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Weekly Poll: Thoughts on increasing point size of games? [Archive] - HCRealms

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webhead817
05/10/2004, 10:34
I've noticed two issues pop up lately regarding the point size of games.

The first issue deals with what has happened over in MechWarrior, where the number of build points per action allotment has increased (for example, build totals would be in multiples of 150 instead of 100).

The other is the 400 point standard set by the DPC tourneys. These events follow a handful of house rules, but the most relavent to this issue is the increase in game size to 400 points over the standard 300.

Todays poll asks your thoughts on these gameplay issues.

FFLOVELACE
05/10/2004, 10:40
I THINK 400 IS BETTER BECAUSE IT GIVES YOU MORE CHOICES IN YOUR TEAM BUILD. BECAUSE THE TIME STAY'S THE SAME

de4dp00l
05/10/2004, 10:45
I THINK THAT TIME SHOULD STAY THE SAME TOO BUT WE SHOULD HAVE MORE PIECES AND...

Oops, sorry, left the Caps Lock on and I wasn't making any sense.

Superego Lad
05/10/2004, 10:46
A few random thoughts. The number of actions per turn correlates directly with the length of the game. The fewer actions available each turn also increases the importance of strategy and tactical advantage. The larger the point total, the more necessary it becomes to limit actions per turn to keep play flowing. An environment with more points and a fewer actions per turn than 1:100 makes larger figures more palyable.

I still prefer the standard 300pt or 400pt games with 1:100.

azathoth
05/10/2004, 10:48
Although I like 300 point games and believe they offer many options, 400 point games offer more and allow players the ability to use a lot of the bigger, 150 point + figures more effectively in a tournament format. Many of the newer figures are high powered, and cost wayy too many points to effectively field in or against a 300 point team. I think 400 points lets players ultimately use more of their collections and face different figures.

Cobalt Dragon
05/10/2004, 10:50
I voted for 400 pts., but at 3 out of the 4 venues I go to we play 500 pts. which allows you to use some of the higher pt. cost figures. The bad thing about the 500 pt. teams is that then wild card abuse runs rampant.

webhead817
05/10/2004, 10:51
As a point of reference, MechWarrior is now played with a 450 build total, 1:150 standard. This change was made (as I understand it) to increase the use of 'Mechs in the game.

MJlover
05/10/2004, 10:51
I haven't played a 300 pt tournament, or game for that matter, in a long time. 400 points is standard at my normal venue now, and we often go above that to 500, 800 or 1000. 400 is great, but so are 500, 600 and so on. Superego Lad is right though, once you get past 500, I think limiting actions to 5 per turn is essential.

de4dp00l
05/10/2004, 11:00
400 points is standard in games that I run, with the occasional 200 or 300 pointer for variety. I run 1000 point games occasionally as well, but I almost always cap actions at 4 per turn, and will usually cap the number pieces that can be used at 12 or less.

Wolvie's Bub
05/10/2004, 11:01
I have noticed at the Venue where I game, the higher the point build the more participants. I enjoy larger point builds because of the flexibilty of adding more figures.

Wolvie's Bub :cool:

flak
05/10/2004, 11:08
We are still stuck on 300 point builds. I wish we had more variety.

krusticlese
05/10/2004, 11:24
I have adopted 400 pt build totals for my venue and the players seem to dig it. It affords greater variety in the teams that are played every week.

With all of the 100+ point characters that have been released recently, it seems to be increasingly more difficult to make an effective 300 point team. Mostly, the 300 point teams end up looking the same as well.

Make mine a 400 pointer!

:)

JayThor
05/10/2004, 22:27
Standard practice around here is no more than 5 actions, no matter how many points, unless it is versus Galactus.

I voted 400 points for standard, at least in Constructed tourneys. It would be too hard for sealed or Marquees, but constructed would work.

skeevo666
05/11/2004, 05:31
Originally posted by webhead817
As a point of reference, MechWarrior is now played with a 450 build total, 1:150 standard. This change was made (as I understand it) to increase the use of 'Mechs in the game.



