• RealmsRadio.com
  • HeroClix
  • MechWarrior
  • Mage Knight
  • Vs.System
  • World of Warcraft
  • Yu-Gi-Oh!
  • Monsterpocalypse
  • GridReality Maps
  • CCGDB
  • NetDeck.com
  •  
  • Home
  • Forums
  • Units
  • iTrader
  • Albums
  • Groups
  • Blogs
  •  
Go Back   HeroClix Realms > HeroClix: General > HeroClix Rules Discussion
Reload this Page Breaking away with Charge and Running Shot
Register All AlbumsBlogs FAQ Members List Calendar Mark Forums Read

Notices
You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.

Reply
Page 8 of 8 « First < 4567 8
 
Thread Tools
Old 04/16/2012, 22:00
    #106
vlad3theimpaler
Join me...for dinner.
vlad3theimpaler's Avatar

Offline
Online Status:
Feb 2007
Join Date:
14,676
Posts:
11 (100%)
iTrader:
Quote : Originally Posted by wonderouswonders View Post
So the actual break away part doesn't take an action if it succeeds but you get an action token for making the action to move to a different space.

(Sorry if I am not quite understanding it.)

I posted before the thread updated. Thank you for making that clear.
Breaking away is always part of another action, never it's own action. Whether you receive a token depends on if the type of action you were given was free or non-free.
Quote : Originally Posted by Haven13 View Post
I want your Man-Thing!!
Haves and Wants Reply With Quote
vlad3theimpaler
View Public Profile
Find More Posts by vlad3theimpaler
Old 04/16/2012, 22:14
    #107
kenzilla
Member
Offline
Online Status:
Aug 2011
Join Date:
103
Posts:
0 (0%)
iTrader:
This question came up locally recently, and it relates to charge and breaking away. Say I declare a charge and fail to break away. Obviously, I go nowhere and my action"resolves" immediately. Under the definition of "resolve" in the glossary, it includes taking any free actions allowed by the action. Can I swing at whomever I failed to break away from, or am I just done? Consensus says I'm just done, but I'm wondering how, if resolving includes taking free actions, it gets around that. If it said my action "ends" immediately I would totally get that, but it doesn't. Thanks.
Haves and Wants Reply With Quote
kenzilla
View Public Profile
Find More Posts by kenzilla
Old 04/16/2012, 22:58
    #108
Harpua
Still have a bunch
Harpua's Avatar
Online
Online Status:
Oct 2006
Join Date:
17,911
Posts:
63 (100%)
iTrader:
Quote : Originally Posted by kenzilla View Post
This question came up locally recently, and it relates to charge and breaking away. Say I declare a charge and fail to break away. Obviously, I go nowhere and my action"resolves" immediately. Under the definition of "resolve" in the glossary, it includes taking any free actions allowed by the action. Can I swing at whomever I failed to break away from, or am I just done? Consensus says I'm just done, but I'm wondering how, if resolving includes taking free actions, it gets around that. If it said my action "ends" immediately I would totally get that, but it doesn't. Thanks.
It ends immediately with no attack.

No movement ever happens, so nothing that happens during or after the movement can ever happen.
Keywords sorted by keywords
Have CPOC #840? contact me.
These dice rock!
My venue: New Dimension Comics in Butler, PA
My trades - New 06/05/13
Haves and Wants Reply With Quote
Harpua
View Public Profile
Find More Posts by Harpua
Old 04/17/2012, 03:45
    #109
VanisherPunisher
Vanishing and Punishing
VanisherPunisher's Avatar
Offline
Online Status:
Jul 2009
Join Date:
3,495
Posts:
0 (0%)
iTrader:
Quote : Originally Posted by Harpua View Post
It ends immediately with no attack.

No movement ever happens, so nothing that happens during or after the movement can ever happen.
After that post by Kenzilla I checked the rulebook to see what he was talking about and realized that there is an ambiguity in the wording.
2011 rulebook page 8: Breaking away
To break away, roll a d6. On a result of 3 or
less, that character fails to break away and can’t
move; resolve the action immediately, including
assigning that character any action tokens
for that action.

2011 rulebook page 7: Giving actions to characters
You must completely resolve one action before you begin the next action. Resolving an action includes resolving any free actions or game effects that action allows followed by applying action tokens and then pushing damage to each character that received a second action token during that action.
So, failing a break away roll means that we need to resolve that action and resolving that action means resolving the nested free action. With this reading a failed break away roll should allow a charging character to still make his free action.

Because of how break away used to be worded ("action is over") everyone who has been playing longer knows how it actually works and your clarification above makes it an actual rule, but maybe this should be noted as something that should be changed for the next rulebook.
How the Amazing Duo of Vanisher & Punisher Came Into Being
Haves and Wants Reply With Quote
VanisherPunisher
View Public Profile
Find More Posts by VanisherPunisher
Reply
Page 8 of 8 « First < 4567 8

Bookmarks
  • Digg
  • del.icio.us
  • StumbleUpon
  • Google
  • Facebook
  • Furl
  • Technorati
  • Yahoo!

« Previous Thread | Next Thread »
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

ClixCast
Archive | iTunes
Powered by vBadvanced CMPS v3.0.1
All times are GMT -4. The time now is 02:04.
Contact Us - HCRealms: The Premier HeroClix Gaming Community - Archive - Privacy Statement - Terms of Service - Top
Copyright ©2000 - 2011, RealmWorx, LLC - All Rights Reserved.
Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.