View Full Version : Weekly Poll: Thoughts on the "Rule of 3"
webhead817
04/12/2004, 15:22
Hot on the heels of the article outlining the basics of the new rule, let's hear your thoughts.
ultron police5
04/12/2004, 15:28
HMMM not good enough. Still you can perplex 3 on atk and 3 on dmg still very deadly. This to me only helps national tourneys where cheese rules.
Unfortunately, the Hooker Bomb strat can still pump up damage by three, AV by three, speed by three, and range by three. If you were so inclined.
It's a step in the right direction, but won't solve the problem.
DaLuvster89
04/12/2004, 15:41
I like it. It still allows Perplex to be a team strategy, but limits it enough that most existing Cheese teams lose their full power. I don't think Nightcrawler doing 5 damage is really out of hand - he's got a sword, and all B/C/F characters have the potential of 6 damage...
If you want to fix Perplex, Fix perplex, don't mess with other rules (RCE, CCE, etc). I still think this will cause imbalance.
Note, that at my venue, we've never seen Con Artist abuse as rampantly as it's been reported. Being able to increase Combat Expert modifiers will, however, significantly alter gameplay. I don't find the trade-off equitable.
DS-00-0, FSD
04/12/2004, 15:45
It solves the problem.
Making Perplex non-stackable would have ruined too many higher priced pieces (Beast, Samson...) when really the main issue (at least to me) is the economical (read: cheap) Perplex that can be found one click in on many figures (Con Artist and DEO Agent).
Prof. Aragorn
04/12/2004, 15:47
Perplex should be limited to just increasing yourself--how often do you see Joker cracking a joke and having it affect not himself? He points out the weaknesses and tells Matches to hit him 'there'. Which is in a sense perplexing the opponent down. However he never says a joke that Matches will get.
tyroclix
04/12/2004, 15:52
I still think changing Pulse-Wave to have to include a enemy target would have been a better 'fix'.
But in the end, I guess it has the same effect.
Unfortunately, the Hooker Bomb strat can still pump up damage by three, AV by three, speed by three, and range by three. If you were so inclined.
I fail to see how this is such an unbeatable - heck, even challenging situation.
To me, the only problem with the Hooker Bomb was the auto-KO of high priced figs. Even if you add 3 to damage, you can't KO any of the 8+ click figs.
And if anyone uses 9 Con Artists now, they will be a huge disadvantage - that's 1/3 the team (assuming 300) - leaving 200 for figs to benefit from them. Not a lot considering you'll need 3 figs to solely gain the +3 to damage.
TheOneRob
04/12/2004, 16:16
This rule is stupid. It makes perplex even more powerfull. How often did you really see something being perplexed more than three times? It really is rare. The cheesiest perplex team I haver ever seen only had 3 perplexers. Now perplex can stack with RCE and CCE? Give me a break.
Cobalt Dragon
04/12/2004, 16:28
This rule is great! :)
I've seen a lot of cheesy play and bringing a ton of Con Artists is one of the worst. WizKids made the Con Artist (which IMHO they never should have), but now at least they've come out with a rule to limit their abuse. We've house ruled the rule of 3 for more than a month now and it greatly helps out the serious gamer.
I voted "it goes to far" but that's only because none of the options really summed up how I feel about it. I think that it makes things more complex than they need to be and it doesn't really change anything (other than giving RCE and CCE a boost).
WK should address the real issue... the Con Artist. They should have left her out of Universe and they should change the PW rule so that an opposing fig must be within range in order to use the power. Curbing the Con Artist and changing Pulse Wave would do far more to fix the abuse than this so called "rule of 3" ever will.
Cobalt Dragon
04/12/2004, 16:47
hair10 - I agree with you that the real issue was the Con Artist. And changing the PW rule would have been great.
But I've never seen why RCE or CCE should not have been able to receive a boost. And I think the "rule of 3" will simplify rather then make anything more complex.