With this in mind, if the average point cost of Clix goes up in the future then I'd agree that changes might be in order.

PMMJ
05/12/2004, 11:03
That's what I am worried about, actually. Build total goes up, more expensive figs come out, the little guys get forgotten.

Capt_Kentucky
05/12/2004, 11:24
This game to me is about stragety. I think that once you go over 300 points a lot of that goes out the window. 400 is as high as I think you can go and still have to use your brain to make a team. I think that if you are going to keep the standard sealed tourny at 300 (3 boosters) then the standard constructed should also be the same.

With all the high point figures that have arrived over the last few sets, many people are wanting 400 - 600 point games. I find that it is mostly because they do not want to think. Ok I like this team I made, but man it would be better if I could use KC Superman instead of V Beast. At times I feel that big point games are fun, but not on a regular basis.

Answerman
05/17/2004, 15:58
I put on the types of games I like to play in.

I prefer larger point games because I like to use high point cost figures, and I like to see things like an Avengers, or a JLA team.

As such my regular events are 600 point games.

And the feedback I get is that everybody loves 600 point games.

Go figure, what with the most sought after figs being guys like Superman and the silver surfer...

My attendance has also been steadily growing, so its a clear indication that there are more out there like me!

I also regularly put on events at 600 points where players are allowed no more than 8 figs, but those seem less popular than the straight up 600 point games...

And 600 points means 6 actions in my books although often if I hold 800 or 1000 point events, I'll reduce the 3 of actions to 5...

SolSonic
05/17/2004, 16:30
Since all of the new popular figs are more than 200 points, most of my players really enjoy the bigger point games, but like the number of actions.

1916
06/04/2004, 23:11
i like 4000 point games. seriously.
yeah, i didn't accidently add a "0" to 400. i like 4000 points. sign me up.
the thing missing from most 300 point games, as far as i can tell, is grand strategy. most times you come up with one cool tactical move, and that is that. you pull it off or you don't. the more points you add, the more you have to look at the game as a true battle. where can you afford to lose, if it means winning a small victory elsewhere?
me and my brother played a 4000 point game, and it was truly as if 2 massive armies were battling. i mean, hannibal vs scipio with superheroes and villains... that's my idea of a sunday afternoon.

DaLuvster89
06/08/2004, 11:52
Originally posted by Capt_Kentucky
This game to me is about stragety. I think that once you go over 300 points a lot of that goes out the window.

Yes, more options = less stragety. Good point.

400 is as high as I think you can go and still have to use your brain to make a team.

True, I usually build 1000 point teams with my epidermis. :cheeky:

With all the high point figures that have arrived over the last few sets, many people are wanting 400 - 600 point games. I find that it is mostly because they do not want to think.

Couldn't be because they finally want to try out that Bizarro, or to see if Nightmare is a better Enhancement peice than Psylocke... Or put together a JLA Team that actually has all of the founding members... Nah - they don't want to have to think.

Ok I like this team I made, but man it would be better if I could use KC Superman instead of V Beast.

Why not use both? That's half the appeal to big point games - you can use who you want to, not only the tourney-dominant pool of figures.

At times I feel that big point games are fun, but not on a regular basis.

You only play bigger point games when you want to take time off from thinking, right?

I think that if you are going to keep the standard sealed tourny at 300 (3 boosters) then the standard constructed should also be the same.

Hey! A valid opinion! Nice change in pace from basically telling people who play big point games that they don't think.
:confused:


Look, Cap 'Tucky -

The three hundred point tournament scene is a microchasm of the whole game. 90% of the figures in the game who are over 160 points will never see play in a 300 point game, b/c they can't be effective - at least not against the "cheese" teams that everyone complains about.

If your opponent in a 300 point tournament sets Dormammu down on the map, you will laugh at them, and know that the odds are hugely in your favor. That's b/c Dormy can't be properly supported with that much of a points restriction.
If your opponent sits Dormammu, Nightmare and Thanos with a bunch of support down on the map, then you have to worry.

