View Full Version : What stats would you give John Constantine
JupiterKnight
03/02/2004, 16:27
I just made a John Constantine heroclix and was wondering what stats everybody would give him
Vet- 1st click
Grounded
0 range
Speed of 6 with Stealth (He's not usually noticed)
Attack of 8 (maybe Incapacitate)
Defence of 14 (Maybe Mastermind, he usually lets someone else take the hits for him)
Damage of 1 or 2 (no more than 2) PC then, Perplex, end with Outwit.
Based off of all the Hellblazer issues I've read over the years, He's a suport peice only.
Oh Yeah, Mystic TA as well.
RangedCombatEx
03/02/2004, 17:23
I did a mod for Constantine a while ago. I think it works. let me know.
http://www.hcrealms.com/forum/showthread.php?s=&threadid=58789
I can see Mastermind, Outwit, Perplex, and a bit of probability control (simulating some of the magic he posseses).
I really hope we see him as a clix soon ...
Rokk_Krinn
03/02/2004, 17:41
Constatine is a great character but suffers from the same problem as some of the Bat-villains and Lex Luthor - he's a thinker, not an action piece and that hurts in a clix translation. Still when I made a piece for him I used the following powers: one click of Mind Control (for his hypnosis and cons), two clicks of Perplex followed by three clicks of Outwit (fast talking cons and the way he outsmarts his foes) and I believe I had two clicks of Mastermind in there. I also debated giving him one click of Regeneration on his final click to simulate either his Nergal blood or the way he always seems to outmaneuver a fatal situation. I'm afraid I don't remember his stats off the top of my head. :(
KidInTheHelmet
03/07/2004, 20:53
I'd give him Mystic Ta, perplex, outwit, mc, and maybe a click of probability.
You should ask for help on your Flamming Carrot next. That would make Matty happy.
As an avid fan of Hellblazer, I think you could give him a wide variety of power.
In speed, you could give him phasing (he has TELNETTed before), mind control, stealth too, I would probably start with stealth, as he usually creeps into the storyline.
Attack, psychic blast, maybe incapacitate
Defense: Supersenses would work, perhaps followed by a click or two of toughness, he is one tough squire, some willpower at the end. Mastermind just doesn't work for me. While he does a lot of manipulation, it usually isn't for other to take damage for him. (This is why I think mind control works better, for the manipulation factor)
Damage: Support! give a DC character this for a change. Enhancement, perplex, outwit all work. Not to sure about Probability control He is more of a behind the scenes stacking the deck guy, not a changing reality type
Definitely make him a mystic. You mess with him, he's gonna spank you back. Yeah he would be a support piece, but with a veteran clix with a first click of stealth, super-senses, psychic blast, and outwit, he'd be one hell of a piece.
Just my 2 cents.
telenetted? dang spell check.....
teleported.
vBulletin® v3.7.0, Copyright ©2000-2009, Jelsoft Enterprises Ltd.