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Old 04/26/2012, 23:56
    #16
WestCoastAvengers
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I can't wait to try this map.
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Old 04/27/2012, 10:30
    #17
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Quote : Originally Posted by FFFAN View Post
I suggest Galactus and your favorite herald, maybe with the Gauntlet mixed in.
Why? Galactus' movement is pretty hampered due to the varied terrain. And if I'm not mistaken, he can't see through outdoor Blocking terrain.

I've been mistaken about things in the past though.

edit: I was wrong. It's Indoor Blocking terrain that he couldn't see past.
Last edited by The Rose; 04/27/2012 at 14:51.
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Old 04/27/2012, 11:14
    #18
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Run some chargers into the middle. That way they can charge to whichever side they need to & avoid knockback.
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Old 04/27/2012, 11:35
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Smoke Cloud and Barrier will just add to the chaos here. Darkstar may have just found a map to call home! And if not her, the AVM Skrull Infiltrators!
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Old 04/27/2012, 12:20
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Man, do I love the new Skrull Infiltrators! Barrier is a great power, and for a slim 40 points, these guys can really control the board. On a larger point team (my playtest with them was an insane 1800 points), they provide just the sort of backup the Skrulls need as they make their slow advance and set up for some stationary attacks. Skrull General + 2 Infiltrators as passengers = a fantastic opening move.

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Old 04/27/2012, 13:14
    #21
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This definitely looks like a fun map to play. The knock back really is a great deterrent to playing around in space. Though I do want to see figures flying all over the place every turn ;D
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Old 04/27/2012, 14:42
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Very nice, I need to get my hands on this map for my own use Hee hee.
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Old 04/27/2012, 19:43
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Quote : Originally Posted by The Rose View Post
Why? Galactus' movement is pretty hampered due to the varied terrain. And if I'm not mistaken, he can't see through outdoor Blocking terrain.

I've been mistaken about things in the past though.

edit: I was wrong. It's Indoor Blocking terrain that he couldn't see past.
He can move past outdoor blocking terrain, but he can only see (draw LoF) over it if his target is at a higher elevation than the terrain.
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Old 04/27/2012, 19:44
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This looks like fun!
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Old 05/01/2012, 13:21
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Question: Will the Colossals take knockback?
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Old 05/02/2012, 14:48
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No. Colossals, like giants, double base, and Charging characters, don't take knockback.

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Old 05/08/2012, 11:07
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saturnflight, I am trying to get a better look at your map image you linked, but the image linked has the top 6 rows reversed. I'm sure they look similar, but I'm planning a strategy involving starting areas, so it would be nice to get to see the first 6 rows.
another question I had would be, how do you know the orange squares aren't considered the area outside of the track and inside the track instead of on the track?
thanks for the work, appreciate it.
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Old 05/08/2012, 12:07
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Quote : Originally Posted by sylentspy View Post
saturnflight, I am trying to get a better look at your map image you linked, but the image linked has the top 6 rows reversed. I'm sure they look similar, but I'm planning a strategy involving starting areas, so it would be nice to get to see the first 6 rows.
another question I had would be, how do you know the orange squares aren't considered the area outside of the track and inside the track instead of on the track?
thanks for the work, appreciate it.
1. The starting area issue (with the reversed image) was my solution to the poor photo I had to work with. Whoever spoiled this map took a picture that cut out those rows, but I theorized that they were likely identical and duplicated them. If someone snapped a better picture, I haven't seen it (and my venue does Gauntlet tourneys at the end of the month).

2. I know the orange squares are space and not the track because I checked out ebay pics, which showed the folded up map, and saw the end of the box drawn around the space squares. I guarantee you that open space is where the knockback happens and the track is 'safe'.

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