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While we are getting the umpteenth version of Superman, Batman and some color or other of Lantern, there are still oh so many more or less popular characters out there that are still waiting impatiently for their Heroclix debut.
Today I will be talking about a villain who's main interest in humans is as prey-- The Shark!!
" I am evolution at its utmost, meat! I am the survival of the fittest in every truth! I have the mind to mold reality to my will -- with all the instincts of a perfect carnivore! Now -- I feed!!" --The Shark
The Shark was an ordinary Tiger Shark who was evolved by radiation into a life form 1,000,000 years advanced past that of normal man. Now possessing great telepathic and telekinetic powers, the Shark still retained his hunter's instinct and desire. He sought out worthy prey, and found Green Lantern. They fought several times over the years, but the character (or a worthy proxy) has never made it onto the tabletop. The quote above captures what I really love about the character-- he's got tremendous, advanced powers, but all that predator rage and cunning as well.
Why clix him? Mostly because Clix can always use more villains, always use more Green Lantern villains, and can use more Green Lantern villains who aren't affiliated with one of the other Lantern Corps. (Nothing against them, but they are well-represented in Clix.) Also, he's a terrific looking character that would look great in Clix. He also has an interesting combination of TK and other Psychic powers along with his innate fear-causing aura that would make for a dial unlike any we've seen in Clix.
Who would he play with? Other Green Lantern foes, potentially, although he's always been a loner.
He'd fit with any number of Psychic teams or Animal teams.
And he'd give range and TK to the various All Shark teams I've seen played, who are all Close Combat Clix so far.
Likely keywords: Coast City, Psychic, Animal
What would his dial look like?
Shark is a fearsome physical presence, but even moreso a very powerful psychic/telekinetic.
For special powers, the fear he causes in proximity comes to mind. Perhaps after damaging a character, he can place them a few squares away as they flee in terror. Or, some automatic drop of opponents' Attack Values when in proximity.
What would your Shark dial look like? Share it here!
And then join me in two weeks when I showcase another Unclixed DC character-- an unlikely and highly unpredictable heroine!
Yeah, that version of Shark like in the last photo there,
that was a SCARY character. I remember reading a few issues from that time frame (Green Lantern), and Shark was NO joke! Yikes!
Batman & Robin will never die!
"But when I think about Jason...and what I would endure to have him back..."
-Bruce Wayne, Superman/Batman # 12, Sept. 2004 Yahoo Customs Group: cmgg2006 · Custom Miniatures Gaming Gallery Superman is killing himself tonight, Hollywise, Hollywise...
#022 Veteran The Shark
Team: No Affiliation
Range: 4
Points: 110
Keywords: Animal, Atlantis, Coast City, Injustice Gang, Monster, Psychic
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Generate Terror: The Shark may use but does not possess the Hypertime Team Ability Flying Fish: The Shark can use Charge. The Shark posseses the Flight Symbol and the Carry Ability Mental Matter Control: The Shark can use Barrier and Telekinesis Murderous Mind: The Shark can use Penetrating/Psychic Blast
Probably slightly overpowered, but that's just the way I tend to design dials.
My first Green Lantern comic ever featured this guy and he scared the fish feces out of me.
#031 Experienced The Shark
Team: No Affiliation
Range: 0
Points: 135
Keywords: Animal, Psychic
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Deep Diver: When occupying water terrain the Shark can use Charge and Plasticity and ignores characters that do not possess the or for movement purposes. Lines of fire drawn to the Shark are halved when the Shark occupies water terrain. Instill Fear: Opposing characters of less than 200 points that are within 4 squares of the Shark cannot use Willpower or Indomitable unless they also have the Robot keyword. The Psionic Evolution of Fear!: The Shark can use Telekinesis and Psychic Blast as if he had a range of 5. When the Shark uses Psychic Blast, if his attack total is at least 4 greater than his target's defense value, give the target an action token in addition to the normal effects.
Last edited by anonym0use; 03/25/2012 at 03:49.
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Wow! This is a character that I never knew existed; but now I wish it was in the next DC set!
I could even see him having combat reflexes while in water terrain. Furthermore, due to his mental abilities, I could see some shape change on his dial. Or maybe due to my lack of knowledge of the character and his abilities these powers might not be right at all. Regardless, I'd love to have him in a future DC set.
WizKids needs to start listening to the players and start making more un-clixed characters like Sleepwalker and Jimmy Olsen.
I'd like to see him clixed. Did Aquaman ever tangle with this guy? I know they let him and King Shark kill Neptune Perkins. (Which I thought was turkey move. Neptune Perkins was a cool character.)
I want these clixed: Doc Savage, Fu Manchu, Tarzan, The Shadow, The Green Hornet & Kato, Conan, Solomon Kane, The Phantom, King Kong, Killraven, Black Orchid, Manhunter (Paul Kirk), Xemnu the Titan, unclixed Kirby Fourth World characters, and Lilith, Daughter Of Dracula.
I only vaguely remember this character, but I agree he would be an interesting one to see clixed.
The Shark
Team: No Affiliation
Range: 5
Keywords: Animal, Atlantis, Psychic
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Shark's Prey: Shark can use the dolphin symbol. At the beginning of the game, choose an opposing character. The Shark modifies his attack and damage values by +1 when attacking that character. Instill Fear: At the end of your turn, roll a D6. On a roll of 5 or 6, opposing characters within 4 squares and line of sight to the Shark that cannot use Willpower or Indominatable can only be given move actions to move away from the Shark on their next turn. Telekinetic Deflection: The Shark can use Energy Shield Deflection and Toughness Mold Reality to My Will: The Shark may use Barrier or may be given a power action to destroy up to 4 hindering terrain markers, blocking terrain markers, and debris markers within range and line of fire.
Rarely do I see you guys give your interpretation of what a clixs dial should be without having 3 Special Powers with a Trait and 11 and above attack , 18 defenses and 3 damage with 8 clicks of life lol
It seems every clix for you guys should be built that way or its no good.
Rarely do I see you guys give your interpretation of what a clixs dial should be without having 3 Special Powers with a Trait and 11 and above attack , 18 defenses and 3 damage with 8 clicks of life lol
It seems every clix for you guys should be built that way or its no good.
I don't usually make my own dials...
But when I do, they're reasonable.
For these threads, I specifically don't so that people can feel free to make their own.