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Or, maybe they're hoping that the above specific points and questions get addressed. If they were already answered in another post, let me know as I'd like to see it.
I already did. She is adjacent to those squares via her Plants. That adjacency brings with it all the benefits and penalties of adjacency. She can move, she can attack, and, yes, she has to worry about break away.
I am not going to get ino a circular argument here, guys. THIS IS THE WAY IT IS. Obviously, for reasons I can't comprehend, so of you feel otherwise. So be it. You can choose to do whatever you want with her at your own venues. But you've been given your answers.
"How does [insert special power] work with the new 2013 rules?"
Most everything special power-wise, we're looking into. The PAC changes may change the way some special powers function; we're checking on them before the June release. In the meantime, ask your judge.
I already did. She is adjacent to those squares via her Plants. That adjacency brings with it all the benefits and penalties of adjacency. She can move, she can attack, and, yes, she has to worry about break away.
I am not going to get ino a circular argument here, guys. THIS IS THE WAY IT IS. Obviously, for reasons I can't comprehend, so of you feel otherwise. So be it. You can choose to do whatever you want with her at your own venues. But you've been given your answers.
Officially unsubscribing from this thread.
The problem is you never address the main concern that has people still talking.
You state that she is adjacent.
You never state that the square she occupies is considered adjacent.
Breakaway is looking for her square to be adjacent, not her.
I only became aware of the square issue because of Sully, but after reading the PG in excruciating detail I can't find a single instance where his argument would be incorrect, which is why I posted all the portions that were applicable. I want this to be resolved and with no doubt, because the way the PG reads it completely contradicts the big resounding NO that we keep receiving...
So, back to Poison Ivy, if you're reading the rules this strictly, then Poison Ivy is never adjacent to other characters through her plants, because her square is never adjacent to a square occupied by another character.
Except for the part of the player's guide that allows her special power to supersede the rule and consider other squares as adjacent to her, which is what the definition of adjacency is, not to her square.
Squares. Not characters. Where in her power does it say that she considers characters in those squares adjacent to her? It doesn't. It only says that she considers the squares to be adjacent. And as you continue to insist, saying that a square is adjacent is not the same as saying a character is adjacent.
Her power does nothing to change the "adjacent characters occupy adjacent squares" rule. It only changes the definition of what she would consider to be an adjacent square. And, again, as you keep insisting, her power only makes her, as a character, adjacent to that square. It does not state that her square is adjacent to that square.
Now, if you accept that because she is adjacent to the square, her square is also adjacent to the square, suddenly all the game effects work as they have already been officially ruled to work.
The problem is you never address the main concern that has people still talking.
You state that she is adjacent.
You never state that the square she occupies is considered adjacent.
Breakaway is looking for her square to be adjacent, not her.
Quote : Originally Posted by JIGMA
I only became aware of the square issue because of Sully, but after reading the PG in excruciating detail I can't find a single instance where his argument would be incorrect, which is why I posted all the portions that were applicable. I want this to be resolved and with no doubt, because the way the PG reads it completely contradicts the big resounding NO that we keep receiving...
That's what I'm thinking too. i did go back and look at the RD's posts and there didn't seem to be anything that specifically address Sully's point. And at this point in the thread, due to brimming frustration, I don't think we'll get that courtesy.
Is it just me, or do a disproportionate percentage of threads where Normalview is the main RD involved end up this way...
Squares. Not characters. Where in her power does it say that she considers characters in those squares adjacent to her? It doesn't. It only says that she considers the squares to be adjacent. And as you continue to insist, saying that a square is adjacent is not the same as saying a character is adjacent.
Her power does nothing to change the "adjacent characters occupy adjacent squares" rule. It only changes the definition of what she would consider to be an adjacent square. And, again, as you keep insisting, her power only makes her, as a character, adjacent to that square. It does not state that her square is adjacent to that square.
Now, if you accept that because she is adjacent to the square, her square is also adjacent to the square, suddenly all the game effects work as they have already been officially ruled to work.
You're getting the gist of it with that last paragraph, but when you try and determine adjacency from the opposing character then they're not adjacent to you. So she's not required break away according to the current wording in break away. Or Support, for that matter. Just because she can touch you with her plant doesn't mean that you can touch her as a person.
