The Premier HeroClix Gaming CommunityenWed, 23 Jul 2014 14:52:42 GMTvBulletin60http://www.hcrealms.com/forum/styles/realmworx/misc/rss.jpgHeroClix Realms
That Character you always go to
Wed, 23 Jul 2014 14:32:24 GMTSo I was just curious if anyone is like me and has that one or two go to characters that they try to find some odd way to include on a...So I was just curious if anyone is like me and has that one or two go to characters that they try to find some odd way to include on a team.
Examples for me are Flash and Captain America. Probably my two favorite characters of all time.
I usually start by looking at one or the other and going hmm how can I build around them. I don't always USE them but I do Consider teams with them.
What are some of yours and is it because you like the Character or just because you like the dial?
]]>HeroClix General Discussionwarpatriothttp://www.hcrealms.com/forum/showthread.php?t=515643Scenarios Munchkin
Wed, 23 Jul 2014 14:08:33 GMTAfter the success of Red Dragon Inn, I've decided to form another Board Game referenced scenario. This time, I've chosen to tackle Munchkin. The differences between this game and Red Dragon Inn is that there are no single cards for each player, but rather a supplemental rules sheet. Each rule is specifically designed to mirror effects and cards seen in a game of Munchkin. Below are the rules.
I’m a Level 1 Human With No Class: Begin the game with One Level Counter. If you are playing a Theme Team, begin the Game with Two Level Counters instead. When you have 10 or more Level Counters, you win the game. The 10th Level counter cannot be gained through an effect from “Kick down the Door”.
Kick down the Door: At the beginning of your turn, but before any other actions including free actions are taken, roll a d6 that can’t be re-rolled. Match the result with the appropriate effect below:
1- Curse! – Choose one: Make a Close Combat Attack, Make a Ranged Combat Attack, Perform a Power Action, or Use up to three Free Actions. No other actions may be taken this turn. You may remove exactly 3 Level Counters to ignore this effect. 2- Loot The Room- Choose a Character you control and give that character a Heavy Object from outside the game to hold. That character does not need Super Strength to hold the Object, but cannot already be holding an object. 3- Look for Trouble – When an opposing character is KO’ed this turn, gain one Level Counter. No more than 2 Level Counters can be gained this way. 4- A Monster Appears! - Choose an Opposing character. If that Character is KO’ed this turn, gain Two Level Counters after actions resolve. 5- Treasure Hoard! – You may choose a Relic you own from outside the game and place it in any square outside a starting area. Relic Rolls you make get +3 to the roll this turn. 6- Cheat! - Choose one: Gain up to 2 Level Counters or a Character you control gets +2 to all combat values.
Getting Stronger and Stronger: When a character you control deals damage to an opposing character, and that character is KO’ed, gain one Level Counter.
That Hurts! : When a character on your force takes 3 or more damage or is KO’ed, remove a Level Counter from this card.
Sell for Gold: Choose a character friendly to your force that costs 100 points or more. Deal that character 3 Unavoidable damage, and gain one Level Counter. You cannot gain the 10th Level Counter this way.
The suggested format for this game is 600-800 points with no Resource dials allowed.
]]>Creative CornerDjJoe227http://www.hcrealms.com/forum/showthread.php?t=515641Simple question about generating characters
Wed, 23 Jul 2014 13:25:32 GMTWith characters like larfleeze that generate the tokens, would the opponent get VP for killing them, even though they are nor pat of the army build?...With characters like larfleeze that generate the tokens, would the opponent get VP for killing them, even though they are nor pat of the army build? And if so, is there any official clarification or such that says this, since the local judge says they do not, and just checking to see if that is right.
]]>HeroClix Rules DiscussionmEHLOhttp://www.hcrealms.com/forum/showthread.php?t=515635
Wed, 23 Jul 2014 13:05:38 GMTHere is some pertinent rules text from the Phoenix Force resource:
*Force Construction* - The Phoenix Force costs 12 points. At least 1 but no more...Here is some pertinent rules text from the Phoenix Force resource:
Force Construction - The Phoenix Force costs 12 points. At least 1 but no more than 5 distinct Phoenix Force Fragments may be attached to the Phoenix Force and cost 3 points per Fragment. Up to 5 distinct characters (each with a point value of at least 40 points) are assigned the Phoenix Force and cost 3 points per character, but there must be at least 1 Fragment for each character.
