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S8 g2 Black Marvels vs. The NYPD
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Old 03/06/2012, 16:18
    #31
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Since you must clear, we will proceed.

The Cops Turn 9b:

1) The SWAT Heavy Weapons trooper hands the guardsman a armor pentrating round. "Take 'em out!" Uses a power action via SHIELD team ability to increase gaurdsman's damage to 3.

2) The guardsman inserts it into his wrist-mounted launcher, points it at Lucy Lane and fires! 8 AV vs 16 DV, needs an 8. Roll is [1, 3], misses. The guardsman takes 1 click for the push.

3) The paramedic takes a moment to patch up the second SWAT Specialist's wounds. 7 AV vs 14 DV, needs a 7. Roll is [3, 6], succeeds! He heals his 1 damage and the paramedic gains 1 DFD.

The rest of the force clenches their jaws in anticipation (clears).
=======
Isis will PC the first attack she can see, that will do damage.
=======

Black Marvels

1) Osiris (5/6) 101 pts B3
[SA 3] [KO 1]
2) Isis (6/7) 94 pts P13 B6
[SA 2]
3) Lucy Lane (3/4) 75 pts C2 HO
[SA 3] [KO 2]
4) Calypso Ezili (0/4) 22 pts KOed!

Theme PC: 0/1
292 points


The NYPD

1) V Junkpile (0/8) 92 pts KOed
2) U Lt. Marcus Stone (0/5) 45 pts KOed!
3) R Guardsman (4/5) 32 pts F-8 @@
4) LE Roger Falcone (1/5) 26 pts F-4
5) Code: Blue Officer (0/4) 24 pts KOed!
6) LE Frank Gunzer (1/4) 20 pts E-5
7) R SWAT Heavy Weapons (4/4) 18 pts G-7 @
8) R SWAT Specialist (3/4) 17 pts C-7 (hindering)
9) R SWAT Specialist (4/4) 17 pts F-6
BA) R Paramedic (2/3) 8 pts G-6 @

Theme PC: 0/1
Total: 299 pts


SWAT Specialists [2 SA, 1 KO]
Roger Falcone [1 AST]
Guardsmen [1 AST]
Paramedic [1 DFD]


Objects
LO:
HO: Lucy

BFC: Poor Teamwork -- Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.

Map: Smalltown

http://www.ianparmenter.com/hcutils2...&u12=x271y-350
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Old 03/06/2012, 21:09
    #32
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Quote : Originally Posted by Kazzigum View Post
Junkpile had Impervious, not invulnerability when Isis pushed to attack. You need to roll that before the rest of the round can proceed. I'll roll it. Impervious roll is -- 4, fails. Okay, rest of the turn stands.
Good catch, and sorry about that.
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Old 03/06/2012, 21:43
    #33
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Turn 10A

1) Lucy Charges to E7 and attacks the Guardman with the HO. 10 vs 15. roll 6,4=10. SA Lucy for 3 +2HO -1tough = 4 and a KO

2) Isis attacks SWAT specialist, 9 vs 14. roll 2,6=8. SA for 3 and KO.

3) Osiris Charges to D5 and attacks Gunzer. 10 vs 12, roll 1,1=2 (I knew that was coming sometime!) PC with Isis. Reroll 4,4=8. SA and KO for Osiris. AST Isis.


=======
Isis will PC the first attack she can see, that will do damage.
=======

Black Marvels

1) Osiris (5/6) 101 pts D5 @
[SA 4] [KO 2]
2) Isis (6/7) 94 pts P13 B6 @
[SA 2] [KO 1] [AST 1]
3) Lucy Lane (3/4) 75 pts E7 @
[SA 4] [KO 3]
4) Calypso Ezili (0/4) 22 pts KOed!