I totally understand the appeal of a 300 point game - you can get one over and done with in less than an hour. You can build an effective MC team, or Willpower team, and explore all types of strategies. Most importantly to a lot of people is the fact that you get a nice shiny-new LE figure if you win a tournament. But you are only scratching the surface of what the game has to offer, IMHO. That's all fine and well, I'm not going to insult the tourney players. I'm sure that many of them are much, much smarter than I. I'd just like to not be told that "I don't think" when I'm playing the game how I enjoy it.











...Less thinking. I'll keep that in mind next time I'm staring down Dr. Doom, Darksied, Super Skrull and Despero on my left flank.

Gentlegamer
06/08/2004, 12:29
In some ways, high point games devolve into a dice rolling contest due to the high combat values and powerful abilities of the characters involved. I think that is what Cap Kentucky means . . .

DemonRS
06/08/2004, 12:39
Originally posted by Capt_Kentucky
This game to me is about stragety. I think that once you go over 300 points a lot of that goes out the window. 400 is as high as I think you can go and still have to use your brain to make a team. I think that if you are going to keep the standard sealed tourny at 300 (3 boosters) then the standard constructed should also be the same.

With all the high point figures that have arrived over the last few sets, many people are wanting 400 - 600 point games. I find that it is mostly because they do not want to think. Ok I like this team I made, but man it would be better if I could use KC Superman instead of V Beast. At times I feel that big point games are fun, but not on a regular basis.


I wouldn't say that it's not that I don't want to think, but moreso that I want to play a savage hulk, and not have to make the remainder of my 300 pt team out of shield agents.

Seriously
try a 700+ pt game, something you can fit the WHOLE team on.

Ever play EVERY member of the X-men vs EVERY/most members of the Brotherhood or Avengers?

You should because it's a FUN game. But there I go not thinking again..

DaLuvster89
06/08/2004, 13:14
Originally posted by Gentlegamer
In some ways, high point games devolve into a dice rolling contest due to the high combat values and powerful abilities of the characters involved. I think that is what Cap Kentucky means . . .

Ah- who asked you, ya pirate? ;)

Seriously, though - you got that from his post? I didn't see a mention of dice rolling or AV/DV values anywhere in there. Just mainly that this is a strategy game and games over 300 points, strategy and thinking goes out the window.

But as far as what you are saying - the dice are a big part of any game of clix. It's always a dice rolling contest. Sure, in higher point games there are figures who can more easily connect with defenses, but the figures you are trying to connect with will have better defenses surrounding them, too -multiple barriers, multiple defend pieces/TA's. It works on a sliding scale, IMHO - better attackers, better defenders.

I apologize if I over-reacted and flamed Cap 'Tucky. I just take a lot of pride in the fact that I'm a big - point playing kind of guy. I don't like hearing that I'm a less strategic player who doesn't like to think because of it. I put plenty of thought into those games - I've had migranes to prove it. :)

Gentlegamer
06/08/2004, 13:44
CapAmerica24 has stated something similar: that above 500 points it isn't really about strategy because you can fit all kinds of uberpowered characters onto your teams, and the game kind devolves into a dice rolling contest, etc.

Now, if you increase the point total, and keep fewer actions (1 per 200 points, for example) strategy comes back into play . . .

bigkahuna83
06/08/2004, 14:04
why can't there be 300 AND 400 point tournaments or even an occaisional higher point total?
i like the speed of 300 point games but get tired of seeing the same type of teams over and over. A higher build total would allow players to use higher costed figures that otherwise collect dust on tournament days.
I think 300 should be the standard, but other totals should be sprinkled in.
just the opinion of a silly man.

tyroclix
06/08/2004, 14:04
As a point of reference, MechWarrior is now played with a 450 build total, 1:150 standard.

I think this would be a great idea! Well, except for Sealed events.

3 Actions is the perfect amount for a game. Leadership can boost you to 4.

Anything more and it makes the game much, much longer and begins to over-emphasize certain powers.

