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Old 07/03/2012, 11:20
    #46
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I think its a great idea. If it drives away "players" you may find that you are better off without those "players."
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Old 07/03/2012, 11:40
    #47
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Quote : Originally Posted by Bubblehead View Post
As a "regular", I'll say this: I think this venue is more the exception than the norm. There are quite a few "newer" players. I'm one of the more "competitive" types that show up.

I like to win. I want to win. I also want to have a good time. There are a few players there that are quite capable of showing up at some other venue and bringing the heat. There are those newbies (quite a few, kids) that are just trying to learn.

Now we can get into all sorts of "discussion" about what fosters a growth in learning. Back when I started , at the beginning, when I had to walk up snowy hills just to get to my LCS where we played 200 pt Infinity Challenge games, I got my butt kicked and no apologies. Live and learn.

These guys like to teach and play theme and just generally have a good time. I agree that being competitive and having a good time does not have to be exclusive to each other.

I'm interested to see how this will work. If I may chime in, I'd like to see a 2 week in/2 week out approach. That way, the best of both worlds can be had while the experiment is in progress. See what happens.

Gotta have a "control" side in any experiment.

Where I have been doing Fellowship First, we also have a rather cutthoat weekend culture, complete with a "as competitive as you can manage" night once a month. I think people appeciate the variety (I know I do).
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Old 07/03/2012, 11:49
    #48
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We ran a "fellowship first" event at my venue a couple of weeks ago. You were "supposed" to "build a team based on a movie." A few players showed some "creativity" and stuck to teams built around superhero films like "Captain America." Other showed some serious "imagination" and built teams based "actors and actresses" that have been clixed and "appear" in non-superhero movies like "The Imaginarium of Doctor Parnassus" or "The Prestige."

"The" players unanimously awarded first "place" to the Doctor Parnassus team"."

"Fellowship First" can "work" in certain "situations."
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Old 07/03/2012, 11:54
    #49
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I don't like the idea of getting rid of rewarding a winner, I do like the idea of focusing on fellowship. A normal tournament reward structure is good for new players to understand the basics of tournament. Fellowship is good to keep players friendly and give everyone a reason to show.
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Old 07/03/2012, 11:56
    #50
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Quote : Originally Posted by spike1138 View Post
We ran a "fellowship first" event at my venue a couple of weeks ago. You were "supposed" to "build a team based on a movie." A few players showed some "creativity" and stuck to teams built around superhero films like "Captain America." Other showed some serious "imagination" and built teams based "actors and actresses" that have been clixed and "appear" in non-superhero movies like "The Imaginarium of Doctor Parnassus" or "The Prestige."

"The" players unanimously awarded first "place" to the Doctor Parnassus team"."

"Fellowship First" can "work" in certain "situations."
Who was Tom Waits?
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Old 07/03/2012, 12:05
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Quote : Originally Posted by spike1138 View Post
We ran a "fellowship first" event at my venue a couple of weeks ago. You were "supposed" to "build a team based on a movie."
I'd totally play Last Starfighter with a Richard Rider Nova and Thing as Grig! And another Nova as the clone! Oh man... now I need to run this event!

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Old 07/03/2012, 12:07
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Quote : Originally Posted by llyrghmnghyll View Post
Who was Tom Waits?
He's an American singer-songwriter, composer, and actor. He was born on December 7, 1949.

In 2011, he was inducted into the Rock and Roll Hall of Fame.

He has won Grammy Awards for two albums, "Bone Machine" (heh-heh-heh) and "Mule Variations."

(I don't remember the exact team build but I recall it included AA Mad Hatter as Johnny Depp, Spider-Man as Andrew Garfield, Joker as Heath Ledger, and Bullseye as Colin Farrell.)
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Old 07/03/2012, 12:32
    #53
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This is quite possibly the second "worst" idea I've ever heard.

I hope it works.
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Old 07/03/2012, 12:35
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Old 07/03/2012, 12:44
    #55
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Quote : Originally Posted by wintremute View Post
This is quite possibly the second "worst" idea I've ever heard.

I hope it works.
I thought my idea for edible diapers wasn't that bad.
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Old 07/03/2012, 13:08
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Quote : Originally Posted by spawn10 View Post
I think you're missing my entire point. IF you ONLY give LEs to Fellowship winners, then you open up a scary precedent as it is a purely SUBJECTIVE award, which is bad, in my opinion. If you give An LE to the Winner AND the Fellowship winner, then nobody cn really complain because getting an LE by winning is an OBJECTIVE thing, nobody can accuse anyone of shady/foul play.
Assuming this post was in response to mine, I think I got your point fine. Your point (which you re-emphasized above) is that it's okay if there's a slightly shady feel to the way Fellowship is given out, as long as there is another award given out that people feel is less subjective. My point (again) is that if your group feels that the way you are giving out even one of your awards is potentially shady (even if they feel the process as a whole is okay), then you might want to address that. There are a few ways to determine Fellowship...maybe another way would suit your group more.



