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Pfr_Fate
03/06/2004, 09:12
From FATE:
Errata for the Baxter Building. 2/1/04

-- STARTING POSITIONS
Another way to start is for each player to be assigned their own floor, putting them as far away as possible. It makes for a longer game, but it allows the players to make full use of the entire terrain offered in the building.

-- THE SOLENOID KEY
Phasing/Teleport does not open the terrain as a Solenoid Key, it just allows the powered figure to pass through it.
Wildcard teams do NOT copy the FF team ability for the use of the Solenoid Key. All other usage of the wildcard team ability is normal.

-- OUTSIDE THE BUILDING
As per the normal Telekinesis rules (see Wizkids FAQs), a figure cannot be pushed off a building with Telekinesis. This goes for throwing a figure off the Baxter Building or throwing them out a hole in a wall.
Blowing a hole in a wall places a rubble counter (Hindering Terrain) adjacent to the wall, but only ONE counter is placed inside the building.

-- BREAKING FLOORS AND RULES FOR THEM
A figure may target a ceiling (i.e. a floor on the level above), providing they can reach it as it is equivalent to two squares above them. Remeber the Roof requires 4 hits of damage to break.
You may target a floor under a figure (friendly or enemy). It will not cause the figure to fall, but will turn the sqaure into a rubble counter (hindering terrain).
You may Range attack a figure through a hole in a floor. If you are firing up, the target must be on the hole through which you are firing. If the target is below, the attacker must be on the hole through which you are firing and the target is considered to be at half range with all other rules for Line-of-fire applied.
A figure with Flying, Leap/Climb, Phasing/Teleport or Plasticity may move through a hole in the floor. Remeber it is a cost of 2 movement points to move up or down to a new level and you are either entering or leacing a rubble counter (Hindering terrain).

-- DOORS AND RULES FOR THEM
Doors may be destroyed as well, just as regular terrain destruction. Afterwards, a new door may not be placed there.

-- ELEVATORS
Correction: a destroyed elevator shaft makes the elevator car into Hindering Terrain NOT Blocking Terrain.

Pfr_Fate
03/06/2004, 09:14
from FATE

Part 2

-- ROOF
The actual elevators (within the 'elevator enclosures' of E1 and E5) are in the outermost squares of each, which are the squares bordered by the blocking terrain of the outermost edges of the roof. This does provide the odd case of having some actual 'Indoor Terrain' on an Outdoor map. When a character is within these enclosures (or within any of the roof elevators) the owning player must clearly announce that during his turn, so as to differentiate where the figure is (On the enclosure or within the enclosure). The figures are considered to be enclosed (as the walls are Blocking Terrain and the cieling of the enclosure is Blocking Terain), however, the doors to the elevators are still considered 'open' as by elevator rules. Any figures in the enclosures are in Hindering Terrain. (Which really slows down a character using E1 and E5!)

-- LEVEL ONE
There is a possible confusion as to potential door placement on level one. At the square that borders Room 1, Room 11 and the only 'down' staricase, the only possible door placement is the passage into Room 1, Room 11 and the 'down' staircase - NOT in the corridor.




-- FF BYSTANDERS
Agatha Harkness now has alternate (preferred) stats, as we felt Agatha's powers are better represented another way:
1)change her ATTACK VALUE to 9
2)remove the Mystic Team Abilty
3)remove the Probabilty Control power
4)add Mind Control Power

Pfr_Fate
03/06/2004, 09:15
from FATE

Part 3

-- SCENARIOS
We will add another scenario in the Mighty Marvel Manner.

