View Full Version : FAQs Updated
New documents posted on the various WK HeroClix sites:
<UL><LI><A HREF="http://www.wizkidsgames.com/heroclix/documents/HCFAQ_031704.pdf">General FAQ</A><LI><A HREF="http://www.wizkidsgames.com/heroclix/documents/IndyHCFAQ_031704.pdf">Indy HeroClix FAQ</A><LI><A HREF="http://www.wizkidsgames.com/heroclix/documents/DCHC_TeamAbilities.pdf">DC Team Abilities</A><LI><A HREF="http://www.wizkidsgames.com/heroclix/documents/MarvelHC_TeamAbilities.pdf">Marvel Team Abilities</A></UL>
I see that they adjusted the MOE/IL TA, but does this now mean that the attacker can use powers against the enemy? It does say specifically range or close, so I would assume flyers can use ranged attacks on the target, but could they use RCE? It would not matter for grounded figs as the TA still requires multiple figs to base an enemy.
THey_ruined_wildcard!!!!___Now_they_can_only_use_it_once_per_turn
NOooooooOOOOOO!!!
Hmm.
Characters may use a multi-target ranged combat attack to attempt to destroy a wall or other piece of blocking terrain or object
This brings up the question of what happens with attacks that target both objects and figures.
A character may not use Running Shot unless that character's final destination square allows it to draw clear line of fire to a target
What if the target is object/blocking terrain, and the figure has less than 3 damage?
Originally posted by ace
THey_ruined_wildcard!!!!___Now_they_can_only_use_it_once_per_turn
NOooooooOOOOOO!!!
The LoS TA Still states that it may copy another friendly TA once per action. What were you reading?
AcidBath
03/17/2004, 18:31
So what exactly is new? Don't have the energy to read through it all...
tyroclix
03/17/2004, 18:33
I wish I could read these at work - have to wait until I'm home.
But from reading user comments:
I see that they adjusted the MOE/IL TA, but does this now mean that the attacker can use powers against the enemy? It does say specifically range or close, so I would assume flyers can use ranged attacks on the target, but could they use RCE? It would not matter for grounded figs as the TA still requires multiple figs to base an enemy.
Does it say ATTACKS or ACTIONS? That is a big difference and why MoE was short-changed. ACTIONS good - ATTACKS bad.
This brings up the question of what happens with attacks that target both objects and figures.
This logically concludes if you target a wall and a fig and you miss the fig - you can have the damage go to the wall. If you have enough damage - you could have a figure struck with a click and the wall / object destroyed with the 3 remaining clicks.
A character may not use Running Shot unless that character's final destination square allows it to draw clear line of fire to a target
How has this changed? Were people really saying - I have LoF to Robin - so I'm going to use Running Shot to move behind the wall but still get to attack him?
What if the target is object/blocking terrain, and the figure has less than 3 damage?
It takes 3 clicks to destroy a wall or object. You can't do 3 - essentially nothing happens except you wasted a turn.
shock man x
03/17/2004, 18:36
The Masters of Evil will dominate tournaments!!! Just you wait pesents, they are on the rise as BEST team, EVER!!!
Stupid Adobe, can't copy and paste!!!
Tyro, it says, as close to word for word as possible, "...ranged or close combat action.." The only word in the whole description they changed is ACTION.
Does it say ATTACKS or ACTIONS? That is a big difference and why MoE was short-changed. ACTIONS good - ATTACKS bad.
"...may make a close combat or ranged combat ACTION..."
firebird
03/17/2004, 18:47
2 other changes that I notice (and I am not sure I like) are that it now says any figure starting a move action in hindering terrain has its movement halved. That would affect flyers who,previously, did not suffer this fate if I am reading this correctly.
The second is that it now clearly states that to get to a rooftop via ladder you must go through both the bottom and top squares that the ladder is in. So now, it is definitely possible to make the rooftop that is only accessable by ladder off limits to non-flying/phasing/LeapClimbing figures by just putting a thug at the top of the ladder. :rolleyes:
Those are what jump out at me but I could be reading them wrong. If I am, please correct me :)
in_the_old_rulebook_you_can_copy_many_ta's_at_the_same_
time_as_it_clearly_stated_now_it_doesn't_state_that.
EvilGenius
03/17/2004, 19:35
Umm, Wildcarding hasn't been that way in a looooong time dude. :)
It's once per action now, which is still quite a bit. But you do have to choose between Danger Girl and Mystics, can have them both active at once.
