Team abilities have nothing to do with it. Keywords are the determining factor.
From page 23 of the core rulebook:
Themed teams are forces of HeroClix characters in which all characters share at least one common keyword among the keywords listed on their character cards. Keywords are not case sensitive. Bystander tokens can be included in your force although they do not have keywords, but they are not considered “characters” for the purpose of bonuses or counting characters for qualifications described below.
A keyword can either be generic or named. Generic keywords are listed in Figure 16. Any keyword that is not generic is a named keyword. If the shared keyword is a generic keyword, your force must include at least three characters for each 300 points (or fraction thereof) of the game’s build total to be considered a themed team. If the shared keyword is a named keyword, your force must include at least two characters for each 300 points (or fraction thereof) of the game’s build total to be considered a themed team.
THEMED TEAM BENEFITS
Players using a themed team receive a number of benefits:
When rolling to establish who will choose to be the first player, the player using a themed team gets a +1 bonus to the roll for each character (excluding bystander tokens) on that player’s force.
The player of a themed team may choose one target battlefield condition to be canceled including his or her own. This choice is made when battlefield conditions are revealed.
Any character on a themed team can use Probability Control. This use of Probability Control does not count towards any other game effects that reference the use of Probability Control (such as meeting prerequisites for feats). If the shared keyword is a generic keyword, the team can use this once per game for each 300 points (or fraction thereof) of the game’s build total. If the shared keyword is a named keyword, the team can use this two times per game for each 300 points (or fraction thereof). The character using Probability Control in this way:
• Must possess the keyword that establishes the theme of the force.
• Must not have already taken a non-free action this turn.
• Must not be able to use Probability Control through another game effect.
• Must not have used Probability Control in this way earlier in the turn.
• Must be given an action token (this does not affect your Action Total for the turn).
Quote : Originally Posted by SuperGrunt
TL;DR stop telling us how're we're supposed to enjoy the game and have fun.
Quote : Originally Posted by Department H
As reluctant as I am to do so....I'm gonna have to agree with vladtheimpaler on this one.
Quote : Originally Posted by firlz
I agree with Vlad3theimpaler on this one (for all our sakes, I hope I never have to say that again :P ).