My Dream Sets
Ninjas and Soldiers
#001 E Leonardo
Team: TMNT
Range: 4
Points: 75
Damage - Stolid Leader: Can use Leadership and Close Combat Expert
#002 E Michelangelo
Team: TMNT
Range: 4
Points: 75
Speed - Cowabunga Dudes: Can use Flurry and Leap/Climb
#003 E Donatello
Team: TMNT
Range: 6
Points: 75
Damage - Genius: Can use Outwit and Probability Control
#004 E Raphael
Team: TMNT
Range: 4

Points: 75
Defense - Tenacious Warrior: Can use Willpower and Toughness
#005 V Splinter
Team: TMNT
Range: 0
Points: 100
#006 U April Oneal
Team: TMNT
Range: 0
Points: 30
Speed - Power of the Press: Can select one enemy within LOS and 10 spaces and cancel his stealth
#007 E Casey Jones
Team: TMNT
Range: 0
Points: 70
#008 E Leo and Raph
Team: TMNT
Range: 4

Points: 150
Speed - Beat You There: Can move upto movement value and then attack (works with Duo)
Damage - Driven: Can use Leadership and Quake
#009 E Don and Mikey
Team: TMNT
Range: 6
Points: 150
Damage - Thought and Impulse: Can use outwit, perplex and prob control
#010 R Foot Ninja
Team: No Affiliation
Range: 6
Points: 25
Damage - Minions of the Shredder: When a friendly Shredder is within 8 spaces, Foot Ninjas gain +1 Damage and Flurry
#011 R Mouser
Team: No Affiliation
Range: 0
Points: 20
Attack - Self Destruct: can use pulsewave with a range of 6 but take one penetrating damage after
Damage - Baxter's Creations: if a friendly Baxter Stockman is within 8 spaces, mouses gain full movement charge and +1 dam
#012 U Shredder
Team: No Affiliation
Range: 0
Points: 150
Speed - Trait: Shredder has Stealth
Damage - Master Ninja: Can use Leadership, Perplex and Willpower
#013 E Baxter Stockman
Team: No Affiliation
Range: 6

Points: 80
Attack - Baxter Blaster: Ignores hindering terrain for los purposes, can use incapacitate
#014 E Bebop
Team: No Affiliation
Range: 0
Points: 75
#015 E Rocksteady
Team: No Affiliation
Range: 0
Points: 75
Speed - Big as a Rhino: Can't be knocked back
Team: TMNT
Range: 4
Points: 75
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#002 E Michelangelo
Team: TMNT
Range: 4
Points: 75
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#003 E Donatello
Team: TMNT
Range: 6
Points: 75
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#004 E Raphael
Team: TMNT
Range: 4
Points: 75
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#005 V Splinter
Team: TMNT
Range: 0
Points: 100
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#006 U April Oneal
Team: TMNT
Range: 0
Points: 30
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#007 E Casey Jones
Team: TMNT
Range: 0
Points: 70
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#008 E Leo and Raph
Team: TMNT
Range: 4
Points: 150
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Damage - Driven: Can use Leadership and Quake
#009 E Don and Mikey
Team: TMNT
Range: 6
Points: 150
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#010 R Foot Ninja
Team: No Affiliation
Range: 6
Points: 25
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#011 R Mouser
Team: No Affiliation
Range: 0
Points: 20
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Damage - Baxter's Creations: if a friendly Baxter Stockman is within 8 spaces, mouses gain full movement charge and +1 dam
#012 U Shredder
Team: No Affiliation
Range: 0
Points: 150
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Damage - Master Ninja: Can use Leadership, Perplex and Willpower
#013 E Baxter Stockman
Team: No Affiliation
Range: 6
Points: 80
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#014 E Bebop
Team: No Affiliation
Range: 0
Points: 75
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#015 E Rocksteady
Team: No Affiliation
Range: 0
Points: 75
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Recent Blog Entries by Ultimate2099
- Ninjas, Soldiers and Robots Part 3 (12/12/2009)
- Ninjas and Soldiers Part 2 (12/12/2009)
- Ninjas and Soldiers (07/04/2007)