Originally posted by ace
in_the_old_rulebook_you_can_copy_many_ta's_at_the_same_
time_as_it_clearly_stated_now_it_doesn't_state_that.
oh_that_sucks_haven't_seen_a_rulebook_other_than_the_
Marvel_one_and_no_one_has_ever_challanged_me_about_
the_multiple_team_ability_thing
Thanks
Originally posted by tyroclix
How has this changed? Were people really saying - I have LoF to Robin - so I'm going to use Running Shot to move behind the wall but still get to attack him?
This has to do with the Sentinel's Multi-Attack / Running Shot combination which allows you to move further with Running Shot than with a move action due to some idosyncracies with the Sentinel's rules.
It takes 3 clicks to destroy a wall or object. You can't do 3 - essentially nothing happens except you wasted a turn.
Insufficient damage means that the attack may not be made. It's a funky LOF question, and has real repercussions for e.g. the Sentinel Mk III which would otherwise have a damage of 2.
Ooops, I lost context on the second quote. A problem with split attacks between objects and figures is that they use different rules - roll to hit figure, no roll to hit object.
AlgertMan
03/17/2004, 19:56
so MoE can be used with range?
Thunderbolts
03/17/2004, 19:57
yeah_this_typing_gimmick_is_really_neccessary_too_and_not_at_all_annoying
Ghost_Rider_92
03/17/2004, 20:04
MoE can only use range actions i.e. RCE against an adjacent opponent character. It used to be you couldn't use powers.
Alot of people wanted the TA to cover range attacks as well, but it seems MoE and IL are still overpriced, unuseable TAs once again.
billok55
03/17/2004, 20:04
IT was an insignificant rule change that just stopped the evil loophole MOE had. If you don't know about it it's pointless to tell you now. However it did make it so you can BCF while doing a MOE attack.
-=Bill=-
MoE and Injustice League may be used with range ONLY if the attacker is a flyer, since your figs should be adjacent to the target in order to attack.
Oops...also, it may be used with range if your target is a flyer as well.
shin-goji
03/17/2004, 20:07
It would be cool if Klaw could use his RCE even when based with another grounded figure.
CaptainOutwit
03/17/2004, 20:09
Thought I'd point out, since nobody else has made it explicit, that the TA is still incompatible with RCE and CCE, which are power actions. So, ranged attacks yes, RCE attacks no.
BTW, anybody else find it ironic that the only options this new ruling opens for ranged MoE figures are Pulse Wave and EE? "Okay, guys, everybody dogpile Captain America while I bombard him with high-explosive missiles! ...Guys?"
tyroclix
03/17/2004, 20:23
BTW, anybody else find it ironic that the only options this new ruling opens for ranged MoE figures are Pulse Wave and EE?
You can also use:
Incapacitate
Psychic Blast
as well.
RevOnline
03/17/2004, 20:25
Originally posted by oogie56
Stupid Adobe, can't copy and paste!!!
Tyro, it says, as close to word for word as possible, "...ranged or close combat action.." The only word in the whole description they changed is ACTION.
Yes it can:
Document updates are tournament legal April 1, 2004. All new entries since the last update are shown in red. The first
page of this document contains additions since the last update, for ease of printing and record-keeping.
If you really think I typed that out...
In the options bar press the T (text select) then you can highlight. Then right click your selection, click copy, and you're done.
To the lazy blind person who just wanted to know what was new THE RED BITS ARE.
tyroclix
03/17/2004, 20:27
Other interesting points:
You now HAVE TO go through the squares that the ladder is in.
No more squeezing through adjacency spaces, anymore to climb onto elevated terrain.
Also interesting that you can TK an object under a figure. Great way to slow Nightcrawler and great way to improve the placement of your Stealthed figs.
Definitely gotta use that one...
themark37
03/17/2004, 20:54
Well the one thing I noticed is that the rule book now contradicts the PAC.
From the rule book:
Replace the definition for “critical miss” in the glossary, page 22, with: critical miss: any roll of the dice that results in two 1s showing. If a character makes a critical miss, immediately
clicks its combat dial once clockwise.
From the PAC under mind control:
MIND CONTROL (optional): Give this character a power action. It may make a close combat or ranged combat attack. A successful attack does no damage; instead the target or targets become friendly to your force and opposing to your opponent’s force. Assign each target one free action. Immediately upon resolving its action, each target becomes an opposing character to you and friendly to its owner’s force. This character takes 1 damage for each 100 points of the targets‘ combined point value. If this character has a range value of 0, treat its range value as 4 when using this power. This range cannot be further modified.