Setup - When placing characters in your starting area, for each character assigned to the Phoenix Force, remove 1 Fragment and assign it to that character. That Fragment is a relic assigned to that character at no cost.
The Phoenix Force has 5 groups, each group is indicated by a common blue click number. Within each group there are 5 clicks identified by a red click number. The Phoenix Force begins the game on the first click (red click #1) of the group (blue click number) equal to the number of Fragments remaining attached to the resource.
Turning the Dial - When a character assigned a Phoenix Force Fragment is KO'd, attach their Fragment to the resource and immediately click the dial 5 times to the left, moving the dial to the same red click number in the next group. When a character assigned a Phoenix Force Fragment KO's an opposing character or hits with an attack roll that is doubles, after actions resolve, click the dial once, though the Phoenix Force may never be clicked beyond any group's click #5.
Okay, please verify that I have done the following steps correctly. I'm most concerned about Step 6.
Step 1: I play a Phoenix Force with all five fragments (F1 through F5) and assign it to three figures: A, B, and C.
Step 2: When I place my figures in my starting zone, I assign F1 to A, F2 to B, and F3 to C, leaving F4 and F5 on the Phoenix Force.
Step 3: So, the Phoenix Force dial begins the game on click #1 of group #2 (the group with the blue 2s).
Step 4: Figure A rolls doubles and hits an opposing character. I click the Phoenix Force dial once to the right, making the Phoenix Force dial at click #2 group #2.
Step 5: Figure B KO's an opposing character. I click the Phoenix Force dial once to the right, making the Phoenix Force dial at click #3 group #2.
Step 6: Figure C is KO'ed. I reattach F3 to the Phoenix Force. There are now three fragments (F3, F4, and F5) on the Phoenix Force. I must "immediately click the dial 5 times to the left, moving the dial to the same red click number in the next group." So, I click the dial to the left 5 times, that is, I rotate the bottom of the base toward the left, making the Phoenix Force dial land at click #3 group #3.
Thanks for the help and verification.
]]>HeroClix Rules DiscussionGabelliushttp://www.hcrealms.com/forum/showthread.php?t=515634Wave two of WoL
Wed, 23 Jul 2014 11:59:51 GMTI'd imagine we should start seeing stats for WoL Wave two figs coming in soon right? Does anyone know when they are being shipped to the venues?
*really want to see Dex-Star's stats* :devious:
]]>HeroClix General DiscussionDerangedHermithttp://www.hcrealms.com/forum/showthread.php?t=515632Zombie Galactus Question......
Wed, 23 Jul 2014 11:48:27 GMTIs Zombie Galactus out now? Or not until Gen-Con?Is Zombie Galactus out now? Or not until Gen-Con?
]]>HeroClix General DiscussionDanzig01http://www.hcrealms.com/forum/showthread.php?t=515631Dials Aquaman: The Brave And The Bold
Wed, 23 Jul 2014 09:58:50 GMTSo I just finished watching Batman: The Brave And The Bold. I wasn't sure at first and thought it would be dumb, but it ended up being quite charming and downright funny. Aquaman was my favorite character, as I loved his high-action fun-loving take. I had an idea for a cool dial and boom here ya go. Tell me what you think :)
Team: Justice League
Range: 0 :bolt:
Keywords: Atlantis, Justice League, Justice League International, Ruler, Warrior
:star: Master Of The Sea: When Aquaman occupies or is adjacent to water terrain, he can use Super Senses.
:star: A Little Help, Old Chum?: Give Aquaman a free action and place an Aquatic Creature token into an adjacent square. Give Aquaman a power action and place an Aquatic Creature token into an adjacent square if a friendly Aquatic Creature token is already on the map. Aquaman may only place each Aquatic Creature Token on the map once per game.
