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Didn't I already post this team?
Brother Voodoo 79
GCPD Cruiser 68
GCPD Officer 30
GCPD Cycle Piloted 27
Deadman 87 + UB 9
=300
So if you're facing like WL Sinestro Roulette, then you MC WL to pilot the Cycle, then take out Roulette. On the other hand against like Superman/Eradicator you MC Superman to pilot the Cruiser, then work on Eradicator. Even against like a team with Daimon you can Run him over with the Cruiser, and reposition him so his team loses immunity to MC. Deadman can PB to help with clean up, is tough to take out and they'll eat Mystics for trying, and he can Heal the Cruiser if he needs to.
man i cant lie this deck idea is already stolen, it's so darn good. the only thing i would do differently is run sog starfire only because i love a 12+ point belt to stop ta's, and penetrating 2 targets at the same time is cool.
call me old bob
bush smiters unite
stuff b gettin moldy in the cave
man i cant lie this deck idea is already stolen, it's so darn good. the only thing i would do differently is run sog starfire only because i love a 12+ point belt to stop ta's, and penetrating 2 targets at the same time is cool.
Actually it had FF Supergirl, but when I was posting the team, which I posted like a month ago but apparently on FB, not here, and I've never bothered testing btw, I realized it was over on points, lol. So I changed it. I had a hard time deciding between TabApp Bats (61pt), SoS Bats, Tabapp WW and a few others.
Quote : Originally Posted by Japete61
Thanks, I will defiantly download it and read up on the subject.
I don't usually check back into a Team Help thread, so if I offered assistance and you have more questions or need more help feel free to PM me.
Didn't I already post this team?
Brother Voodoo 79
GCPD Cruiser 68
GCPD Officer 30
GCPD Cycle Piloted 27
Deadman 87 + UB 9
=300
So if you're facing like WL Sinestro Roulette, then you MC WL to pilot the Cycle, then take out Roulette.
what am i missing? I thought a successful mind control hit only gave you one action to assign or give to the mind controled figure whether free or not. So would you not waste it becoming the pilot of the vehicle?
what am i missing? I thought a successful mind control hit only gave you one action to assign or give to the mind controled figure whether free or not. So would you not waste it becoming the pilot of the vehicle?
I'm not sure. So I'll start from the top. Let's say against the WL Sinestro/Roulette team.
I move the GCPD Cycle adjacent to Sinestro. Brother Voodoo uses his MC to make Sinestro the Pilot of said Cycle. Now I have two options: 1) Ko roulette and win the game. 2) Take my time, replace the Cycles stats with Sinestro to do 1 Unavoidable. Then eject him, run over him with GCPD cruiser for 1 Penetrating, then MC him to make him the Cruiser Pilot, replace stats to do 1 Unavoidable. Then next turn release him, MC him to become Cycle pilot, Replace stats to do 1 unavoidable. Repeat until he is KO'd, finish off Roulette.
Quote : Originally Posted by Japete61
Thanks, I will defiantly download it and read up on the subject.
I don't usually check back into a Team Help thread, so if I offered assistance and you have more questions or need more help feel free to PM me.
what am i missing? I thought a successful mind control hit only gave you one action to assign or give to the mind controled figure whether free or not. So would you not waste it becoming the pilot of the vehicle?
it is currently under review but as it stands you don't exit the vehicle when mc wears off.
call me old bob
bush smiters unite
stuff b gettin moldy in the cave
it is currently under review but as it stands you don't exit the vehicle when mc wears off.
No. It isn't under review, as in that MIGHT be what happens. That IS what happens. They are undecided if this was intended and whether it might receive errata. It is absolutely 100% legal right now.
Quote : Originally Posted by Japete61
Thanks, I will defiantly download it and read up on the subject.
I don't usually check back into a Team Help thread, so if I offered assistance and you have more questions or need more help feel free to PM me.
I'm not sure. So I'll start from the top. Let's say against the WL Sinestro/Roulette team.
I move the GCPD Cycle adjacent to Sinestro. Brother Voodoo uses his MC to make Sinestro the Pilot of said Cycle. Now I have two options: 1) Ko roulette and win the game. 2) Take my time, replace the Cycles stats with Sinestro to do 1 Unavoidable. Then eject him, run over him with GCPD cruiser for 1 Penetrating, then MC him to make him the Cruiser Pilot, replace stats to do 1 Unavoidable. Then next turn release him, MC him to become Cycle pilot, Replace stats to do 1 unavoidable. Repeat until he is KO'd, finish off Roulette.
To run him over between swaps you'd need a GCPD pilot, and wouldn't the pilot swap stop the cruiser from being given actions that turn?
Edit: or not. Didn't look at the sequence closely enough.
I was referring to the No Resource teams, and how a First Strike team could NOT just get to Lt. Gordon.
And I really think with No resources it's like this
BV/Cruiser team
BV Teams- Single Cruiser Teams
Double Cruiser Teams
and then waaaaaay down is everything else.
I think 300 modern With Resources is
I have no friggin' clue.
Quote : Originally Posted by TH0MAS5
TK, RS sharpshooter
Quote : Originally Posted by jonidschultz
I can counter with 19pt GCPD Cycle and put up Barrier. See how that works? And it's pointless. It's why I hate arguing without ACTUAL team builds. Show me a team without a Resource that can beat Double Cruiser. Put it on paper. Although honestly I think the debate is mostly dead as the consensus here is without Resources there is little diversity. AND, we cna just wait and see the Clix-a-thon build lists.