When actions are kept to a minimum it makes all powers more effective as the game can ebb and flow more.

If I launch an attack and it comes up short - retaliation of 5 to 6 attacks can be devestating. With so many actions you are free to waste them which means a lot more TK and by adding some free-movers you can take 20 minutes to complete a turn.

1:150 would be the best of both worlds. Plenty of room for 100+ point figs but support figs would clearly still have their place.

Desmoney
06/08/2004, 14:13
It seems that, if you examine the posts on this thread, you will find that everyone actually has the same opinion. People generally want to play a VARIETY of formats. I haven't seen a single post saying "x points is the most fun by far, therefore every tournament should be exactly x points. No exceptions!". As we all know, different build totals and different action/points ratios lead to different styles of play. Does anyone disagree that the best soloution to this issue is to designate a variety of these different game types for official tournaments? Why would anyone want to pick a single one and stick with it forever? For example, at my venue we only play 400 pointers. And yes, they're fun. But... the 300 pointers are fun too (not enough points for all the support powers... do I want support? outwit? PC? Mmmmm, strategy) and it's a shame we never get to play them.

Gentlegamer
06/08/2004, 14:28
Originally posted by tyroclix
I think this would be a great idea! Well, except for Sealed events.

3 Actions is the perfect amount for a game. Leadership can boost you to 4.

Anything more and it makes the game much, much longer and begins to over-emphasize certain powers.

When actions are kept to a minimum it makes all powers more effective as the game can ebb and flow more.

If I launch an attack and it comes up short - retaliation of 5 to 6 attacks can be devestating. With so many actions you are free to waste them which means a lot more TK and by adding some free-movers you can take 20 minutes to complete a turn.

1:150 would be the best of both worlds. Plenty of room for 100+ point figs but support figs would clearly still have their place.
Very well said!

DaLuvster89
06/08/2004, 14:33
Originally posted by Gentlegamer
CapAmerica24 has stated something similar: that above 500 points it isn't really about strategy because you can fit all kinds of uberpowered characters onto your teams, and the game kind devolves into a dice rolling contest, etc.


Now, if you increase the point total, and keep fewer actions (1 per 200 points, for example) strategy comes back into play . . .

Well, Cap's a knowledgeable guy and has done a lot for the community. I no doubt respect his opinion, even if I disagree.
I'd get into it, but I don't know that it's worth the effort. I'm just realizing that this whole thread has to do with goings on at tournaments - I highly doubt that there will be too many 2500 point tournaments regardless of my opinions...

Ando
06/08/2004, 18:15
I'm pretty much on the fence on this one. I like small games. 200 point teams are fun to build. Playing them is quick and dirty. However, the dice play a larger part of the outcome of these games.

300 pointers are great too. Not so quick and dirty with a little more strategy.

400 pointers are one of my favorites. Enough points that you can build a great team with a few of your higher-point faves and not get a migrane during the match.

500+ games are a blast, but you can seriuosly get a brain hemorage trying to allocate 5-6 actions (plus NAMs and Free-actions). Cap 'Tucky got it completely assbackwards: the larger the game, the more strategy it takes to pull it off. In larger games the dice have less of an effect on the overall outcome and the emphasis is more on your strategy. Law of averages will come into play more in larger point games as far as the dice rolling goes. In smaller games you might have 3-4 carppy rolls in a row and that will just RUIN your game-plan. If you have 3-4 carppy rolls in a row on a larger point game you have more cushion to make it up with on down the road.

I'd like to see more sanctioned play for team-builds above 300 points, but the venues I play at already have 1000 point tournaments with 8 figures max and 4 actions per turn, etc. So it's not really an issue with me, but I can definitely see why people are callin WK out for larger point games. There should be a few every now and then. It helps keep things fresh. Change things up a little in some way besides just coming out with new figs already will ya? Yeah, ARTIFACTS would be a nice way to also enhance and freshen up the game....

