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Reload this Page From H.A.M.M.E.R. to Avengers: Victoria Hand!
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Old 07/09/2012, 19:12
    #46
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Quote : Originally Posted by wiccan001 View Post
Comic Con Paris was this weekend. this is no more necessary any longer
You mean dial previews?

Paris con was this weekend...................but can you name even 1 dial spoiler that came from it?

:crikets chirping: That's right not 1 dial.

But big thanks to Suppaman42 for helping with the set list.

On to Victoria................I had the same idea Tyro did........FF Invisible Woman's to make sure she can't push herself to KO.
Last edited by traitorarmor; 07/09/2012 at 20:46. Reason: Added for rorschachparadox ;)
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Old 07/09/2012, 19:34
    #47
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Quote : Originally Posted by mikeholla View Post
Even if you give her willpower (full gauntlet is one way) she can elect not to use it and push. To my knowledge their is no way to create a situation that will prevent your opponent from pushing her. I'm all ears though.
Just play her and Anarky. Every time your opponent tokens Hand to try to push her, use his SP Probability Control to de-token her!

For reference:
THE ESSENCE OF ANARKY IS SURPRISE:#Anarky can use Outwit. Anarky can use Probability Control if before using the power you remove an action token from an opposing character not currently taking an action.
Quote : Originally Posted by Jarimy123 View Post
The amount of people attempting to sound really smart in this thread, and failing horribly, is astounding.

I should copy and paste the above into every thread on this site.
Quote : Originally Posted by Arokosaki View Post
And the tally of those who cannot or will not read continues to rise.
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Old 07/09/2012, 19:56
    #48
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Quote : Originally Posted by rorschachparadox View Post
Just play her and Anarky. Every time your opponent tokens Hand to try to push her, use his SP Probability Control to de-token her!

For reference:
THE ESSENCE OF ANARKY IS SURPRISE:#Anarky can use Outwit. Anarky can use Probability Control if before using the power you remove an action token from an opposing character not currently taking an action.
Sweet! The only problem is that you need to do something that requires a dice roll, and you can't use it on Hand if she is attacking.
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Old 07/09/2012, 20:18
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Quote : Originally Posted by mikeholla View Post
Sweet! The only problem is that you need to do something that requires a dice roll, and you can't use it on Hand if she is attacking.
True, but I wouldn't even consider that a limitation. Plenty of things need PC, the way that I roll!

For those interested in thematic builds, this is obviously a no-go. But Anakry is good by himself, and if I were making a team to exploit Vicky here, I would never not include him. He makes her perfect, IMO. Protect him, and your opponent can only Pulse Wave or EE-splash her to death himself.
Quote : Originally Posted by Jarimy123 View Post
The amount of people attempting to sound really smart in this thread, and failing horribly, is astounding.

I should copy and paste the above into every thread on this site.
Quote : Originally Posted by Arokosaki View Post
And the tally of those who cannot or will not read continues to rise.
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Old 07/09/2012, 20:43
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Quote : Originally Posted by efiscrow View Post
So, I assume that 'Traitor Or Not' allows her to be treated as 'friendly' to your opponents team, but you still control her - she is still friendly to your own team too. Your opponent cannot use her, but she gains all the benefits for being 'friendly' to your opponents team - as well as dealing him 1 point of damage to a character of their choice every turn. So, for example, if up against the FF X-men, she can now choose to roll for Shapechange (provided for by Professor X.) That sounds like a really cool ability.
2012 Core Rulebook, Glossary:

"FRIENDLY CHARACTERS: Characters that you control, and characters controlled by an allied teammate."

So making the character friendly to your opponent's force is giving over control of the character to your opponent. This is similar to what happens with Mind Control (if you look at the PAC, MC doesn't actually state that the controlled figure is "unfriendly" to your opponent's team, just that it's temporarily friendly to yours...but if it didn't become part of your force, MC would be fairly pointless). I think this also has to be why her SP has the bit about her being part of your force at the beginning of the game...otherwise you and your opponent could just swap her back and forth.
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Old 07/09/2012, 22:46
    #51
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Like the figure, hoping the fact it is in a rare slot means we get a generic Shield unit in the commons section for very few points.
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Old 07/10/2012, 01:24
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The one thing that bothers me with the set is almost every hero has the Avengers keyword. What Wizkids should have did was give some of the appropriate figures New Avengers or Secret Avengers as keywords. They could have even used Mighty Avengers for the team that started during Civil War. I think doing this would have gave fun options for ATA's.
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Old 07/10/2012, 04:06
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Quote : Originally Posted by Wimbley View Post
except the gun is to big B^P and look at those massive hands holding the overly large gun!!!! B^P she gotz manhands!!!
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Old 07/10/2012, 07:53
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Quote : Originally Posted by Wimbley View Post
except the gun is to big B^P and look at those massive hands holding the overly large gun!!!! B^P she gotz manhands!!!
The gun is too big on principle or the gun is too big for what Victoria is used to using?




