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Reload this Page DC HeroClix Streets of Gotham: Dove!
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Old 10/26/2012, 19:43
    #46
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So this version of Dove and Brightest Day Deadman are 173 points. Looking at relative power levels, I see no reason why we can't have a 127 point Hawk with the Brightest Day keyword for an even 300.
I'd play the heck out of that team.
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Old 10/26/2012, 19:46
    #47
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An amazing tentpole killer. Not quite as useful in general purposes as Elsa Bloodstone, but if the two were in a race to KO a colossal then Dove would out perform by a small margin. It's all in the trait, on a higher end damage machine like Worldbreaker she'll be a devestating threat, but against a swarm like Hydra she won't be pulling her point cost.

I like her and just wish she had the Teen Titans keyword considering she was part of several Titans related story arcs including Blackest Night.

I'm a bit surprised there isn't any sort of incap power since Dove's whole thing was about non violence and restraint. EW makes a bit of sense to me, at least how it's rationalized on the card. The CCE however feels out of place. I suspect it was a consession to game play over character accuracy.

She's still a fantastic secondary attacker. Pair her up with a close combat brick who could benefit from the defend bump and tag team the tentpole.
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Old 10/26/2012, 21:16
    #48
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Quote : Originally Posted by brevard321 View Post
See, you talk about power creep. Here is a B-list superhero, given 0 damage, but could possibly end up doing 5 penetrating damage against A-listers like Superman and Darkseid,

for 86 points.

And most likely, that Exploit Weakness won't be Outwitted due to Stealth.

People have been complaining about Batman dials?

Well, this is definitely more egregious in my opinion.

I definitely still want this character, especially as a Batman Ally like that, but that trait may be a BIT much.

This is the new Elsa Bloodstone, Monster Hunter!
And yet she can barely harm a Joker Thug.

An interesting figure indeed IMO. It reminds me of the Justice League episode where she figured out the best strategy to stop the destroyer armor (or whatever they called it) was actually to stop fighting it.

She's very situational really.
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Old 10/26/2012, 22:03
    #49
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This is the first piece of the set that I feel like I must have.
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Old 10/26/2012, 22:06
    #50
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Quote : Originally Posted by brevard321 View Post
See, you talk about power creep. Here is a B-list superhero, given 0 damage, but could possibly end up doing 5 penetrating damage against A-listers like Superman and Darkseid,
Yeah, the penetrating damage is too much. Just replacing the value would be perfect.

Quote : Originally Posted by gambitrmp View Post
And yet she can barely harm a Joker Thug.

An interesting figure indeed IMO. It reminds me of the Justice League episode where she figured out the best strategy to stop the destroyer armor (or whatever they called it) was actually to stop fighting it.
That was the original Dove, Don Hall...a dude. Wish they'd brought him back in the New 52, as he never got a chance to shine before Crisis took him out.
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Old 10/27/2012, 00:20
    #51
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Quote : Originally Posted by Puuka View Post
And the beauty of it is, it can be perplexed...
I keep seeing people post this. I hope we're not talking about damage because the trait is a replacement value, so it will replace whatever value you have perplexed. As I understand it "replace then modify" only works when game effects or powers occur at the same time (ie: JSA and ESD), whereas perplex occurs well before a close combat action would trigger the trait.
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Old 10/27/2012, 03:14
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Why is she a Bat Ally?
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Old 10/27/2012, 03:35
    #53
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Current theory is that the BoP could be recieving the Bat Ally TA for the same reasons the Doom Patrol uses the Outsiders TA or the Power Pack have the Fantastic Four TA.

The Bat Ally TA was likely considered "close enough" for the Birds of Prey. I'll leave it to the Birds of Prey fans to say how accurate the TA is.
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Old 10/27/2012, 06:07
    #54
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Quote : Originally Posted by Crazy Bee View Post
Current theory is that the BoP could be recieving the Bat Ally TA for the same reasons the Doom Patrol uses the Outsiders TA or the Power Pack have the Fantastic Four TA.

The Bat Ally TA was likely considered "close enough" for the Birds of Prey. I'll leave it to the Birds of Prey fans to say how accurate the TA is.
I'm a pretty big BoP fan, and the Bat TA makes sense to me. They are largely a covert ops team, working often without sanction from governments or even other superhero teams like the League. For most of their early series they operated out of Gotham, so in that way it makes sense.

