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GarganisScorpion 02/16/2011 01:06

RPSC: Uncanny X-men #24: Training Days, part 2
 
Uncanny X-men #24
"Training Days", Part 2

Written by RookieBatman, Edited by GarganisScorpion

Havok grabbed a drink from the fridge in the break room of the X-Men’s underground base, and sat down next to Banshee, who was watching the news.

“Hey, Sean,” Havok said, taking a drink, “what do you think of this new training program?”

“It’s nothin’ ta me,” Banshee replied lightly.

“It’s wearing me out. How was the group exercise?”

“Walk ‘n the park,” Banshee said, “I don’t think Angel knew the training ‘bots were so vulnerable to me sonic cry. One good squawk and it was done.”

“Hey, what’s this?” Havok asked, nodding at the TV. “What’s Kelly whining about now?” Senator Robert Kelly was the leader of the anti-mutant caucus, and generally the only things that got him airtime were attempts of his to repress mutant rights.

“He’s on with some daft malarkey about the mutants bein’ responsible for Doom’s attack,” Banshee explained, “Says Doom only did the whole thing because he was afraid of the mutants.”

“Well, the X-Men and all the other hero groups that stopped him, yeah,” Havok said, “But I don’t see how Kelly could possibly connect that to mutants in general.”

“It’s all just a steamin’ pile of rhetoric, anyway. It won’t go anywhere.”

“Hey, one thing I’ve learned,” Havok said as he stood up and finished his drink, “never underestimate the gullibility of the masses. I gotta go, I have a group exercise of my own to get to.”

* * *

Havok assembled with the rest of the group that had been randomly selected for that exercise, and saw that one of the other people in the group was the girl named Laura, who was now using the codename of “X-23.” She had connected with the X-Men in Dr. Doom’s mutant prison camp, and then had simply refused to separate herself from them when they went back home. So, after some preliminary checking, Professor Xavier had allowed her a probationary membership on the team. Her powers were as similar to Wolverine as her attitude was, but awkwardly placed in the body of a young girl. Havok was interested to see how she would do in this, her first group exercise. He also wanted to see how the Cuckoos were doing back together, after Doom’s mutant-ability nullifier forcefully separated their hive-mind.

“X-Men,” Angel barked, and they all looked to where he stood in the observation booth

at the top of the Danger Room, “Those of you who were in the last group exercise may not have felt like you got much of a workout. I like to think that this one will provide you with more of a challenge...”

Track And Field at the X-mansion

40 R Cuckoo #1 (5/5)
40 R Cuckoo #2 (5/5)
40 R Cuckoo #3 (5/5)
40 R Cuckoo #4 (5/5)
47 [0 ] AW 061 R Dazzler (5/5)
44 [0 ] Xp 71 E Gambit (6/6)
44 [0 ] MM39 V Havok (6/6)
50 [0 ] MM31 R Polaris (5/5)
26 [0 ] Xp 37 R Iceman (4/4)
35 MM030 X-23
40 [0 ] DR Storm (5/5)
52 [0 ] MM67 R Northstar

Defense Robots

1) E OMAC (7/7) A1 (83 pts)
w/ Lazarus Pit (20 pts)
2) V OMAC (8/8) A24 (109 pts)
w/ Lazarus Pit (20 pts)
3) E OMAC (7/7) X24 (83 pts)
w/ Lazarus Pit (20 pts)
4) V OMAC (8/8) X1 (109 pts)
w/ Lazarus Pit (20 pts)

Map: X-Mansion Track & Field

Setup: The defense robots have already been set up. The X-men can be placed in any of the normally marked starting zones of the player's choice, but each of the four starting zones must contain at least one character at the start of the game.

No object tokens are used this game. OMAC robots cannot leave the quadrant of the map they begin in.

Objective: The X-men are each trying to complete one circuit around the map and get back to their original starting zone, so remember who began the race in which starting zone.

While an X-man is in the same quadrant of the map as their starting zone, they cannot attack or be attacked. Once they have left their opening quadrant the can attack and be attacked and they must remain within 4 squares of the outer edge of the map. This forms the "track" they must follow. Everyone is running the track clockwise around the map.

Each character that has made it back to their starting zone by the end of the issue earns 1 IXP and 1 TXP and a presidential fitness award.