:m-dolphin: Great Neptune! (Charge)
:m-dolphin: Plenty Of Fists To Go Around (Flurry)
:a-fist: Strength Of The Seven Seas (Super Strength)
:d-indomitable: Adventure, Ho! (Invincible)
:d-indomitable: That Time Aquaman Survived A Great Battle (Toughness)
:g-starburst: Outrageous! (Leadership)
:g-starburst: Atta boy! (Empower)
Storm The Giant Seahorse
Team: No Affiliation
Range: 0 :bolt:
Points: 5 Animal, Atlantis
:g-starburst: Onward!: When Storm The Giant Seahorse carries a character named Aquaman, modify Storm The Giant Seahorse's speed value by +3 and the Aquaman's defense value by +1.
:g-giant:Making An Entrance: This character is Considered an Ultra Heavy Object, but may only be picked up by friendly characters. An adjacent friendly character named Aquaman may be given an action after being carried by Orca.
Great White Shark
Team: No Affiliation
Range: 0 :bolt:
Points: 15 Animal, Atlantis
:g-starburst: Open Wide!: Great White Shark can use Exploit Weakness and Blades/Claws/Fangs. When Great White Shark uses Blades/Claws/Fangs, decrease the d6 roll by 2 (minimum 1).
:g-colossal:Unleash The Kraken, Hah Hah!: Giant Squid can use Pulse Wave, but his range value is not halved. Instead of dealing damage when using Pulse Wave, all hit characters receive an action token. Friendly characters are not affected by this use of Pulse Wave.
]]>Creative CornerThorngrenhttp://www.hcrealms.com/forum/showthread.php?t=515630Best Deathstroke fig out there?
Wed, 23 Jul 2014 07:39:08 GMTEveryones got their own opinion, some more agreeable then others, and considering there has only ever been /one/ bad Deathstroke, which was the first...Everyones got their own opinion, some more agreeable then others, and considering there has only ever been /one/ bad Deathstroke, which was the first one, I'm curious about which Deathstroke is your guys favorite, maybe a team you incorporated him on, reasoning why you think he tops the others.
My Personal favorite is The Teen Titans Deathstroke, Make a good Soldier or Assassin team, using that Leadership to get your guys cleared of two action tokens and right smack dab back onto the front lines, also all of that ignoring of terrain and characters, Marvelous, But yeah, Tell me your guys favorites, and why, I look forward to reading them!
]]>HeroClix General DiscussionMisterSladeWilsonhttp://www.hcrealms.com/forum/showthread.php?t=515628Expanding the Pacific Rim Set
Wed, 23 Jul 2014 07:14:54 GMTI really enjoy my Pacific Rim pieces. So much that I'd like to have more than the original 10. So the question is this: What existing clix could conceivably be fighting with the Jaegers and Kaiju? Initial Thoughts:
Cyber Soldier of Darkworld
Sentinels (DoFP or Chaos War. 2x2s seem a bit large)
Hammer Industries Drone
Des Feral Imp
Hiro's Shadow Scout
Curse of Dragon
Blue-Eyes White Dragon
Red-Eyes B. Dragon
Lizard (Specifically the TabApp one)
Most Borg Ships (or really any Star Trek ship I guess)
Castle of Dark Illusions
Gate Guardian + Individual Pieces
Destroyer (Maybe Dreadnoughts as well)
EDIT: It occurred to me to check out the Yu-Gi-Oh set. Man, there are a lot of gems there.
]]>HeroClix General DiscussionTheChrisWaitshttp://www.hcrealms.com/forum/showthread.php?t=515627Irani Rael and throwing objects
Wed, 23 Jul 2014 06:33:02 GMTSo I was glazing around my rule books when I came upon light objects while it isn't game breaking I was thinking..
Can she throw ultra light objects through her fellow Nova Corpsman because of her trait?
ORGANIZATIONAL CONTROL: If Irani Rael is in your starting area and not adjacent to an opposing character, she can draw lines of fire and count range and squares from the square of any one friendly character with the Nova Corps Keyword.
]]>HeroClix Rules DiscussionGezkillhttp://www.hcrealms.com/forum/showthread.php?t=515626The Deadpool main set and FF are offical up, so is Wave 1 of WoL!
