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It's ridiculous how many versions of Doomsday we've gotten and I don't consider any of them worth fielding.
DC75 Doomsday is pretty good. Get him into bigger point games and make him mobile and he can do serious damage. Have Matter Eater Lad carry him around and/or Kid Zoom to take away HSS and suddenly you're gonna get some attacks in.
DC75 Doomsday is pretty good. Get him into bigger point games and make him mobile and he can do serious damage. Have Matter Eater Lad carry him around and/or Kid Zoom to take away HSS and suddenly you're gonna get some attacks in.
He's the best of them, but you've really got to work (and add a lot of points in support figures) just to put him in the same league as other figures in the same point range.
For me personally, the Rogues are the third biggest loss for me in the "Nu52" reboot.The first two are Captain Marvel (who is now "Shazam!" offically and Billy Batson is a little piece of poo of a character. Fits well with the "Justice League of A-Holes" that Geoff Johns is crafting) and Wally West Flash.
Flash writers over the years (particularly Mark Waid and Geoff Johns) have done a great job in establishing the Rogues as a threatening, often underestimated, group of villains. Heroclix does not convey that. The only way the Rogues are remotely a threat is in Golden Age games when you can hopefully slap armor piercing on all of them to make the damage stick. They're the red-headed step child of the Serpent Society (the other team who is only a true threat in Golden Age games).
All that being said, I want new, playable Rogues in the worst way. Based off the pre-Nu52 versions. I don't want some idiot in a sleeveless parka on a "Captain Cold" base. I want the cold gun wielding, emotionless Len Snart calling the shots and freezing speedsters to absolute zero. (And yes, I know that the "New" Captain Cold is still Len Snart but really? Is he? He looks and acts like the Icicle forgot how to be a bad guy).
On a great side note however, the highlight of the Rogues in clix for me was a game where my friend ran an all-Rogues team and I ran an all-Flash team. Captain Boomerang from the Justice League set crit hit Wally West Flash off a building to KO him, and followed it up with his "Boomerang" SP to crit hit Barry Allen Flash. That led to the downfall of my team.
All the Rogue “success” stories I’m reading here all involve phrases like “and then I got a crit hit and knocked him off a building” or “my opponent forgot about his healing power”. So that’s the only way you can win with Rogues? Sheer dumb luck or if your opponent plays poorly? That just makes me sad. Villains in general and the Rogues in particular get no respect.
All the Rogue “success” stories I’m reading here all involve phrases like “and then I got a crit hit and knocked him off a building” or “my opponent forgot about his healing power”. So that’s the only way you can win with Rogues? Sheer dumb luck or if your opponent plays poorly? That just makes me sad. Villains in general and the Rogues in particular get no respect.
A couple of things:
1) I LOST to the Rogues through sheer dumb luck, as my previous post implies.
2) I love running and playing villain teams. The Rogues do get no respect from Wizkids. I believe players want to play them and would love to rock a "Rogues" theme team, but the sad fact is that 80% of them can't crack a damage reducer beyond toughness and get no way to bypass it without breaking theme. It's kind of hard to rock and roll with a team that can't take Will O' The Wisp.
3) With the above said, you're going to judge a player based on terrible figures? I'm of the mindset "a good carpenter never blames his tools", but playing the Rogues is like giving a carpenter a fisher price tool set and saying "build me a mansion".
All the Rogue “success” stories I’m reading here all involve phrases like “and then I got a crit hit and knocked him off a building” or “my opponent forgot about his healing power”. So that’s the only way you can win with Rogues? Sheer dumb luck or if your opponent plays poorly? That just makes me sad. Villains in general and the Rogues in particular get no respect.
I disagree. The Rogues aren't great but they can be used and you can win with more than just dumb luck.
One fig that can help out the Rogues a lot is LE Henchman to provide the Batman Enemy TA.
I've had more than one person ignore Weather Wizard only to get Force Blasted off a building or into a wall. Is that "your opponent playing poorly" or was your opponent attacking your attacker and ignoring the taxi (especially if it's the Rookie)? Guess it depends on your point of view.
Here's my Rogues team
Len Snart - 77
- Rogues - 6
- Contingency Plan - 12
R Weather Wizard - 31
- Rogues - 6
Heatwave - 56
- Rogues - 6
- Not So Special - 3
Captain Boomerang (JL) - 78
- Rogues - 6
E Mirror Master - 58
- Rogues - 6
LE Henchman - 40
- Rogues - 6
BST Thug - 7
Contingency Plan on Snart to raise those AV's. Basically that's going to resign him to keeping himself safe with Barriers for the start of the game. And keeping him to come out and attack in the late game.
Which leaves 12 points for other feats or other things.
I'd avoid Stunning Blow on Snart (He's already expensive at 89 including Contingency Plan).
Personally I'd put "Not So Special" on Heatwave and play one of the "Thug" BST from Avengers as a hired goon (to be used as mobile blocking terrain).
That'll put you at 398.
Again, is it great? No, and it's probably going to lose to the cheese of the week. But can you win with it? Sure you can.
Of course if you don't mind breaking theme a bit dropping the Henchmen means you can toss ICwO (aka Calculator) on Heatwave, Snart, Mirror Master and Boomerang (don't bother with WW, he's a taxi nothing more) and have a few points for other feats.
Last edited by m0rpheus; 04/17/2012 at 18:07.
"When the going gets weird, the weird go pro." - Hunter S. Thompson"
"Victim? Victim? Do you think this letter on my chest stands for AMERICA?" - you have been getting insulted by nextwave.
Heh.
I played a Rogues team two years ago at Origins. It was a couple of side games for 500 points IIRC.
I wish I could remember my team: Mirror Master, Trickster and Pied Piper, The Top, E Weather Wizard, can't remember how I fleshed it out. But I wasn't using any feats.
The first opponent had Lois Lane and a Batman team, maybe Alfred, too? And I think he had Spider-Man or some other Wildcards getting those team abilities.
The second opponent (his son I think?) had World's Finest with the Meteorite AND Dumpster special objects.
It was COMICAL.
I don't think there was any damage doled out to World's Finest.
In fact, I don't think I even had one successful attack. Sheesh.
Throw some love towards the Rogues, WK!
I want to play them without thinking, "Well, this is going to be purely for fun since I have a sane man's chance in R'lyeh of winning..."
Excellent article, as always. Especially for the Rogues fan that I am.
Like said, the problem is that they have low/average combat values AND that most of them haven't been remade (the last Rogues kw is Cap' Boomerang from Brightest day, and apart that you have to go back to AA to find something).
Which is, incidentally, a somewhat recurring problem in the DC sets when it comes to bad guys. Luckily, Superman brought us cool versions of playable villains (Parasite and such, not mentionning the kryptonians) but I wonder if, one day, we'll have enough good figures to make a playable version of the Injustice League/Gang/Legion Of Doom. Playable like in : with other things than 2 100+ points figs and whatever else is available...
And I hope that, one day, I'll be able to have an IL team worthy to compete against the Masters Of Evil...complete with TA.
Whatever the future of Clix is to be, my motto will simply the same as today : BRING US GOOD DC VILLAINS!!