Gentlegamer
06/09/2004, 09:42
Originally posted by Ando
500+ games are a blast, but you can seriuosly get a brain hemorage trying to allocate 5-6 actions (plus NAMs and Free-actions). Cap 'Tucky got it completely assbackwards: the larger the game, the more strategy it takes to pull it off. In larger games the dice have less of an effect on the overall outcome and the emphasis is more on your strategy. Law of averages will come into play more in larger point games as far as the dice rolling goes. In smaller games you might have 3-4 carppy rolls in a row and that will just RUIN your game-plan. If you have 3-4 carppy rolls in a row on a larger point game you have more cushion to make it up with on down the road.
I disagree: the more actions available, the more the game becomes a swarm exercise with lots of single turn KOs. It takes forever to take a turn, because you have to worry about the MAD of the counterattack available to your opponent with 5+ actions and probably plenty of very powerful characters (not necessarily high point ones).

Ignatz_Mouse
06/09/2004, 10:02
Desmoney hits on the meta-answer-- variety is good.

In home games, I really like obsene build totals (like 1000 or 1500) with 5 actions.

I haven't seen it particularly abused, although I suppose a lot of low-cost, free-moving characters with perplex, support, outwit, defend, or enhance would be a problem if it were a tourney. I can see a host of Mystiques showing up in such games.

DaLuvster89
06/09/2004, 10:27
Originally posted by Gentlegamer
I disagree: the more actions available, the more the game becomes a swarm exercise with lots of single turn KOs.

You are correct in that in big point games, there are lots of single-turn KO's. However, if there wasn't, it would be a huge flaw - the more points that are on the board, the more capable attackers you can afford. In a 300 point game, you have about 6 attack figs max. With only 3-4 actions to take in a round, it's tough to get single turn KO's, without going Perplex heavy. In 1000 points, you might have as many as 20 attack figs. More likely than not, they will have TK/Taxiis at their disposal and a means to pull off attacks easily.

It takes forever to take a turn, because you have to worry about the MAD of the counterattack available to your opponent with 5+ actions and probably plenty of very powerful characters (not necessarily high point ones).

Hmmm... So you have to put more thought into where you are placing each figure on your team, so that you can still attack while minimizing the options you are giving your opponent. Likewise your opponent has to wiegh what he feels can be sacrificed to accomplish his attack.


I can respect the opinion that you just don't like to play big point games b/c of single turn KO's, or that fact that there are so many figures on the board. Big point games aren't for everybody. But to insinuate that there is little-to-no strategy involved is just unfair, and couldn't be further from the truth.

Gentlegamer
06/09/2004, 12:11
I guess I don't see swarming as a "strategy." If there are restrictions on number of actions (1 action for every 200 points, for example) and on number of characters (8 max.), then there is strategy involved. Bum-rushing your opponent with your 10+ figures doesn't seem much like strategy to me . . .

DaLuvster89
06/09/2004, 13:19
GentleGamer - an honest Question. How many games have you played over 500 points? Over 1000? Over 1500?

Personally, I've been playing over 1000 points since IC came out. While I don't get to play as often as I'd like, I'd estimate that I've played about 40-50 games at or above this point level, the latest being a all good guy vs. all bad guy 4000 pointer.

At the same time, while I don't play in tourney's too often, I have won more than I've lost against some pretty tough competition. I'm not the greatest team builder, I don't have a tackle box full of LE's. But I can put together a 300 point team that can compete.

So I feel like I have a good guage on the difference between 300 point games and 1000 point games. They are very, very different animals, and I'm pretty experienced at both.

Anyway - All right, look. I wasn't going to bring this up, but I've got to try to make the point at this juncture. :)

Everyone who has been around a while remembers the big uproar about mixing Team Abilities from different universes back when Hypertime came out.
One of the main complaints people had was E Ultron - seeing through your Stealth With R Steel, while having Stealth himself from R Robin. Everyone knows how powerful that was, and how it meant you were in for a tough battle when you saw your opponent set that down on a map.
However, people quickly learned that if you take apart Ultie's team ability support by KO'ing his Robin, it would be a major blow to the opponent's strategy, as Ultron could then be attacked by range. Every strategy has a counter strategy.

