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Reload this Page DBZ Heroclix (The Rares)
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DBZ Heroclix (The Rares)

Posted 05/19/2012 at 11:45 by Riddlemaker
Updated 05/22/2012 at 20:39 by Riddlemaker
Here are the rares.

#027 Experienced Raditz
Team: No Affiliation
Range: 5
Points: 80
Keywords: Brute, Planet Trade Organization, Warrior
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I'm a Saiyan, and this is my armor: Raditz can use Willpower and Invulnerability.
Scouter: Raditz can use Outwit, and ignores Stealth. If Raditz is dealt 3 clicks of damage, or more from a single attack, this power is countered for the rest of the game.

#028 Veteran Nappa
Team: No Affiliation
Range: 5
Points: 85
Keywords: Brute, Planet Trade Organization, Warrior
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I can handle this: Nappa can use Charge and Flurry
Aaargh!: Nappa can use Battle Fury and Exploit Weakness.
Raditz was weak: Nappa can use Combat Reflexes and Invulnerability.
Scouter: Nappa can use Outwit, and ignores Stealth. If Nappa is dealt 3 clicks of damage, or more from a single attack, this power is countered for the rest of the game.

#029 Experienced Vegeta
Team: No Affiliation
Range: 6
Points: 90
Keywords: Ruler, Herald, Planet Trade Organization, Warrior
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Galick Gun!: Vegeta can use Energy Explosion. When he uses Energy Explosion, he deals penetrating damage.
I'm a the Prince of Saiyans: Vegeta can use Energy Shield/Deflection and Invulnerability.
These things are useless: Vegeta can use Leadership. If a friendly character with the Planet Trade Organization keyword has been KO'd, then modify Vegeta's combat values by +1.

#030 Veteran Captain Ginyu
Team: No Affiliation
Range: 6
Points: 150
Keywords: Warrior, Herald, Cosmic, Planet Trade Organization
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Get into position!: If a friendly DBZ 105 The Ginyu Force is within 6 squares you may give Captain Ginyu a free action and place him adjacent to The Ginyu Force.
Mind Switch: Captain Ginyu can use Mind Control, but you may assign a hit target two actions as free actions instead of one. One of the two must be a move action. When Captain Ginyu hits a single-base character with Mind Control, after actions resolve Captain Ginyu and the hit character may be placed in each other's squares.
Frog???: At the beginning of your turn, Captain Ginyu can use Regeneration as a free action. If he rolls a 1 or 2, deal him 1 unavoidable damage. This power can't be counter.

#031 Unique Frieza
Team: No Affiliation
Range: 8
Points: 200
Keywords: Monster, Ruler, Planet Trade Organization, Cosmic, Brute
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I am the most powerful being in the universe!: Frieza's powers and abilities can't be countered.
First Form: Frieza can use Phasing/Teleport. Before Frieza uses Phasing/Teleport, if there is a friendly character with the Planet Trade Organization keyword within 8 squares, Frieza may switch places with that character.
Second Form: Frieza can use Super Strength and Flurry.
Third Form: Frieza can use Energy Shield/Deflection and Invulnerability.
Final Form: Frieza can use Outwit and Energy Explosion. When he uses Energy Explosion, he deals penetrating damage.

#032 Rookie Android 19
Team: No Affiliation
Range: 5
Points: 125
Keywords: Robot, Red Ribbon Army
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Built in scouter: Android 19 ignores Stealth.
They cannot sense me: Android 19 can use Stealth and Running Shot.
Steal your energy: Android 19 can use Steal Energy. When Android 19 successfully uses Steal Energy, give an action token to the damaged target.
Energy Absorption: Android 19 can use Energy Shield/Deflection. If an opposing character attacks Android 19 with a ranged attack and misses, increase Android 19's combat values by +1 until the end of his next turn.

#033 Experienced Android 20
Team: No Affiliation
Range: 5
Points: 125
Keywords: Robot, Scientist, Red Ribbon Army
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Built in scouter: Android 20 ignores Stealth.
Shut down Remote: Android 20 can use Mind Control only to target characters with the Robot keyword, including friendly ones. When using this Mind Control, Android 20 is not dealt unavoidable damage.
Steal your energy: Android 20 can use Steal Energy and Stealth. When Android 20 successfully uses Steal Energy, give an action token to the damaged target.
Energy Absorption: Android 20 can use Energy Shield/Deflection. If an opposing character attacks Android 20 with a ranged attack and misses, increase Android 20's combat values by +1 until the end of his next turn.
I have calculated your strengths: Android 20 can use Outwit and Probability Control.

#034 Alter Ego Cell (Imperfect)
Team: No Affiliation
Range: 4
Points: 88
Keywords: Monster, Future, Robot, Armor, Red Ribbon Army
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ALTER EGO: Cell (Semi-Perfect): If this Cell (Imperfect) KO's an Android 17, immediately replace Cell (Imperfect), with a DBZ 035 Cell (Semi-Perfect) on its green starting line.
ALTER EGO: Cell (Semi-Perfect): If there is an adjacent friendly Android 17, you may give Cell a free action and replace this character, and the friendly Android 17 with a DBZ 035 Cell (Semi-Perfect) on its orange starting line/Click #7. Existing action tokens on this character are applied to the replacement, which can't be given an action this turn. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial. This power can't be countered.
I have the best fighters' DNA: Cell (Imperfect) can use Combat Reflexes and Toughness.

#035 Alter Ego Cell (Semi-Perfect)
Team: No Affiliation
Range: 6
Points: 175
Keywords: Monster, Future, Robot, Armor, Brute, Red Ribbon Army
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ALTER EGO: Cell (Perfect): If this Cell (Semi-Perfect) KO's an Android 18, immediately replace Cell (Semi-Perfect), with a DBZ 037 Cell (Perfect) on its green starting line.
Namekian Heritage: At the beginning of your turn, as a free action you may heal Cell (Semi-Perfect) of 1 damage.
ALTER EGO: Cell (Perfect): If there is an adjacent friendly Android 18, you may give Cell a free action and replace this character, and the friendly Android 18 with a DBZ 037 Cell (Perfect) on its orange starting line/Click #9. Existing action tokens on this character are applied to the replacement, which can't be given an action this turn. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial. This power can't be countered.

The orange starting line would be between Click#6 and #7.

#036 Experienced Majin Buu
Team: No Affiliation
Range: 6
Points: 200
Keywords: Monster, Brute, Majin, Mystical
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Ooo! Ordering!: If there is a friendly DBZ 019 Majin Babidi, or DBZ 017 Hercule within 8 squares, this Majin Buu can use Willpower.
Buu angry: Majin Buu can use Plasticity, Charge, and Flurry.
Turn you into chocolate : Majin Buu can use Pulse Wave. Each time an opposing character takes damage from this Pulse Wave, Majin Buu may heal 1 damage.
Buu no die: Majin Buu can use Toughness, Combat Reflexes, and Super Senses. At the beginning of your turn, Majin Buu uses Regeneration as a free action, but can't otherwise use it through this power.
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