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Go Back   HeroClix Realms > HeroClix: General > News, Articles & Original Content > Article Series
Reload this Page Into The Wilde Keyword Craziness
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Old 02/25/2012, 02:04
    #16
GreenMan
Farewell, Bill.
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We've had a couple of games where we were told to come up with a new keyword and build a team around it.
A couple that I came up with were:

Bounty Hunter
Johnny Alpha
Wulf Sternhammer
Styx
Lobo
GateCrasher
Jonah Hex

Team Green Man
Swamp Thing
Groot
Floronic Man
Poison Ivy
Shaman
Wiccan
Man-Thing
Soxolas, you will be greatly missed, my friend.
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Old 02/25/2012, 09:56
    #17
thewildeman
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Quote : Originally Posted by Shield001 View Post
This seems like it could be a fun scenario.

I have some questions...



For theme teams normally you get them based on the point total.

For every 300 points (or fraction of) of the games build total you get 2 for named keyword and 1 for generic.


So for this double keyword scenario are you changing it or is it supposed to be "normal" ?


For the initiative roll do you get +2 for every figure on your team when using double keywords?

When you say ignore the figure requirement I assume you still need a minimum of two figures right?
It's not per figure it's just for the team build as a whole (+1 or +2).
I got it a bit confused on the prob, you get one extra per build level.
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Old 02/25/2012, 10:44
    #18
draggadon
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Well with these special rules and double keywords the winter guard from CA just got a whole lot better, all four of them share the same three keywords, Soldier, Winter Guard, and soviet super soldier.
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