That's what I'm thinking too. i did go back and look at the RD's posts and there didn't seem to be anything that specifically address Sully's point. And at this point in the thread, due to brimming frustration, I don't think we'll get that courtesy.
Is it just me, or do a disproportionate percentage of threads where Normalview is the main RD involved end up this way...
I wouldn't know, like I said, this is really my first couple of posts in the forums, and so far I'm really unimpressed with this part of the site. I've read other threads and all, and some of the advice was great when I was learning the ropes, but after many years of studying minute details in definitions and use of words I just decided to go by the book, for every little detail, and comb through. The more in detail you know how things work the less people can prove otherwise, and that's exactly why I'm insisting, I need to know why is this power being ruled counterintuitively, and as far as I can tell, so 180 degrees from the wording in the PG?
You're getting the gist of it with that last paragraph, but when you try and determine adjacency from the opposing character then they're not adjacent to you. So she's not required break away according to the current wording in break away. Or Support, for that matter. Just because she can touch you with her plant doesn't mean that you can touch her as a person.
What? That last paragraph is the reason she has to break away.
The reasoning goes like this...
Poison Ivy says, "I want to move"
Poison Ivy asks, "Is my square adjacent to an opposing character?"
Poison Ivy looks at all squares adjacent to herself.
One of those squares via her power has an opposing figure.
That opposing figure's square is adjacent to her - because of her trait.
That opposing figure is adjacent to her - because "adjacent figures occupy adjacent squares"
That opposing figure is adjacent to her square - because "adjacent figure occupy adjacent squares"
Therefore, she has to break away.
What? That last paragraph is the reason she has to break away.
Please read break away from the PG, really read carefully, and you'll see that to determine whether she needs to break away or not she would need to occupy a square adjacent to the opponent, and since the opponent doesn't consider her occupied space as adjacent she doesnt have to, but since she does consider his square adjacent he would have to, I'm not discussing that it should stay like that, I'm discussing that the current wording of all applicable rules say it's like that.
Please read break away from the PG, really read carefully, and you'll see that to determine whether she needs to break away or not she would need to occupy a square adjacent to the opponent, and since the opponent doesn't consider her occupied space as adjacent she doesnt have to, but since she does consider his square adjacent he would have to, I'm not discussing that it should stay like that, I'm discussing that the current wording of all applicable rules say it's like that.
I've looked through the latest player's guide several times. Please cite this rule you're finding?
It's Poison Ivy's move action. And since she sees them as adjacent, they're adjacent. You realize that if that wasn't the case, then characters who "ignore other characters" for movement would still have to break away, because from what you're saying, break away isn't based on the character being given the move action.
After I read this I did some research and analysis of the rules, and I do believe you are right. After all of the rules and twists and turns and the reading the relevant powers and abilities that Poison Ivy has I also think that not only was that the intent, the opposing character should be making the break away rolls only. Bear with me guys, this will be lengthy, but I will try to explain this as clearly as possible, analyzing complex sets of information is what I do for a living, not explaining it.
First let's define some key concepts as per the PG:
ADJACENT SQUARES: Adjacent squares are map squares that touch any given square, including squares on the diagonal from that square. This means that most squares have four adjacent squares on their sides and four adjacent squares on their diagonals, as shown in Figure 4.
ADJACENT CHARACTERS: Adjacent characters (and objects and terrain markers) OCCUPY {not consider} Adjacent squares, as shown in Figure 5. Squares are not adjacent if they are on the opposite sides of terrain that blocks movement or on different elevations (see Terrain, p.12). A character is never adjacent to the square it occupies, and a character is never adjacent to itself.
BREAKING AWAY {requirement}: If a character occupying {not considering} a square adjacent to one or more opposing characters is given an action and attempts to move, that character must successfully break away before it can move, as shown in Figure 8.