One could argue against it, because Batman often was depicted as not being very happy about having an uncontrolled elements operating without his direct oversight, but usually Babs put him back in his place and he ended up having to tolerate them.

Oh ... and someone commented that flying was not in character for Dove. Dove can fly - Hawk cannot. That is one of the differences between the two character's powersets.
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Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
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Old 10/27/2012, 06:11
    #55
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Quote : Originally Posted by GN0LAUM View Post
I keep seeing people post this. I hope we're not talking about damage because the trait is a replacement value, so it will replace whatever value you have perplexed. As I understand it "replace then modify" only works when game effects or powers occur at the same time (ie: JSA and ESD), whereas perplex occurs well before a close combat action would trigger the trait.
No. I do not believe this is correct. It is a replacement value. That has a very specific meaning in the rules. Whenever you replace a value, you then apply any modifers that are in place to that replaced value. Whether it is attached to an action or not, it doesn't matter.

To draw on another example, I can perplex up movement before a Charge. Charge specifically says that the character's speed value is replaced with half of the speed value. That Perplex doesn't happen at the same time, it is a free action taken before the replacement. So the order is:

Character B takes a free action to Perplex up speed of Character A
Character A takes a Power Action
Character A replaces Speed with Half Speed
Character A has Perplex applied to Half Speed
Character A takes movement and may make a close combat attack

Dove's ability is comparable to this situation. Assuming Dove is adjacent to another character:
Character B takes a free action to Perplex up damage of Dove
Dove takes a Close Combat Action
Dove replaces her Damage with the Opposing character's Damage
Dove has Perplex applied to her new Damage value
Dove wrecks the opponent with a close combat attack.
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Quote : Originally Posted by rorschachparadox View Post
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
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Old 10/27/2012, 07:08
    #56
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Quote : Originally Posted by gambitrmp View Post
It reminds me of the Justice League episode where she figured out the best strategy to stop the destroyer armor (or whatever they called it) was actually to stop fighting it.
Except "she" was a "he" in that episode.
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Old 10/27/2012, 10:26
    #57
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Quote : Originally Posted by Superclone View Post
No. I do not believe this is correct. It is a replacement value. That has a very specific meaning in the rules. Whenever you replace a value, you then apply any modifers that are in place to that replaced value. Whether it is attached to an action or not, it doesn't matter.

To draw on another example, I can perplex up movement before a Charge. Charge specifically says that the character's speed value is replaced with half of the speed value. That Perplex doesn't happen at the same time, it is a free action taken before the replacement. So the order is:

Character B takes a free action to Perplex up speed of Character A
Character A takes a Power Action
Character A replaces Speed with Half Speed
Character A has Perplex applied to Half Speed
Character A takes movement and may make a close combat attack

Dove's ability is comparable to this situation. Assuming Dove is adjacent to another character:
Character B takes a free action to Perplex up damage of Dove
Dove takes a Close Combat Action
Dove replaces her Damage with the Opposing character's Damage
Dove has Perplex applied to her new Damage value
Dove wrecks the opponent with a close combat attack.
I have never heard Charge and Perplex described in this way. However I just got a rules clarification from an orange and I am surprised to hear I am going off of the old "replace then modify". This startles me because now Dove is a little broken.
Last edited by GN0LAUM; 10/27/2012 at 10:44.
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Old 10/27/2012, 11:06
    #58
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Quote : Originally Posted by Granite Moose View Post
Except "she" was a "he" in that episode.
Fair enough. It still reminds me of the episode.

The more I think of it, with EW the damage should probably be capped at 3 or 4 tops.

It's interesting that people with CCE will be a good nemesis for her because she can't use as much force against them as they can against her. Funny how the intent of the power sort of gets lost in that case. Maybe instead of EW she should've copied thier powers but only if they had CCE or EW? Wonder if there are any other good candidates?
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Old 10/27/2012, 15:01
    #59
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Quote : Originally Posted by Bat-Phreak View Post
Could be tied up, true, so bring a TK-er and/or Deadman; I LOVE the Brightest Day keyword!!
Adding more points worth of figures to keep your 80+ point figure from being totally nerfed by a 40 point or less figure is not an answer.
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Old 10/27/2012, 16:19
    #60
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[quote=elixirgraphics;6857238]Wow. Just wow. Perplex that attack up once or twice and then run her up against Worldbreaker. Take that Hulk./QUOTE]



. . .

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