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How many of you are holding out till the end of the month to maybe give money? I might, but I can't tie it up for a month just to see it fall through.
I was going to wait until the end to possibly donate $170 for the figs but when I seen I wouldn't get them for a year anyway I was completely turned off by this. It doesn't really matter though. The rewards they offer are pitiful. That's why I'd be surprised if they break $150,000.
Justin Ziran was viewing this thread the other day. He apparently cares what we think even if they don't seem to "get" it. It's not like we're the experts on this matter, so why should they listen at all?
Justin Ziran was viewing this thread the other day. He apparently cares what we think even if they don't seem to "get" it. It's not like we're the experts on this matter, so why should they listen at all?
To be fair, we're not really experts. We have no sales data and have never run a kickstarter before.
The fact that they're trying to get $700,000 out of us and barely giving us anything for it means they're not experts either. Listen Wizkids, I know you love taking advantage of all the kindhearted souls on here. The way they volunteer their time to you for nothing is great. The way others want to help is awesome. If they want to work for free good for them. But to sit here with your hand out and seriously think those "rewards" are worth it. It makes me laugh. No, the fact that on July 31st your game will only have $130,000 makes me really laugh. Go back to the drawing board and give some real rewards. Then maybe people would be willing to donate.
Its really a shame because when I first read this I was like "I always wanted to try this game now will be my chance." Now its so far off and the start of it kind of bombing...Id be surprised if it all works out for them.
The more I think of it, the rewards should be something like at 50 bucks, you get the starter, and with each increase of 10 dollars above that, you get one of the LEs [guaranteed to not be a double]. So the ideal buy-in for people is basically the same [160 bucks] but from that you get all the figures, and they maintain a semblance of rarity because only the 160-level guys will get that 160-level figure, whoever that ends up being, with declining rarity downwards from there.
Because let's be honest, the only thing anyone wants out of this are the figures. Keep your poster, keep your in-game title or whatever silly junk you're offering. I mean, they'd still be asking way more than what any figure is worth, but it's closer to what people might actually consider to be reasonable, AND they'd still be generating profit towards making the video game nobody wants.
I mean, it's not like WK has to make some blind investment in producing the figures, either, because they've given themselves a year to produce the things. It already is print-on-demand, basically, so they make the starter available way earlier, you're gonna get way more people investing AND you're not actually risking anything because there's no chance of over-production of stuff people don't actually want [cough Invincible set cough].
My question is how do we get our voice heard?... Personally, I feel like WizKids won't listen to what I have to say, so I say nothing the majority of the time.
Ah, the eternal question. This is one of the reasons I don't post very often either (although most of the time the topic has already been beaten into the ground by the time I get there). But in this case WK is abusing a system meant to help independent creators gain exposure while clearly intending to NOT produce the product. Maybe I wouldn't be as angry if I weren't also trying to get my own project off the ground, and maybe it won't affect anything they do, but this was one case where I couldn't stay silent. But lack of a direct response is never a good reason to stay silent, so speak up Tadow!
The only other way to be heard is to vote with your wallet, but that's never as satisfying (although I did enjoy not buying Sinister back in the day).
I don't start a ton of threads, so I'm glad this one has gained a bit of traction and that it's become a chance for people to reminisce about the good ol days, whether it was 1.0 or after. Did anyone else send in a case of Nexus UPCs to get the Apocalypse Dragon? I did, and I ended up getting a set of Omens, Dark Riders LEs, and a ton of styrene cards For me at least it ended as well as it could have.
"No plan survives first contact with the dice."
-Sun Tzu
I'm sorry, but this thread seems like it's filled with a lot of meaningless hand-wringing.
This is a serious project, or they wouldn't be putting it forward with WizKids' obvious support.
Creating this kind of product requires serious financial backing. I wouldn't be surprised if they've tried to get NECA on board, but had them refuse to fully back it. That ties the hands of how much support WizKids can put in. Plus, if you've been deaf, dumb, and blind for the past few years, it's been more difficult for small companies like this to get loans and other financial backing. Even as the sister company of WizKids, MFV isn't a large company by any means. They have one product out, another coming soon, and they have to start working now to line up future projects, such as Mage Knight, in order to avoid the common pitfall of downtime that many game studios run into.
The project that the Kickstarter is soliciting is a new online version of Mage Knight. For putting $15 into the project, that's what you get. If you want to put in more money, then they have a variety of perks, like just about every other Kickstarter project ever. Yes, some of those tiers include some sort of physical product, but that's not the primary goal of the Kickstarter project.
Kickstarter isn't just about getting indie projects funded, it's about measuring public demand and interest in projects. Steve Jackson games needed $20,000 to publish a new edition of Ogre. SJG has been around for a long, long time, but in the current economic climate, what bank that doesn't understand the gaming community is going to take the risk to loan the money to make the product possible? Kickstarter didn't just make it possible, but it showed how much interest there was in the game, and how much interest there could be in similar projects.
If the public interest and funding isn't there, then it probably won't happen. It's not just about getting an older property back on its feet, but taking the temperature of the market to see if the interest and excitement is there to support that property.
Yes, it belongs on Kickstarter. Lots of projects posted to Kickstarter are half-baked, poorly thought out, or worse. Even projects that get fully funded.
That's the biggest rectal thermometer I've ever seen, then.
And apparently one that showed results. The Kickstarter project has been cancelled because WizKids has decided there's enough market interest to do a full-force release.
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Hi Everyone,
First and foremost, we’d like to take a moment to thank all of our supporters—those of you who have pledged, commented, completed our Mage Knight survey and/or sent us messages about the project.
Your feedback is invaluable and we have carefully read through all of your comments and suggestions regarding the Mage Knight Revenge project. We are committed to releasing the best game possible with fan and community support and will be reworking our digital campaign to bring Mage Knight Revenge to life!
Our goal for this Kickstarter was to gauge community interest in the revival of Mage Knight—both in a digital as well as physical form—and with all of your input and support, the demand for physical figures and the tabletop game is apparent!
With that said, we’re excited to announce that our sister company, WizKids Games, will be reintroducing the physical Mage Knight tabletop game. Please be sure to follow WizKids on Twitter and Facebook or online at www.wizkidsgames.com for status updates on the relaunch.
We’ve also seen quite a bit of interest, both from supporters and video game publishers, in bringing Mage Knight to the digital realm. We’ll be sure to keep you updated on the project as it’s something that we’ll continue to cultivate. You can follow MFV online at www.mfv.com, Facebook and Twitter.
Again, on behalf of all at MFV and WizKids Games, thank you for your support!