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From power rings to radioactive rocks, explosives to magical artifacts, every hero and villain has some equipment they just can't live without. And when you need to decide which of these weapons you need on your Heroclix team, it can be a pretty tough decision. I'm here to help.
Greetings, my fellow Clixers! Today we head to the Marvel Universe to cover an object that will be making waves in movie theaters in a few weeks. Give it up for the Cosmic Cube!
ggS102 Cosmic Cube
Relic 4-6.
Character can use Perplex and Probability Control. Each time a character uses one of these powers, after actions resolve, roll a d6 that can't be rerolled. On a roll of 1-2, place the Cosmic Cube in the square that character occupies. (This special object is Immobile and can't be destroyed. Once per game per character, give a character occupying this square a power action and roll a d6 that can't be rerolled. On a result of 4-6, place this object on that character's card. That character can use Perplex and Probability Control. When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.)
12 Points
Availability: At the time of this article’s posting, the Cosmic Cube is available in the Galactic Guardians prize kit.
The Cosmic Cube is a powerful artifact that grants its owner near-limitless power. Like the rest of the Relics in Heroclix, these “all-powerful” items are limited in scope in order to prevent them from becoming ungodly pieces sought after by everyone and their mothers. This one ties in to the Avengers movie landing in theaters in a few weeks, so I thought I would review (or would it be preview?) it now.
The Cube is the easiest of the Relics to pick up at this time, with any roll of a 4 or higher letting you grab the Cube. It also has a cleaned-up version of the Relic rules written on it, which is great for new players that might happen to win it. This is also the easiest Relic to lose control of; while it doesn’t damage you like the One Ring, this item also has double the threat range to drop as the One Ring, which is the only other Relic to possibly drop at this time.
As for the abilities is grants, both powers have been used before to represent the Cosmic Cube on AV032 Red Skull, who also has Outwit tacked onto that power, as well as the chance at taking a point of damage any time one of those powers is used. Being able to use both Perplex and Probability Control on the same turn can be pretty powerful, though not being able to reroll the roll that might cause your evil genius to drop this object is a bit of a bummer. At least the Cosmic Cube gives you a chance to use its powers before possibly losing it forever. If you can keep the Cosmic Cube on a character for a while, the benefits can really pay off. Just hope you don’t lose it close to your opponent; there’s a good chance that they can pick it up just as easily as you can.
In Action
Just like the One Ring, this item isn’t for the swarm team. Fortunately, it’s easier to pick up, meaning that you can run it with less characters and still have a good chance of picking it up. Any team will want this object, since Perplex and Probability Control are always good to have around. For theme purposes, you can have Red Skull or Thanos grab this object and go to town with modifiers and rerolls galore. Still, it doesn’t really matter who has the object, as long as he/she’s on your side
Final Assessment
This object is definitely worth the risks inherent with running a Relic. Perplex makes all your rolls easier if you want it to, and Probability Control gives you an extra chance to make those rolls count. It’s worth considering, once the object officially releases.
That’s all for this article; come back next time when we stay in the Marvel Universe to look in on the object that keeps a great sibling rivalry so interesting. Until then, happy Clixin’!
Interesting writeup. As far as using the cube's Perplex, when is it that that action resolves?
For instance, if Red Skull uses it to Perplex up his own attack, does he then roll to drop the cube (and in dropping it, lose Perplex?), or does the action resolve after he uses whichever value he modified?
"Because I am Doom. Destroyer of worlds. What gods dare stand against me?"
Interesting writeup. As far as using the cube's Perplex, when is it that that action resolves?
For instance, if Red Skull uses it to Perplex up his own attack, does he then roll to drop the cube (and in dropping it, lose Perplex?), or does the action resolve after he uses whichever value he modified?
You cannot Perplex in the middle of an attack. If you've declared an attack you can no longer Perplex. If you choose to Perplex you roll for the cube once the Perplex has resolved (prior to your next action even if that action is an attack). So yes you can pick it up Perplex your attack and then instantly drop the cube prior to ever truly getting a benefit from that roll.
The reason that it is worded the way that it is, is do to the fact that Probability Control is not an action. If it were not worded in this way then you would never roll when using Probability Control.
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Quote : Originally Posted by Noah Towns
All poster's before me can now smack your foreheads for being outwitted by Dragon.
Can't wait to try out the cube! The One Ring is such a bummer since it hurts you when you drop it and it's the exact same point value as the Gauntlet with a gem. But this is an item I can see myself using!
This is a horrible relic - I can't see anyone putting this on a team unless they are just looking to have fun - and even that fun is limited.
You get 1 chance to pick the item up and then every time you use the powers it grants you have a chance to drop it permanently (for that character).
If you use Perplex, after the modifier is put in place you roll for the use of that power. You could wind up dropping the relic before being given an action to use the modified value. Not worth it there.
If you use PC, after the PC resolves you roll for the power. You get the benefit of PC and you then check to see if you drop the relic.
Long short of this is if you hold the item, you're guaranteed at least 1 use of PC but no guarantee of perplex. It's just too limited for my taste.
Thematically though - I think it would be great if they made this where if you used both powers in a round - you then had to roll. Or you could use the powers granted up to 3 times in a round and on the 2nd and 3rd activation, you then had to roll; this could give figures a perplex similar to Doc Ocks'. Just a thought since, y'know - it's the friggen cosmic cube, not a rubic's cube!
The reason that it is worded the way that it is, is do to the fact that Probability Control is not an action. If it were not worded in this way then you would never roll when using Probability Control.
I disagree.
Quote : Originally Posted by Cosmic Cube
Each time a character uses one of these powers, after actions resolve, roll a d6 that can't be rerolled.
When you use Probability Control, you would have to roll the d6 AFTER the actions resolved that Probability Control was used in. The only difference between using the Cosmic Cube for Perplex and PC is that you at least still gain the benefit of using PC if you drop it at the end, unlike Perplex which is lost if the item is dropped.
It seem like a great relic for friendly games. I would use it as part of senario and put it in the middle of the map and not make anyone pay for it. Then again, I'm in favor of event dails, the old senario cards and the like.
so if im understanding this, if I had spiderman with the cube and decided to buff up say my attk or dmg for an attck im about to do, i have to roll the the cube before the attack is made? I always assumed when it said after actions resolve, it meant after the (attk for ex) action i wanted to use the perplex for resolved. still like it, just got a little weak for me.