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Sorry, all. If the text on the character card were complete and correct rules text then you could in fact share a modified value. The Golden Rule applies to calculation of a single value: Rowdy is correct. it would flow like this:
(a) Perplex Joker's attack. That modifier "floats until you need to calculate Joker's AV.
(b) Two-Face wants to attack: we need to calculate his AV. since he will use Joker's as a replacement, we need to start there.
(c) Calculate Joker's AV: do any replacements, then apply any modifiers- in this example the value is now 12.
(d) Two-Face copies that value as a replacement: now any modifiers to Two-Face's AV are applied.
Replace then Modify applies to the calculation of a single value, not to all values that might be calculated in a given action. It's to remove timing issues involving, for example, Perplexing Two-Face and then replacing with Joker. But it does not mean that you do any replacements of Two-Face's values before considering modifiers to Joker.
Now, we know the text on the card is neither complete nor is it rules text. We know to default to the official documents for the complete and correct wording, where you will find "unmodified". Which is there to prevent this very type of issue, as well as preventing sharing of, say, an 18 DV with ES/D as a 20.
In short: I know, and Rowdy knows, that it doesn't work as described above. But his point, which is correct, is that without the word unmodified in the rules it would work that way. Specifying unmodified is not superfluous, it is required to make it work as intended.
This is correct.
If you are going to replace one value (A) with another value (B), you need to know what B is before you can turn A into B. So you need to take a look at B and say "What are you?" And if B has some modifiers, that's part of B. That's why the 'unmodified' is necessary.
"How does [insert special power] work with the new 2013 rules?"
Most everything special power-wise, we're looking into. The PAC changes may change the way some special powers function; we're checking on them before the June release. In the meantime, ask your judge.
Please point to ONE scenario where it works like this. I agree that from simply reading the rules without the clause it can appear that this is a valid interpretation of the rules, but you must also look at my interpretation as viable as well. Now looking at your interpretation and at mine, answer this simple question: which interpretation is how it works naturally 100% of the time and which one is the interpretation that works 0% of the time?
Any scenario where "unmodified" isn't specified. I actually can't think of any off the top of my head, but then again there is a reason that this word keeps popping up
"How does [insert special power] work with the new 2013 rules?"
Most everything special power-wise, we're looking into. The PAC changes may change the way some special powers function; we're checking on them before the June release. In the meantime, ask your judge.
I know there's a lot of theoretical discussion here, but should this have been in the rules forum?
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Any scenario where "unmodified" isn't specified. I actually can't think of any off the top of my head, but then again there is a reason that this word keeps popping up
Would you then say that my argument for the inclusion of the "unmodified" language as proof that it has always been intended for "lend then modify" is a viable reading of "replace then modify" rather then as "exception to the rule" language (since so far it has been the case 100% of the time, or in the very least the vast majority of the time such that any time that it might not definitely feels like exception to the rule) as a misguided argument?
If something works 100% of the time a certain way, it shouldn't need a clause to help it stay that way. It should be in the rules text at a fundamental level, and I still stand by the fact that the language of "calculate all replacement values at stake then all modifications at stake crosses to calculating multiple characters' values simultaneously.
Would you then say that my argument for the inclusion of the "unmodified" language as proof that it has always been intended for "lend then modify" is a viable reading of "replace then modify" rather then as "exception to the rule" language (since so far it has been the case 100% of the time, or in the very least the vast majority of the time such that any time that it might not definitely feels like exception to the rule) as a misguided argument?
If something works 100% of the time a certain way, it shouldn't need a clause to help it stay that way. It should be in the rules text at a fundamental level, and I still stand by the fact that the language of "calculate all replacement values at stake then all modifications at stake crosses to calculating multiple characters' values simultaneously.
I know you weren't asking me, but...
No, it's always been intended to work as it actually does: if not, there have been ample opportunities to correct the language and/or interpretation. It works 100% of the time as it does because of the clause. Frankly, I'd think that applying the rule as you've described makes things potentially more complex, which is seldom a good thing. It's much simpler as it actually is worded and works: treat each figure as a discrete calculation.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Would you then say that my argument for the inclusion of the "unmodified" language as proof that it has always been intended for "lend then modify" is a viable reading of "replace then modify" rather then as "exception to the rule" language (since so far it has been the case 100% of the time, or in the very least the vast majority of the time such that any time that it might not definitely feels like exception to the rule) as a misguided argument?
