The impact a map can have on a game is often overlooked. A good strategy incorporates a tactically-sound map choice. But when it comes to locale, sometimes it's hard to see the forest for the trees. We're here to help you make smart decisions when it comes to Heroclix real estate. Official Titles: Space Racetrack Dimensions: 24" x 36" (16x24 squares) Set:Infinity Gauntlet tournament series Map on Reverse: Collector's Ship Status: Active as of May 1st
Another month is drawing to a close, and another Infinity Gauntlet event is just around the corner. Of course, that means we've got another map to consider. The recommended format for Month 5 is constructed, so while you're working on your teams consider where you'll be fighting. The Space Racetrack is not for everyone.
The natural inclination when moving into battle is to rush down the center of the map. This makes a lot of sense: it gives you exits on both sides, and is usually where the map's design is primarily focused. However, when you're at the track, the middle of the map presents a lot of challenges. One, the excessive amount of Blocking terrain can make lines of fire impossible. Two, the layout of Blocking and Hindering forces grounded figures to maneuver to make any progress. And three, there are special terrain rules:
Orange squares are Low Gravity Squares. Characters occupying Low Gravity Squares may move per standard movement rules. When a character occupying an Orange Square is hit by an attack, they are knocked back equal to the damage taken.
A lot of those knockback paths will slam you into Blocking terrain for extra damage.
The result of this inhospitable central area is that a lot of figures will be forced to stay on track. I foresee a lot of players dividing their forces into two groups and heading out in both directions around the track. This is a map where speed actually WILL matter, because it's the most reliable way to reinforce a weak side that may need backup.
Expect to see a dirty trick with object placement here. With the track being only 3 squares wide, an opportunistic player might place all 3 objects across the track to make a 'hurdle' for you. In some places, it might take a major detour to get a ground-pounding figure around this line of Hindering. Of course, with Galactic Guardians being all the rage this month, there should be plenty of flight to get around this.
With this being a constructed event, I don't want to go much further into recommendations for teams on this map, and you won't see a rating either. Still, this should be enough of a primer to keep you from being blindsided by the map. Good luck to you all, and until next time, enjoy the scenery!