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Definitely looks like fun. Yeah, the Mind Gem doesn't really add anything to benefit his play-style, but the +1 attack makes the 10 point boost worth it. I wonder how he stacks up against In-Betweener.
Sadly, this pretty much guarantees the impossibility of a Elders of the Universe theme team for the foreseeable future.
An interesting and well costed dial. The Mind Gem adds a few more options but is more effective for the AV boost than the powers it grants. That just seems a little unsatisfying. More to do with the gem than the dial though.
Other way around. The Impervious roll happens after damage is dealt, so you need to roll the special power first.
You roll for impervious after the attack but before damage is dealt-since your impervious roll (a 5-6) determines how much (if any) damage is to be dealt to the figure. Therefore the "MYLTM" SP can still be used if you fail the impervious roll.
You roll for impervious after the attack but before damage is dealt-since your impervious roll (a 5-6) determines how much (if any) damage is to be dealt to the figure. Therefore the "MYLTM" SP can still be used if you fail the impervious roll.
Um, NO. Impervious either reduces damage dealt to 0, or reduces damage dealt by 2. Either way, the damage has to be dealt before Impervious kicks in.
Quote : Originally Posted by comical
Yup, plus Black Cat and Thunderwebs go hand in hand.
He should have had a trait reading something like this:
Avengers Annual #16: If your opponent's team includes a figure named Hawkeye, it gains the following trait: "Give Hawkeye a power action. Hawkeye can counter a single power or ability possessed by Grandmaster."
still a great fig, but i would have loved to see a manipulative power that allows gm to (for ex.) pull 2 figs(friendly/enemy together and have a battle w/o any interference. Somthign along the lines of that.