If something works 100% of the time a certain way, it shouldn't need a clause to help it stay that way. It should be in the rules text at a fundamental level, and I still stand by the fact that the language of "calculate all replacement values at stake then all modifications at stake crosses to calculating multiple characters' values simultaneously.
If you want to replace a value, you need to know what you are replacing with.
It literally is no more or less complex than that. If Joker wants to give Two-Face his AV, you need to know what Joker's AV is in the first place. Without "unmodified" or "printed" in that mix somewhere, there is no reason that Joker's AV couldn't first be modified since modifiers kick in any time a combat value is used.
"How does [insert special power] work with the new 2013 rules?"
Most everything special power-wise, we're looking into. The PAC changes may change the way some special powers function; we're checking on them before the June release. In the meantime, ask your judge.
I was going to suggest the very same thing. The rules arbiters tend to chime in more in that section than the General Discussion.
...and their contributions show up in those pretty colors, too.
But I was actually thinking that this is possibly a question others would like to see the resolution on, and that forum is where they would look.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
If you want to replace a value, you need to know what you are replacing with.
It literally is no more or less complex than that. If Joker wants to give Two-Face his AV, you need to know what Joker's AV is in the first place. Without "unmodified" or "printed" in that mix somewhere, there is no reason that Joker's AV couldn't first be modified since modifiers kick in any time a combat value is used.
With this word, I will say that I still think the language should read something like "Replace/Lend then Modify". At that point, it is not any more complex than what we already have, and the exception becomes the rule (because the exception should never happen 100% of the time).
With this word, I will say that I still think the language should read something like "Replace/Lend then Modify". At that point, it is not any more complex than what we already have, and the exception becomes the rule (because the exception should never happen 100% of the time).
That's just it: there is no exception.
If you want to use a combat value to do something, anything, you need to know what that combat value is supposed to be. In this case, that "something" is be a replacement value... but it could just as easily have been make an attack, use as a feat prerequisite, check for a special power condition, etc.
Once you know what that combat value is, in total, then you go and use it for whatever that something is going to be.
"How does [insert special power] work with the new 2013 rules?"
Most everything special power-wise, we're looking into. The PAC changes may change the way some special powers function; we're checking on them before the June release. In the meantime, ask your judge.
I would like to publicly thank all who participated in this discussion to this point (and openly welcome more, if they so choose). It is almost entirely hypothetical as I can't think of any game effect that allows a figure to use a modified value as a replacement value.
Despite how I may sound/read, I have no hard feelings against anyone involved.
First, I have done exactly what you claim to have done (shown a breakdown of the rules with examples),
I just like to point out that I have responded to your posts accordingly. I was pointing out that rorschachparadox was simply coming in, repeatedly, and just saying I was wrong. That does not foster discussion. Maybe he felt no discussion was needed. That's fine. I prefer to discuss disagreements, especially concerning the rules of a game I love.
I would like to publicly thank all who participated in this discussion to this point (and openly welcome more, if they so choose). It is almost entirely hypothetical as I can't think of any game effect that allows a figure to use a modified value as a replacement value.
Despite how I may sound/read, I have no hard feelings against anyone involved.
Hear hear.
(And same here.)
Quote : Originally Posted by Jarimy123
The amount of people attempting to sound really smart in this thread, and failing horribly, is astounding.
I should copy and paste the above into every thread on this site.
Quote : Originally Posted by Arokosaki
And the tally of those who cannot or will not read continues to rise.
I just like to point out that I have responded to your posts accordingly. I was pointing out that rorschachparadox was simply coming in, repeatedly, and just saying I was wrong. That does not foster discussion. Maybe he felt no discussion was needed. That's fine. I prefer to discuss disagreements, especially concerning the rules of a game I love.
I disagree with your assessment there. I did give my reasons, repeatedly. I believed that the golden rule of replace then modify answered how the situation worked.
That I was eventually told I was wrong doesn't discount the fact that I did give a reason on several occasions.
Quote : Originally Posted by Jarimy123
The amount of people attempting to sound really smart in this thread, and failing horribly, is astounding.
I should copy and paste the above into every thread on this site.
Quote : Originally Posted by Arokosaki
And the tally of those who cannot or will not read continues to rise.
It is almost entirely hypothetical as I can't think of any game effect that allows a figure to use a modified value as a replacement value.
Gideon from GSX. He replaces his range with the range of the figure whose power he uses, and doesn't specify unmodified.
I once made a team to get him up to 18 range, just because I could.