Theme PC: 0/1
292 points


The NYPD

1) V Junkpile (0/8) 92 pts KOed
2) U Lt. Marcus Stone (0/5) 45 pts KOed!
3) R Guardsman (0/5) 32 pts KOed
4) LE Roger Falcone (1/5) 26 pts F-4
5) Code: Blue Officer (0/4) 24 pts KOed!
6) LE Frank Gunzer (0/4) 20 pts KOed
7) R SWAT Heavy Weapons (4/4) 18 pts G-7 @
8) R SWAT Specialist (0/4) 17 pts KOed
9) R SWAT Specialist (4/4) 17 pts F-6
BA) R Paramedic (2/3) 8 pts G-6 @

Theme PC: 0/1
Total: 299 pts


SWAT Specialists [2 SA, 1 KO]
Roger Falcone [1 AST]
Guardsmen [1 AST]
Paramedic [1 DFD]


Objects
LO:
HO:

BFC: Poor Teamwork -- Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.

Map: Smalltown

http://www.ianparmenter.com/hcutils2...&u12=x271y-350
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Old 03/07/2012, 00:54
    #34
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The Cops Turn 10b:

1) The SWAT Specialist falls back. Break away roll is -- 4, succeeds. He moves to F-3.

2) Roger Falcone abandons his men and flees to J-1.

Everyone else stands around in shock (clears).

=======
Isis will PC the first attack she can see, that will do damage.
=======

Black Marvels

1) Osiris (5/6) 101 pts D5 @
[SA 4] [KO 2]
2) Isis (6/7) 94 pts P13 B6 @
[SA 2] [KO 1] [AST 1]
3) Lucy Lane (3/4) 75 pts E7 @
[SA 4] [KO 3]
4) Calypso Ezili (0/4) 22 pts KOed!

Theme PC: 0/1
292 points


The NYPD

1) V Junkpile (0/8) 92 pts KOed
2) U Lt. Marcus Stone (0/5) 45 pts KOed!
3) R Guardsman (0/5) 32 pts KOed
4) LE Roger Falcone (1/5) 26 pts J-1 @
5) Code: Blue Officer (0/4) 24 pts KOed!
6) LE Frank Gunzer (0/4) 20 pts KOed
7) R SWAT Heavy Weapons (4/4) 18 pts G-7
8) R SWAT Specialist (0/4) 17 pts KOed
9) R SWAT Specialist (4/4) 17 pts F-3 @
BA) R Paramedic (2/3) 8 pts G-6

Theme PC: 0/1
Total: 299 pts


SWAT Specialists [2 SA, 1 KO]
Roger Falcone [1 AST]
Guardsmen [1 AST]
Paramedic [1 DFD]


Objects
LO:
HO:

BFC: Poor Teamwork -- Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.

Map: Smalltown

http://www.ianparmenter.com/hcutils2...&u12=x242y-436
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Old 03/07/2012, 08:03
    #35
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Turn 11A

Clear all

=======
Isis will PC the first attack she can see, that will do damage.
=======

Black Marvels

1) Osiris (5/6) 101 pts D5
[SA 4] [KO 2]
2) Isis (6/7) 94 pts P13 B6
[SA 2] [KO 1] [AST 1]
3) Lucy Lane (3/4) 75 pts E7
[SA 4] [KO 3]
4) Calypso Ezili (0/4) 22 pts KOed!

Theme PC: 0/1
292 points


The NYPD

1) V Junkpile (0/8) 92 pts KOed
2) U Lt. Marcus Stone (0/5) 45 pts KOed!
3) R Guardsman (0/5) 32 pts KOed
4) LE Roger Falcone (1/5) 26 pts J-1 @
5) Code: Blue Officer (0/4) 24 pts KOed!
6) LE Frank Gunzer (0/4) 20 pts KOed
7) R SWAT Heavy Weapons (4/4) 18 pts G-7
8) R SWAT Specialist (0/4) 17 pts KOed
9) R SWAT Specialist (4/4) 17 pts F-3 @
BA) R Paramedic (2/3) 8 pts G-6

Theme PC: 0/1
Total: 299 pts


SWAT Specialists [2 SA, 1 KO]
Roger Falcone [1 AST]
Guardsmen [1 AST]
Paramedic [1 DFD]


Objects
LO:
HO:

BFC: Poor Teamwork -- Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.