BTW...all of you Galactus killers that were going to use a ton of Con Artists...what's your strategy now. :p
BudPalmer
04/12/2004, 16:50
You can only perplex CCE & RCE once. The other two to damage come from the power itself. How much of a difference does that make for most pieces?
raging_madboy
04/12/2004, 16:53
At a local venue we've house ruled it to work like Outwit. And you cant stack it. So it works until the beginning of your next turn, and allows up to perplex down opponents effectively. You cant hit for 7 damage on a nightcrawler hypersonic attack, but you can up his defense to 19 till your next turn.
I loe it and works well all around
Ignatz_Mouse
04/12/2004, 16:57
I'm happy enough. I've very rarely seen more than 3 perplerers, and now I probably won't again. And I personally like the boost to RCE/CCE, as it makes those Bat-villains a little more worth their points.
Mr. Pilkington
04/12/2004, 17:07
I'm firmly in the "don't let Perplex stack at all" camp. I'm even more radical in that I'd like Perplex to have range rules like MC (tied to the figure's range value or defaulting to 4 for figures with 0 range). But that's just my opinion. I don't mind PW being able to hit friendlies without hitting an enemy. I like PW as-is and don't like Perplex, even with the change (although it is a step in the right direction IMO).
coyotejack
04/12/2004, 17:46
Personally I do like the fact that Combat Experts can benefit from this now. I think it helps "share the wealth" of Perplex a bit more.
Psylockeslover
04/12/2004, 17:59
I think this whole thing will cause me many headaches....
I still get headaches explaining Indy rules changes.....:cheeky:
darius_dax1
04/12/2004, 18:11
I am usually against these types of changes. I can live with this one more than NAAT or FCCF. I think in the long run it will help. I am surprised it wasn' this way from the beginning.
My biggest problem with rules changes and additions is that there are already too many people out there that have a hard time with the rules that all this does is add more confusion.
Marshal Law
04/12/2004, 18:26
I'm in the minority on this one - +3 is still too much. Perplex just shouldn't stack at all.
Not that I'm completely for neutering Perplex - I'm still wondering how a power described as "misleading" and "makes opponents less effective" is almost exclusively used for *enhancing* members of your own team. Often to absurdly high percentage increases. Seems to me to fit its name and description, Perplex should have an effect duration similar to Outwit - it remains in effect until the beginning of your next turn. Then it would be used for things like decreasing opponent's ranges, attack factors, damage, etc - in other words, making "opponents less effective".
If Perplex had a longer duration, and was limited to not stack, you'd have a power worthy of the name and just as usable (but not just as abusable). But that would be yet another rule change, and as others have stated we've had a rough time swallowing the flurry of those recently.
Maniac_nmt
04/12/2004, 18:44
good idea limiting the ammount of perplex +cce/rce a char can take.
It's a bad idea to limit Hydra and Shield/PD though. As long as they are touching they should be able to pump up stats ( could limit the combo of them, and perplex, but shield/pd/hydra should be usable indefinately, well, up to 7 times, for the surrounding squares, and one open to shoot/attack through, as it seems like you pay enough for those TAs).
In otherwords, if I perplex, I can only add +2 from shield/hydra, but if I don't perplex I can add +7 from shield/hydra (just using +7 as a random number)
At least Hawkeye will be less of a chump now.
Originally posted by Psylockeslover
I think this whole thing will cause me many headaches....
I still get headaches explaining Indy rules changes.....:cheeky:
Truer words have never been spoken.
Originally posted by Cheng
At least Hawkeye will be less of a chump now.
How so? You can still only perplex up his damage by one. And you could already bump up his AV. Nah, he is still a chump, unfortunately.....
Slade Wilson
04/13/2004, 09:11
One word "Balance" it helps to bring more balance to game play. Now all the cheesy punks who play with 10 con artists are going to have to rethink thier game play!
I think a rule of 2, to go along with the no stacking on RCE and CCE would have been fine. I do like the limitation idea, though.
TyeDyeSamurai
04/15/2004, 17:12
Rule of 2 would have been much better. It would do more to stop cheesy strategies, which was the whole point. Also, you still couldn't Perplex CCE and RCE with rule of 2... a new loophole that will further destroy any hope of any two clix players in the world having the same understanding of the rules.
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