WakandaMan 02/16/2011 01:27

Love the scenario! Excellent work!

choonhui 02/16/2011 08:02

initiative roll 4,1

Track And Field at the X-mansion

Group 1
1) 40 [0] R Cuckoo #1 (5/5)
2) 40 [0] R Cuckoo #2 (5/5)
3) 40 [0] R Cuckoo #3 (5/5)
4) 47 [0 ] AW 061 R Dazzler (5/5)

Group 2
5) 26 [0 ] Xp 37 R Iceman (4/4)
6) 44 [0 ] Xp 71 E Gambit (6/6)
7) 44 [0 ] MM39 V Havok (6/6)
8) 50 [0 ] MM31 R Polaris (5/5)

Group 3
9) 40 [0] R Cuckoo #4 (5/5)
A) 40 [0 ] DR Storm (5/5)

Group 4
B) 35 [0] MM030 X-23
C) 52 [0 ] MM67 R Northstar

Defense Robots

1) E OMAC (7/7) A1 (83 pts)
w/ Lazarus Pit (20 pts)
2) V OMAC (8/8) A24 (109 pts)
w/ Lazarus Pit (20 pts)
3) E OMAC (7/7) X24 (83 pts)
w/ Lazarus Pit (20 pts)
4) V OMAC (8/8) X1 (109 pts)
w/ Lazarus Pit (20 pts)


set up see Map
http://www.ianparmenter.com/hcutils/...&fcp2=x-545y36

choonhui 02/16/2011 08:22

This reminds me of the heroclix olympic games..... cool

Group 1

mu009 R Cuckoo
Team: X-Men
Range: 6 :bolt:
Points: 40


aw061 R Dazzler
Team: No Affiliation
Range: 6 :bolt:
Points: 47
Keywords: Celebrity


Group 2

xp037 R Iceman
Team: X-Men
Range: 6 :bolt:
Points: 26


xp071 E Gambit
Team: X-Men
Range: 4 :bolt:
Points: 44


mm031 R Polaris
Team: X-Men
Range: 6 :bolt:
Points: 50


mm039 V Havok
Team: X-Men
Range: 8 :bolt:
Points: 44


Group 3

mu009 R Cuckoo
Team: X-Men
Range: 6 :bolt:
Points: 40



dr006 V Storm
Team: X-Men
Range: 8 :bolt:
Points: 40


Group 4

mm067 R Northstar
Team: Avengers
Range: 0 :bolt:
Points: 52


mu030 R X-23
Team: No Affiliation
Range: 0 :bolt:
Points: 35
Keywords: Mutant, Teen, Weapon X

eagletsi 02/16/2011 15:59

If no one else will run the robots, I'll take a shot at them.

Let me know,

RookieBatman 02/17/2011 13:40

:noid: Um, not that I'm desperate for attention or anything, but I'm pretty sure I wrote that intro. :nervous:

GarganisScorpion 02/17/2011 15:41

Sorry about that, I was working under the assumption that the player of each team was writing their own intros in Marvel. Fixed the mistake.

WakandaMan 02/17/2011 17:51

Quote:

Originally Posted by GarganisScorpion (Post 5334021)
Sorry about that, I was working under the assumption that the player of each team was writing their own intros in Marvel. Fixed the mistake.

In general you're right, only Uncanny X-men is the exception. RookieBatman writes the intros for both X-titles. :)

choonhui 02/18/2011 12:00

Many thanks for Rookie Batman effort....

I am not very good at spelling... and grammer. And Rookie writes very good stories...

RookieBatman 02/18/2011 14:35

Thanks! I'm glad you like them. I'm only sad I've had to cut down on the length, so I can get them out quicker. I love developing all the characters, the only problem is, once I start, it's hard to stop, so my intros just kind of run on. I had to impose limits on myself so I'd be able to finish them in reasonable lengths of time.

eagletsi 02/20/2011 11:05

Choon, your up! You go first!

choonhui 02/20/2011 11:35

OMcs look nasty esp the vet....

cd077 E OMAC
Team: Calculator
Range: 6 :bolt:
Points: 83
Keywords: Checkmate, Robot, Soldier
9
9
18
3
9
9
17
3
9
8
17
2
8
8
16
2
8
8
16
2
7
7
15
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO


cd078 V OMAC
Team: No Affiliation
Range: 6 :bolt:
Points: 109
Keywords: Checkmate, Robot, Soldier, Spy
8
10
17
3
8
9
16
3
7
9
16
2
7
8
16
2
7
8
15
2
6
7
14
2
7
7
14
1
8
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO

choonhui 02/20/2011 11:53

X-men moves to the starting line
 
Leadership roll 2

Group 1:
Cuckoo enhance move.
Cuckoo #1 to D14. Taxi #2 to C13, #3 to D 13

Group 2
5) 26 [0 ] Xp 37 R Iceman (4/4) to L3 Taxi HAvok to M3
8) 50 [0 ] MM31 R Polaris (5/5) > L4 Taxi Gambit to M4