BREAK AWAY {how to break away}: To break away, roll a d6. On a result of 3 or less, that character fails to break away and can't move; resolve the action immediately, including assigning that character any action tokens for that action. On a result of 4 or higher, that character succeeds in breaking away from all opposing characters adjacent to it. Regardless if any game effects, a d6 roll of 1 automatically results in a character failing to break away, while a d6 roll of 6 automatically results in a character succeeding in breaking away.
BROKE AWAY {After a successful break away}: Only one successful break away roll is required to move away from all adjacent opposing characters or other game effects that may require break away from that square. {another example of the square being the one referenced} Once a character successfully breaks away, it can move through squares adjacent to every opposing character or game effect from which it broke away; but ends its movement as normal if it becomes adjacent to an opposing character that it did not break away from this action.
Okay, now that these concepts are defined and the key areas identified, let's take a look at the special abilities that are causing conflict within the heroclix itself.
TRAIT: PLANTS GROW WHEREVER SHE WALKS: After the resolution of a move action by Poison Ivy, place a Plant object in a square that she occupied or moved through that action. A Plant object is an immobile object that can be destroyed if it is dealt 1 damage. Poison Ivy considers squares adjacent to or occupied by Plant objects as adjacent to her. {the SQUARES are ADJACENT to her, not the characters} Poison Ivy can draw lines of fire and count range and squares from the square of any single Plant object.
ANALYSIS portion:
So first, let's input the new variable to the equation. ADJACENT SQUARES has changed from the point of view of Poison Ivy as follows:
ADJACENT SQUARES: Adjacent squares are map squares that touch any given square, including squares on the diagonal from Poison Ivy and IN or Adjacent to her plant tokens. This means that most squares have four adjacent squares on their sides and four adjacent squares on their diagonals, as shown in Figure 4.
Result: Poison Ivy has more SQUARES only SHE can consider adjacent, but doesn't consider herself as OCCUPYING any of them, occupancy is unchanged in her power. Therefore, when comparing ADJACENCY to other CHARACTERS, it is unchanged, if she is not PHYSICALLY OCCUPYING a SQUARE that is ADJACENT to an opponent they are not adjacent.
Since she is not OCCUPYING a square that is ADJACENT to an OPPONENT, she does not require break away. But since the OPPONENT is OCCUPYING a square that is adjacent to her {because of her special power modifying what SQUARES are ADJACENT to her} the Opponent would require break away to move away from a plant object.
I also saw someone comment how she wouldn't be able to move at all, so I researched that too. Not true at all. First of all, ADJACENT CHARACTERS should give you a clue as to what I'm getting at {Poison Ivy doesn't change character adjacency rules, just squares}. Then, if you go to the PG (P.3) under MOVING YOUR CHARACTER it says: When you give a character a move action, it can be moved a number of squares equal to its Speed Value. Characters can move in any direction, even diagonally, and through squares occupied by other friendly characters (but not opposing characters), though you can't end a character's movement in the same square as another character. You don't have to move a character its full speed value, but you must stop moving the character when it enters a SQUARE ADJACENT to an OPPOSING character. Poison Ivy would not enter any square adjacent to an opposing character unless she was physically there, so she wouldn't stop.
All in all, these are the results:
1) Poison Ivy doesn't need a break away roll, if plant tokens are based but not her actual base.
2) Poison Ivy causes opposing characters on or adjacent to her plant objects to require break away.
Also: Poison Ivy can use her other ability to place plant tokens even on a map without hindering, so long as she has an object or another plant token that meets the criteria for the placement due to the fact that objects ARE {not considered} hindering terrain when not held.
That was my original post, under breaking away, bolded section it specifically states that you need break away if the opposing character considers your OCCUPIED square adjacent. Nowhere in Break away does it mention whether you consider their square adjacent.
And as for the Improved Movement, the process is simpler than it looks.
-"Improved Movement Character": I start a move action.
-Break Away Rule kicks in: Is there a character that is adjacent to your square?
-"Improved Movement Character": Doesn't matter, I am moving and ignore characters and their effects for movement.
-Break Away Rule: Characters ignored. (Unless they're GCPD Cruiser or Ultimate Clayface)
BTW: I do thank and commend you for continuing this discussion with me eMouse
Last edited by JIGMA; 03/07/2013 at 17:23.