Map: Smalltown

http://www.ianparmenter.com/hcutils2...&u12=x242y-436
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Old 03/08/2012, 00:55
    #36
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The Cops Turn 11b:

1) The SWAT Specialist professionally lines up a shot on the villainess menacing his comrades. 8 AV vs 16 DV (Lucy), needs an 8. Roll is [3, 2], misses. He takes a click for the push.

2) The paramedic ducks the sniper shot whizzing by and takes the opportunity to run away. Break away roll is -- 5, succeeds. She runs to G-2.

3) The SWAT Heavy Weapons trooper follows her lead. Break away roll is -- 5, succeeds. He moves to E-2

Roger takes a breather (clears).

=======
Isis will PC the first attack she can see, that will do damage.
=======

Black Marvels

1) Osiris (5/6) 101 pts D5
[SA 4] [KO 2]
2) Isis (6/7) 94 pts P13 B6
[SA 2] [KO 1] [AST 1]
3) Lucy Lane (3/4) 75 pts E7
[SA 4] [KO 3]
4) Calypso Ezili (0/4) 22 pts KOed!

Theme PC: 0/1
292 points


The NYPD

1) V Junkpile (0/8) 92 pts KOed
2) U Lt. Marcus Stone (0/5) 45 pts KOed!
3) R Guardsman (0/5) 32 pts KOed
4) LE Roger Falcone (1/5) 26 pts J-1
5) Code: Blue Officer (0/4) 24 pts KOed!
6) LE Frank Gunzer (0/4) 20 pts KOed
7) R SWAT Heavy Weapons (4/4) 18 pts E-2 @
8) R SWAT Specialist (0/4) 17 pts KOed
9) R SWAT Specialist (3/4) 17 pts F-3 @@
BA) R Paramedic (2/3) 8 pts G-2 @

Theme PC: 0/1
Total: 299 pts


SWAT Specialists [2 SA, 1 KO]
Roger Falcone [1 AST]
Guardsmen [1 AST]
Paramedic [1 DFD]


Objects
LO:
HO:

BFC: Poor Teamwork -- Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.

Map: Smalltown

http://www.ianparmenter.com/hcutils2...&u12=x242y-436
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Old 03/08/2012, 06:03
    #37
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Turn 12A:

1) Isis Charges to F4, attacking SWAT. 9 vs 14. roll 4,3=7 for the KO

2) Osiris charges to G3 and attacks the Paramedic. 10 vs 12. roll 5,4=9. for the KO

3) Lucy charges to F3 and attacks SWAT 10 vs 14. roll 2,6=8. Hits for 3 -1toughness. =2


=======
Isis will not PC any rolls.
=======

Black Marvels

1) Osiris (5/6) 101 pts G3 @
[SA 5] [KO 3]
2) Isis (6/7) 94 pts P13 F4 @
[SA 3] [KO 2] [AST 1]
3) Lucy Lane (3/4) 75 pts F3 @
[SA 5] [KO 3]
4) Calypso Ezili (0/4) 22 pts KOed!

Theme PC: 0/1
292 points


The NYPD

1) V Junkpile (0/8) 92 pts KOed
2) U Lt. Marcus Stone (0/5) 45 pts KOed!
3) R Guardsman (0/5) 32 pts KOed
4) LE Roger Falcone (1/5) 26 pts J-1
5) Code: Blue Officer (0/4) 24 pts KOed!
6) LE Frank Gunzer (0/4) 20 pts KOed
7) R SWAT Heavy Weapons (2/4) 18 pts E-2 @
8) R SWAT Specialist (0/4) 17 pts KOed
9) R SWAT Specialist (0/4) 17 pts KOed
BA) R Paramedic (0/3) 8 pts KOed

Theme PC: 0/1
Total: 299 pts


SWAT Specialists [2 SA, 1 KO]
Roger Falcone [1 AST]
Guardsmen [1 AST]
Paramedic [1 DFD]


Objects
LO:
HO:

BFC: Poor Teamwork -- Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.

Map: Smalltown

http://www.ianparmenter.com/hcutils2...&u12=x241y-410
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Old 03/08/2012, 17:13
    #38
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The Cops Turn 12b:

1) Roger keeps fleeing to N-1.

