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Reload this Page Breaking Bad Fast Forces Action Pack
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Old 07/28/2012, 17:37
    #1
NeoShazam
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Breaking Bad Fast Forces Action Pack
bb001 E Walter White
Team: Calculator
Range: 6
Points: 100
Keywords: Breaking Bad, Scientist
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Heisenberg : Opposing characters cannot drawn Line of Fire to Walter White unless he's taken damage from an opponent's attack this game.

This isn't Meth Walter White can use Poison. Give Walter White a power action and place a hindering terrain marker in a non-adjacent square, that isn't blocking terrain, within range and line of fire. At the beginning of your next turn, remove it from the game and deal 3 damage to each character occupying that square and 2 damage to each other character adjacent to that square.

You look like Lex Luthor: Walter White can use Defend and Mastermind.

Yeah Science ! Walter White can use Outwit, Perplex, Leadership, and Enhancement.

bb002 E Jessie Pinkman
Team: Underworld
Range: 6
Points: 75
Keywords: Breaking Bad
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I've got a Get Out of Jail Free Card : Characters with the Police keyword or Police Team Ability cannot draw line of fire to Jessie Pinkman.

Give me money B**** ! Give Jessie Pinkman a power action. He makes two separate ranged combat attacks as free actions (make two separate attack rolls). Resolve the first attack before making the second; if he loses this power before making the second attack, he can't make the second attack.

Whattup Partner ! Jessie Pickman can use Perplex and Mastermind. When an action token would be given to a character adjacent to Jessie Pinkman, you can instead give it to Jessie Pinkman.

bb003 E Hank Schrader
Team: Police
Range: 6
Points: 75
Keywords: Breaking Bad, Police
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Relentless Pursuit of Illegal Drugs : Once per turn, if the opponent controls a character with the Underworld Team Ability or the Maggia or Scientist keyword, you may move Hank up to 2 squares as a free action.

bb004 E Mike Ehrmantraut
Team: Underworld
Range: 6
Points: 75
Keywords: Breaking Bad, Police
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No More Half Measures: When Mike Ehrmantraut targets a character on a click # other than 1, increase his attack and damage value by 1.

bb005 E Saul Goodman
Team: Calculator/Underworld
Range: 0
Points: 50
Keywords: Breaking Bad, Lawyer
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Better Call Saul ! Give Saul Goodman a power action and choose a target friendly character that is 6 or fewer squares from him and possesses the Underworld Team Ability or the Breaking Bad keyword (he does not need line of fire to the target). Put the target in an unoccupied square adjacent to Saul Goodman. The target can't be given an action until your next turn.

When the going gets tough you don't want a criminal lawyer, you want a Criminal, Lawyer. Saul Goodman can use Outwit. The standard and named powers of Saul Goodman and friendly characters adjacent to him can't be countered.

bb006 V Gustavo Fring
Team: Underworld
Range: 0
Points: 100
Keywords: Breaking Bad
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Hiding In Plain Sight : Opposing characters cannot draw Line of Fire to Gustavo Fring unless he's taken damage from an opponent's attack this game.

I have a talent for seeing things in people: Friendly characters adjacent to Gustavo Fring at the beginning of the turn can use Willpower until the end of the turn.

Negocios son los Negocios Gustavo Fring can use Poison. Give Gustavo Fring a power action to deal 1 unavoidable damage to all adjacent opposing characters.

A Very Careful Man Gustavo Fring can use Outwit, Perplex, and Enhancement.
Last edited by NeoShazam; 08/01/2012 at 09:36.
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Old 07/28/2012, 19:35
    #2
The BoyBlunder
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Jesse needs a power called "Yo, B****!"

I don't recall Mike ever running and gunning. Runshot might not be appropriate. I'd also rather see him with toughness than energy shield. He could also probably do with some outwit.

Still fun.
Duuuuur.
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Old 08/01/2012, 09:30
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Quote : Originally Posted by The BoyBlunder View Post
Jesse needs a power called "Yo, B****!"

I don't recall Mike ever running and gunning. Runshot might not be appropriate. I'd also rather see him with toughness than energy shield. He could also probably do with some outwit.

Still fun.
True that for a Jessie Power.

I'd attribute Mike's running shot to that time he went to Chow's Warehouse and cleaned out those 4-7 cartel guys. Has he worn a vest before ? Maybe in the chicken truck ? Yeah I'll probably have to work some Outwit on him, this little fast forces pack would be heavy with it
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Old 08/01/2012, 15:11
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I love everything about this thread, #####!
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