Imagine if you will that Ultron has every team ability. Stealth, See thru Stealth, Shape Change, Mystic, Knockback - he's carrying 6 figures with him, and sharing his AV with two of them. He's got Outwit, and Psylocke is Enhancing his EE. So you want to get him out of Stealth - but unfortunately, he's got E Batman, U Catgirl, V Nightwing and V Kabuki giving him the team ability. Not to mention OWaW Superman who is allowing Ultron to EE through your Stealth.

Is that going to take more strategy to take apart, or less? (Or none? ;) )
What are you going to do about Dr. Doom and Annihilus on your other two flanks, doing the same team ability things?

If you simply "Swarm", you are going to leave yourself open for a counter attack that will cost more points than you will gain. It's going to take precise attacks that take into account each target's strengths and weaknesses. It's going to take planning to insure that anyone you "leave out there" can either weather the storm, or is an acceptable loss for what you have gained - like taking out that OWaW Superman first., even at the expense of your U Darksied.

Sorry if I come across as "yelling"/angry here - but it's just that most of the time I've spent and invested in this game has been with lots of figures on the map. My group of freinds that play all felt the 300 point game to be lacking from the get-go, and upped our build totals almost immediatly after our first game. We wanted to get as many X-men as possible on our teams, and see how much better Nightmare can make Thanos. It's how I enjoy the game, and I'm sure I'm not the only one out there.
So when someone tells me that the only reason I'm playing these games is so that I don't have to think, and that I'm not employing any strategy - unfortunately, I'm going to take it personally.

*sigh* Sorry for the long post...

ElectricMonk
06/09/2004, 14:06
My friend and i have a constant battle between us over point totals in a given friendly game. He says" 1000 points, All DC or Marvel, All Heroes or Villains. NO DR. DOOM!"
We then proceed to build stupid ridiculous teams starring Superman, Beta Ray Bill, Thanos, Firelord and Mandrin. And Ultron&Despero. And because of the Halo Rule whomever goes first looses. It becomes a Quagmire. Because of the size of the teams a piece with a deep dial still gets killed in one round. I hate it because.
a. the game last forever, each of us trying our best to maneuver or biggest targets IE Batman, Superman, KC Wonderwoman, Despero. et.al... so they don't get hit in one round therefore making them useless as if you use them to hit someone they're dead.
b.Cool low point pieces like Moon Knight, Kingpin, and Le Hand Ninja don't see play.
So I say" 500 points anything goes" and now i can play Dr. Doom. And if he wants to play Despero he becomes the centerpiece of his team and he dosn't have enough points to keep doing that "fishing" cheapness he's so fond of.
And i Have fun and a chance to win a game or two and even if i use all MOE i can still put up a fighting chance (Beat his Avengers in a 500 pt. wouldn't stand a chance in a 1000 pt.)

Come to think of it my whole post could be summed up in that last sentence and i just made you read all that to get to that summation.

no..i'll write it in the subject line. There, now you didn't have to read the post at all...

dreadjcc
07/05/2004, 01:43
i think if up one you should up the other. for ex= if you have150 = 1 turn in a 300 match you chould move two people. if 400 match you could move three. id rather move three people and choose more people than i need

Spock
07/05/2004, 01:49
In a 300 point game, you have about 6 attack figs max.

Are you kidding? In 300 I count on having 6 figures minimum, unless it's sealed or (unusual) I'm running a team around one big figure like Magog..

DaLuvster89
07/06/2004, 14:52
Originally posted by Spock
Are you kidding? In 300 I count on having 6 figures minimum, unless it's sealed or (unusual) I'm running a team around one big figure like Magog..

Nah, not kidding. 6 quality attack figs max - not meaning medics, strict Outwitters, Figures who make the cut for their team ability, Barrier figs, Perplexers, etc. Sure, most 300 point teams have more than 6 figures, but usually they aren't all dedicated attackers.

