makes the game fun.

PEACE!!!

The Frontman

bill4935
01/29/2004, 11:15
Originally posted by mindspa24
This is why WK continues to keep me hooked. Just when I think the game is getting stale and Im beginning to lose interest they come up with cool new figs, powers and abilities. So far I would ahve to say "bravo" to WK on this new set.

What makes you think this isn't exactly what they have in mind?

WK has a business strategy. They need to keep existing collectors happy and interested.

Watch for new powers and TAs every year or so, as a matter of course.

--Which is good news for us Zombies; I expect Marvel to get the 4 new DC powers and some new ones of their own, too. (Mimicry, Sorcery, Magnetism, Energy Absorption, Phase Enemy, Mass Incap, etc, etc...)

SimonMoon5
01/29/2004, 11:37
Originally posted by Kergillian
2) Perhaps I misread it, but in the SS TA, by saying 'the character', doesn't it mean that if a character is KO'd next to a SS character, then the CHARACTER BEING KO'D GETS HEALED?? and not the SS character?


Unfortunately, in the new template for writing up powers and team abilities, whenever it says "the character" it means "the character with this power or team ability".

It's sloppy writing, but there you go.

SimonMoon5
01/29/2004, 11:39
Originally posted by CyberVenom
I can see it now:

Mind Control a character to move it adjacent to either a Quaker or Exploit Weaknesser. Ouch.

Hmmm. Is there any way that you can kill a mind-controlled character while it's still friendly? If so, you can move him up next to a Suicide Squad character, kill 'em, and get healed.

But I don't see how to do this, since you no longer give mind-controlled people tokens (so can't push 'em to death), and as soon as they stop moving, they're not friendly, so you can't "accidentally" kill them with Pulsewave, Energy Explosion, or Quake in time to get the SS-team benefit.

Kergillian
01/29/2004, 12:24
Originally posted by SimonMoon5
Unfortunately, in the new template for writing up powers and team abilities, whenever it says "the character" it means "the character with this power or team ability".

It's sloppy writing, but there you go.

Hrm, serious grammar issues. When using the character who is KO'd, one would assume that when they're writing about a new character, they would switch to 'This character' instead of 'the character' which grammatically returns to the other one.

My 'ead 'urts.

DCheers!
-Ben =)

nomad
01/29/2004, 12:40
Originally posted by SimonMoon5
Hmmm. Is there any way that you can kill a mind-controlled character while it's still friendly? If so, you can move him up next to a Suicide Squad character, kill 'em, and get healed.

But I don't see how to do this, since you no longer give mind-controlled people tokens (so can't push 'em to death), and as soon as they stop moving, they're not friendly, so you can't "accidentally" kill them with Pulsewave, Energy Explosion, or Quake in time to get the SS-team benefit.

I can see two ways for you to do this. Both of them involve the mind-controlled figure to be on it's last click. One would be a critical miss and the other is attacking a Mystic TA figure.

NateTG
01/29/2004, 12:42
Originally posted by SimonMoon5
Hmmm. Is there any way that you can kill a mind-controlled character while it's still friendly? If so, you can move him up next to a Suicide Squad character, kill 'em, and get healed.

But I don't see how to do this, since you no longer give mind-controlled people tokens (so can't push 'em to death), and as soon as they stop moving, they're not friendly, so you can't "accidentally" kill them with Pulsewave, Energy Explosion, or Quake in time to get the SS-team benefit.

You can still have them hit and damage a Mystics team member.

SimonMoon5
01/29/2004, 14:03
Another thought: I assume that KO-ed figures can not be healed. Otherwise, imagine the following situation:

Deadshot and Killer Frost (both with the SS-team ability) are next to each other. Then, they are both KO-ed with the same action (possibly by Energy Explosion, Pulse Wave, Quake, or a double-arrow ranged attack).

Since Deadshot is KO-ed, Killer Frost gets healed. And since Killer Frost was KO-ed, Deadshot gets healed. And so neither one gets KO-ed. :)

I imagine that won't be permissible.

Mugwump
01/30/2004, 09:01
WOW!!

I'm amazed. This is gonna be a fantastic set.

XocgX
02/02/2004, 10:19
It does read that the Ko'd fig gets the heal....they should reword that. State wither the KO'd guy gets healed or the SS member does. Still, an all SS team would be hard to beat. Quake could hurt that a bunch.

myown
02/04/2004, 00:18
Your have to treat each new challenge like a wall. Some of your characters can go around it, under it, over or even thru it but now it seems that wall is getting bigger and bigger. Well this'll be a sight to see in the mourning.