DBZ Heroclix (The ATAs)
Posted 05/20/2012 at 14:44 by Riddlemaker
Z-Fighter
Prerequisite: Z-Fighter keyword.
Cost: 5pts.
Whenever a character using this team ability attacks, modify their attack value by +1 for each other friendly character that attacked the same target this turn while using this team ability.
Planet Trade Organization
Prerequisite: Planet Trade Organization keyword.
Cost: 15pts.
Give a character using the Planet Trade Organization keyword a free action to choose an opposing character within 10 squares and line of fire. Until the beginning of your next turn, the chosen character’s combat values can’t be modified. Uncopyable.
Red Ribbon Army
Prerequisite: Red Ribbon Army keyword.
Cost: 4pts.
When an opposing character targets a character using this team ability with an attack and misses, modify the defense value of all characters using this team ability by +1 until the end of the turn.
Majin
Prerequisite: Majin keyword.
Cost:5pts.
At the end of your turn, you may roll a d6 for each friendly character using this team ability. On a result of 5 or 6, deal 1 damage to each opposing character adjacent to that character that hasn't already been dealt damage by this team ability this turn.
Prerequisite: Z-Fighter keyword.
Cost: 5pts.
Whenever a character using this team ability attacks, modify their attack value by +1 for each other friendly character that attacked the same target this turn while using this team ability.
Planet Trade Organization
Prerequisite: Planet Trade Organization keyword.
Cost: 15pts.
Give a character using the Planet Trade Organization keyword a free action to choose an opposing character within 10 squares and line of fire. Until the beginning of your next turn, the chosen character’s combat values can’t be modified. Uncopyable.
Red Ribbon Army
Prerequisite: Red Ribbon Army keyword.
Cost: 4pts.
When an opposing character targets a character using this team ability with an attack and misses, modify the defense value of all characters using this team ability by +1 until the end of the turn.
Majin
Prerequisite: Majin keyword.
Cost:5pts.
At the end of your turn, you may roll a d6 for each friendly character using this team ability. On a result of 5 or 6, deal 1 damage to each opposing character adjacent to that character that hasn't already been dealt damage by this team ability this turn.
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