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So the actual break away part doesn't take an action if it succeeds but you get an action token for making the action to move to a different space.
(Sorry if I am not quite understanding it.)
I posted before the thread updated. Thank you for making that clear.
Breaking away is always part of another action, never it's own action. Whether you receive a token depends on if the type of action you were given was free or non-free.
This question came up locally recently, and it relates to charge and breaking away. Say I declare a charge and fail to break away. Obviously, I go nowhere and my action"resolves" immediately. Under the definition of "resolve" in the glossary, it includes taking any free actions allowed by the action. Can I swing at whomever I failed to break away from, or am I just done? Consensus says I'm just done, but I'm wondering how, if resolving includes taking free actions, it gets around that. If it said my action "ends" immediately I would totally get that, but it doesn't. Thanks.
This question came up locally recently, and it relates to charge and breaking away. Say I declare a charge and fail to break away. Obviously, I go nowhere and my action"resolves" immediately. Under the definition of "resolve" in the glossary, it includes taking any free actions allowed by the action. Can I swing at whomever I failed to break away from, or am I just done? Consensus says I'm just done, but I'm wondering how, if resolving includes taking free actions, it gets around that. If it said my action "ends" immediately I would totally get that, but it doesn't. Thanks.
It ends immediately with no attack.
No movement ever happens, so nothing that happens during or after the movement can ever happen.
No movement ever happens, so nothing that happens during or after the movement can ever happen.
After that post by Kenzilla I checked the rulebook to see what he was talking about and realized that there is an ambiguity in the wording.
2011 rulebook page 8: Breaking away
To break away, roll a d6. On a result of 3 or
less, that character fails to break away and can’t
move; resolve the action immediately, including
assigning that character any action tokens
for that action.
2011 rulebook page 7: Giving actions to characters
You must completely resolve one action before you begin the next action. Resolving an action includes resolving any free actions or game effects that action allows followed by applying action tokens and then pushing damage to each character that received a second action token during that action.
So, failing a break away roll means that we need to resolve that action and resolving that action means resolving the nested free action. With this reading a failed break away roll should allow a charging character to still make his free action.
Because of how break away used to be worded ("action is over") everyone who has been playing longer knows how it actually works and your clarification above makes it an actual rule, but maybe this should be noted as something that should be changed for the next rulebook.