Quote : Originally Posted by spawn10 View Post
As for your comment about our venue, why is it that we have an unusually large player base then? Obviously our way works as we attract Plenty of players (old and new) from all over, I just don't like venues putting unnecessary rules for winning, if you feel you need to handicap your players so it's a "level playing field" then something is wrong because you are penalizing good players for winning.

I understand each venue is different, but people are so quick to put restrictions on things as opposed to educating your players to PLAY BETTER, which is what we do, and it works because they win AND they all have fun.
I'm really not sure if this is in response to my post, as after reading my post again, I don't see where I said I thought your way couldn't be successful for your venue. I did say that you imply an environment that I'd probably avoid if I had the option to play at a venue that emphasized fun over competition. Venues can certainly have both fun and competition, but which is *emphasized* will tend to craft the atmosphere of the venue. There are plenty of players out there that prefer an emphasis on competition (and really, that's where some players GET their fun); I'm just not one of them.

Remember, I wrote: "Different venues have different play environments, and I applaud a judge that realizes that and tries his best to suit his events to his players." It sounds like the OP is doing this. It also sounds like you are doing this for your venue as well. I find that *laudable*. I just think the environment you are describing doesn't match my preferred play style. I'm a decent player. I'm also very competitive. I have a room full of trophies and ribbons for games and sporting events. Too be honest I am TOO competitive, which is why I make a concerted effort to try to avoid too much competition with this game. I find that if I don't, it reduces the fun I have with it.


Quote : Originally Posted by bigsquidnuts View Post
Make Fellowship a random roll. By doing this every one has the same chance of getting the prize. At our store we hold two games for each Le as we get multiple kits. Fellowship is done by roll off but only the players who don't already have the said figure are in the running to get it out of fellowship.
That really sounds like a bad idea. The OP seems to be trying to foster an environment that emphasizes good sportmanship. Getting rid of the prize for good sportsmanship and just make it a random roll that the worst sport in the room has an equal chance to get removes any emphasis on good sportsmanship.


Quote : Originally Posted by Bubblehead View Post
I'm interested to see how this will work. If I may chime in, I'd like to see a 2 week in/2 week out approach. That way, the best of both worlds can be had while the experiment is in progress. See what happens.
If it were me, I'd probably do the same. This would seem to be the best way to satisfy the most players. But of course it's not my experiment.
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Old 07/03/2012, 13:20
    #57
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I think the people that are most against this are the uber-competitive player's that need their daily endorphin rush, pat's on their backs(most often done by themselves), and ego strokes. *sarcasm*

I like your idea Jackstar7.
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Old 07/03/2012, 13:45
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I think it is a great idea but as others have said it should probably rotate from week to week. I get sick of seeing the same garbage teams week after week and this kind of format would get me back into constructed. I can build and play competitive but I prefer a casual environment.
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Old 07/03/2012, 13:57
    #59
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Quote : Originally Posted by clameire View Post
For me, this game (in local venue) should be
  • about fun,
  • about sportmanship,
  • about little plastic super heroes fighting their comic accurate super villains, if you want, or the most improbable team up you dreamed of could also happen if you prefer...
  • welcoming both experienced player and newbes (= making the game easy to learn, and letting the newbe have a fair chance of winning no matter if they know the rules enough or not)
  • playable both for casual player who have a dozen figures and hardcore fans who have almost complete collections
and not
  • about ubercompetitiveness (a little competitive is good, make the game entertaining, but ubercompetitiveness should be saved for "worlds" class tournaments)
  • about money = the guy who has the rarer (most expensive) pieces wins
  • solely about powers/combos optimization, without caring for who the little plastic guys represent in the comic book universe (those are figures representing characters, not just numbers and colors on a dial - or why bother making them represent anyone ?)
  • about prize sharking = the guy who has the most skills get all the prizes while the others all pay for them (since there is usually entry fee in tournaments) = frustrating = contrary of fun

It's a matter of BALANCE, between the different playstyle, and VARIETY in team build restriction to maintain some FUN for everyone whatever they are trying to get from the game, competition, comic accuracy, strategy/tactics, or just laid back time-killing activity...

That's how you expand the fanbase, and that's how you sell product i think

That's why it's a great idea.
REP to the OP



Yes.

If it's the word "tournament" that annoys you, let's remove it !
We are talking about the weekly session of a venue here... And that should have alot of variety from sessions to sessions, i think.

Remember that not all players have the occasion to play casual AT HOME, and they need to go to venues to play AT ALL...

Of course sometimes each venue can set up a real tough competition for the best players to test themselves against each others.

But there should also be occasions for a more laid back style of play in order to help newbes learn, casual have a chance, and the game being enjoyable for everyone (and the store sell more stuff)
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Old 07/03/2012, 14:49
    #60
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Regarding the standard Fellowship prize...

What happens when everyone in your tournament is a prize shark?
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