WE HAVE TO FIGHT THE X-MEN! (Upper Labs - fourth floor)
In issue 28, the nefarious Mad Thinker teemed up with the sinister Puppet Master to hatch a plot that would destroy the Fantastic Four. Using the Thinker's plans and Puppet Master's control, the evil duo took over the mighty mind of Professor Charles Xavier, and through him, the X-Men! They would be sent to trap the FF. Under the ruse of asking for help with a mysterious space ship, the X-men gained entrance into the Baxter Building, and then launched an all-out attack. The melee raged back and forth, but the X-men concentrated on capturing the Invisible Girl. They grabbed her and delayed the rest of the FF until they could get their jet-copter down from the roof and make off with her. This would, of course, lure the rest of the Fantastic Four to an even deadlier trap on a remote mesa. That led to an all-out slugfest versus the Thinker's Awesome Android...but that's another scenario!
In this scenario, we will concetrate on the X-Men's plan to capture the Invisible Girl and escape.

TEAMS:
1) The Rookie versions of the Fantastic Four are used with the bystander token of Alicia Masters. 205 points, 2 actions.
2) The Rookie versions of Archangel, Beast, Cyclops and Jean Grey are used. The LE version of Iceman (Bobby Drake) is used. If this figure cannot be used, use the Rookie version of Iceman but keep the points and actions the same. 200 points, 2 actions.

The rules for Bystander Tokens are used, as all figures can be captured. In the comic, the Thing captures Jean Grey for a few moments and the Invisible Girl gets captured by Angel and Iceman, while Mr. Fantastic tries his best to capture the Beast!

MAP:
The Upper Labs of the Baxter Building are used (the fourth level).

Starting positions are as such:
Thing, Alicia Masters and Jean Grey start in room # 3.
Invisible Girl, Beast and Archangel start in room # 2.
Human Torch, Mr. Fantastic and Cyclops start in room # 5.
Angel may start in any of the above rooms.
One Heavy Object (the 'Thing' statue) must be placed by the X-men team in room # 3.

Figure placement is done as such: X-men place one figure, then the Fantastic Four. It rotates until all figures are placed.

SPECIAL RULES:
The X-men go first. The Fantastic Four cannot attack or move until an X-men attacks. However, the X-men MUST attack on or before turn two (they are under orders to be on schedule!). If the Invisible Woman is KOd, her figure is left on the board, but layed on it's side. Anyone may 'carry' her, just as an object (but not requiring Super Strength). She also may be 'dropped off'.

VICTORY CONDITIONS
The game has no turn limit, nor are Victory points of concern. To win, the X-Men must KO the Fantastic Four -OR- capture the Invisible Girl and hold her captive for two Complete turns (from start to finish) in any one of rooms 1, 2, 3, 4, 5, 6, 8, or 9 (note: NOT room 7). During those two full turns, she must be held in that room (as a Captured Figure or as a KOd figure, as above rules state) and there must be no members of the Fantastic Four team in that particular room. If a FF figure enters, the count ends and is only restarted at the beginning of the X-Men's turn. If this condition exists until the beginning of the third such X-men turn, then this will allow the X-men to somehow get the jet-copter in position outside the building for a get-away.
In the comic, the Fantastic Four lost.

Pfr_Fate
05/12/2004, 06:30
errata errata:

In the scenario, Iceman is in room #2, not Archangel.
If Sue is KO'd, her figure is out of the game but left on the map so it may be saved or captured. In this regard, treat her as if she still needs to be watched (ie Hostage for either side).

eboladude
05/12/2004, 06:54
Jeez - I remember that issue!! Ah, simpler times. Also, great premise for a scenario!
Of course, now you'd have Mr. Sinister controlling the Puppet Master through the Mad Thinker, and the android would be discovered to have its own mutation, and by the end of the issue would be enrolled at Xavier's Academy and in relationships with Rogue, just before being whisked away to an alternate timeline where it will discover true love with Mimic (but that would be issue #2).

mizzoufan1
05/27/2004, 20:43
Prof. Fate,
I just printed the Fantastic Four pogs as but the stats are not changed on Agatha. Could you change them on your template at your maps?

Pfr_Fate
05/28/2004, 16:39
Already re-made the Agathe pog, but haven't uploaded anywhere yet (I HAVE NO PAGE!!!)