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Old 06/01/2012, 23:13
    #31
Shield001
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Quote : Originally Posted by Crow View Post

I suppose if you wanted a really simple game where the first click is always the best in every way... well yeah, go back to Infinity Challenge. I think most people LIKE having to make tough decisions about whether or not pushing is going to be worthwhile. If you don't like pieces that require thinking, there are plenty of those too.
Not trying to single you out but others have said similar.


I don't play this game with the hopes of making hard decisions. (it happens regardless but if I could I'd avoid it)

Again not with every click but when a click gets a cool non-free action SP on second click it usually frusterates me. Or even Nova prime not starting with Psy-blast. Its just inefficient...

Like why Hank Wasp didn't start with the incap SP on his first click where he has RS.
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Quote : Originally Posted by Grumpygoat View Post
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
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Old 06/02/2012, 08:03
    #32
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Quote : Originally Posted by konasavage View Post
It makes many figs worth pushing, as oppose to the old days where it would render some figs useless after one push.

Way too true!
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Old 06/02/2012, 09:08
    #33
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Do you have any idea how fun it is to use chase GG Doom just for the first click of outwit, only to use Pulse Wave to hit him and your enemies at exactly the right moment?!

Strategy dude, it's all about strategy.
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Old 06/02/2012, 09:58
    #34
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Quote : Originally Posted by feluwelt View Post
We need a cheep piece with rogues ability to deal friendly characters 1 unavoidable dmg.
Yeah! Or even better, make it a 0 point object! That way I don't have to build around it...And release it in 2007!

Clearly sarcasm, for those who can't tell. There are already ways for those who feel they need them.
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The amount of people attempting to sound really smart in this thread, and failing horribly, is astounding.

I should copy and paste the above into every thread on this site.
Quote : Originally Posted by Arokosaki View Post
And the tally of those who cannot or will not read continues to rise.
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Old 06/02/2012, 10:46
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Quote : Originally Posted by Shield001 View Post
I don't play this game with the hopes of making hard decisions. (it happens regardless but if I could I'd avoid it)
Not to sound obtuse here, but if that's the case, why are you playing a strategy game?
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Old 06/02/2012, 11:56
    #36
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Quote : Originally Posted by Crow View Post
Not to sound obtuse here, but if that's the case, why are you playing a strategy game?
For the point-and-click pieces?
Quote : Originally Posted by Jarimy123 View Post
The amount of people attempting to sound really smart in this thread, and failing horribly, is astounding.

I should copy and paste the above into every thread on this site.
Quote : Originally Posted by Arokosaki View Post
And the tally of those who cannot or will not read continues to rise.
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Old 06/02/2012, 12:03
    #37
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Title is appropriate, this is a useless petition.

It's all about strategy, and point cost management.
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Old 06/02/2012, 12:11
    #38
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2nd click psy blast is cheaper than first click, so it lowers point costs.

Also encourages aggressive play in the form of pushing your pieces.

More layers of strategy are involved with these things, which I welcome.
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Old 06/02/2012, 12:37
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Quote : Originally Posted by lancelot View Post
You want straightforward? I suggest going back to chess.
Epic "faux analogy" fail. Pawns promote to a stronger piece when you push them (to the eighth rank, to be exact).
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Old 06/02/2012, 13:04
    #40
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Quote : Originally Posted by MaxFortune View Post
Epic "faux analogy" fail. Pawns promote to a stronger piece when you push them (to the eighth rank, to be exact).
I think he meant that all of the pieces are the same every time you play - you get the same 16 pieces that do the same thing every time you sit down to play, and they have the same abilities.
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Old 06/02/2012, 18:23
    #41
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Quote : Originally Posted by rorschachparadox View Post
For the point-and-click pieces?
Then you are in luck, because we have just had two sets FULL of point and click pieces

OP: You don't have to sit in your starting area and jump up and down to get to the click # you want... Try working into position and pushing with a move-and-attack, or something of that nature.
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