Reason: Edited to add explanation for Improved Movement: Ignores Characters
If this is correct...and I'm not saying it isn't, then why doesn't a RD come in and say you're right?
Because an RD already came in to say he's not right?
Quote : Originally Posted by Sully4067
This discussion could end very easily with an orange response to the effect of, "her power considers her square adjacent." or "she needs errata but she considers her square adjacent", whatever.
Quote : Originally Posted by normalview
I already did. She is adjacent to those squares via her Plants. That adjacency brings with it all the benefits and penalties of adjacency. She can move, she can attack, and, yes, she has to worry about break away.
Don't suppose this post meets those criteria, huh?
Quote : Originally Posted by Jarimy123
The amount of people attempting to sound really smart in this thread, and failing horribly, is astounding.
I should copy and paste the above into every thread on this site.
Quote : Originally Posted by Arokosaki
And the tally of those who cannot or will not read continues to rise.
Mostly valid points. I'm not sure how a map without hindering hurts her when she can literally place hindering terrain underneath herself each time she moves, or is given a power action to do so. Which brings me to the second point that isn't necessarily a given fact, if she moves, the plant object doesn't have to be behind her. It can't be in front of her, unless she was just zig-zagging, but it can be under her. Regarding the destruction of the plants, sure you can use a flock of bats or something to do it, but if you are going to do it, you will either be pushing, or require Charge/RS/HSS to do so before she has a chance to attack you without pushing. Or at the very minimum she would need to set one up within your range and while you are clear of tokens. Next I would think that if this were going to happen, then the Ivy player would at least have the sense to place them in a spot where you are open to being attacked. Most pieces that do 1 dmg are support pieces. Minions usually have 2, but they are usually 30+ pts as well and very one-shottable. Also, if I spend an action to place one and you spend an action to stomp it, then I have dictated what you will be doing with at least 1 action per every other turn. I still see that as my advantage.
In any case, her sculpt is atrocious. You should eschew owning it and just send her to me. But you would need to pay the postage though because I'm doing you the favor of getting that horrid piece of junk out of your sight forever.
The point I was making with map choice is that I believe her power action to place a plant object says that she can only place a plant object in PRINTED hindering terrain, so the mars map has literally no printed hindering so she can only put down plants by walking.
I almost fell for the, she has a bad sculpt routine. That was pretty funny, I'm doing you the favor, I actually lol'ed.
Because an RD already came in to say he's not right?
I can claim that 2+2=4, and you can say that I'm not right. When you have to explain WHY, then it gets interesting. I think Sully and others have found compelling evidence that the ruling coud be a bad one. I'm not saying it is, but there seems to be sufficient evidence on both sides of it...which is rare. In these instances, further analysis and discussion can be and should be a good thing.
That was my original post, under breaking away, bolded section it specifically states that you need break away if the opposing character considers your OCCUPIED square adjacent. Nowhere in Break away does it mention whether you consider their square adjacent.
When I say cite, I mean give the page number and a copy of the text found on that page that supports your argument. What I see there is you paraphrasing the rules based on what you think they say.
As far as I can tell most of what you cite is from the rule book, not the Player's Guide, which is a separate rules document.
While you're at it, please provide the date of the Player's Guide you're looking at as well.
It also helps if, when you're quoting rules verbatim, to set them off with QUOTE or INDENT tags around them.
But over and over again, it's coming down to the same thing, the rules don't consider adjacency of characters to be separate from adjacency of the squares they occupy. The rules in a number of places use these terms interchangeably. Your argument is that the rules are very specific that the characters must be adjacent to the square, however, if that's the case, then not only do a number of Poison Ivy's powers stop working the way intended, but bits of the rules start to fall apart as well.
The rules do not distinguish between adjacency of characters and adjacency of the squares they occupy. The two are interchangeable. Adjacent characters occupy adjacent squares, and adjacent squares are occupied by adjacent characters.
I've provided several examples where your approach to the rules breaks Poison Ivy or breaks other elements of the game. Yet I've seen no evidence presented that my understanding of the rules, as agreed by a rules arbiter causes any significant breakage, other than people not liking the fact that Poison Ivy has to break away to move.