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I can't get too down on the Primes so far. Sure, none of them is Caped Crusader or Brother Voodoo level, but as observed, Blackfire is a first rate hitter. Ravager's dial is nothing to sneeze at, and while placement effects like Nightcrawler and Chanos are a little out of season these days, maybe there's something in this set that has a strong placement effect and he'll look a sight more useful. Slobo seems to be the one people are least impressed with, but with his stopper click and the ability to sacrifice himself to stop a KO on one of your Young Justice, if nothing else that's 2 more successful attacks you're forcing the opponent to make to take those figs out. I'll wait until I see some other YJ dials before I rule on Slobo. He could be pretty potent.
Be that as it may, they have their uses, but in general I am not interested in those two prime figures.
Be that as it may, they have their uses, but in general I am not interested in those two prime figures.
Be that as it may, but not being interested in them is different from them being bad dials. I've seen a lot of people just thinking they're bad dials, and while I'd admit they're not the equal of some previous Primes, that doesn't mean they're bad.
While I'm at it, great work with these lists, and thanks much. Always nice to be able to pore over these new dials when they're in one place.
My Lexicon --
EiGD: Error in Game Design.
Non-Interactive: what people really mean when they say "Broken."
Be that as it may, but not being interested in them is different from them being bad dials. I've seen a lot of people just thinking they're bad dials, and while I'd admit they're not the equal of some previous Primes, that doesn't mean they're bad.
While I'm at it, great work with these lists, and thanks much. Always nice to be able to pore over these new dials when they're in one place.
I think we are getting communications crossed, I never said they were bad (well, I did but I did not mean it and I do not think I needed the teal as I feel that smilelys should have work fine in conveying that message). The thing is except for Blackfire, the other two primes are good, but they do not work for me as they do not fit my style of play. Therefore I am not interested in them.
I think we are getting communications crossed, I never said they were bad (well, I did but I did not mean it and I do not think I needed the teal as I feel that smilelys should have work fine in conveying that message). The thing is except for Blackfire, the other two primes are good, but they do not work for me as they do not fit my style of play. Therefore I am not interested in them.
NOW we're getting communications crossed. I didn't mean to imply that you were calling the new Primes crummy before complete judgment can be rendered, but many others have.
And there's the bell to signal the end of this round of "politely apologizing for misunderstandings."
My Lexicon --
EiGD: Error in Game Design.
Non-Interactive: what people really mean when they say "Broken."
#011 Experienced Mammoth
Team: No Affiliation
Range: 0
Points: 121
Keywords: Brute, Fearsome Five, Society
7
11
16
4
7
11
17
3
7
10
17
3
6
9
16
3
6
9
16
3
6
10
15
2
5
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
To Protect My Sister: When Mammoth is adjacent to a friendly character named Shimmer, he can use Willpower and ignores penetrating damage dealt to him.
#029 Experienced Shimmer
Team: No Affiliation
Range: 7
Points: 70
Keywords: Fearsome Five, Mystical, Society
10
9
17
1
10
9
17
2
9
9
17
2
9
8
16
1
9
8
16
1
8
7
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Magic Gone Haywire: When a friendly character takes damage from the Mystics team ability, the character using the Mystics team ability is also dealt 1 unavoidable damage. This is not an attack and a character would only take damage from this affect if it has not already done so for this attack.
#T004 Prime Gen13
Team: No Affiliation
Range: 8
Points: 275/175/75
Keywords: Gen13
10
11
17
4
9
10
17
3
9
10
16
3
9
9
16
3
9
10
17
3
l
l
l
l
9
10
17
3
9
9
16
3
9
9
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4
9
8
17
4
8
9
17
4
l
l
l
l
8
10
16
3
8
9
16
3
8
9
17
3
8
9
17
2
8
8
16
2
8
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Learning to Fight Back If Gen13 was attacked last turn, their damage value is locked this turn and any damage dealt by them is penetrating damge.
Asset Dial
Click #1: Team Symbol/1
Click #2: Burnout/Grunge/Fairchild
Click #3: 1/Freefall/Sarah Rainmarker
Click #4: Grunge/Fairchild/Team Symbol
Click #5: Freefall/Sarah Rainmaker/Burnout
Click #6: Grunge/Fairchild/1
Click #7: Sarah Rainmaker/Burnout/Team Symbol
Click #8: Grunge/Fairchild/Freefall
Click #9: Freefall/Sarah Rainmaker/Burnout
Click #10: Team Symbol/1
Click #11: Team Symbol/1
Click #12: Burnout/Grunge/Fairchild
Click #13: 1/Freefall/Sarah Rainmaker
Click #14: Grunge/Fairchild/Team Symbol
Click #15: Freefall/Sarah Raimaker/Burnout
Click #16: Grunge/Fairchild/1
Click #17: Sarah Rainmaker/Burnout/Team Symbol
Click #18: Grunge/Fairchild/Freefall
Click #19: Freefall/Fairchild/Sarah Rainmaker
Click #20: Team Symbol/1
Burnout Gen13 can use Pulse Wave. Fairchild Gen13 can use Super Strength. Freefall Gen13 can use Force Blast and Telekinesis. Grunge Gen13 can use the Move and Attack ability. Sarah Rainmaker Gen13 can use Energy Explosion with . 1 We're the Next Generation Gen13 can use Perplex twice per turn. When they do, they may only target themselves once per turn.
Catch Fire Burnout can use Energy Explosion; when he does, characters successfully hit are dealt damage equal to the number of times it was hit by this attack times two.
#073 Experienced Sarah Rainmaker
Team: No Affiliation
Range: 7
Points: 80
Keywords: Gen13
I Don't Know Why, But I Love Grunge During the beginning of your turn, if a friendly character named Grunge took damage since your last turn, Freefall may be placed adjacent to Grunge and may make a close combat attack as a free action targeting an opposing character that caused Grunge to take damage last turn.