Group 3
Cuckoo #4 to V 12
Storm to W 12

Group 1
1) 40 [0] R Cuckoo #1 (5/5) D14 @
2) 40 [0] R Cuckoo #2 (5/5) C13
3) 40 [0] R Cuckoo #3 (5/5) D13
4) 47 [0 ] AW 061 R Dazzler (5/5)

Group 2
5) 26 [0 ] Xp 37 R Iceman (4/4) L3 @
6) 44 [0 ] Xp 71 E Gambit (6/6) M4
7) 44 [0 ] MM39 V Havok (6/6) M3
8) 50 [0 ] MM31 R Polaris (5/5) L4 @

Group 3
9) 40 [0] R Cuckoo #4 (5/5) V12
A) 40 [0 ] DR Storm (5/5) W12

Group 4
B) 35 [0] MM030 X-23
C) 52 [0 ] MM67 R Northstar

Defense Robots

1) E OMAC (7/7) A1 (83 pts)
w/ Lazarus Pit (20 pts)
2) V OMAC (8/8) A24 (109 pts)
w/ Lazarus Pit (20 pts)
3) E OMAC (7/7) X24 (83 pts)
w/ Lazarus Pit (20 pts)
4) V OMAC (8/8) X1 (109 pts)
w/ Lazarus Pit (20 pts)

http://www.ianparmenter.com/hcutils/...8&u5=x-720y-86

eagletsi 02/20/2011 12:56

Robots Turn 1A:

According to the rules each starting area must have a character it appears the ones facing Robot #3 have none. let me know,

Target detected, is the loud echo coming from all of the Robot's around the course, each moves out preparing to engage. One fires a electric net which lands on Polaris sending shockwaves through her,
Another uses sonic beams to keep the Cuckoo from communicating with the others. Lastly, another fires a net on storm, causing her to feel the anixety of claustraphobia.


1) Robot #1 moves to F4
Free) Robot #1 outwits polaris ESD
2) Robot #2 moves to B19.
Free) Robot #2 outwits Cuckoo #3 Coordination
3) Robot #2 moves to S21
4) Robot #4 moves to U5
Free) outwits Storms RCE



Group 1
1) 40 [0] R Cuckoo #1 (5/5) D14 @
2) 40 [0] R Cuckoo #2 (5/5) C13
3) 40 [0] R Cuckoo #3 (5/5) (Coordination outwitted) D13 (
4) 47 [0 ] AW 061 R Dazzler (5/5)

Group 2
5) 26 [0 ] Xp 37 R Iceman (4/4) L3 @
6) 44 [0 ] Xp 71 E Gambit (6/6) M4
7) 44 [0 ] MM39 V Havok (6/6) M3
8) 50 [0 ] MM31 R Polaris (5/5) (ESD Outwitted) L4 @

Group 3
9) 40 [0] R Cuckoo #4 (5/5) V12
A) 40 [0 ] DR Storm (5/5) (RCE Outwitted) W12

Group 4
B) 35 [0] MM030 X-23
C) 52 [0 ] MM67 R Northstar

Defense Robots

1) E OMAC (7/7) F4 (83 pts) @
w/ Lazarus Pit (20 pts)
2) V OMAC (8/8) B19 (109 pts) @
w/ Lazarus Pit (20 pts)
3) E OMAC (7/7) S21 (83 pts) @
w/ Lazarus Pit (20 pts)
4) V OMAC (8/8) U5 (109 pts) @
w/ Lazarus Pit (20 pts)



Objective: The X-men are each trying to complete one circuit around the map and get back to their original starting zone, so remember who began the race in which starting zone.

While an X-man is in the same quadrant of the map as their starting zone, they cannot be attacked or be attacked. Once they have left their opening quadrant the can attack and be attacked and they must remain within 4 squares of the outer edge of the map. This forms the "track" they must follow. Everyone is running the track clockwise around the map.

Each character that has made it back to their starting zone by the end of the issue earns 1 IXP and 1 TXP and a presidential fitness award.



Map;

http://www.ianparmenter.com/hcutils/...8&u5=x-720y-86

choonhui 02/20/2011 21:07

Northstar and X-23 are facing Robert #3,
They are still at the starting area (Purple area).

However I do not have enough actions to move it to the starting line.
Will do so in turn 2.

I have moved as many charcters as I can to the start line in turn 1.


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