So taking the caveat of beating a double Cruiser team (and I am using the one you listed on the first post of your Team Archetype thread) and what THOMAS5 has in mind, I came up with this.
Hawkeye w/Thunderbolts ATA 106
Bruce Wayne (TK/perplex one) 50
Enchantress 50
Scarlet Witch 50
Madame Web 24
Astral Strange 13
Bat Signal 2
295 total.
I'm sure the strategy is fairly obvious and playing it is simple. Anyone can figure it out.
On a plain gridded map, it has a 93% win chance. But this is unlikely to happen since Cruiser will get map choice 97% of the time.
On a map favorable to cruisers,it still has a 77% win chance taking into acount 5 different scenarios and targets for Cruisers and Hawkeye as well as averaging over three different favorable maps.
Against Brother Voodoo and a Cruiser, the numbers differ but are inaccurate since favorable maps choices were not given specific to the team with Deadman. I can only comment on a plain gridded map with hindering. My math gets me a 87% win. With a favorable map choice for Voodoo, this shoul go down by about 15%.
Consider it and tell me what you think. I know THOMAS5 and his team building far exceeds mine in the cheese factor. His team probably would be better than mine.
So taking the caveat of beating a double Cruiser team (and I am using the one you listed on the first post of your Team Archetype thread) and what THOMAS5 has in mind, I came up with this.
Hawkeye w/Thunderbolts ATA 106
Bruce Wayne (TK/perplex one) 50
Enchantress 50
Scarlet Witch 50
Madame Web 24
Astral Strange 13
Bat Signal 2
295 total.
I'm sure the strategy is fairly obvious and playing it is simple. Anyone can figure it out.
On a plain gridded map, it has a 93% win chance. But this is unlikely to happen since Cruiser will get map choice 97% of the time.
On a map favorable to cruisers,it still has a 77% win chance taking into acount 5 different scenarios and targets for Cruisers and Hawkeye as well as averaging over three different favorable maps.
Against Brother Voodoo and a Cruiser, the numbers differ but are inaccurate since favorable maps choices were not given specific to the team with Deadman. I can only comment on a plain gridded map with hindering. My math gets me a 87% win. With a favorable map choice for Voodoo, this shoul go down by about 15%.
Consider it and tell me what you think. I know THOMAS5 and his team building far exceeds mine in the cheese factor. His team probably would be better than mine.
So taking the caveat of beating a double Cruiser team (and I am using the one you listed on the first post of your Team Archetype thread) and what THOMAS5 has in mind, I came up with this.
Hawkeye w/Thunderbolts ATA 106
Bruce Wayne (TK/perplex one) 50
Enchantress 50
Scarlet Witch 50
Madame Web 24
Astral Strange 13
Bat Signal 2
295 total.
I'm sure the strategy is fairly obvious and playing it is simple. Anyone can figure it out.
Yup, I give this virtually no chance to beat a Cruiser team. Cruiser team gets Map Choice. So Shadowlands is the most likely, maybe Prison or Space Map. Your range is cut down a LOT. That alone will stop your shot on Gordon, but in the off chance it won't Gordon moves the Cars, THEN he pilots one. That removes your shot on him. Then your team is based, you have gotten maybe 1 hit on a Cruiser. They will then reposition your team to stop the Perplex and Perplex down Hawkeyes Damage to 1/2. Then it should be over fairly quick.
Quote : Originally Posted by Japete61
Thanks, I will defiantly download it and read up on the subject.
I don't usually check back into a Team Help thread, so if I offered assistance and you have more questions or need more help feel free to PM me.
No. It isn't under review, as in that MIGHT be what happens. That IS what happens. They are undecided if this was intended and whether it might receive errata. It is absolutely 100% legal right now.
If the bolded is true than how will they decide whether to errata or not?
They will review it. So why in such a hurry to say "No"?
Nothing wrong with what he said. Did somebody pee pee in ur Cheerio's this morning?
No. It isn't under review, as in that MIGHT be what happens. That IS what happens. They are undecided if this was intended and whether it might receive errata. It is absolutely 100% legal right now.
i guess mr. language is getting stretched a little too thin.
call me old bob
bush smiters unite
stuff b gettin moldy in the cave
Yup, I give this virtually no chance to beat a Cruiser team. Cruiser team gets Map Choice. So Shadowlands is the most likely, maybe Prison or Space Map. Your range is cut down a LOT. That alone will stop your shot on Gordon, but in the off chance it won't Gordon moves the Cars, THEN he pilots one. That removes your shot on him. Then your team is based, you have gotten maybe 1 hit on a Cruiser. They will then reposition your team to stop the Perplex and Perplex down Hawkeyes Damage to 1/2. Then it should be over fairly quick.
I like your take on it and the maps you have chosen. Shadowlands is definitely a surprise. I didn't think it favors you that much but I'm sure that's part of your strategy. I like it and would definitely like to try playing it out. Skype and internet isn't feasible for you. If only you had a proxy to play for you over skype.
Personally, I wouldn't try overly hard to take out Gordon but if he was in my sights I would. The team has the ability to and definitely fulfills what THOMAS5 needed as part of the team. I'm just a numbers guy and strategy is not my strongest area in Heroclix.