Wed, 23 Jul 2014 06:23:19 GMTDeadpool main set:
Fast...Deadpool main set:
The Bystanders have been update to Captain America the mini-game bystanders:
]]>HeroClix General DiscussionSteelmage2000http://www.hcrealms.com/forum/showthread.php?t=515625Mods Dial for Hyena
Wed, 23 Jul 2014 06:22:35 GMTI made a Dark Claw a bit ago (And posted it with my old account), and I've been wanting to make a Hyena to have beside him.
The sculpt is simple. I plan on just using an Infinity Challenge Sabretooth sculpt and repainting. I may sculpt some details that aren't currently present on the Sabretooth sculpt that are depicted on Hyena.
Now, the point of this thread is to help me figure out what dial I should use. I'm leaning towards bmao009 The Joker, but today someone suggested dkr028 The Joker, which I also happen to own. I like the Heath Ledger Joker, but I'm not 100% sure it's a better fit than the Arkham Origins Joker's dial.
]]>Creative CornerAlejandrojohansonhttp://www.hcrealms.com/forum/showthread.php?t=515624Heroes vs. Villains Theme Teams: Looking for Feedback Because...Why Not?
Wed, 23 Jul 2014 05:39:11 GMTSo I'm planning on playing in a tournament on Thursday that's Heroes vs. Villains, Golden Age, 500 pts, no Feats/BFCs/Resources/Collosals/Team Bases/ATAs allowed, but Relics and other Special Objects ARE allowed. Whoever wins map roll picks their Heroes team or Villains team and the other player picks the opposite what they chose. Just wondering what you guys think of the two teams I put together. I've no intention of going to the tournament to win but just to have fun.
If I had another A.I.M. Renegade, I'd swap out one of the Killians for him. I don't like the fact that the Green Lantern Ring doesn't belong, but MODOK is begging for Willpower somehow so that's why it's there. Other than that Bill would carry both the Soldiers and Brandt to hindering and hopefully they would all take their 1 click to get the Soldiers to 10 Atk and RCE, Bill to his Outwit and special power, and Brandt to Prob Control. Renegade would stick with MODOK because of Enhancement.
CA048 Quasar 263
CA031 Steve Rogers 99
AVM206 Agent Coulson 50
CW022 Sharon Carter 45
CW033 Victoria Hand 40
Total: 497 pts (S.H.I.E.L.D theme team)
The idea is to Perplex up Quasar's Atk or Dmg with Coulson then move up Carter, Hand, and Coulson. (all not counting towards action total thanks to Steve) Then Quasar would move his 5 squares and shoot at 7 range instead of 5 thanks to S.H.I.E.L.D. TA. He attacks at 13 or 12 Atk for 5 or 6 Dmg. Then he's hopefully in Stealth thanks to Sharon. Next turn Sharon pushes to her Perplex. Steve and Hand always adjacent as well and Coulson not far behind for Perplex.
In both cases the theme Probs will come in handy, like it I want to make sure that Bill forces everyone to take the 1 Dmg. I'm playing these for fun. I love MODOK and Quasar but have NEVER had the chance to play them. So I'm playing them for fun this tournament because I don't get a chance to play much competitive Golden Age stuff. So lemme know what you guys think. Thanks!
]]>supermanvsthorhttp://www.hcrealms.com/forum/showthread.php?t=515623Marvel 2099 Set?
Wed, 23 Jul 2014 05:37:52 GMTCan we get a 2099 set again? I wouldn't mind if it was a box set like it was last time, I really just want to see a lot of 2099 characters be put into the game (Especially the X-Men).
]]>Dear WizKids/NECAAlejandrojohansonhttp://www.hcrealms.com/forum/showthread.php?t=515622Mods Goblin Queen and Ultimate Iron Man
Wed, 23 Jul 2014 03:51:30 GMTHey everyone, I'm back with a couple new mods. Pretty simple stuff.
First, this Goblin Queen was taken off her flight stand and touched up with a little paint, then glued to an "eldritch" fire effect and placed on a switch clix base to be used with the Black Queen dial:
Next, I have Ultimate Iron Man taken off of his flight stand and glued to a Headpool swoosh and a Shroud smoke effect for a pretty neat mod, imo. All of that is glued to a switch clix base to be used with AvX Iron Man. (Almost makes me want to field AvX Iron Man's dial. Almost). Could probably use some touch up paint, but I'm pretty satisfied with the stock job: