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Reload this Page Justice League Adversary: Deathstroke!
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Old 07/17/2012, 22:08
    #76
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Decent dial, I can see that for Deathstroke. Love the SP.
But this guy won't be replacing Crisis Deathstroke in my tackle trays anytime soon. Or at all, really. I like the older one more as a representation of Deathstroke, and as cool as the digital sculpt looks, I hate the new Jim Lee overdesigned spiky armor look.
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Old 07/18/2012, 00:49
    #77
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This guy could potentially wreck any non-stealth-busting HSS piece. AWESOME!
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Bats should never really top 120.
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You just clubbed a baby seal.

I hate it when superman gets tied up with Plastic Man
Don't hate the player, hate the game. Or the figures. Or the dice. Or the map...
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Old 07/18/2012, 01:22
    #78
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Quote : Originally Posted by fillonius View Post
Would Deathstroke need to have the special power at the end of the action that moved an opposing figure adjacent? i.e. If the opponent Charges him and does some damage, knocking him off of Precisely-Timed Strike, would Deathstroke do the damage?
The power said "After actions resolve" so I'd assume if a charge attack knocked him off of this power than no, he can't use it, since he wouldn't have the power after that attack resolved (if it successfully hit/did damage, at any rate.) I dunno, the more I read through the thread the more confused I get. LOL. I agree that charge would only trigger it once though.

Quote : Originally Posted by VictorySongs89 View Post
It's more the other way around. Deathstroke's first appearance was in Teen Titans #2, which came out in December 1980. Deadpool first appeared in New Mutants #98, which came out in February 1991.
I think that was his point. He said the "character they ripped off for deadpool." Pretty sure he meant they ripped-off Deathstroke when making Deadpool.
Last edited by Peaugh; 07/18/2012 at 01:39.
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Old 07/18/2012, 01:34
    #79
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Looks like a fun piece to play. I'll have some fun stacking him up with DKR Ra's and Human Target on a Martial Artist theme team. With proper positioning, I'll get to play some 3-card monte moving figures around after shape change rolls and the attacker will end up getting to swing on someone other than 'stroke and then take 1-6 damage for having come near him in the first place.
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ARGGLE SNARGLESSSSS
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Old 07/18/2012, 03:49
    #80
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Dang... I mean dang. This is an amazing figure. Sure he's not as ridiculous as the Crisis version, but he better not be at 36 points less. Fact is that he is the ultimate turret. Everything about him is designed to own face at range and be unapproachable.

He's got Batman going on, with range, outwit, 3 damage, high attack, and willpower to keep shooting and shooting. Only the difference is he isn't frail like Batman because Slade has an entire dial of toughness and is 8 clicks long. You also can't afford to base him because you're then going to take a free hit blades/claws/fangs to the face and then another one with your stuff outwitted the next turn.

If people can see through stealth to get to him and hit him, he just gets psychic blast and keeps on killing people.

If a large brick manages to actually charge him for big damage, guess what he's then set up to kill that piece with lots of blades/flurry and blades/exploit later in the dial (and a hit for 6 puts him RIGHT back on his free blades/claws/fangs power, fancy that).

Now I've got a Deathstroke for cheap at 58 points, medium at 120, and high at 156. I couldn't be happier with this dial and am going to be playing it a LOT.
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Old 07/18/2012, 11:17
    #81
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Two Words: Bro. Ken.
First Daredevil, Spidey, Cap shot, Bucky as Cap, Steve's back, Odin's back, Bucky's dead, Tony off the wagon!? That's it. Marvel is dead to me.
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Old 07/18/2012, 11:59
    #82
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haha i laugh at ventry!
Quote : Originally Posted by No-Name View Post
How much Indomitable can one set take?! Jeez.
they are making up for all the dials in chaos war that should have had it... why do cap & thor only get it at rookie levels???

that SP is like the ultimate mystic ability! sucks to be a HSS with this guy arround! hell it sucks to be anyone who cant pass through stealth terrain
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Old 07/18/2012, 12:39
    #83
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Quote : Originally Posted by DarkCorsair View Post
Looks like a fun piece to play. I'll have some fun stacking him up with DKR Ra's and Human Target on a Martial Artist theme team. With proper positioning, I'll get to play some 3-card monte moving figures around after shape change rolls and the attacker will end up getting to swing on someone other than 'stroke and then take 1-6 damage for having come near him in the first place.
Sounds like a fun tactic for keeping Deathstroke on his top clicks!
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Old 07/18/2012, 12:40
    #84
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Oops, double post.
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Old 07/18/2012, 12:40
    #85
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Honestly, this thread just gave me a horrible headache but overall I do like the figure.

The sculpt is cool, his power set has nice synergy and though they could have thrown in more powers (like Combat Ref., Regen., L/C, WC TA, etc), I think it would have bloated his cost way too much. At 120 he has good enough abilities and stats to hold his own against most tentpoles but leaves plenty of room for secondary/support pieces.

As for the SP, it should be clarified b/c its too confusing in its current wording. If I was forced to rule on how it works against Chrg/RS/HS (power actions in general) I would have to go with it triggering after the free attack resolves (since I believe the free action/attack you receive is still part of the overall power action which doesn't resolve until after you use the free action/attack).

From a logical standpoint (which doesn't always apply to heroclix) I would look at it from how it would play out in the comics.

Flash uses his heightened speed to run up and take a swing at Deathstroke. [He uses HS to move adjacent to Deathstroke and then uses the free attack for a close combat attack]. While Flash is making his move Deathstroke uses his own heightened speed (not Flash level but much more than human) to try and time a sword stroke to slash the Flash.

Scenerio 1: Flash punches Deathstroke (who mis-timed the 'precisely-timed strike'), stunning DS, and throwing off his timing [the damage knocks DS off his SP so no free B/C/F roll]

Scenerio 2: DS proves the quicker, Flash misses the attack, and DS counters with a stab to the gut [Flash misses his attack roll allowing DS to use the SP to cause B/C/F damage]

Is this the correct use of the SP, maybe-maybe not, (again I believe it needs some errata for clarification)

As for MC, the MC'd figure does return to the opposing team (in this case it becomes friendly to DS again) immed. after the free action granted by MC is resolved, so the MC'd character is no longer an opposing character to DS when the action does resolve. However, the MC'd character was an opposing character 'during the action that caused him to move into an adjacent square' which in this case is the free action granted by MC, so it could be argued the SP can be used against the character.

Again if you want to go by comic accuracy, DS has no qualms about offing an ally (see the first issue of Deathstroke in the new 52). So its in his character to take out an ally if it becomes a liability (or just gets in his way) so the SP could trigger due to MC but again I understand the other side of the debate saying since the character is friendly to DS when the free action resolves, he can't use the SP because the character is no longer an opposing character.

(Now my own post has made this headache worse)
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Old 07/18/2012, 15:57
    #86
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My thoughts are that the power is like Mystics.

If you KO someone with Mystics TA you still take the damage after the damage is resolved. It is one of the few powers that has an effect that is triggered during and then resolved after.

I think Precise Timing SP is like that as well. If the power was showing while someone moved through an adjacent square Deathstroke rolls for free damage after that action resolves.

I would refine my earlier position as follows:

1. If you moved through an adjacent square, be it through leap climb. phasing or flying, after you are done moving he gets to roll for Damage.

2. Knock back, however caused doesn't trigger it (it ignores games effects) Same for TK as it involves placing.

3. If you charged or running shot or HSS you get your attack and he gets to roll damage.

What I am not sure is if someone is carried and them put next to him.
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Old 07/18/2012, 20:05
    #87
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A good question.
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Quote : Originally Posted by Peaugh View Post
I think that was his point. He said the "character they ripped off for deadpool." Pretty sure he meant they ripped-off Deathstroke when making Deadpool.
Shoot you're right, I guess my overzealous brain read it as "ripped-off from Deadpool."

My apologies!
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Old 07/18/2012, 21:36
    #88
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Quote : Originally Posted by No-Name View Post
How much Indomitable can one set take?! Jeez.
Yeah, it's almost as bad as power cosmic in a marvel set!
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Old 07/19/2012, 02:20
    #89
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Wouldn't Slade's SP work like the CTD Red Hulks?

INTENSE HEAT: Red Hulk can use Poison. After an opposing character's action resolves, if an opposing character who was not adjacent to Red Hulk became adjacent to Red Hulk during that action, deal that character 1 penetrating damage.

Obviously they are not the same but it seems to me to be a similar situation.
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Old 07/20/2012, 01:11
    #90
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Quote : Originally Posted by BloodOfMorrigan View Post
Wouldn't Slade's SP work like the CTD Red Hulks?

INTENSE HEAT: Red Hulk can use Poison. After an opposing character's action resolves, if an opposing character who was not adjacent to Red Hulk became adjacent to Red Hulk during that action, deal that character 1 penetrating damage.

Obviously they are not the same but it seems to me to be a similar situation.
But it still brings up the same issue. If someone charges Red Hulk and knocks him off that power, do they still take the penetrating damage?
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