Seems just about right to me. .......maybe the gun in the sculpt is a little too small, actually.
Last edited by traitorarmor; 07/10/2012 at 10:03.
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Old 07/10/2012, 08:15
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Quote : Originally Posted by elfholme View Post
2012 Core Rulebook, Glossary:

"FRIENDLY CHARACTERS: Characters that you control, and characters controlled by an allied teammate."

So making the character friendly to your opponent's force is giving over control of the character to your opponent.
I don't believe that is so. Otherwise, in a team-game, all your allied teammate's characters are also yours to control. Being a 'friendly' doesn't automatically place a character under your control, just means it must be treated as friendly - so it cannot be targetted, or mind controlled (unless you're mole man.) It can be TK'd without having to make an attack roll. It doesn't block your movement, but does block sharpshooter.
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Old 07/10/2012, 13:09
    #56
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Quote : Originally Posted by efiscrow View Post
So, I assume that 'Traitor Or Not' allows her to be treated as 'friendly' to your opponents team, but you still control her - she is still friendly to your own team too. Your opponent cannot use her, but she gains all the benefits for being 'friendly' to your opponents team - as well as dealing him 1 point of damage to a character of their choice every turn. So, for example, if up against the FF X-men, she can now choose to roll for Shapechange (provided for by Professor X.) That sounds like a really cool ability.
If that were true, then your opponent could choose to deal 1 damage to one of your characters, since they are also friendly to her.
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Old 07/10/2012, 16:50
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Quote : Originally Posted by traitorarmor View Post
The gun is too big on principle or the gun is too big for what Victoria is used to using?




Seems just about right to me. .......maybe the gun in the sculpt is a little too small, actually.
well the one in the sculpt looks nothing like the one in the pic you posted instead it looks like a funky shotgun and looks like it would be to big for even cable to be holding... i.e. proportion wise i.e the huge hands holding it. now if it looked like the one in the pic you posted and had normal hands and was scaled to the same size as the fig then i would have no problem with it. so i guess to answer your question better it would be scale wise.
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Old 07/10/2012, 17:48
    #58
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Quote : Originally Posted by Wimbley View Post
well the one in the sculpt looks nothing like the one in the pic you posted instead it looks like a funky shotgun and looks like it would be to big for even cable to be holding
I wasn't pointing out that this was the pic referenced. What I was pointing out was that Victoria is known for using that are comically big.. That pic is just one example.



Quote : Originally Posted by Wimbley View Post
... i.e. proportion wise i.e the huge hands holding it. now if it looked like the one in the pic you posted and had normal hands and was scaled to the same size as the fig then i would have no problem with it. so i guess to answer your question better it would be scale wise.
You lost me Wimbley. I'm not going to even try to follow that.

You pointed out that the hands and the gun were too big.

Going from Victoria's appearences, not only is that gun not too big....it might be a little on the small size. So you were probably misinformed on that.

Now feel free to say the hands are too big.........they look out of scale with the body to me as well.
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Old 07/10/2012, 21:26
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Quote : Originally Posted by traitorarmor View Post
I wasn't pointing out that this was the pic referenced. What I was pointing out was that Victoria is known for using that are comically big.. That pic is just one example.





You lost me Wimbley. I'm not going to even try to follow that.

You pointed out that the hands and the gun were too big.

Going from Victoria's appearences, not only is that gun not too big....it might be a little on the small size. So you were probably misinformed on that.

Now feel free to say the hands are too big.........they look out of scale with the body to me as well.
the gun looks like a shotgun it dont look like a futuristic science fiction type gun like the one in your picture. the one in the pic you posted, even though huge it was still to scale to her and her body... the sculpt is nowhere near to scale to the body. look at the butt of the gun in both. it fits in the pic you posted... not so much in the sculpt... then you look at the hands in the sculpt... they are way too big for the body and look to be in scale of the gun which looks to be in scale to a much larger figure.

it looks like the sculptor was trying to make a rifle type of gun but instead it looks like a canon much like the guns on the Hydra agents or the complete opposite of the SHIELD agent her gun was way to small for the huge grip in her hand... its kinda obvious that the sculptor has a hard time scaling his guns to match the figure.
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Old 07/11/2012, 08:17
    #60
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This piece is a great turtle piece that can be used to boost up your own Avengers' range, damage and attack at the start of the game and to whittle down your opponent's pieces in the late game. Sure to see plenty of play! Does need more keywords, though.
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