From the Rule book on no damage
no damage: An attack that deals no damage may not have the damage further modified by powers or team abilities. Attacks that deal no damage deal neither critical hit damage to the target nor critical miss damage to the attacker.
lukebuchanan
03/17/2004, 21:02
Man I'm glad they fixed MOE!!! Now some of those teams can rock out. The IL on the other hand.........:confused:
Luke B. Mr. Hyde
Lex Luthor Jr
03/17/2004, 23:13
Originally posted by themark37
Well the one thing I noticed is that the rule book now contradicts the PAC....
Interesting. My question is: How does this definition change effect a Critical Miss when using Support?
shin-goji
03/17/2004, 23:37
Originally posted by lukebuchanan
Man I'm glad they fixed MOE!!!
Luke B. Mr. Hyde
How? It seems like you still can't use RCE, can you? Seems pretty much the same to me.
There were some people in this forum recently who misinterpreted MoE to supercede NAAT. Their (flawed) logic was that it would allow a taxied figure to attack since it did not say "action." I thought the change might be in response to that, but some of you have brought up other ramifications that may have been the actual reason for the change.
Psylockeslover
03/18/2004, 02:09
http://www.hcrealms.com/forum/showthread.php?s=&threadid=86121
Thank you Psylockeslover.
Marlow
Gentlegamer
03/18/2004, 07:43
The change in the glossary term "critical miss" is that the character has its "dial clicked once clockwise." The old definition said that the character is dealt one click of damage . . . which some thought could be absorbed by Toughness, etc. Now it is more clear: critical miss "damage" isn't actually damage at all, so it cannot be absorbed or avoided by any means.
Originally posted by shin-goji
How? It seems like you still can't use RCE, can you? Seems pretty much the same to me.
Shin, previously you couldn't use any actions, MOE/IL only allowed for ATTACKS so no powers like Incap, BCF, Psychic Blast, Flurry or anything else could be used. No they can. RCE and CCE are still out as they are power actions and not close or ranged combat actions. Basically what this means is that Whirlwind is back in as my closer and Spiral and Taskmaster are back on the team!!!!!!! WOOOT!
Hmmmm....did anyone notice the change to Crusade TA? Seems like it might be a precursor to an announcement on how team abilities and Wildcards will be handled once the official blending of sets begins. Not sure that I like those implications though.
Stupid 5 pt Batman Ally..........
I'm surprised they didn't add the two new team abilities for DC as the set is just around the corner and they have already posted what they are
mattsolo
03/18/2004, 10:18
Most likly they are getting all the little stuff out of the way now so they can have a simple of an update as possible when unleashed comes out.
daredevil11
03/18/2004, 10:26
Originally posted by shin-goji
How? It seems like you still can't use RCE, can you? Seems pretty much the same to me.
RCE is a power action so no, you can't - You would need to use a close combat or ranged combat action, so those powers would be usable that fall in those categories.
So do leap climbers and fliers now cut movement in half when stating in hindering?!
And ALL crit misses do damage? even support and MC? that stinks....well not really.
Um. Just had to note that the reason they won't be placing the new TAs on the FAQ is nobody has questions or problems with them yet. Just wait until May ;)
Funky Jett
03/18/2004, 11:11
You guys are reading too much into the hindering terrain thing. The old entry said something like, "If you start your TURN in hindering terrain, then..." Now it says "... begin your action". That's how it should have been. I mean, suppose you had your Black Panther on an object, but your Hulk wanted to use it to smash someone for a lot of damage. Under the old rules, since BP started his turn on hinderng terrain (the object), then his movement was still halved, even though he was no longer standing on it. Now, he is free to move up to his maximum movement.
Also, if your figure has flight, L/C, or Phasing, you STILL get to ignore the effects caused by hindering terrain. Nothing has changed there.
daredevil11
03/18/2004, 11:16
Originally posted by XocgX
So do leap climbers and fliers now cut movement in half when stating in hindering?!
And ALL crit misses do damage? even support and MC? that stinks....well not really.
It seems for the most part those two were just simple rewordings to bring everything into line. Flyers and others that ignore the effects of terrain on movement, still do. Critical miss damage can not be absorbed by toughness or other super powers as you are told specificly to click the dial, not take damage - old wording including something to the effect of - "dealt damage" which people thought made it fall in the category for absorbtion.
By the way, it's the patient that gets the critical miss damage, not the character offering support - that's in the Indy rulebook under the critical miss section.
Funky Jett
03/18/2004, 11:45
Originally posted by XocgX
So do leap climbers and fliers now cut movement in half when stating in hindering?!
And ALL crit misses do damage? even support and MC? that stinks....well not really.
No, any power that does "no damage" will not suffer the effects of rolling a critical hit or a critical miss.
no damage: An attack that deals no damage may not have the damage further modified by powers or team abilities. Attacks that deal no damage deal neither critical hit damage to the target nor critical miss damage to the attacker.
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