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I didn't have a red she-hulk, so I repainted a she-hulk from IH. I haven't gotten a chance to play the team yet, but since everyone except iron fist has at least three modern dials to work with (if you don't mind using the wrong she-hulk) you've got a lot of options.
Quote : Originally Posted by Baron Impossible
I've been holding off on getting wos rsh cause i keep getting the feeling that she'll pop up in chaos war w/defenders ta :crosses fingers:
As it is im surprised she wasnt an ih le
I'll defend the use of the IH She-Hulks as Red She-Hulk stand-ins. I know too well the pain of missing an SR or chase figure to complete a particular force. The lack of a Defenders keyword on the only existing Red She-Hulk is understandable, of course.
In two of the three games I played with this force, Red She-Hulk ended up on her final click, and served to frustrate both of those opponents. On a team in which all the other members are sharing defense values, she appears to be an easy target...which turns out to be a particularly bad choice of early targets.
The current Defenders lineup is particularly well-served by 2.007 era HeroClix; a new version of Red She-Hulk can only make them even better.
I feel that this team could be made significantly better with a change in a few of the figures.
Namely Strange, Namor, and Surfer.
R GG Dr Strange 196
GF GG Namor 100
GF GG Surfer 149
SI Iron Fist 70
WoS She-Hulk 139
Leaves you with room for a Gauntlet if you want, or some Astral Stranges. Or you could bump Namor back up if you really feel that transporter attack is that good.
Changing Surfer from Main attacker, to secondary attacker/support is really what makes this team a bit better. Allowing you board control with the astrals and Strange's abilities make this team much more powerful, even against colossals.
Otherwise great write-up for a really good comic series!
Last edited by masterprotoss23; 05/14/2012 at 00:00.
I feel that this team could be made significantly better with a change in a few of the figures.
Namely Strange, Namor, and Surfer.
R GG Dr Strange 196
GF GG Namor 100
GF GG Surfer 149
SI Iron Fist 70
WoS She-Hulk 139
I found the shared defenses, plus the bonus ESD from the GF Dr. Strange to make a big difference in shrugging off attacks from colossals. That was much more important than trying to position the rare Dr. Strange ( a great figure, but one that plays differently) as both the primary attacker and primary support piece.