2) The SWAT Heavy Weapons trooper also attempts to flee. Break away roll is --3, fails. He takes a click for the push.

=======================================================
Black Marvels

1) Osiris (5/6) 101 pts G3 @
[SA 5] [KO 3]
2) Isis (6/7) 94 pts P13 F4 @
[SA 3] [KO 2] [AST 1]
3) Lucy Lane (3/4) 75 pts F3 @
[SA 5] [KO 3]
4) Calypso Ezili (0/4) 22 pts KOed!

Theme PC: 0/1
292 points


The NYPD

1) V Junkpile (0/8) 92 pts KOed
2) U Lt. Marcus Stone (0/5) 45 pts KOed!
3) R Guardsman (0/5) 32 pts KOed
4) LE Roger Falcone (1/5) 26 pts N-1 @
5) Code: Blue Officer (0/4) 24 pts KOed!
6) LE Frank Gunzer (0/4) 20 pts KOed
7) R SWAT Heavy Weapons (1/4) 18 pts E-2 @@
8) R SWAT Specialist (0/4) 17 pts KOed
9) R SWAT Specialist (0/4) 17 pts KOed
BA) R Paramedic (0/3) 8 pts KOed

Theme PC: 0/1
Total: 299 pts


SWAT Specialists [2 SA, 1 KO]
Roger Falcone [1 AST]
Guardsmen [1 AST]
Paramedic [1 DFD]


Objects
LO:
HO:

BFC: Poor Teamwork -- Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.

Map: Smalltown

http://www.ianparmenter.com/hcutils2...&u12=x241y-410
Amazing Spider-Man -- Thanks WizKids

Check out my Customs http://www.hcrealms.com/forum/album.php?u=18326
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Old 03/08/2012, 18:56
    #39
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Turn 13A:

1) Lucy attacks SWAT, 10 vs 12, roll 5,5=10. SA Lucy for the KO. push Lucy.

2) Isis TK Osiris to M3, push Isis.

3) BLACK ADAM! Osiris calls down the lightning on Falcone. 10 vs 11, roll 2,5=7. SA for the KO. AST to Isis.

=======================================================
Black Marvels

1) Osiris (4/6) 101 pts G3 @@
[SA 6] [KO 4]
2) Isis (5/7) 94 pts P13 F4 @@
[SA 3] [KO 2] [AST 2]
3) Lucy Lane (2/4) 75 pts F3 @@
[SA 6] [KO 4]
4) Calypso Ezili (0/4) 22 pts KOed!

Theme PC: 0/1
292 points


The NYPD

1) V Junkpile (0/8) 92 pts KOed
2) U Lt. Marcus Stone (0/5) 45 pts KOed!
3) R Guardsman (0/5) 32 pts KOed
4) LE Roger Falcone (0/5) 26 pts KO
5) Code: Blue Officer (0/4) 24 pts KOed!
6) LE Frank Gunzer (0/4) 20 pts KOed
7) R SWAT Heavy Weapons (0/4) 18 pts KO
8) R SWAT Specialist (0/4) 17 pts KOed
9) R SWAT Specialist (0/4) 17 pts KOed
BA) R Paramedic (0/3) 8 pts KOed

Theme PC: 0/1
Total: 299 pts


SWAT Specialists [2 SA, 1 KO]
Roger Falcone [1 AST]
Guardsmen [1 AST]
Paramedic [1 DFD]


Objects
LO:
HO:

BFC: Poor Teamwork -- Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.