Gentlegamer
07/06/2004, 15:21
Originally posted by DaLuvster89
Nah, not kidding. 6 quality attack figs max - not meaning medics, strict Outwitters, Figures who make the cut for their team ability, Barrier figs, Perplexers, etc. Sure, most 300 point teams have more than 6 figures, but usually they aren't all dedicated attackers.
Another problem with the action allottment method . . . it favors building mass "armies" rather than "teams."

Ando
07/06/2004, 15:23
I don't see how anyone can argue that a bigger game takes less strategy. On the contrary, in a bigger game, more thinking is indubitably required.

The problem I see with WK-supported games over 400 points is just logistics. It takes long-enough to play a 300-400 point game as it is. 500+ games take HOURS sometimes days if both sides are packing medics.

Big games are fun, little doubt about it. They're extremely challenging to the brain, but they'll probably never see sponsorship.

What would be really cool is if they had a 500 point constructed tourney in the finals or something like that.... but then I'm probably just contributing to the pipe-dream.

;)

tealrea1
07/31/2004, 02:46
I have to come down on the side of the big point gamers.

The more you have to work with the more strategy is involved. If you don't plan ahead to have your figs work together you will lose. in high point games I find that I need to think 3-4 turns ahead of the guy i'm playing. Positioning and preparation are the keys. Know your figs and how to group them on the field. when I started plying big point games I thought I could just throw some heavy figs in with some fodder and wipe the floor. Boy was I wrong. I got totally whupped. Plus in the 300 point games I have played dice rolls are overly influential. If you get a few bad rolls in a row it's over. I think 400 is a good basic game. But I luv playing 800 plus.

GroovyBoy
07/31/2004, 03:03
Variety is the spice of life. I like 200-, 300-, 400-, 500-, 600, and 1000-point games, and have played in games that go even higher than that. Sometimes I like the straight-up fight, but I also want scenarios. I like constructed, sealed, and draft. I like DC, Marvel, and Open (NOT Indy alone - ick!). Now we can even do regular and unrestricted. What I WOULDN'T like is doing the same thing all the time.

I think 1 action per 100 points is fine, as long as you cap the total at 5 (not counting Leadership and free move). I have come to this conclusion after a year and a half of playing. If you get 10 actions before your opponent goes again, you can do waaaaay too much devastation if you've built a half-decent squad...

Prof. Aragorn
07/31/2004, 03:37
Since when has any game-large or small-had any strategy? In tournaments (as that I'm mostly speaking from) it's all perplex, tk, hit, kill (as KO is too comic booky to say), shake opponents hand, play next opponent, rinse and repeat (always repeat;) ) until you win that piece of copper/gold-ish ringed plastic that is either a game-breaking grunt or piece of #### superhero/villian. In bigger games, there's more thinking involved since you have to think of multiple attacks instead of 1 or two. However, that still means there's no thought in how you build your team unless you don't care about that piece of #### plastic at the end-or you just want to stick it to those cheese-users once and for all with the MASTERS OF FRICKIN' EVIL!

Sorry, I went off on a tangent...I like low points eventually reaching 400-500 with an eventual big game like 800 about every 2-3 months (after every set...;) )

I Am The Game
07/31/2004, 03:44
At my venue, I find 300 point games to be the ideal format. I wouldn't mind getting bigger games going, but every 6 months, I get a wave of new players who want to play after pulling 400 points worth of figs in all!

If I play a big 1000 point smash, the regulars will pull out the high cost killers like KC Superman, while the new guys will be forced to field Vet Kang and Rookie Juggernaut to fill the build total. Either that, or I build teams for people using my own figs, but that's not great for me because something always comes back broken. 300's a happy number at my place.

BTW, guys like Dormammu should be played for fun at any given opportunty. When I have a demo or when I show someone how to play, the first fig I break out is Leader, because I love the fig, but I'm not stupid enough to field him against the sharks in my town!

