First Cyborg Superman, now this guy. My Wonder Twins will never get dusty again.
And shepherds we shall be, for Thee, my Lord, for Thee. Power hath descended forth from Thy hand. That our feet may swiftly carry out Thy command. So we shall flow a river forth to Thee, and teeming with souls shall it ever be. In nomine Patri. Et Fili. Spiritus Sancti
Well, now that GG # 038 is The Thing and not Namor as Hulkmariner's card suggests, does that mean that there's only one single "Revert" option? Or has anything been said in terms of corrections?
In a moment, it will be time to execute Rock Concert Movement Number Three: The Up-And-Down Jumping Motion. Here are your instructions:
Step 1: Bend your knees, and then jump into the air.
Step 2: Let gravity bring you back down, and upon landing,
Exceptional values for 115 points on his starting click. Quite possibly the best chase Hulked out hero of the bunch simply for his sheer utility. 11 attack Capable of 6-7 damage via SS, 18 defense with Impervious, and an awesome way to completely shut down the likes of Ziran, Mastermold and the big Galactus, you bet this Hulked out hero will be on a lot more teams once Galactic Guardians hits. The new colossal figures from G.G. will learn to fear this guy. Hulkmariner completely shuts down multi-attack and can even trap colossal figures on maps. brutal!
Dragon Quest VIII
The Shins- Chutes to Narrow
Yo La Tengo- And then nothing turned itself inside out.
The Faint- Wet from birth
I have played him several times, and always rated him a solid 4. The ability to make an object magically appear and hit someone in the face with it (or let Magneto have it) is awesome. Fun to play him with SM Aquaman and flood the world, especially in a multiplayer game where there aren't a lot of fliers or other swimmers. And finally, I have to give this guy a solid 5 now that the Namors are out. I have found that makes his end dial much better. Too bad he can't turn into the old SI Namor.
Only has one trick, but it's a doosy with all the new colossals. I perplexed up his attack 3 and Ziran the Tester's defense by 3, TK'ed him in there and charged and hit Ziran by rolling a 9. Enough to give Ziran Earthbound, and severely hamper him and protect the rest of my team for several turns. Not much use after that, and didn't really do any damage, but his value is completely tied to him taking down colossals imo, so his playability takes a small hit, though the point cost is reasonable.