Map: Smalltown

http://www.ianparmenter.com/hcutils2...&u12=x241y-410
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Old 03/08/2012, 18:58
    #40
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Thanks for the game and for being a good sport. I know this didn't go quite the way you would have liked, the dice were very lopsided in my favor.
Good luck for the rest of the season!
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Old 03/08/2012, 19:02
    #41
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Black Marvels before:

TopDog's Black Marvel Family (40RP)

C: R Osiris 101 pts
SA [6] KO [2] AST [0] DFD [0]
C: R Isis 94 pts
SA [1] KO [0] AST [3] DFD [0]
1: R Lucy Lane, Superwoman 75 pts
SA [3] KO [2] AST [0] DFD [0]
2: E Dr. Alchemy 62 pts
SA [0] KO [0] AST [0] DFD [0]
T: R Calypso 29 pts
SA [1] KO [1] AST [1] DFD [1]
3: U Zoom 130 pts
SA [0] KO [0] AST [0] DFD [0]
3: E Lyssa Drak 72 pts
SA [0] KO [0] AST [0] DFD [0]
4: R Harley Quinn (HT) 27 pts
SA [0] KO [0] AST [0] DFD [0]
Team Feat: Unstoppable 5

Black Marvels After:

TopDog's Black Marvel Family (45RP)

C: R Osiris 101 pts
SA [12] KO [6] AST [0] DFD [0]
C: R Isis 94 pts
SA [4] KO [2] AST [5] DFD [0]
1: R Lucy Lane, Superwoman 75 pts
SA [9] KO [6] AST [0] DFD [0]
2: E Dr. Alchemy 62 pts
SA [0] KO [0] AST [0] DFD [0]
T: R Calypso 29 pts
SA [1] KO [1] AST [1] DFD [1]
3: U Zoom 130 pts
SA [0] KO [0] AST [0] DFD [0]
3: E Lyssa Drak 72 pts
SA [0] KO [0] AST [0] DFD [0]
4: R Harley Quinn (HT) 27 pts
SA [0] KO [0] AST [0] DFD [0]
Team Feat: Unstoppable 5

Use 12 SA for Osiris to upgrade to EXP
Use 6 KO for Lucy to upgrade to EXP


Black Marvels Final

TopDog's Black Marvel Family (45RP)

C: E Osiris 127 pts
SA [0] KO [6] AST [0] DFD [0]
C: R Isis 94 pts
SA [4] KO [2] AST [5] DFD [0]
1: E Lucy Lane, Superwoman 110 pts
SA [9] KO [0] AST [0] DFD [0]
2: E Dr. Alchemy 62 pts
SA [0] KO [0] AST [0] DFD [0]
T: R Calypso 29 pts
SA [1] KO [1] AST [1] DFD [1]
3: U Zoom 130 pts
SA [0] KO [0] AST [0] DFD [0]
3: E Lyssa Drak 72 pts
SA [0] KO [0] AST [0] DFD [0]
4: R Harley Quinn (HT) 27 pts
SA [0] KO [0] AST [0] DFD [0]
Team Feat: Unstoppable 5

Upgrades used 2/12
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Old 03/09/2012, 11:18
    #42
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Yeah, seems like the only thing we were able to do this game was break away. Eh.


Okay, for this game, our stats were:

SWAT Specialists [2 SA, 1 KO]
Roger Falcone [1 AST]
Guardsmen [1 AST]
Paramedic [1 DFD]


Which puts us for the season:

NYPD

Code: Blue Officers [2 SA]
Frank Gunzer [1 SA]
Lt. Marcus Stone [2 SA, 2 AST]
Guardsmen [1 SA, 1 AST]
SWAT Heavy Weapons [1 SA, 1 KO]
SWAT Specialists [3 SA, 1 KO]
Paramedics [2 SA]
Roger Falcone [1 AST]



Note that I changed all the paramedics' stats to SAs after looking up what a Support roll is -- first time I ever used them in the league.
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Old 03/15/2012, 10:34
    #43
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The screen replaying the battle turns to static, then turns off. The lights in the room come up, revealing that uncanniest of team known as The X-Men. Their faces all hold looks of seriousness. Even Jubilee isn't cracking any jokes.

"Prep the Blackbird," Cyclops orders, "I want a strike team in the air in three minutes. I don't know who these people are... but they need to be stopped. And we're the ones to do it."

Next Issue: Mystic vs Mutant! The X-Men vs The Black Marvel Family! Worlds Will Collide!
Official Fantasy HeroClix League, Season Nine: X-Men Blue & Gold
Fantasy League Elite, Season... whatever...: United Federation of Planets
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