Dormammu - 206
LE George Tarleton - 16
Rookie Pyro - 27
Rookie Doombot - 27
Vet Typhoid Mary - 21
297 points, slow doom and dual barriers! What's wrong with that? :confused:

Prof. Aragorn
07/31/2004, 03:52
Originally posted by I Am The Game
Dormammu - 206
LE George Tarleton - 16
Rookie Pyro - 27
Rookie Doombot - 27
Vet Typhoid Mary - 21
297 points, slow doom and dual barriers! What's wrong with that? :confused:

Cool! I also have

Superman 265
DEO agent 18
Matches Malone;) 18

And before figure retirement and Unleashed...

Dr. Doom 198
Black Panther 27
Elektra 19
Sheild Sniper 18
Nenora 17
Jane Foster 16
Alicia Masters 5

GroovyBoy
07/31/2004, 05:11
Originally posted by I Am The Game
When I have a demo or when I show someone how to play, the first fig I break out is Leader, because I love the fig, but I'm not stupid enough to field him against the sharks in my town!



Sir Nutsack! Sweet! I almost shelled out $20 to play him, Parasite, and Brother Blood (along with some filler) for the 400-point money game at the Atlanta DPC. I like to call those guys the Three Stooges of Clix. Unfortunately (or fortunately, depending if you lack a sense of humor), I was too hung over and ended up sleeping in the van we drove down in...

Prof. Aragorn
07/31/2004, 05:15
Originally posted by GroovyBoy
Sir Nutsack! Sweet! I almost shelled out $20 to play him, Parasite, and Brother Blood (along with some filler) for the 400-point money game at the Atlanta DPC. I like to call those guys the Three Stooges of Clix. Unfortunately (or fortunately, depending if you lack a sense of humor), I was too hung over and ended up sleeping in the van we drove down in...

What about Shemp??? Surley Black Manta was also included:ermm:

GroovyBoy
07/31/2004, 05:17
I could fit him in there, but I have too much respect for da Manta (and I am not joking)...

VandalSavage
07/31/2004, 06:03
When we play 1000 point games around here it is 3 actions per round and we almost always teleport in. If there's four us, which is the best, we teleport all our guys onto the map. First round is a move only round..breakaways are required from every other player. Then on the second round we roll to see who goes first and who's team your on...It involves all kinds of strategy and planning, but it also helps to get everyone in the mix faster. I have the most fun with friendly teleport in games, but tourneys are cool too. They just get a little stale every once an a while.

Mr. Savage

ShunAndromeda
07/31/2004, 06:43
Interesting thread...

Well, I guess that as soon as me and my friends finish this heroclix rpg game I created, all standard heroclix games will have this one action per 150 pts rule
We like to play 400+ points game, but It's true that having so many action can ruin the flow of the game

Dr Mid-Knight
07/31/2004, 09:06
I like 300. It allows some strategy and forces you to make an effective team...

HOWEVER; I think with larger point valued games you'd see a lot less cheese. There are some figures that are cheap and over used. Like Hookers, r Invisible Girl, r Black Panther, r Destiny etc etc...

So with higher point value games, that cheesy little turd might be more willing to play an E or V Black Panther instead.

But like I said, I like 300 for tournies. 400 and up for friendly games ;)

BigSoph
07/31/2004, 10:12
Problem with 300 is it encourages Nightcrawler Hooker Bombs.
Problem with 1000 is, for the fortunate few to have one, Galactus shows up with 400 points of buddies
500 is a good general compromise; enough points to try experimenting
Even better something like 500, nothing less than 50

Play high Low. 300 points? Either play nothing over 60 or under 30 (not at the same time though)

Do people throw in Black Panther (R) because they like him? No, it is because he is the cheapest Outwit in the game. Same goes for "Con Artists" and Perplex

Dr Mid-Knight
07/31/2004, 10:20
My teams always center around 1 100+ point piece and the rest support.

My last Tourny featured Unl Green Lantern Exp as my centerpiece.