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Reload this Page Crowdsourced: Justice League (52)
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Old 08/12/2012, 19:25
    #61
Superclone
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Quote : Originally Posted by Spook View Post
We're back again to Flash being unable to move through hindering terrain, walls and he has a bad defense on top of that. At one point mid-dial the FF version drops to a 14 def! I guess this is intended to represents the new 52 version? What is this Hypertime revisited?

To be repetitious the Flash should never be stopped by hindering terrain.

It was nice to see Flash get the police TA and have perplex as well as outwit but those defense numbers are atrocious.
LOL ... he has Super Senses on 4-6 ... I'm sure he'll be fine.

Numbers can't always go up.
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Quote : Originally Posted by rorschachparadox View Post
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
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Old 08/14/2012, 08:18
    #62
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Quote : Originally Posted by spider_ham View Post
The Fast Forces dials are fantastic. I'm sold.
Ditto. Gonna hold off on the single boosters though. I'm interested in the JLD figs but as a team they're sorely lacking in synergy and damage potential. Doesn't help that most of these guys can be easily one-shot'd.
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